void midend_new_game(midend *me)
{
+ midend_stop_anim(me);
midend_free_game(me);
assert(me->nstates == 0);
if (!movestr) {
if (button == 'n' || button == 'N' || button == '\x0E') {
- midend_stop_anim(me);
midend_new_game(me);
midend_redraw(me);
goto done; /* never animate */
- } else if (button == 'u' || button == 'u' ||
+ } else if (button == 'u' || button == 'U' ||
button == '\x1A' || button == '\x1F') {
midend_stop_anim(me);
type = me->states[me->statepos-1].movetype;