chiark / gitweb /
Unequal: stop ignoring keys 'h' and 'm' while cursor active.
[sgt-puzzles.git] / inertia.c
index 965f5338a9d35f9164373de15ec1a80f3df0a6cd..953f183929702be67ca0d86f01cb4b1f4505fb56 100644 (file)
--- a/inertia.c
+++ b/inertia.c
@@ -101,7 +101,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -149,7 +149,7 @@ static void decode_params(game_params *params, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char data[256];
 
@@ -158,7 +158,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(data);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[80];
@@ -185,7 +185,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -195,7 +195,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     /*
      * Avoid completely degenerate cases which only have one
@@ -583,13 +583,13 @@ static char *gengrid(int w, int h, random_state *rs)
     return grid;
 }
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     return gengrid(params->w, params->h, rs);
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int w = params->w, h = params->h, wh = w*h;
     int starts = 0, gems = 0, i;
@@ -617,7 +617,8 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     int w = params->w, h = params->h, wh = w*h;
     int i;
@@ -654,7 +655,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     int w = state->p.w, h = state->p.h, wh = w*h;
     game_state *ret = snew(game_state);
@@ -731,8 +732,8 @@ static int compare_integers(const void *av, const void *bv)
        return 0;
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     int w = state->p.w, h = state->p.h, wh = w*h;
     int *nodes, *nodeindex, *edges, *backedges, *edgei, *backedgei, *circuit;
@@ -1445,12 +1446,12 @@ static char *solve_game(game_state *state, game_state *currstate,
     return soln;
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     return NULL;
 }
@@ -1463,7 +1464,7 @@ struct game_ui {
     int just_died;
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
     ui->anim_length = 0.0F;
@@ -1479,7 +1480,7 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     char buf[80];
     /*
@@ -1489,14 +1490,14 @@ static char *encode_ui(game_ui *ui)
     return dupstr(buf);
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
     int p = 0;
     sscanf(encoding, "D%d%n", &ui->deaths, &p);
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
     /*
      * Increment the deaths counter. We only do this if
@@ -1534,8 +1535,9 @@ struct game_drawstate {
 #define COORD(x)  ( (x) * TILESIZE + BORDER )
 #define FROMCOORD(x)  ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 )
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int w = state->p.w, h = state->p.h /*, wh = w*h */;
     int dir;
@@ -1580,7 +1582,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
         dir = 1;
     else if (button == (MOD_NUM_KEYPAD | '3'))
         dir = 3;
-    else if (button == ' ' && state->soln && state->solnpos < state->soln->len)
+    else if (IS_CURSOR_SELECT(button) &&
+             state->soln && state->solnpos < state->soln->len)
        dir = state->soln->list[state->solnpos];
 
     if (dir < 0)
@@ -1608,7 +1611,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
     return dupstr(buf);
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     int w = state->p.w, h = state->p.h /*, wh = w*h */;
     int dir;
@@ -1704,8 +1707,8 @@ static game_state *execute_move(game_state *state, char *move)
  * Drawing routines.
  */
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     struct { int tilesize; } ads, *ds = &ads;
@@ -1716,7 +1719,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 
@@ -1766,7 +1769,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     int w = state->p.w, h = state->p.h, wh = w*h;
     struct game_drawstate *ds = snew(struct game_drawstate);
@@ -1895,32 +1898,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, int v)
        int cx = tx + TILESIZE / 2;
        int cy = ty + TILESIZE / 2;
        int r = TILESIZE / 2 - 3;
-       int coords[4*5*2];
-       int xdx = 1, xdy = 0, ydx = 0, ydy = 1;
-       int tdx, tdy, i;
-
-       for (i = 0; i < 4*5*2; i += 5*2) {
-           coords[i+2*0+0] = cx - r/6*xdx + r*4/5*ydx;
-           coords[i+2*0+1] = cy - r/6*xdy + r*4/5*ydy;
-           coords[i+2*1+0] = cx - r/6*xdx + r*ydx;
-           coords[i+2*1+1] = cy - r/6*xdy + r*ydy;
-           coords[i+2*2+0] = cx + r/6*xdx + r*ydx;
-           coords[i+2*2+1] = cy + r/6*xdy + r*ydy;
-           coords[i+2*3+0] = cx + r/6*xdx + r*4/5*ydx;
-           coords[i+2*3+1] = cy + r/6*xdy + r*4/5*ydy;
-           coords[i+2*4+0] = cx + r*3/5*xdx + r*3/5*ydx;
-           coords[i+2*4+1] = cy + r*3/5*xdy + r*3/5*ydy;
-
-           tdx = ydx;
-           tdy = ydy;
-           ydx = xdx;
-           ydy = xdy;
-           xdx = -tdx;
-           xdy = -tdy;
-       }
-
-       draw_polygon(dr, coords, 5*4, COL_MINE, COL_MINE);
 
+       draw_circle(dr, cx, cy, 5*r/6, COL_MINE, COL_MINE);
+       draw_rect(dr, cx - r/6, cy - r, 2*(r/6)+1, 2*r+1, COL_MINE);
+       draw_rect(dr, cx - r, cy - r/6, 2*r+1, 2*(r/6)+1, COL_MINE);
        draw_rect(dr, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
     } else if (v == STOP) {
        draw_circle(dr, tx + TILESIZE/2, ty + TILESIZE/2,
@@ -1951,9 +1932,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, int v)
 #define BASE_ANIM_LENGTH 0.1F
 #define FLASH_LENGTH 0.3F
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int w = state->p.w, h = state->p.h /*, wh = w*h */;
     int x, y;
@@ -2131,8 +2113,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     ds->player_bg_saved = TRUE;
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     int dist;
     if (dir > 0)
@@ -2143,8 +2125,8 @@ static float game_anim_length(game_state *oldstate, game_state *newstate,
     return ui->anim_length;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->dead && newstate->dead) {
        ui->flashtype = FLASH_DEAD;
@@ -2156,16 +2138,26 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_status(const game_state *state)
+{
+    /*
+     * We never report the game as lost, on the grounds that if the
+     * player has died they're quite likely to want to undo and carry
+     * on.
+     */
+    return state->gems == 0 ? +1 : 0;
+}
+
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
 }
 
@@ -2204,6 +2196,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,