int midend_can_format_as_text_now(midend *me);
char *midend_text_format(midend *me);
char *midend_solve(midend *me);
-int midend_is_solved(midend *me);
+int midend_status(midend *me);
int midend_can_undo(midend *me);
int midend_can_redo(midend *me);
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
game_ui *ui);
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
- int (*is_solved)(game_state *state);
+ int (*status)(game_state *state);
int can_print, can_print_in_colour;
void (*print_size)(game_params *params, float *x, float *y);
void (*print)(drawing *dr, game_state *state, int tilesize);