pressing the space bar will lay a line between the two squares.
Repeating either action removes the domino or line.
+Pressing a number key will highlight all occurrences of that
+number. Pressing that number again will clear the highlighting. Up to two
+different numbers can be highlighted at any given time.
+
(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
You can also use the cursor keys to move around the grid. Pressing the
return or space keys will place a \cw{\\} or a \cw{/}, respectively,
-and will then cycle them as above.
+and will then cycle them as above. You can also press \cw{/} or
+\cw{\\} to place a \cw{/} or \cw{\\}, respectively, independent of
+what is already in the cursor square. Backspace removes any line from
+the cursor square.
(All the actions described in \k{common-actions} are also available.)
will update to indicate the next direction on the path. You can also
press Space to automatically move in the direction of the hint
arrow. If you move in a different direction from the one shown by
-the arrow, the hint arrows will stop appearing because you have
-strayed from the provided path; you can then use \q{Solve} again to
-generate a new path if you want to.
+the arrow, arrows will be shown only if the puzzle is still solvable.
All the actions described in \k{common-actions} are also available.
In particular, if you do run into a mine and die, you can use the
appropriate way; typing in a 0 or using the space bar will clear a
filled square.
+Left-clicking a clue will mark it as done (grey it out), or unmark it
+if it is already marked. Holding Control or Shift and pressing an
+arrow key likewise marks any clue adjacent to the cursor in the given
+direction.
+
(All the actions described in \k{common-actions} are also available.)
\H{unequal-parameters} \I{parameters, for Unequal}Unequal parameters
still be unique. The remaining levels require increasingly complex
reasoning to avoid having to backtrack.
+\dt \e{Multiplication only}
+
+\dd If this is enabled, all boxes will be multiplication boxes.
+With this rule, the puzzle is known as \q{Inshi No Heya}.
\C{towers} \i{Towers}
that does not have a main digit in it.
Left-clicking a clue will mark it as done (grey it out), or unmark it
-if it is already marked.
+if it is already marked. Holding Control or Shift and pressing an
+arrow key likewise marks any clue in the given direction.
(All the actions described in \k{common-actions} are also available.)
turns, you might mark the one way it \e{can't} go with a cross.)
Alternatively, use the cursor keys to move the cursor. Use the Enter
-key to begin and end keyboard `drag' operations. Use the Space key to
-cancel the drag. Use Ctrl-arrowkey and Shift-arrowkey to simulate a
-left or right click, respectively, on the edge in the given direction
-relative to the cursor, i.e. to draw a segment or a cross.
+key to begin and end keyboard `drag' operations. Use the Space,
+Escape or Backspace keys to cancel the drag. Or, hold Control while
+dragging with the cursor keys to toggle segments as you move between
+squares.
+
+Pressing Control-Shift-arrowkey or Shift-arrowkey simulates a left or
+right click, respectively, on the edge in the direction of the key.
(All the actions described in \k{common-actions} are also available.)