int fillcolour, int outlinecolour);
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour);
+void draw_thick_line(drawing *dr, float thickness,
+ float x1, float y1, float x2, float y2, int colour);
void clip(drawing *dr, int x, int y, int w, int h);
void unclip(drawing *dr);
void start_draw(drawing *dr);
void draw_update(drawing *dr, int x, int y, int w, int h);
void end_draw(drawing *dr);
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings);
void status_bar(drawing *dr, char *text);
blitter *blitter_new(drawing *dr, int w, int h);
void blitter_free(drawing *dr, blitter *bl);
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
int hatch);
void print_line_width(drawing *dr, int width);
+void print_line_dotted(drawing *dr, int dotted);
/*
* midend.c
midend *midend_new(frontend *fe, const game *ourgame,
const drawing_api *drapi, void *drhandle);
void midend_free(midend *me);
+const game *midend_which_game(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
void midend_size(midend *me, int *x, int *y, int user_size);
+void midend_reset_tilesize(midend *me);
void midend_new_game(midend *me);
void midend_restart_game(midend *me);
void midend_stop_anim(midend *me);
char *midend_set_config(midend *me, int which, config_item *cfg);
char *midend_game_id(midend *me, char *id);
char *midend_get_game_id(midend *me);
+char *midend_get_random_seed(midend *me);
int midend_can_format_as_text_now(midend *me);
char *midend_text_format(midend *me);
char *midend_solve(midend *me);
+int midend_status(midend *me);
+int midend_can_undo(midend *me);
+int midend_can_redo(midend *me);
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend *me, char *text);
void midend_serialise(midend *me,
char *midend_deserialise(midend *me,
int (*read)(void *ctx, void *buf, int len),
void *rctx);
+char *identify_game(char **name, int (*read)(void *ctx, void *buf, int len),
+ void *rctx);
+void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx);
/* Printing functions supplied by the mid-end */
char *midend_print_puzzle(midend *me, document *doc, int with_soln);
+int midend_tilesize(midend *me);
/*
* malloc.c
void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
int colour);
+/* Draw a set of rectangle corners (e.g. for a cursor display). */
+void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
+
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
/* Used in netslide.c and sixteen.c for cursor movement around edge. */
int c2pos(int w, int h, int cx, int cy);
+int c2diff(int w, int h, int cx, int cy, int button);
void pos2c(int w, int h, int pos, int *cx, int *cy);
/* Draws text with an 'outline' formed by offsetting the text
void dsf_merge(int *dsf, int v1, int v2);
void dsf_init(int *dsf, int len);
+/*
+ * tdq.c
+ */
+
+/*
+ * Data structure implementing a 'to-do queue', a simple
+ * de-duplicating to-do list mechanism.
+ *
+ * Specification: a tdq is a queue which can hold integers from 0 to
+ * n-1, where n was some constant specified at tdq creation time. No
+ * integer may appear in the queue's current contents more than once;
+ * an attempt to add an already-present integer again will do nothing,
+ * so that that integer is removed from the queue at the position
+ * where it was _first_ inserted. The add and remove operations take
+ * constant time.
+ *
+ * The idea is that you might use this in applications like solvers:
+ * keep a tdq listing the indices of grid squares that you currently
+ * need to process in some way. Whenever you modify a square in a way
+ * that will require you to re-scan its neighbours, add them to the
+ * list with tdq_add; meanwhile you're constantly taking elements off
+ * the list when you need another square to process. In solvers where
+ * deductions are mostly localised, this should prevent repeated
+ * O(N^2) loops over the whole grid looking for something to do. (But
+ * if only _most_ of the deductions are localised, then you should
+ * respond to an empty to-do list by re-adding everything using
+ * tdq_fill, so _then_ you rescan the whole grid looking for newly
+ * enabled non-local deductions. Only if you've done that and emptied
+ * the list again finding nothing new to do are you actually done.)
