size_t pos;
};
-static void savefile_write(void *wctx, void *buf, int len)
+static void savefile_write(void *vctx, void *buf, int len)
{
- struct savefile_write_ctx *ctx = (struct savefile_write_ctx *)wctx;
+ struct savefile_write_ctx *ctx = (struct savefile_write_ctx *)vctx;
if (ctx->buffer)
memcpy(ctx->buffer + ctx->pos, buf, len);
ctx->pos += len;
sfree(buffer);
}
+struct savefile_read_ctx {
+ const char *buffer;
+ int len_remaining;
+};
+
+static int savefile_read(void *vctx, void *buf, int len)
+{
+ struct savefile_read_ctx *ctx = (struct savefile_read_ctx *)vctx;
+ if (ctx->len_remaining < len)
+ return FALSE;
+ memcpy(buf, ctx->buffer, len);
+ ctx->len_remaining -= len;
+ ctx->buffer += len;
+ return TRUE;
+}
+
+void load_game(const char *buffer, int len)
+{
+ struct savefile_read_ctx ctx;
+ const char *err;
+
+ ctx.buffer = buffer;
+ ctx.len_remaining = len;
+ err = midend_deserialise(me, savefile_read, &ctx);
+
+ if (err) {
+ js_error_box(err);
+ } else {
+ select_appropriate_preset();
+ resize();
+ midend_redraw(me);
+ }
+}
+
/* ----------------------------------------------------------------------
* Setup function called at page load time. It's called main() because
* that's the most convenient thing in Emscripten, but it's not main()