#define DS_ERROR 0x10
#define DS_CURSOR 0x20
#define DS_SET 0x40
-#define DS_FULL 0x80
-#define DS_NOTPOS 0x100
-#define DS_NOTNEG 0x200
-#define DS_NOTNEU 0x400
-#define DS_FLASH 0x800
+#define DS_NOTPOS 0x80
+#define DS_NOTNEG 0x100
+#define DS_NOTNEU 0x200
+#define DS_FLASH 0x400
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
sfree(ds);
}
-static void draw_num_col(drawing *dr, game_drawstate *ds, int rowcol, int which,
+static void draw_num(drawing *dr, game_drawstate *ds, int rowcol, int which,
int idx, int colbg, int col, int num)
{
char buf[32];
draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
}
-static void draw_num(drawing *dr, game_drawstate *ds, int rowcol, int which,
- int idx, unsigned long c, int num)
-{
- draw_num_col(dr, ds, rowcol, which, idx, COL_BACKGROUND,
- (c & DS_ERROR) ? COL_ERROR : COL_TEXT, num);
-}
-
static void draw_sym(drawing *dr, game_drawstate *ds, int x, int y, int which, int col)
{
int cx = COORD(x), cy = COORD(y);
draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
}
+static int get_count_color(const game_state *state, int rowcol, int which,
+ int index, int target)
+{
+ int count = count_rowcol(state, index, rowcol, which);
+
+ if ((count > target) ||
+ (count < target && !count_rowcol(state, index, rowcol, -1))) {
+ return COL_ERROR;
+ }
+
+ return COL_TEXT;
+}
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
float animtime, float flashtime)
{
int x, y, w = state->w, h = state->h, which, i, j, flash;
- unsigned long c = 0;
flash = (int)(flashtime * 5 / FLASH_TIME) % 2;
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
int idx = y*w+x;
-
- c = state->grid[idx];
+ unsigned long c = state->grid[idx];
if (state->flags[idx] & GS_ERROR)
c |= DS_ERROR;
}
/* Draw counts around side */
for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
- int target, count;
for (i = 0; i < w; i++) {
- target = state->common->colcount[i*3+which];
- count = count_rowcol(state, i, COLUMN, which);
- c = 0;
- if ((count > target) ||
- (count < target && !count_rowcol(state, i, COLUMN, -1)))
- c |= DS_ERROR;
- if (count == target) c |= DS_FULL;
- if (c != ds->colwhat[i*3+which] || !ds->started) {
- draw_num(dr, ds, COLUMN, which, i, c,
- state->common->colcount[i*3+which]);
- ds->colwhat[i*3+which] = c;
+ int index = i * 3 + which;
+ int target = state->common->colcount[index];
+ int color = get_count_color(state, COLUMN, which, i, target);
+
+ if (color != ds->colwhat[index] || !ds->started) {
+ draw_num(dr, ds, COLUMN, which, i, COL_BACKGROUND, color, target);
+ ds->colwhat[index] = color;
}
}
for (i = 0; i < h; i++) {
- target = state->common->rowcount[i*3+which];
- count = count_rowcol(state, i, ROW, which);
- c = 0;
- if ((count > target) ||
- (count < target && !count_rowcol(state, i, ROW, -1)))
- c |= DS_ERROR;
- if (count == target) c |= DS_FULL;
- if (c != ds->rowwhat[i*3+which] || !ds->started) {
- draw_num(dr, ds, ROW, which, i, c,
- state->common->rowcount[i*3+which]);
- ds->rowwhat[i*3+which] = c;
+ int index = i * 3 + which;
+ int target = state->common->rowcount[index];
+ int color = get_count_color(state, ROW, which, i, target);
+
+ if (color != ds->rowwhat[index] || !ds->started) {
+ draw_num(dr, ds, ROW, which, i, COL_BACKGROUND, color, target);
+ ds->rowwhat[index] = color;
}
}
}
draw_sym(dr, ds, state->w, state->h, NEGATIVE, ink);
for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
for (i = 0; i < w; i++) {
- draw_num_col(dr, ds, COLUMN, which, i, paper, ink,
+ draw_num(dr, ds, COLUMN, which, i, paper, ink,
state->common->colcount[i*3+which]);
}
for (i = 0; i < h; i++) {
- draw_num_col(dr, ds, ROW, which, i, paper, ink,
+ draw_num(dr, ds, ROW, which, i, paper, ink,
state->common->rowcount[i*3+which]);
}
}