return NULL;
}
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
char **aux, int interactive)
{
return dupstr("FIXME");
}
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, char *desc)
{
return NULL;
}