#define COMBINED /* we put all the puzzles in one binary in this port */
#include <ctype.h>
+#include <time.h>
#include <sys/time.h>
#import <Cocoa/Cocoa.h>
#include "puzzles.h"
NSColor **colours;
int ncolours;
int clipped;
+ int w, h;
};
@interface MyImageView : NSImageView
GameWindow *ourwin;
}
- (void)setWindow:(GameWindow *)win;
-- (BOOL)isFlipped;
- (void)mouseEvent:(NSEvent *)ev button:(int)b;
- (void)mouseDown:(NSEvent *)ev;
- (void)mouseDragged:(NSEvent *)ev;
- (id)initWithGame:(const game *)g;
- (void)dealloc;
- (void)processButton:(int)b x:(int)x y:(int)y;
+- (void)processKey:(int)b;
- (void)keyDown:(NSEvent *)ev;
- (void)activateTimer;
- (void)deactivateTimer;
ourwin = win;
}
-- (BOOL)isFlipped
-{
- return YES;
-}
-
- (void)mouseEvent:(NSEvent *)ev button:(int)b
{
NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
midend_size(me, &w, &h, FALSE);
frame.size.width = w;
frame.size.height = h;
+ fe.w = w;
+ fe.h = h;
fe.image = [[NSImage alloc] initWithSize:frame.size];
- [fe.image setFlipped:YES];
fe.view = [[MyImageView alloc] initWithFrame:frame];
[fe.view setImage:fe.image];
[fe.view setWindow:self];
midend_size(me, &w, &h, FALSE);
rect.size.width = w;
rect.size.height = h;
+ fe.w = w;
+ fe.h = h;
/*
* Create the status bar, which will just be an NSTextField.
- (void)processButton:(int)b x:(int)x y:(int)y
{
- if (!midend_process_key(me, x, y, b))
+ if (!midend_process_key(me, x, fe.h - 1 - y, b))
+ [self close];
+}
+
+- (void)processKey:(int)b
+{
+ if (!midend_process_key(me, -1, -1, b))
[self close];
}
if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
c |= MOD_NUM_KEYPAD;
- [self processButton:c x:-1 y:-1];
+ [self processKey:c];
}
}
[alert addButtonWithTitle:@"Bah"];
[alert setInformativeText:[NSString stringWithUTF8String:message]];
[alert beginSheetModalForWindow:self modalDelegate:nil
- didEndSelector:nil contextInfo:nil];
+ didEndSelector:NULL contextInfo:nil];
}
- (void)newGame:(id)sender
{
- [self processButton:'n' x:-1 y:-1];
+ [self processKey:'n'];
}
- (void)restartGame:(id)sender
{
}
- (void)undoMove:(id)sender
{
- [self processButton:'u' x:-1 y:-1];
+ [self processKey:'u'];
}
- (void)redoMove:(id)sender
{
- [self processButton:'r'&0x1F x:-1 y:-1];
+ [self processKey:'r'&0x1F];
}
- (void)copy:(id)sender
midend_size(me, &w, &h, FALSE);
size.width = w;
size.height = h;
+ fe.w = w;
+ fe.h = h;
if (status) {
NSRect frame = [status frame];
[status setFrame:frame];
}
+#ifndef GNUSTEP
NSDisableScreenUpdates();
+#endif
[self setContentSize:size];
[self setupContentView];
+#ifndef GNUSTEP
NSEnableScreenUpdates();
+#endif
}
- (void)presetGame:(id)sender
p = i->sval;
c = *p++;
while (*p) {
- char cc, *q;
+ char *q, *copy;
q = p;
while (*p && *p != c) p++;
- cc = *p;
- *p = '\0';
- [pb addItemWithTitle:[NSString stringWithUTF8String:q]];
- *p = cc;
+ copy = snewn((p-q) + 1, char);
+ memcpy(copy, q, p-q);
+ copy[p-q] = '\0';
+ [pb addItemWithTitle:[NSString stringWithUTF8String:copy]];
+ sfree(copy);
if (*p) p++;
}
[[sheet contentView] addSubview:cfg_controls[k]];
[NSApp beginSheet:sheet modalForWindow:self
- modalDelegate:nil didEndSelector:nil contextInfo:nil];
+ modalDelegate:nil didEndSelector:NULL contextInfo:nil];
}
- (void)specificGame:(id)sender
[alert addButtonWithTitle:@"Bah"];
[alert setInformativeText:[NSString stringWithUTF8String:error]];
[alert beginSheetModalForWindow:self modalDelegate:nil
- didEndSelector:nil contextInfo:nil];
+ didEndSelector:NULL contextInfo:nil];
} else {
midend_new_game(me);
[self resizeForNewGameParams];
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
for (i = 0; i < npoints; i++) {
- NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
+ NSPoint p = { coords[i*2] + 0.5, fe->h - coords[i*2+1] - 0.5 };
if (i == 0)
[path moveToPoint:p];
else
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
- [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
+ [path appendBezierPathWithArcWithCenter:NSMakePoint(cx+0.5, fe->h-cy-0.5)
radius:radius startAngle:0.0 endAngle:360.0];
[path closePath];
{
frontend *fe = (frontend *)handle;
NSBezierPath *path = [NSBezierPath bezierPath];
- NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
+ NSPoint p1 = { x1 + 0.5, fe->h - y1 - 0.5 };
+ NSPoint p2 = { x2 + 0.5, fe->h - y2 - 0.5 };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
[path moveToPoint:p1];
[path lineToPoint:p2];
[path stroke];
+ NSRectFill(NSMakeRect(x1, fe->h-y1-1, 1, 1));
+ NSRectFill(NSMakeRect(x2, fe->h-y2-1, 1, 1));
}
static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
- NSRect r = { {x,y}, {w,h} };
+ NSRect r = { {x, fe->h - y - h}, {w,h} };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
font, NSFontAttributeName, nil];
point.x = x;
- point.y = y;
+ point.y = fe->h - y;
size = [string sizeWithAttributes:attr];
if (align & ALIGN_HRIGHT)
else if (align & ALIGN_HCENTRE)
point.x -= size.width / 2;
if (align & ALIGN_VCENTRE)
- point.y -= size.height / 2;
- else
- point.y -= size.height;
+ point.y -= size.height / 2;
[string drawAtPoint:point withAttributes:attr];
}
bl->w = w;
bl->h = h;
bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
- [bl->img setFlipped:YES];
return bl;
}
static void osx_blitter_free(void *handle, blitter *bl)
static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
+ int sx, sy, sX, sY, dx, dy, dX, dY;
[fe->image unlockFocus];
[bl->img lockFocus];
- [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
- fromRect:NSMakeRect(x, y, bl->w, bl->h)
- operation:NSCompositeCopy fraction:1.0];
+
+ /*
+ * Find the intersection of the source and destination rectangles,
+ * so as to avoid trying to copy from outside the source image,
+ * which GNUstep dislikes.
