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Better mouse button handling in Mines:
[sgt-puzzles.git]
/
pattern.c
diff --git
a/pattern.c
b/pattern.c
index 4cd366924b30a74cfe964e39dba735f443287f38..c7c06f141d5fd0091b36c45c1e4907475dcdbac6 100644
(file)
--- a/
pattern.c
+++ b/
pattern.c
@@
-1143,6
+1143,7
@@
const struct game thegame = {
game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};
#ifdef STANDALONE_SOLVER