int pressed_mouse_button;
int preferred_tilesize, tilesize, winwidth, winheight;
+
+ void (*game_id_change_notify_function)(void *);
+ void *game_id_change_notify_ctx;
};
#define ensure(me) do { \
} \
} while (0)
+void midend_reset_tilesize(midend *me)
+{
+ me->preferred_tilesize = me->ourgame->preferred_tilesize;
+ {
+ /*
+ * Allow an environment-based override for the default tile
+ * size by defining a variable along the lines of
+ * `NET_TILESIZE=15'.
+ */
+
+ char buf[80], *e;
+ int j, k, ts;
+
+ sprintf(buf, "%s_TILESIZE", me->ourgame->name);
+ for (j = k = 0; buf[j]; j++)
+ if (!isspace((unsigned char)buf[j]))
+ buf[k++] = toupper((unsigned char)buf[j]);
+ buf[k] = '\0';
+ if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0)
+ me->preferred_tilesize = ts;
+ }
+}
+
midend *midend_new(frontend *fe, const game *ourgame,
const drawing_api *drapi, void *drhandle)
{
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = ourgame->default_params();
+ me->game_id_change_notify_function = NULL;
+ me->game_id_change_notify_ctx = NULL;
+
/*
* Allow environment-based changing of the default settings by
* defining a variable along the lines of `NET_DEFAULT=25x25w'
else
me->drawing = NULL;
- me->preferred_tilesize = ourgame->preferred_tilesize;
- {
- /*
- * Allow an environment-based override for the default tile
- * size by defining a variable along the lines of
- * `NET_TILESIZE=15'.
- */
-
- char buf[80], *e;
- int j, k, ts;
-
- sprintf(buf, "%s_TILESIZE", me->ourgame->name);
- for (j = k = 0; buf[j]; j++)
- if (!isspace((unsigned char)buf[j]))
- buf[k++] = toupper((unsigned char)buf[j]);
- buf[k] = '\0';
- if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0)
- me->preferred_tilesize = ts;
- }
+ midend_reset_tilesize(me);
sfree(randseed);
sfree(movestr);
}
- /*
- * Soak test, enabled by setting <gamename>_TESTSOLVE in the
- * environment. This causes an immediate attempt to re-solve the
- * game without benefit of aux_info. The effect is that (at least
- * on Unix) you can run 'FOO_TESTSOLVE=1 foo --generate 10000
- * <params>#12345' and it will generate a lot of game ids and
- * instantly pass each one back to the solver.
- *
- * (It's worth putting in an explicit seed in any such test, so
- * you can repeat it to diagnose a problem if one comes up!)
- */
- {
- char buf[80];
- int j, k;
- static int doing_test_solve = -1;
- if (doing_test_solve < 0) {
- sprintf(buf, "%s_TESTSOLVE", me->ourgame->name);
- for (j = k = 0; buf[j]; j++)
- if (!isspace((unsigned char)buf[j]))
- buf[k++] = toupper((unsigned char)buf[j]);
- buf[k] = '\0';
- if (getenv(buf)) {
- /*
- * Since this is used for correctness testing, it's
- * helpful to have a visual acknowledgment that the
- * user hasn't mistyped the environment variable name.
- */
- fprintf(stderr, "Running solver soak tests\n");
- doing_test_solve = TRUE;
- } else {
- doing_test_solve = FALSE;
- }
- }
- if (doing_test_solve) {
- game_state *s;
- char *msg, *movestr;
-
- msg = NULL;
- movestr = me->ourgame->solve(me->states[0].state,
- me->states[0].state,
- NULL, &msg);
- assert(movestr && !msg);
- s = me->ourgame->execute_move(me->states[0].state, movestr);
- assert(s);
- me->ourgame->free_game(s);
- sfree(movestr);
- }
- }
-
me->states[me->nstates].movestr = NULL;
me->states[me->nstates].movetype = NEWGAME;
me->nstates++;
me->ui = me->ourgame->new_ui(me->states[0].state);
midend_set_timer(me);
me->pressed_mouse_button = 0;
+
+ if (me->game_id_change_notify_function)
+ me->game_id_change_notify_function(me->game_id_change_notify_ctx);
}
int midend_can_undo(midend *me)
return me->ourgame->wants_statusbar;
}
+void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx)
+{
+ me->game_id_change_notify_function = notify;
+ me->game_id_change_notify_ctx = ctx;
+}
+
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)
{
sfree(me->desc);
sfree(me->privdesc);
me->desc = dupstr(desc);
me->privdesc = privdesc ? dupstr(privdesc) : NULL;
+ if (me->game_id_change_notify_function)
+ me->game_id_change_notify_function(me->game_id_change_notify_ctx);
}
config_item *midend_get_config(midend *me, int which, char **wintitle)