#define COMBINED /* we put all the puzzles in one binary in this port */
#include <ctype.h>
+#include <time.h>
#include <sys/time.h>
#import <Cocoa/Cocoa.h>
#include "puzzles.h"
*/
extern const struct drawing_api osx_drawing;
+/*
+ * The NSApplication shared instance, which I'll want to refer to from
+ * a few places here and there.
+ */
+NSApplication *app;
+
/* ----------------------------------------------------------------------
* Miscellaneous support routines that aren't part of any object or
* clearly defined subsystem.
} else {
alert = [[alert init] autorelease];
[alert addButtonWithTitle:@"Oh dear"];
- [alert setInformativeText:[NSString stringWithCString:errorbuf]];
+ [alert setInformativeText:[NSString stringWithUTF8String:errorbuf]];
[alert runModal];
}
exit(1);
NSMenu *newmenu(const char *title)
{
return [[[NSMenu allocWithZone:[NSMenu menuZone]]
- initWithTitle:[NSString stringWithCString:title]]
+ initWithTitle:[NSString stringWithUTF8String:title]]
autorelease];
}
NSMenu *child;
item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
- initWithTitle:[NSString stringWithCString:title]
+ initWithTitle:[NSString stringWithUTF8String:title]
action:NULL
keyEquivalent:@""]
autorelease];
key++;
}
- item = [[item initWithTitle:[NSString stringWithCString:title]
+ item = [[item initWithTitle:[NSString stringWithUTF8String:title]
action:NULL
- keyEquivalent:[NSString stringWithCString:key]]
+ keyEquivalent:[NSString stringWithUTF8String:key]]
autorelease];
if (*key)
[tf setBordered:NO];
[tf setDrawsBackground:NO];
[tf setFont:font1];
- [tf setStringValue:[NSString stringWithCString:ver]];
+ [tf setStringValue:[NSString stringWithUTF8String:ver]];
[tf sizeToFit];
views[nviews++] = tf;
NSColor **colours;
int ncolours;
int clipped;
+ int w, h;
};
@interface MyImageView : NSImageView
GameWindow *ourwin;
}
- (void)setWindow:(GameWindow *)win;
-- (BOOL)isFlipped;
- (void)mouseEvent:(NSEvent *)ev button:(int)b;
- (void)mouseDown:(NSEvent *)ev;
- (void)mouseDragged:(NSEvent *)ev;
- (id)initWithGame:(const game *)g;
- (void)dealloc;
- (void)processButton:(int)b x:(int)x y:(int)y;
+- (void)processKey:(int)b;
- (void)keyDown:(NSEvent *)ev;
- (void)activateTimer;
- (void)deactivateTimer;
ourwin = win;
}
-- (BOOL)isFlipped
-{
- return YES;
-}
-
- (void)mouseEvent:(NSEvent *)ev button:(int)b
{
NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
midend_size(me, &w, &h, FALSE);
frame.size.width = w;
frame.size.height = h;
+ fe.w = w;
+ fe.h = h;
fe.image = [[NSImage alloc] initWithSize:frame.size];
- [fe.image setFlipped:YES];
fe.view = [[MyImageView alloc] initWithFrame:frame];
[fe.view setImage:fe.image];
[fe.view setWindow:self];
midend_size(me, &w, &h, FALSE);
rect.size.width = w;
rect.size.height = h;
+ fe.w = w;
+ fe.h = h;
/*
* Create the status bar, which will just be an NSTextField.
