int w = params->w, h = params->h, wh = w*h, squares = 0;
for (/* nop */; *desc; ++desc) {
- if (islower(*desc)) {
+ if (islower((unsigned char)*desc)) {
squares += *desc - 'a' + 1;
- } else if (isdigit(*desc)) {
+ } else if (isdigit((unsigned char)*desc)) {
if (*desc > '4') {
static char buf[] = "Invalid (too large) number: '5'";
- assert (isdigit(buf[lenof(buf) - 3]));
+ assert (isdigit((unsigned char)buf[lenof(buf) - 3]));
buf[lenof(buf) - 3] = *desc; /* ... or 6, 7, 8, 9 :-) */
return buf;
}
++squares;
- } else if (isprint(*desc)) {
+ } else if (isprint((unsigned char)*desc)) {
static char buf[] = "Invalid character in data: '?'";
buf[lenof(buf) - 3] = *desc;
return buf;
setmem(state->shared->clues, EMPTY, wh);
for (i = 0; *desc; ++desc) {
- if (isdigit(*desc)) state->shared->clues[i++] = *desc - '0';
- else if (isalpha(*desc)) i += *desc - 'a' + 1;
+ if (isdigit((unsigned char)*desc)) state->shared->clues[i++] = *desc - '0';
+ else if (isalpha((unsigned char)*desc)) i += *desc - 'a' + 1;
}
snewa(state->borders, wh);
const struct game thegame = {
"Palisade", "games.palisade", "palisade",
default_params,
- game_fetch_preset,
+ game_fetch_preset, NULL,
decode_params,
encode_params,
free_params,