chiark / gitweb /
Add game_text_format to Inertia.
[sgt-puzzles.git] / filling.c
index 020906254f97c0756bed747d779163adc82ec5a2..c4dabb2158d0b5a6207258ccaadc9df170b0b55f 100644 (file)
--- a/filling.c
+++ b/filling.c
@@ -135,7 +135,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params; /* struct copy */
@@ -149,14 +149,14 @@ static void decode_params(game_params *ret, char const *string)
     if (*string == 'x') ret->h = atoi(++string);
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char buf[64];
     sprintf(buf, "%dx%d", params->w, params->h);
     return dupstr(buf);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[64];
@@ -183,7 +183,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -193,7 +193,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w < 1) return "Width must be at least one";
     if (params->h < 1) return "Height must be at least one";
@@ -277,12 +277,12 @@ static char *board_to_string(int *board, int w, int h) {
     return repr;
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     const int w = state->shared->params.w;
     const int h = state->shared->params.h;
@@ -312,7 +312,7 @@ static void print_board(int *board, int w, int h) {
     }
 }
 
-static game_state *new_game(midend *, game_params *, char *);
+static game_state *new_game(midend *, const game_params *, const char *);
 static void free_game(game_state *);
 
 #define SENTINEL sz
@@ -786,7 +786,6 @@ static int solver(const int *orig, int w, int h, char **solution) {
 
     if (solution) {
         int i;
-        assert(*solution == NULL);
         *solution = snewn(sz + 2, char);
         **solution = 's';
         for (i = 0; i < sz; ++i) (*solution)[i + 1] = ss.board[i] + '0';
@@ -867,7 +866,7 @@ static void minimize_clue_set(int *board, int w, int h, int *randomize) {
     sfree(board_cp);
 }
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                            char **aux, int interactive)
 {
     const int w = params->w;
@@ -906,7 +905,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return game_description;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int i;
     const int sz = params->w * params->h;
@@ -924,7 +923,8 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     game_state *state = snew(game_state);
     int sz = params->w * params->h;
@@ -941,7 +941,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     const int sz = state->shared->params.w * state->shared->params.h;
     game_state *ret = snew(game_state);
@@ -966,16 +966,18 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                        char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     if (aux == NULL) {
         const int w = state->shared->params.w;
         const int h = state->shared->params.h;
-        if (!solver(state->board, w, h, &aux))
+       char *new_aux;
+        if (!solver(state->board, w, h, &new_aux))
             *error = "Sorry, I couldn't find a solution";
+       return new_aux;
     }
-    return aux;
+    return dupstr(aux);
 }
 
 /*****************************************************************************
@@ -987,7 +989,7 @@ struct game_ui {
     int cur_x, cur_y, cur_visible;
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
 
@@ -1004,17 +1006,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
     /* Clear any selection */
     if (ui->sel) {
@@ -1036,7 +1038,8 @@ struct game_drawstate {
     int *dsf_scratch, *border_scratch;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
                             int x, int y, int button)
 {
     const int w = state->shared->params.w;
@@ -1097,11 +1100,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
       case '\r':
       case '\n':
       case '\b':
-      case '\177':
         button = 0;
         break;
       default:
-        if (!isdigit(button)) return NULL;
+        if (button < '0' || button > '9') return NULL;
         button -= '0';
         if (button > (w == 2 && h == 2? 3: max(w, h))) return NULL;
     }
@@ -1136,9 +1138,9 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
     return move ? move : "";
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
-    game_state *new_state;
+    game_state *new_state = NULL;
     const int sz = state->shared->params.w * state->shared->params.h;
 
     if (*move == 's') {
@@ -1149,18 +1151,18 @@ static game_state *execute_move(game_state *state, char *move)
     } else {
         int value;
         char *endptr, *delim = strchr(move, '_');
-        if (!delim) return NULL;
+        if (!delim) goto err;
         value = strtol(delim+1, &endptr, 0);
-        if (*endptr || endptr == delim+1) return NULL;
-        if (value < 0 || value > 9) return NULL;
+        if (*endptr || endptr == delim+1) goto err;
+        if (value < 0 || value > 9) goto err;
         new_state = dup_game(state);
         while (*move) {
             const int i = strtol(move, &endptr, 0);
-            if (endptr == move) return NULL;
-            if (i < 0 || i >= sz) return NULL;
+            if (endptr == move) goto err;
+            if (i < 0 || i >= sz) goto err;
             new_state->board[i] = value;
             if (*endptr == '_') break;
-            if (*endptr != ',') return NULL;
+            if (*endptr != ',') goto err;
             move = endptr + 1;
         }
     }
@@ -1181,6 +1183,10 @@ static game_state *execute_move(game_state *state, char *move)
     }
 
     return new_state;
+
+err:
+    if (new_state) free_game(new_state);
+    return NULL;
 }
 
 /* ----------------------------------------------------------------------
@@ -1201,7 +1207,7 @@ enum {
     NCOLOURS
 };
 
-static void game_compute_size(game_params *params, int tilesize,
+static void game_compute_size(const game_params *params, int tilesize,
                               int *x, int *y)
 {
     *x = (params->w + 1) * tilesize;
@@ -1209,7 +1215,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                          game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 }
@@ -1248,7 +1254,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int i;
@@ -1417,8 +1423,8 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
                TILE_SIZE);
 }
 
-static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
-                      game_ui *ui, int flashy, int borders, int shading)
+static void draw_grid(drawing *dr, game_drawstate *ds, const game_state *state,
+                      const game_ui *ui, int flashy, int borders, int shading)
 {
     const int w = state->shared->params.w;
     const int h = state->shared->params.h;
@@ -1491,21 +1497,37 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
             /*
              * Determine what we need to draw in this square.
              */
-            int v = state->board[y*w+x];
+            int i = y*w+x, v = state->board[i];
             int flags = 0;
 
             if (flashy || !shading) {
                 /* clear all background flags */
-            } else if (ui->sel && ui->sel[y*w+x]) {
+            } else if (ui && ui->sel && ui->sel[i]) {
                 flags |= HIGH_BG;
             } else if (v) {
-                int size = dsf_size(ds->dsf_scratch, y*w+x);
+                int size = dsf_size(ds->dsf_scratch, i);
                 if (size == v)
                     flags |= CORRECT_BG;
                 else if (size > v)
                     flags |= ERROR_BG;
+               else {
+                   int rt = dsf_canonify(ds->dsf_scratch, i), j;
+                   for (j = 0; j < w*h; ++j) {
+                       int k;
+                       if (dsf_canonify(ds->dsf_scratch, j) != rt) continue;
+                       for (k = 0; k < 4; ++k) {
+                           const int xx = j % w + dx[k], yy = j / w + dy[k];
+                           if (xx >= 0 && xx < w && yy >= 0 && yy < h &&
+                               state->board[yy*w + xx] == EMPTY)
+                               goto noflag;
+                       }
+                   }
+                   flags |= ERROR_BG;
+                 noflag:
+                   ;
+               }
             }
-            if (ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
+            if (ui && ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
               flags |= CURSOR_SQ;
 
             /*
@@ -1558,8 +1580,9 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
         }
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                        game_state *state, int dir, game_ui *ui,
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
                         float animtime, float flashtime)
 {
     const int w = state->shared->params.w;
@@ -1595,14 +1618,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     draw_grid(dr, ds, state, ui, flashy, TRUE, TRUE);
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                               int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     assert(oldstate);
     assert(newstate);
@@ -1614,12 +1637,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_status(const game_state *state)
+{
+    return state->completed ? +1 : 0;
+}
+
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
     int pw, ph;
 
@@ -1631,7 +1659,7 @@ static void game_print_size(game_params *params, float *x, float *y)
     *y = ph / 100.0F;
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
     const int w = state->shared->params.w;
     const int h = state->shared->params.h;
@@ -1712,6 +1740,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                                /* wants_statusbar */
     FALSE, game_timing_state,