[status setBezeled:YES];
[status setBezelStyle:NSTextFieldSquareBezel];
[status setDrawsBackground:YES];
- [[status cell] setTitle:@""];
+ [[status cell] setTitle:@DEFAULT_STATUSBAR_TEXT];
[status sizeToFit];
rect2 = [status frame];
rect.size.height += rect2.size.height;
NSClosableWindowMask)
backing:NSBackingStoreBuffered
defer:YES];
- [self setTitle:[NSString stringWithCString:ourgame->name]];
+ [self setTitle:[NSString stringWithUTF8String:ourgame->name]];
{
float *colours;
- (void)processButton:(int)b x:(int)x y:(int)y
{
- if (!midend_process_key(me, x, y, b))
+ if (!midend_process_key(me, x, fe.h - 1 - y, b))
+ [self close];
+}
+
+- (void)processKey:(int)b
+{
+ if (!midend_process_key(me, -1, -1, b))
[self close];
}
if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
c |= MOD_NUM_KEYPAD;
- [self processButton:c x:-1 y:-1];
+ [self processKey:c];
}
}
alert = [[[NSAlert alloc] init] autorelease];
[alert addButtonWithTitle:@"Bah"];
- [alert setInformativeText:[NSString stringWithCString:message]];
+ [alert setInformativeText:[NSString stringWithUTF8String:message]];
[alert beginSheetModalForWindow:self modalDelegate:nil
- didEndSelector:nil contextInfo:nil];
+ didEndSelector:NULL contextInfo:nil];
}
- (void)newGame:(id)sender
{
- [self processButton:'n' x:-1 y:-1];
+ [self processKey:'n'];
}
- (void)restartGame:(id)sender
{
[op setAllowsMultipleSelection:NO];
if ([op runModalForTypes:nil] == NSOKButton) {
- const char *name = [[[op filenames] objectAtIndex:0] cString];
+ /*
+ * This used to be
+ *
+ * [[[op filenames] objectAtIndex:0] cString]
+ *
+ * but the plain cString method became deprecated and Xcode 7
+ * started complaining about it. Since OS X 10.9 we can
+ * apparently use the more modern API
+ *
+ * [[[op URLs] objectAtIndex:0] fileSystemRepresentation]
+ *
+ * but the alternative below still compiles with Xcode 7 and
+ * is a bit more backwards compatible, so I'll try it for the
+ * moment.
+ */
+ const char *name = [[[op filenames] objectAtIndex:0]
+ cStringUsingEncoding:
+ [NSString defaultCStringEncoding]];
char *err;
FILE *fp = fopen(name, "r");
}
- (void)undoMove:(id)sender
{
- [self processButton:'u' x:-1 y:-1];
+ [self processKey:'u'];
}
- (void)redoMove:(id)sender
{
- [self processButton:'r'&0x1F x:-1 y:-1];
+ [self processKey:'r'&0x1F];
}
- (void)copy:(id)sender
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
[pb declareTypes:a owner:nil];
- [pb setString:[NSString stringWithCString:text]
+ [pb setString:[NSString stringWithUTF8String:text]
forType:NSStringPboardType];
} else
NSBeep();
midend_fetch_preset(me, n, &name, ¶ms);
item = [[[DataMenuItem alloc]
- initWithTitle:[NSString stringWithCString:name]
+ initWithTitle:[NSString stringWithUTF8String:name]
action:NULL keyEquivalent:@""]
autorelease];
midend_size(me, &w, &h, FALSE);
size.width = w;
size.height = h;
+ fe.w = w;
+ fe.h = h;
if (status) {
NSRect frame = [status frame];
[status setFrame:frame];
}
+#ifndef GNUSTEP
NSDisableScreenUpdates();
+#endif
[self setContentSize:size];
[self setupContentView];
+#ifndef GNUSTEP
NSEnableScreenUpdates();
+#endif
}
- (void)presetGame:(id)sender
[tf setSelectable:NO];
[tf setBordered:NO];
[tf setDrawsBackground:NO];
- [[tf cell] setTitle:[NSString stringWithCString:i->name]];
+ [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
[tf sizeToFit];
rect = [tf frame];
if (thish < rect.size.height + 1) thish = rect.size.height + 1;
[tf setEditable:YES];
[tf setSelectable:YES];
[tf setBordered:YES];
- [[tf cell] setTitle:[NSString stringWithCString:i->sval]];
