chiark / gitweb /
Substantial infrastructure upheaval. I've separated the drawing API
[sgt-puzzles.git] / flip.c
diff --git a/flip.c b/flip.c
index 503681e887e015c84adebe35a37d36e8fd9a4300..2d1a27166bb3b7019696cd7b170e4786a076d42a 100644 (file)
--- a/flip.c
+++ b/flip.c
@@ -116,11 +116,11 @@ static game_params *dup_params(game_params *params)
 static void decode_params(game_params *ret, char const *string)
 {
     ret->w = ret->h = atoi(string);
-    while (*string && isdigit(*string)) string++;
+    while (*string && isdigit((unsigned char)*string)) string++;
     if (*string == 'x') {
         string++;
         ret->h = atoi(string);
-        while (*string && isdigit(*string)) string++;
+        while (*string && isdigit((unsigned char)*string)) string++;
     }
     if (*string == 'r') {
         string++;
@@ -182,7 +182,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params)
+static char *validate_params(game_params *params, int full)
 {
     if (params->w <= 0 || params->h <= 0)
         return "Width and height must both be greater than zero";
@@ -613,7 +613,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
 {
     int w = params->w, h = params->h, wh = w * h;
     int mlen = (wh*wh+3)/4;
@@ -988,27 +988,23 @@ static game_state *execute_move(game_state *from, char *move)
  * Drawing routines.
  */
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    double tsx, tsy, ts;
-    /*
-     * Each window dimension equals the tile size times one more
-     * than the grid dimension (the border is half the width of the
-     * tiles).
-     */
-    tsx = (double)*x / ((double)params->w + 1.0);
-    tsy = (double)*y / ((double)params->h + 1);
-    ts = min(tsx, tsy);
-    if (expand)
-        ds->tilesize = (int)(ts + 0.5);
-    else
-        ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
     *x = TILE_SIZE * params->w + 2 * BORDER;
     *y = TILE_SIZE * params->h + 2 * BORDER;
 }
 
+static void game_set_size(drawing *dr, game_drawstate *ds,
+                         game_params *params, int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
@@ -1043,7 +1039,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int i;
@@ -1059,13 +1055,13 @@ static game_drawstate *game_new_drawstate(game_state *state)
     return ds;
 }
 
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
 {
     sfree(ds->tiles);
     sfree(ds);
 }
 
-static void draw_tile(frontend *fe, game_drawstate *ds,
+static void draw_tile(drawing *dr, game_drawstate *ds,
                      game_state *state, int x, int y, int tile, int anim,
                      float animtime)
 {
@@ -1073,9 +1069,9 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
     int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER;
     int i, j, dcol = (tile & 4) ? COL_CURSOR : COL_DIAG;
 
-    clip(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
+    clip(dr, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
 
-    draw_rect(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1,
+    draw_rect(dr, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1,
               anim ? COL_BACKGROUND : tile & 1 ? COL_WRONG : COL_RIGHT);
     if (anim) {
        /*
@@ -1097,7 +1093,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
        if (animtime < 0.5)
            colour = COL_WRONG + COL_RIGHT - colour;
 
-       draw_polygon(fe, coords, 4, colour, COL_GRID);
+       draw_polygon(dr, coords, 4, colour, COL_GRID);
     }
 
     /*
@@ -1112,12 +1108,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
                int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td;
                int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td;
                if (ox == 0 && oy == 0)
-                    draw_rect(fe, cx, cy, 2*td+1, 2*td+1, dcol);
+                    draw_rect(dr, cx, cy, 2*td+1, 2*td+1, dcol);
                 else {
-                    draw_line(fe, cx, cy, cx+2*td, cy, dcol);
-                    draw_line(fe, cx, cy+2*td, cx+2*td, cy+2*td, dcol);
-                    draw_line(fe, cx, cy, cx, cy+2*td, dcol);
-                    draw_line(fe, cx+2*td, cy, cx+2*td, cy+2*td, dcol);
+                    draw_line(dr, cx, cy, cx+2*td, cy, dcol);
+                    draw_line(dr, cx, cy+2*td, cx+2*td, cy+2*td, dcol);
+                    draw_line(dr, cx, cy, cx, cy+2*td, dcol);
+                    draw_line(dr, cx+2*td, cy, cx+2*td, cy+2*td, dcol);
                 }
            }
 
