chiark / gitweb /
Patch from James H to centralise some generally useful cursor-
[sgt-puzzles.git] / flip.c
diff --git a/flip.c b/flip.c
index 16f8bc283725f6e17f50fd1801c998073d083721..d430217c30d1e35500e22a3ee3afab43f6aadf41 100644 (file)
--- a/flip.c
+++ b/flip.c
@@ -853,6 +853,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     return ret;
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     return NULL;
@@ -900,8 +905,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
     int w = state->w, h = state->h, wh = w * h;
     char buf[80], *nullret = NULL;
 
-    if (button == LEFT_BUTTON || button == CURSOR_SELECT ||
-        button == ' ' || button == '\r' || button == '\n') {
+    if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) {
         int tx, ty;
         if (button == LEFT_BUTTON) {
             tx = FROMCOORD(x), ty = FROMCOORD(y);
@@ -931,8 +935,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
             }
         }
     }
-    else if (button == CURSOR_UP || button == CURSOR_DOWN ||
-            button == CURSOR_RIGHT || button == CURSOR_LEFT) {
+    else if (IS_CURSOR_MOVE(button)) {
         int dx = 0, dy = 0;
         switch (button) {
         case CURSOR_UP:         dy = -1; break;
@@ -1019,7 +1022,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->tilesize = tilesize;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
 
@@ -1248,11 +1251,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return TRUE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1271,7 +1269,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Flip", "games.flip",
+    "Flip", "games.flip", "flip",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -1286,7 +1284,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     TRUE, solve_game,
-    FALSE, game_text_format,
+    FALSE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,
@@ -1302,7 +1300,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     FALSE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
     0,                                /* flags */
 };