+ [[tf cell] setTitle:[NSString stringWithUTF8String:i->sval]];
[tf sizeToFit];
rect = [tf frame];
/*
b = [[NSButton alloc] initWithFrame:tmprect];
[b setBezelStyle:NSRoundedBezelStyle];
[b setButtonType:NSSwitchButton];
- [b setTitle:[NSString stringWithCString:i->name]];
+ [b setTitle:[NSString stringWithUTF8String:i->name]];
[b sizeToFit];
[b setState:(i->ival ? NSOnState : NSOffState)];
rect = [b frame];
[tf setSelectable:NO];
[tf setBordered:NO];
[tf setDrawsBackground:NO];
- [[tf cell] setTitle:[NSString stringWithCString:i->name]];
+ [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
[tf sizeToFit];
rect = [tf frame];
if (thish < rect.size.height + 1) thish = rect.size.height + 1;
p = i->sval;
c = *p++;
while (*p) {
- char *q;
+ char *q, *copy;
q = p;
while (*p && *p != c) p++;
- [pb addItemWithTitle:[NSString stringWithCString:q
- length:p-q]];
+ copy = snewn((p-q) + 1, char);
+ memcpy(copy, q, p-q);
+ copy[p-q] = '\0';
+ [pb addItemWithTitle:[NSString stringWithUTF8String:copy]];
+ sfree(copy);
if (*p) p++;
}
for (k = 0; k < cfg_ncontrols; k++)
[[sheet contentView] addSubview:cfg_controls[k]];
- [NSApp beginSheet:sheet modalForWindow:self
- modalDelegate:nil didEndSelector:nil contextInfo:nil];
+ [app beginSheet:sheet modalForWindow:self
+ modalDelegate:nil didEndSelector:NULL contextInfo:nil];
}
- (void)specificGame:(id)sender
- (void)sheetEndWithStatus:(BOOL)update
{
assert(sheet != NULL);
- [NSApp endSheet:sheet];
+ [app endSheet:sheet];
[sheet orderOut:self];
sheet = NULL;
if (update) {
if (error) {
NSAlert *alert = [[[NSAlert alloc] init] autorelease];
[alert addButtonWithTitle:@"Bah"];
- [alert setInformativeText:[NSString stringWithCString:error]];
+ [alert setInformativeText:[NSString stringWithUTF8String:error]];
[alert beginSheetModalForWindow:self modalDelegate:nil
- didEndSelector:nil contextInfo:nil];
+ didEndSelector:NULL contextInfo:nil];
} else {
midend_new_game(me);
[self resizeForNewGameParams];
- (void)setStatusLine:(char *)text
{
- [[status cell] setTitle:[NSString stringWithCString:text]];
+ [[status cell] setTitle:[NSString stringWithUTF8String:text]];
}
@end
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
for (i = 0; i < npoints; i++) {
- NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
+ NSPoint p = { coords[i*2] + 0.5, fe->h - coords[i*2+1] - 0.5 };
if (i == 0)
[path moveToPoint:p];
else
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
- [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
+ [path appendBezierPathWithArcWithCenter:NSMakePoint(cx+0.5, fe->h-cy-0.5)
radius:radius startAngle:0.0 endAngle:360.0];
[path closePath];
{
frontend *fe = (frontend *)handle;
NSBezierPath *path = [NSBezierPath bezierPath];
- NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 };
+ NSPoint p1 = { x1 + 0.5, fe->h - y1 - 0.5 };
+ NSPoint p2 = { x2 + 0.5, fe->h - y2 - 0.5 };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
[path moveToPoint:p1];
[path lineToPoint:p2];
[path stroke];
+ NSRectFill(NSMakeRect(x1, fe->h-y1-1, 1, 1));
+ NSRectFill(NSMakeRect(x2, fe->h-y2-1, 1, 1));
}
+
+static void osx_draw_thick_line(
+ void *handle, float thickness,
+ float x1, float y1,
+ float x2, float y2,
+ int colour)
+{
+ frontend *fe = (frontend *)handle;
+ NSBezierPath *path = [NSBezierPath bezierPath];
+
+ assert(colour >= 0 && colour < fe->ncolours);
+ [fe->colours[colour] set];
+ [[NSGraphicsContext currentContext] setShouldAntialias: YES];
+ [path setLineWidth: thickness];
+ [path setLineCapStyle: NSButtLineCapStyle];
+ [path moveToPoint: NSMakePoint(x1, fe->h-y1)];
