chiark / gitweb /
Fix a decoding bug in Solo block-structure descriptions.
[sgt-puzzles.git] / pearl.c
diff --git a/pearl.c b/pearl.c
index 967059290185e218cc925ca5acf4784ac38949de..346ceb33419a95b62725c1b793635a3f44449ac6 100644 (file)
--- a/pearl.c
+++ b/pearl.c
@@ -180,7 +180,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -214,7 +214,7 @@ static void decode_params(game_params *ret, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char buf[256];
     sprintf(buf, "%dx%d", params->w, params->h);
@@ -225,7 +225,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(buf);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[64];
@@ -262,7 +262,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -274,7 +274,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w < 5) return "Width must be at least five";
     if (params->h < 5) return "Height must be at least five";
@@ -1158,7 +1158,7 @@ void pearl_loopgen(int w, int h, char *lines, random_state *rs)
 #endif
 }
 
-static int new_clues(game_params *params, random_state *rs,
+static int new_clues(const game_params *params, random_state *rs,
                      char *clues, char *grid)
 {
     int w = params->w, h = params->h, diff = params->difficulty;
@@ -1356,7 +1356,7 @@ static int new_clues(game_params *params, random_state *rs,
     return ngen;
 }
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     char *grid, *clues;
@@ -1393,7 +1393,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return desc;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int i, sizesofar;
     const int totalsize = params->w * params->h;
@@ -1416,7 +1416,8 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     game_state *state = snew(game_state);
     int i, j, sz = params->w*params->h;
@@ -1452,7 +1453,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     game_state *ret = snew(game_state);
     int sz = state->shared->sz, i;
@@ -1640,8 +1641,6 @@ static void check_completion(game_state *state, int mark)
     if (!had_error && loopclass != -1) {
         state->completed = TRUE;
         state->loop_length = dsfsize[loopclass];
-    } else {
-        state->completed = FALSE;
     }
 
     sfree(dsf);
@@ -1676,8 +1675,8 @@ static char *solve_for_diff(game_state *state, char *old_lines, char *new_lines)
     return move;
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     game_state *solved = dup_game(state);
     int i, ret, sz = state->shared->sz;
@@ -1721,12 +1720,12 @@ done:
     return move;
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return FALSE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     return NULL;
 }
@@ -1741,7 +1740,7 @@ struct game_ui {
     int cursor_active;     /* TRUE iff cursor is shown */
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
     int sz = state->shared->sz;
@@ -1760,17 +1759,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
 }
 
@@ -1820,7 +1819,8 @@ struct game_drawstate {
     char *draglines;            /* size w*h; lines flipped by current drag */
 };
 
-static void update_ui_drag(game_state *state, game_ui *ui, int gx, int gy)
+static void update_ui_drag(const game_state *state, game_ui *ui,
+                           int gx, int gy)
 {
     int /* sz = state->shared->sz, */ w = state->shared->w;
     int i, ox, oy, pos;
@@ -1904,9 +1904,10 @@ static void update_ui_drag(game_state *state, game_ui *ui, int gx, int gy)
  *         to state newstate, each of which equals either 0 or dir]
  *     }
  */
-static void interpret_ui_drag(game_state *state, game_ui *ui, int *clearing,
-                              int i, int *sx, int *sy, int *dx, int *dy,
-                              int *dir, int *oldstate, int *newstate)
+static void interpret_ui_drag(const game_state *state, const game_ui *ui,
+                              int *clearing, int i, int *sx, int *sy,
+                              int *dx, int *dy, int *dir,
+                              int *oldstate, int *newstate)
 {
     int w = state->shared->w;
     int sp = ui->dragcoords[i], dp = ui->dragcoords[i+1];
@@ -1935,7 +1936,7 @@ static void interpret_ui_drag(game_state *state, game_ui *ui, int *clearing,
     }
 }
 
-static char *mark_in_direction(game_state *state, int x, int y, int dir,
+static char *mark_in_direction(const game_state *state, int x, int y, int dir,
                               int ismark, char *buf)
 {
     int w = state->shared->w /*, h = state->shared->h, sz = state->shared->sz */;
@@ -1962,8 +1963,9 @@ static char *mark_in_direction(game_state *state, int x, int y, int dir,
     (btn) == CURSOR_DOWN ? D : (btn) == CURSOR_UP ? U :\
     (btn) == CURSOR_LEFT ? L : R)
 
-static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int w = state->shared->w, h = state->shared->h /*, sz = state->shared->sz */;
     int gx = FROMCOORD(x), gy = FROMCOORD(y), i;
@@ -2104,7 +2106,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
     return NULL;
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     int w = state->shared->w, h = state->shared->h;
     char c;
@@ -2179,8 +2181,8 @@ badmove:
 
 #define FLASH_TIME 0.5F
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     struct { int halfsz; } ads, *ds = &ads;
@@ -2191,7 +2193,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->halfsz = (tilesize-1)/2;
 }
@@ -2230,7 +2232,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int i;
@@ -2289,7 +2291,7 @@ static void draw_lines_specific(drawing *dr, game_drawstate *ds,
     }
 }
 
-static void draw_square(drawing *dr, game_drawstate *ds, game_ui *ui,
+static void draw_square(drawing *dr, game_drawstate *ds, const game_ui *ui,
                         int x, int y, unsigned int lflags, char clue)
 {
     int ox = COORD(x), oy = COORD(y);
@@ -2366,9 +2368,10 @@ static void draw_square(drawing *dr, game_drawstate *ds, game_ui *ui,
     draw_update(dr, ox, oy, TILE_SIZE, TILE_SIZE);
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int w = state->shared->w, h = state->shared->h, sz = state->shared->sz;
     int x, y, force = 0, flashing = 0;
@@ -2441,33 +2444,33 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     }
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
-    if (!oldstate->completed &&
-        newstate->completed && !newstate->used_solve)
+    if (!oldstate->completed && newstate->completed &&
+        !oldstate->used_solve && !newstate->used_solve)
         return FLASH_TIME;
     else
         return 0.0F;
 }
 
-static int game_status(game_state *state)
+static int game_status(const game_state *state)
 {
     return state->completed ? +1 : 0;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
     int pw, ph;
 
@@ -2479,7 +2482,7 @@ static void game_print_size(game_params *params, float *x, float *y)
     *y = ph / 100.0F;
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
     int w = state->shared->w, h = state->shared->h, x, y;
     int black = print_mono_colour(dr, 0);