// The <ul> object implementing the game-type drop-down, and a list of
// the <li> objects inside it. Used by js_add_preset(),
// js_get_selected_preset() and js_select_preset().
-var gametypelist = null, gametypeitems = [], gametypecustom = null;
+var gametypelist = null, gametypeitems = [];
var gametypeselectedindex = null;
+var gametypesubmenus = [];
// The two anchors used to give permalinks to the current puzzle. Used
// by js_update_permalinks().
item.className = "";
}
+// Dialog-box functions called from both C and JS.
+function dialog_init(titletext) {
+ // Create an overlay on the page which darkens everything
+ // beneath it.
+ dlg_dimmer = document.createElement("div");
+ dlg_dimmer.style.width = "100%";
+ dlg_dimmer.style.height = "100%";
+ dlg_dimmer.style.background = '#000000';
+ dlg_dimmer.style.position = 'fixed';
+ dlg_dimmer.style.opacity = 0.3;
+ dlg_dimmer.style.top = dlg_dimmer.style.left = 0;
+ dlg_dimmer.style["z-index"] = 99;
+
+ // Now create a form which sits on top of that in turn.
+ dlg_form = document.createElement("form");
+ dlg_form.style.width = (window.innerWidth * 2 / 3) + "px";
+ dlg_form.style.opacity = 1;
+ dlg_form.style.background = '#ffffff';
+ dlg_form.style.color = '#000000';
+ dlg_form.style.position = 'absolute';
+ dlg_form.style.border = "2px solid black";
+ dlg_form.style.padding = "20px";
+ dlg_form.style.top = (window.innerHeight / 10) + "px";
+ dlg_form.style.left = (window.innerWidth / 6) + "px";
+ dlg_form.style["z-index"] = 100;
+
+ var title = document.createElement("p");
+ title.style.marginTop = "0px";
+ title.appendChild(document.createTextNode(titletext));
+ dlg_form.appendChild(title);
+
+ dlg_return_funcs = [];
+ dlg_next_id = 0;
+}
+
+function dialog_launch(ok_function, cancel_function) {
+ // Put in the OK and Cancel buttons at the bottom.
+ var button;
+
+ if (ok_function) {
+ button = document.createElement("input");
+ button.type = "button";
+ button.value = "OK";
+ button.onclick = ok_function;
+ dlg_form.appendChild(button);
+ }
+
+ if (cancel_function) {
+ button = document.createElement("input");
+ button.type = "button";
+ button.value = "Cancel";
+ button.onclick = cancel_function;
+ dlg_form.appendChild(button);
+ }
+
+ document.body.appendChild(dlg_dimmer);
+ document.body.appendChild(dlg_form);
+}
+
+function dialog_cleanup() {
+ document.body.removeChild(dlg_dimmer);
+ document.body.removeChild(dlg_form);
+ dlg_dimmer = dlg_form = null;
+ onscreen_canvas.focus();
+}
+
// Init function called from body.onload.
function initPuzzle() {
// Construct the off-screen canvas used for double buffering.
command(9);
};
+ // 'number' is used for C pointers
+ get_save_file = Module.cwrap('get_save_file', 'number', []);
+ free_save_file = Module.cwrap('free_save_file', 'void', ['number']);
+ load_game = Module.cwrap('load_game', 'void', ['string', 'number']);
+
+ document.getElementById("save").onclick = function(event) {
+ if (dlg_dimmer === null) {
+ var savefile_ptr = get_save_file();
+ var savefile_text = Pointer_stringify(savefile_ptr);
+ free_save_file(savefile_ptr);
+ dialog_init("Download saved-game file");
+ dlg_form.appendChild(document.createTextNode(
+ "Click to download the "));
+ var a = document.createElement("a");
+ a.download = "puzzle.sav";
+ a.href = "data:application/octet-stream," +
+ encodeURIComponent(savefile_text);
+ a.appendChild(document.createTextNode("saved-game file"));
+ dlg_form.appendChild(a);
+ dlg_form.appendChild(document.createTextNode("."));
+ dlg_form.appendChild(document.createElement("br"));
+ dialog_launch(function(event) {
+ dialog_cleanup();
+ });
+ }
+ };
+
+ document.getElementById("load").onclick = function(event) {
+ if (dlg_dimmer === null) {
+ dialog_init("Upload saved-game file");
+ var input = document.createElement("input");
+ input.type = "file";
+ input.multiple = false;
+ dlg_form.appendChild(input);
+ dlg_form.appendChild(document.createElement("br"));
+ dialog_launch(function(event) {
+ if (input.files.length == 1) {
+ var file = input.files.item(0);
+ var reader = new FileReader();
+ reader.addEventListener("loadend", function() {
+ var string = reader.result;
+ load_game(string, string.length);
+ });
+ reader.readAsBinaryString(file);
+ }
+ dialog_cleanup();
+ }, function(event) {
+ dialog_cleanup();
+ });
+ }
+ };
+
gametypelist = document.getElementById("gametype");
+ gametypesubmenus.push(gametypelist);
// In IE, the canvas doesn't automatically gain focus on a mouse
// click, so make sure it does