chiark / gitweb /
Added an `interactive' flag to new_game_desc(), which toggles Mines
[sgt-puzzles.git] / fifteen.c
index c29e9fedd79228a4dd4f27ad11546a7a2c2004ac..e7a41ef32fcdbdd21749c3bf1965e6579043bce3 100644 (file)
--- a/fifteen.c
+++ b/fifteen.c
@@ -72,21 +72,17 @@ static game_params *dup_params(game_params *params)
     return ret;
 }
 
-static game_params *decode_params(char const *string)
+static void decode_params(game_params *ret, char const *string)
 {
-    game_params *ret = default_params();
-
     ret->w = ret->h = atoi(string);
     while (*string && isdigit(*string)) string++;
     if (*string == 'x') {
         string++;
         ret->h = atoi(string);
     }
-
-    return ret;
 }
 
-static char *encode_params(game_params *params)
+static char *encode_params(game_params *params, int full)
 {
     char data[256];
 
@@ -154,8 +150,8 @@ static int perm_parity(int *perm, int n)
     return ret;
 }
 
-static char *new_game_seed(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+static char *new_game_desc(game_params *params, random_state *rs,
+                          game_aux_info **aux, int interactive)
 {
     int gap, n, i, x;
     int x1, x2, p1, p2, parity;
@@ -247,8 +243,8 @@ static char *new_game_seed(game_params *params, random_state *rs,
     }
 
     /*
-     * Now construct the game seed, by describing the tile array as
-     * a simple sequence of comma-separated integers.
+     * Now construct the game description, by describing the tile
+     * array as a simple sequence of comma-separated integers.
      */
     ret = NULL;
     retlen = 0;
@@ -275,14 +271,14 @@ static void game_free_aux_info(game_aux_info *aux)
     assert(!"Shouldn't happen");
 }
 
-static char *validate_seed(game_params *params, char *seed)
+static char *validate_desc(game_params *params, char *desc)
 {
     char *p, *err;
     int i, area;
     int *used;
 
     area = params->w * params->h;
-    p = seed;
+    p = desc;
     err = NULL;
 
     used = snewn(area, int);
@@ -326,7 +322,7 @@ static char *validate_seed(game_params *params, char *seed)
     return err;
 }
 
-static game_state *new_game(game_params *params, char *seed)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
     int i;
@@ -338,7 +334,7 @@ static game_state *new_game(game_params *params, char *seed)
     state->tiles = snewn(state->n, int);
 
     state->gap_pos = 0;
-    p = seed;
+    p = desc;
     i = 0;
     for (i = 0; i < state->n; i++) {
         assert(*p);
@@ -398,7 +394,7 @@ static game_state *solve_game(game_state *state, game_aux_info *aux,
        ret->tiles[i] = (i+1) % ret->n;
     ret->gap_pos = ret->n-1;
     ret->used_solve = ret->just_used_solve = TRUE;
-    ret->completed = ret->movecount;
+    ret->completed = ret->movecount = 1;
 
     return ret;
 }
@@ -421,7 +417,7 @@ static char *game_text_format(game_state *state)
      */
     maxlen = state->h * state->w * (col+1);
 
-    ret = snewn(maxlen, char);
+    ret = snewn(maxlen+1, char);
     p = ret;
 
     for (y = 0; y < state->h; y++) {
@@ -460,6 +456,8 @@ static game_state *make_move(game_state *from, game_ui *ui,
     int gx, gy, dx, dy, ux, uy, up, p;
     game_state *ret;
 
+    button &= ~MOD_MASK;
+
     gx = X(from, from->gap_pos);
     gy = Y(from, from->gap_pos);
 
@@ -780,7 +778,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
 }
 
 static float game_anim_length(game_state *oldstate,
-                             game_state *newstate, int dir)
+                             game_state *newstate, int dir, game_ui *ui)
 {
     if ((dir > 0 && newstate->just_used_solve) ||
        (dir < 0 && oldstate->just_used_solve))
@@ -790,7 +788,7 @@ static float game_anim_length(game_state *oldstate,
 }
 
 static float game_flash_length(game_state *oldstate,
-                              game_state *newstate, int dir)
+                              game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
        !oldstate->used_solve && !newstate->used_solve)
@@ -804,6 +802,11 @@ static int game_wants_statusbar(void)
     return TRUE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame fifteen
 #endif
@@ -818,9 +821,9 @@ const struct game thegame = {
     dup_params,
     TRUE, game_configure, custom_params,
     validate_params,
-    new_game_seed,
+    new_game_desc,
     game_free_aux_info,
-    validate_seed,
+    validate_desc,
     new_game,
     dup_game,
     free_game,
@@ -837,4 +840,5 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };