This is a collection of small one-player puzzle games.
-\copyright This manual is copyright 2004-2012 Simon Tatham. All rights
+\copyright This manual is copyright 2004-2014 Simon Tatham. All rights
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
\cfg{html-local-head}{<meta name="AppleTitle" content="Puzzles Help">}
-\versionid $Id$
-
\C{intro} Introduction
I wrote this collection because I thought there should be more small
you know that those will never be counted as part of the solution). This
is turned off by default.
+\lcont{
+
Note that this doesn't allow blank pegs in the solution; if you really wanted
that, use one extra colour.
+}
+
\dt \e{Allow duplicates}
\dd Allows the solution (and the guesses) to contain colours more than once;
likely it is to extend as far as it can, rather than choosing
somewhere closer.
+\lcont{
+
High expansion factors usually mean easier puzzles with fewer
possible islands; low expansion factors can create lots of
tightly-packed islands.
+}
+
\C{unequal} \i{Unequal}
\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
dominoes in the grid: if this number is odd then one square will be blank.
+\lcont{
+
(Grids with at least one odd dimension tend to be easier to solve.)
+}
+
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Tricky level,
\b for any two white squares, there is a path between them using only
white squares.
-\b for each square with a number, that number denotes the number of
-squares reachable from that square going in each direction until
-hitting a wall or a black square.
+\b for each square with a number, that number denotes the total number
+of white squares reachable from that square going in a straight line
+in any horizontal or vertical direction until hitting a wall or a
+black square; the square with the number is included in the total
+(once).
For instance, a square containing the number one must have four black
squares as its neighbours by the last criterion; but then it's
grid} are not constrained.)
Credit for this puzzle goes to \i{Nikoli}, who call it \q{Masyu}.
-\k{nikoli-pearl}.
+\k{nikoli-pearl}
Thanks to James Harvey for assistance with the implementation.
mirrors, but are invisible when looked at directly. Zombies are
visible by any means.
-Around the edge of the grid are written numbers, which indicate how
-many monsters can be seen if you look into the grid along a row or
-column starting from that position. (The diagonal mirrors are
-reflective on both sides.) You are also told the total number of each
-type of monster in the grid.
+You are also told the total number of each type of monster in the
+grid. Also around the edge of the grid are written numbers, which
+indicate how many monsters can be seen if you look into the grid along
+a row or column starting from that position. (The diagonal mirrors are
+reflective on both sides. If your reflected line of sight crosses the
+same monster more than once, the number will count it each time it is
+visible, not just once.)
This puzzle type was invented by David Millar, under the name
\q{Haunted Mirror Maze}. See \k{janko-undead} for more details.
Undead was contributed to this collection by Steffen Bauer.
\B{janko-undead}
-\W{http://www.janko.at/Raetsel/Spukschloss/index.htm}
+\W{http://www.janko.at/Raetsel/Spukschloss/index.htm}\cw{http://www.janko.at/Raetsel/Spukschloss/index.htm}
\H{undead-controls} \I{controls, for Undead}Undead controls
monster letter, or when you left-click and press Space. Right-clicking
and pressing space will also erase pencil marks.
-As for Solo, the cursor keys can be used in conjunction with the digit
+As for Solo, the cursor keys can be used in conjunction with the letter
keys to place monsters or pencil marks. Use the cursor keys to move a
highlight around the grid, and type a monster letter to enter it in
the highlighted square. Pressing return toggles the highlight into a
mode in which you can enter or remove pencil marks.
If you prefer plain letters of the alphabet to cute monster pictures,
-you can press A to toggle between showing the monsters as monsters or
+you can press \q{A} to toggle between showing the monsters as monsters or
showing them as letters.
(All the actions described in \k{common-actions} are also available.)
\dd Controls the difficulty of the generated puzzle.
+\C{unruly} \i{Unruly}
+
+\cfg{winhelp-topic}{games.unruly}
+
+You are given a grid of squares, which you must colour either black or
+white. Some squares are provided as clues; the rest are left for you
+to fill in. Each row and column must contain the same number of black
+and white squares, and no row or column may contain three consecutive
+squares of the same colour.
+
+This puzzle type was invented by Adolfo Zanellati, under the name
+\q{Tohu wa Vohu}. See \k{janko-unruly} for more details.
+
+Unruly was contributed to this collection by Lennard Sprong.
+
+\B{janko-unruly}
+\W{http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm}\cw{http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm}
+
+\H{unruly-controls} \I{controls, for Unruly}Unruly controls
+
+To play Unruly, click the mouse in a square to change its colour.
+Left-clicking an empty square will turn it black, and right-clicking
+will turn it white. Keep clicking the same button to cycle through the
+three possible states for the square. If you middle-click in a square
+it will be reset to empty.
+
+You can also use the cursor keys to move around the grid. Pressing the
+return or space keys will turn an empty square black or white
+respectively (and then cycle the colours in the same way as the mouse
+buttons), and pressing Backspace will reset a square to empty.
+
+(All the actions described in \k{common-actions} are also available.)
+
+\H{unruly-parameters} \I{parameters, for Unruly}Unruly parameters
+
+These parameters are available from the \q{Custom...} option on the
+\q{Type} menu.
+
+\dt \e{Width}, \e{Height}
+
+\dd Size of grid in squares. (Note that the rules of the game require
+both the width and height to be even numbers.)
+
+\dt \e{Difficulty}
+
+\dd Controls the difficulty of the generated puzzle.
+
+\dt \e{Unique rows and columns}
+
+\dd If enabled, no two rows are permitted to have exactly the same
+pattern, and likewise columns. (A row and a column can match, though.)
+
\A{licence} \I{MIT licence}\ii{Licence}
-This software is \i{copyright} 2004-2012 Simon Tatham.
+This software is \i{copyright} 2004-2014 Simon Tatham.
Portions copyright Richard Boulton, James Harvey, Mike Pinna, Jonas
-K\u00F6{oe}lker, Dariusz Olszewski, Michael Schierl, Lambros
-Lambrou, Bernd Schmidt and Steffen Bauer.
+K\u00F6{oe}lker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou,
+Bernd Schmidt, Steffen Bauer, Lennard Sprong and Rogier Goossens.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files