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Better mouse button handling in Mines:
[sgt-puzzles.git]
/
nullgame.c
diff --git
a/nullgame.c
b/nullgame.c
index 56694de8dd3a0f9dba8e061ee87a4d78ca6fa784..49173b6d0c2fadd5025e33368d7e1421ecdfaea8 100644
(file)
--- a/
nullgame.c
+++ b/
nullgame.c
@@
-254,4
+254,5
@@
const struct game thegame = {
game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};