{
config_item *ret = snewn(4, config_item);
- CONFIG(0, "Width", C_STRING, 0, string(20, "%d", params->w));
- CONFIG(1, "Height", C_STRING, 0, string(20, "%d", params->h));
- CONFIG(2, "Region size", C_STRING, 0, string(20, "%d", params->k));
- CONFIG(3, NULL, C_END, 0, NULL);
+ ret[0].name = "Width";
+ ret[0].type = C_STRING;
+ ret[0].u.string.sval = string(20, "%d", params->w);
+
+ ret[1].name = "Height";
+ ret[1].type = C_STRING;
+ ret[1].u.string.sval = string(20, "%d", params->h);
+
+ ret[2].name = "Region size";
+ ret[2].type = C_STRING;
+ ret[2].u.string.sval = string(20, "%d", params->k);
+
+ ret[3].name = NULL;
+ ret[3].type = C_END;
return ret;
}
{
game_params *params = snew(game_params);
- params->w = atoi(cfg[0].sval);
- params->h = atoi(cfg[1].sval);
- params->k = atoi(cfg[2].sval);
+ params->w = atoi(cfg[0].u.string.sval);
+ params->h = atoi(cfg[1].u.string.sval);
+ params->k = atoi(cfg[2].u.string.sval);
return params;
}