+ [path lineToPoint: NSMakePoint(x2, fe->h-y2)];
+ [path stroke];
+}
+
static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
- NSRect r = { {x,y}, {w,h} };
+ NSRect r = { {x, fe->h - y - h}, {w,h} };
[[NSGraphicsContext currentContext] setShouldAntialias:NO];
int fontsize, int align, int colour, char *text)
{
frontend *fe = (frontend *)handle;
- NSString *string = [NSString stringWithCString:text];
+ NSString *string = [NSString stringWithUTF8String:text];
NSDictionary *attr;
NSFont *font;
NSSize size;
font, NSFontAttributeName, nil];
point.x = x;
- point.y = y;
+ point.y = fe->h - y;
size = [string sizeWithAttributes:attr];
if (align & ALIGN_HRIGHT)
else if (align & ALIGN_HCENTRE)
point.x -= size.width / 2;
if (align & ALIGN_VCENTRE)
- point.y -= size.height / 2;
- else
- point.y -= size.height;
+ point.y -= size.height / 2;
[string drawAtPoint:point withAttributes:attr];
}
+static char *osx_text_fallback(void *handle, const char *const *strings,
+ int nstrings)
+{
+ /*
+ * We assume OS X can cope with any UTF-8 likely to be emitted
+ * by a puzzle.
+ */
+ return dupstr(strings[0]);
+}
struct blitter {
int w, h;
int x, y;
bl->w = w;
bl->h = h;
bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
- [bl->img setFlipped:YES];
return bl;
}
static void osx_blitter_free(void *handle, blitter *bl)
static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
+ int sx, sy, sX, sY, dx, dy, dX, dY;
[fe->image unlockFocus];
[bl->img lockFocus];
- [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
- fromRect:NSMakeRect(x, y, bl->w, bl->h)
- operation:NSCompositeCopy fraction:1.0];
+
+ /*
+ * Find the intersection of the source and destination rectangles,
+ * so as to avoid trying to copy from outside the source image,
+ * which GNUstep dislikes.
+ *
+ * Lower-case x,y coordinates are bottom left box corners;
+ * upper-case X,Y are the top right.
+ */
+ sx = x; sy = fe->h - y - bl->h;
+ sX = sx + bl->w; sY = sy + bl->h;
+ dx = dy = 0;
+ dX = bl->w; dY = bl->h;
+ if (sx < 0) {
+ dx += -sx;
+ sx = 0;
+ }
+ if (sy < 0) {
+ dy += -sy;
+ sy = 0;
+ }
+ if (sX > fe->w) {
+ dX -= (sX - fe->w);
+ sX = fe->w;
+ }
+ if (sY > fe->h) {
+ dY -= (sY - fe->h);
+ sY = fe->h;
+ }
+
+ [fe->image drawInRect:NSMakeRect(dx, dy, dX-dx, dY-dy)
+ fromRect:NSMakeRect(sx, sy, sX-sx, sY-sy)
+ operation:NSCompositeCopy fraction:1.0];
[bl->img unlockFocus];
[fe->image lockFocus];
bl->x = x;
}
static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
{
- /* frontend *fe = (frontend *)handle; */
+ frontend *fe = (frontend *)handle;
if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
x = bl->x;
y = bl->y;
}
- [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
+ [bl->img drawInRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h)
fromRect:NSMakeRect(0, 0, bl->w, bl->h)
operation:NSCompositeCopy fraction:1.0];
}
static void osx_draw_update(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
+ [fe->view setNeedsDisplayInRect:NSMakeRect(x, fe->h - y - h, w, h)];
}
static void osx_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- NSRect r = { {x,y}, {w,h} };
+ NSRect r = { {x, fe->h - y - h}, {w, h} };
if (!fe->clipped)
[[NSGraphicsContext currentContext] saveGraphicsState];
osx_blitter_save,
osx_blitter_load,
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
- NULL, /* line_width */
+ NULL, NULL, /* line_width, line_dotted */
+ osx_text_fallback,
+ osx_draw_thick_line,
};
void deactivate_timer(frontend *fe)
* AppController: the object which receives the messages from all
* menu selections that aren't standard OS X functions.