+ *
+ * Lower-case x,y coordinates are bottom left box corners;
+ * upper-case X,Y are the top right.
+ */
+ sx = x; sy = fe->h - y - bl->h;
+ sX = sx + bl->w; sY = sy + bl->h;
+ dx = dy = 0;
+ dX = bl->w; dY = bl->h;
+ if (sx < 0) {
+ dx += -sx;
+ sx = 0;
+ }
+ if (sy < 0) {
+ dy += -sy;
+ sy = 0;
+ }
+ if (sX > fe->w) {
+ dX -= (sX - fe->w);
+ sX = fe->w;
+ }
+ if (sY > fe->h) {
+ dY -= (sY - fe->h);
+ sY = fe->h;
+ }
+
+ [fe->image drawInRect:NSMakeRect(dx, dy, dX-dx, dY-dy)
+ fromRect:NSMakeRect(sx, sy, sX-sx, sY-sy)
+ operation:NSCompositeCopy fraction:1.0];
[bl->img unlockFocus];
[fe->image lockFocus];
bl->x = x;
}
static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
{
- /* frontend *fe = (frontend *)handle; */
+ frontend *fe = (frontend *)handle;
if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
x = bl->x;
y = bl->y;
}
- [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
+ [bl->img drawInRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h)
fromRect:NSMakeRect(0, 0, bl->w, bl->h)
operation:NSCompositeCopy fraction:1.0];
}
static void osx_draw_update(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
+ [fe->view setNeedsDisplayInRect:NSMakeRect(x, fe->h - y - h, w, h)];
}
static void osx_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- NSRect r = { {x,y}, {w,h} };
+ NSRect r = { {x, fe->h - y - h}, {w, h} };
if (!fe->clipped)
[[NSGraphicsContext currentContext] saveGraphicsState];
{
NSAutoreleasePool *pool;
NSMenu *menu;
- NSMenuItem *item;
AppController *controller;
NSImage *icon;
[NSApp setMainMenu: newmenu("Main Menu")];
menu = newsubmenu([NSApp mainMenu], "Apple Menu");
- item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
+ newitem(menu, "About Puzzles", "", NULL, @selector(about:));
[menu addItem:[NSMenuItem separatorItem]];
[NSApp setServicesMenu:newsubmenu(menu, "Services")];
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
- item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
- item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
+ newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
+ newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
+ newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
+ newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
[NSApp setAppleMenu: menu];
menu = newsubmenu([NSApp mainMenu], "File");
- item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
- item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
- item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
- item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
- item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
- item = newitem(menu, "Specific Random Seed", "", NULL,
+ newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
+ newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
+ newitem(menu, "New Game", "n", NULL, @selector(newGame:));
+ newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
+ newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
+ newitem(menu, "Specific Random Seed", "", NULL,
@selector(specificRandomGame:));
[menu addItem:[NSMenuItem separatorItem]];
{
}
}
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
+ newitem(menu, "Close", "w", NULL, @selector(performClose:));
menu = newsubmenu([NSApp mainMenu], "Edit");
- item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
- item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
+ newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
+ newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
- item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
- item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
+ newitem(menu, "Cut", "x", NULL, @selector(cut:));
+ newitem(menu, "Copy", "c", NULL, @selector(copy:));
+ newitem(menu, "Paste", "v", NULL, @selector(paste:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
+ newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
menu = newsubmenu([NSApp mainMenu], "Type");
typemenu = menu;
- item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
+ newitem(menu, "Custom", "", NULL, @selector(customGameType:));
menu = newsubmenu([NSApp mainMenu], "Window");
[NSApp setWindowsMenu: menu];
- item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
+ newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
menu = newsubmenu([NSApp mainMenu], "Help");
- item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
+ newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
[NSApp run];
[pool release];