@@ -1129,20 +1125,20 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
        int y1 = by + TILE_SIZE / 20, y2 = by + TILE_SIZE - TILE_SIZE / 20;
        int i = 3;
        while (i--) {
-           draw_line(fe, x1, y1, x2, y1, COL_HINT);
-           draw_line(fe, x1, y2, x2, y2, COL_HINT);
-           draw_line(fe, x1, y1, x1, y2, COL_HINT);
-           draw_line(fe, x2, y1, x2, y2, COL_HINT);
+           draw_line(dr, x1, y1, x2, y1, COL_HINT);
+           draw_line(dr, x1, y2, x2, y2, COL_HINT);
+           draw_line(dr, x1, y1, x1, y2, COL_HINT);
+           draw_line(dr, x2, y1, x2, y2, COL_HINT);
            x1++, y1++, x2--, y2--;
        }
     }
 
-    unclip(fe);
+    unclip(dr);
 
-    draw_update(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
+    draw_update(dr, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
 }
 
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                        game_state *state, int dir, game_ui *ui,
                        float animtime, float flashtime)
 {
@@ -1150,22 +1146,22 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     int i, flashframe;
 
     if (!ds->started) {
-        draw_rect(fe, 0, 0, TILE_SIZE * w + 2 * BORDER,
+        draw_rect(dr, 0, 0, TILE_SIZE * w + 2 * BORDER,
                   TILE_SIZE * h + 2 * BORDER, COL_BACKGROUND);
 
         /*
          * Draw the grid lines.
          */
         for (i = 0; i <= w; i++)
-            draw_line(fe, i * TILE_SIZE + BORDER, BORDER,
+            draw_line(dr, i * TILE_SIZE + BORDER, BORDER,
                       i * TILE_SIZE + BORDER, h * TILE_SIZE + BORDER,
                       COL_GRID);
         for (i = 0; i <= h; i++)
-            draw_line(fe, BORDER, i * TILE_SIZE + BORDER,
+            draw_line(dr, BORDER, i * TILE_SIZE + BORDER,
                       w * TILE_SIZE + BORDER, i * TILE_SIZE + BORDER,
                       COL_GRID);
 
-        draw_update(fe, 0, 0, TILE_SIZE * w + 2 * BORDER,
+        draw_update(dr, 0, 0, TILE_SIZE * w + 2 * BORDER,
                     TILE_SIZE * h + 2 * BORDER);
 
         ds->started = TRUE;
@@ -1205,7 +1201,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
            vv = v;
 
         if (ds->tiles[i] == 255 || vv == 255 || ds->tiles[i] != vv) {
-            draw_tile(fe, ds, state, x, y, v, vv == 255, animtime);
+            draw_tile(dr, ds, state, x, y, v, vv == 255, animtime);
             ds->tiles[i] = vv;
         }
     }
@@ -1219,7 +1215,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
                 (state->cheated ? "Auto-solver used. " : "")),
                state->moves);
 
-       status_bar(fe, buf);
+       status_bar(dr, buf);
     }
 }
 
@@ -1243,11 +1239,19 @@ static int game_wants_statusbar(void)
     return TRUE;
 }
 
-static int game_timing_state(game_state *state)
+static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
+    static void game_print_size(game_params *params, float *x, float *y)
+    {
+    }
+    
+    static void game_print(drawing *dr, game_state *state, int tilesize)
+    {
+    }
+    
 #ifdef COMBINED
 #define thegame flip
 #endif
@@ -1276,13 +1280,14 @@ const struct game thegame = {
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,
     game_redraw,
     game_anim_length,
     game_flash_length,
+    FALSE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
     0,                                /* mouse_priorities */