*/
-@interface AppController : NSObject
+@interface AppController : NSObject <NSApplicationDelegate>
{
}
- (void)newGameWindow:(id)sender;
{
NSAutoreleasePool *pool;
NSMenu *menu;
- NSMenuItem *item;
AppController *controller;
NSImage *icon;
pool = [[NSAutoreleasePool alloc] init];
icon = [NSImage imageNamed:@"NSApplicationIcon"];
- [NSApplication sharedApplication];
- [NSApp setApplicationIconImage:icon];
+ app = [NSApplication sharedApplication];
+ [app setApplicationIconImage:icon];
controller = [[[AppController alloc] init] autorelease];
- [NSApp setDelegate:controller];
+ [app setDelegate:controller];
- [NSApp setMainMenu: newmenu("Main Menu")];
+ [app setMainMenu: newmenu("Main Menu")];
- menu = newsubmenu([NSApp mainMenu], "Apple Menu");
- item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
+ menu = newsubmenu([app mainMenu], "Apple Menu");
+ newitem(menu, "About Puzzles", "", NULL, @selector(about:));
[menu addItem:[NSMenuItem separatorItem]];
- [NSApp setServicesMenu:newsubmenu(menu, "Services")];
+ [app setServicesMenu:newsubmenu(menu, "Services")];
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
- item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
- item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
+ newitem(menu, "Hide Puzzles", "h", app, @selector(hide:));
+ newitem(menu, "Hide Others", "o-h", app, @selector(hideOtherApplications:));
+ newitem(menu, "Show All", "", app, @selector(unhideAllApplications:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
- [NSApp setAppleMenu: menu];
-
- menu = newsubmenu([NSApp mainMenu], "File");
- item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
- item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
- item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
- item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
- item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
- item = newitem(menu, "Specific Random Seed", "", NULL,
+ newitem(menu, "Quit", "q", app, @selector(terminate:));
+ [app setAppleMenu: menu];
+
+ menu = newsubmenu([app mainMenu], "File");
+ newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
+ newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
+ newitem(menu, "New Game", "n", NULL, @selector(newGame:));
+ newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
+ newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
+ newitem(menu, "Specific Random Seed", "", NULL,
@selector(specificRandomGame:));
[menu addItem:[NSMenuItem separatorItem]];
{
}
}
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
+ newitem(menu, "Close", "w", NULL, @selector(performClose:));
- menu = newsubmenu([NSApp mainMenu], "Edit");
- item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
- item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
+ menu = newsubmenu([app mainMenu], "Edit");
+ newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
+ newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
- item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
- item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
+ newitem(menu, "Cut", "x", NULL, @selector(cut:));
+ newitem(menu, "Copy", "c", NULL, @selector(copy:));
+ newitem(menu, "Paste", "v", NULL, @selector(paste:));
[menu addItem:[NSMenuItem separatorItem]];
- item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
+ newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
- menu = newsubmenu([NSApp mainMenu], "Type");
+ menu = newsubmenu([app mainMenu], "Type");
typemenu = menu;
- item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
+ newitem(menu, "Custom", "", NULL, @selector(customGameType:));
- menu = newsubmenu([NSApp mainMenu], "Window");
- [NSApp setWindowsMenu: menu];
- item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
+ menu = newsubmenu([app mainMenu], "Window");
+ [app setWindowsMenu: menu];
+ newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
- menu = newsubmenu([NSApp mainMenu], "Help");
- item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
+ menu = newsubmenu([app mainMenu], "Help");
+ newitem(menu, "Puzzles Help", "?", app, @selector(showHelp:));
- [NSApp run];
+ [app run];
[pool release];
return 0;