This is a collection of small one-player puzzle games.
-\copyright This manual is copyright 2004-5 Simon Tatham. All rights
+\copyright This manual is copyright 2004-2006 Simon Tatham. All rights
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
\lcont{
-The Load and Save operations should preserve your entire game
+The Load and Save operations preserve your entire game
history (so you can save, reload, and still Undo and Redo things you
had done before saving).
(This section only applies to the Unix port.)
-In addition to specifying game parameters on the command line (see
-\k{common-cmdline}), you can also specify various options:
+In addition to being able to specify game parameters on the command
+line (see \k{common-cmdline}), there are various other options:
+
+\dt \cw{--game}
+
+\dt \cw{--load}
+
+\dd These options respectively determine whether the command-line
+argument is treated as specifying game parameters or a \i{save} file
+to \i{load}. Only one should be specified. If neither of these options
+is specified, a guess is made based on the format of the argument.
\dt \cw{--generate }\e{n}
\dd Size of grid in squares.
-\dt \e{Recursion depth}
-
-\dd Determines how much guesswork and backtracking you will need to
-do to solve the puzzle. When this is set to zero (as it is for all
-of the \q{Easy} options in the menu), you should always be able to
-deduce the state of an edge without having to guess. If you increase
-it, you will have to guess more and more.
-
-\lcont{
-
-Setting a high value for this option is liable to consume a lot of
-CPU time and memory. Be warned!
+\dt \e{Difficulty}
-}
+\dd Controls the difficulty of the generated puzzle.
+\#{FIXME: what distinguishes Easy, Medium, and Hard? In particular,
+when are backtracking/guesswork required, if ever?}
\C{inertia} \i{Inertia}