+ */
+typedef struct tdq tdq;
+tdq *tdq_new(int n);
+void tdq_free(tdq *tdq);
+void tdq_add(tdq *tdq, int k);
+int tdq_remove(tdq *tdq); /* returns -1 if nothing available */
+void tdq_fill(tdq *tdq); /* add everything to the tdq at once */
+
+/*
+ * laydomino.c
+ */
+int *domino_layout(int w, int h, random_state *rs);
+void domino_layout_prealloc(int w, int h, random_state *rs,
+ int *grid, int *grid2, int *list);
/*
* version.c
*/
/*
* random.c
*/
-random_state *random_new(char *seed, int len);
+random_state *random_new(const char *seed, int len);
random_state *random_copy(random_state *tocopy);
unsigned long random_bits(random_state *state, int bits);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);
char *random_state_encode(random_state *state);
-random_state *random_state_decode(char *input);
+random_state *random_state_decode(const char *input);
/* random.c also exports SHA, which occasionally comes in useful. */
#if __STDC_VERSION__ >= 199901L
#include <stdint.h>
uint32 lenhi, lenlo;
} SHA_State;
void SHA_Init(SHA_State *s);
-void SHA_Bytes(SHA_State *s, void *p, int len);
+void SHA_Bytes(SHA_State *s, const void *p, int len);
void SHA_Final(SHA_State *s, unsigned char *output);
-void SHA_Simple(void *p, int len, unsigned char *output);
+void SHA_Simple(const void *p, int len, unsigned char *output);
/*
* printing.c
game_params *(*default_params)(void);
int (*fetch_preset)(int i, char **name, game_params **params);
void (*decode_params)(game_params *, char const *string);
- char *(*encode_params)(game_params *, int full);
+ char *(*encode_params)(const game_params *, int full);
void (*free_params)(game_params *params);
- game_params *(*dup_params)(game_params *params);
+ game_params *(*dup_params)(const game_params *params);
int can_configure;
- config_item *(*configure)(game_params *params);
- game_params *(*custom_params)(config_item *cfg);
- char *(*validate_params)(game_params *params, int full);
- char *(*new_desc)(game_params *params, random_state *rs,
+ config_item *(*configure)(const game_params *params);
+ game_params *(*custom_params)(const config_item *cfg);
+ char *(*validate_params)(const game_params *params, int full);
+ char *(*new_desc)(const game_params *params, random_state *rs,
char **aux, int interactive);
- char *(*validate_desc)(game_params *params, char *desc);
- game_state *(*new_game)(midend *me, game_params *params, char *desc);
- game_state *(*dup_game)(game_state *state);
+ char *(*validate_desc)(const game_params *params, const char *desc);
+ game_state *(*new_game)(midend *me, const game_params *params,
+ const char *desc);
+ game_state *(*dup_game)(const game_state *state);
void (*free_game)(game_state *state);
int can_solve;
- char *(*solve)(game_state *orig, game_state *curr,
- char *aux, char **error);
+ char *(*solve)(const game_state *orig, const game_state *curr,
+ const char *aux, char **error);
int can_format_as_text_ever;
- int (*can_format_as_text_now)(game_params *params);
- char *(*text_format)(game_state *state);
- game_ui *(*new_ui)(game_state *state);
+ int (*can_format_as_text_now)(const game_params *params);
+ char *(*text_format)(const game_state *state);
+ game_ui *(*new_ui)(const game_state *state);
void (*free_ui)(game_ui *ui);
- char *(*encode_ui)(game_ui *ui);
- void (*decode_ui)(game_ui *ui, char *encoding);
- void (*changed_state)(game_ui *ui, game_state *oldstate,
- game_state *newstate);
- char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
- int x, int y, int button);
- game_state *(*execute_move)(game_state *state, char *move);
+ char *(*encode_ui)(const game_ui *ui);
+ void (*decode_ui)(game_ui *ui, const char *encoding);
+ void (*changed_state)(game_ui *ui, const game_state *oldstate,
+ const game_state *newstate);
+ char *(*interpret_move)(const game_state *state, game_ui *ui,
+ const game_drawstate *ds, int x, int y, int button);
+ game_state *(*execute_move)(const game_state *state, const char *move);
int preferred_tilesize;
- void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
+ void (*compute_size)(const game_params *params, int tilesize,
+ int *x, int *y);
void (*set_size)(drawing *dr, game_drawstate *ds,
- game_params *params, int tilesize);
+ const game_params *params, int tilesize);
float *(*colours)(frontend *fe, int *ncolours);
- game_drawstate *(*new_drawstate)(drawing *dr, game_state *state);
+ game_drawstate *(*new_drawstate)(drawing *dr, const game_state *state);
void (*free_drawstate)(drawing *dr, game_drawstate *ds);
- void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate,
- game_state *newstate, int dir, game_ui *ui, float anim_time,
- float flash_time);
- float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
- game_ui *ui);
- float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
- game_ui *ui);
+ void (*redraw)(drawing *dr, game_drawstate *ds, const game_state *oldstate,
+ const game_state *newstate, int dir, const game_ui *ui,
+ float anim_time, float flash_time);
+ float (*anim_length)(const game_state *oldstate,
+ const game_state *newstate, int dir, game_ui *ui);
+ float (*flash_length)(const game_state *oldstate,
+ const game_state *newstate, int dir, game_ui *ui);
+ int (*status)(const game_state *state);
int can_print, can_print_in_colour;
- void (*print_size)(game_params *params, float *x, float *y);
- void (*print)(drawing *dr, game_state *state, int tilesize);
+ void (*print_size)(const game_params *params, float *x, float *y);
+ void (*print)(drawing *dr, const game_state *state, int tilesize);
int wants_statusbar;
int is_timed;
- int (*timing_state)(game_state *state, game_ui *ui);
+ int (*timing_state)(const game_state *state, game_ui *ui);
int flags;
};
void (*end_page)(void *handle, int number);
void (*end_doc)(void *handle);
void (*line_width)(void *handle, float width);
+ void (*line_dotted)(void *handle, int dotted);
+ char *(*text_fallback)(void *handle, const char *const *strings,
+ int nstrings);
+ void (*draw_thick_line)(void *handle, float thickness,
+ float x1, float y1, float x2, float y2,
+ int colour);
};
/*