extern void js_error_box(const char *message);
extern void js_remove_type_dropdown(void);
extern void js_remove_solve_button(void);
-extern void js_add_preset(const char *name);
+extern void js_add_preset(int menuid, const char *name, int value);
+extern int js_add_preset_submenu(int menuid, const char *name);
extern int js_get_selected_preset(void);
extern void js_select_preset(int n);
extern void js_get_date_64(unsigned *p);
keyevent = keycode + (shift ? 0 : 32);
} else if (keycode >= 48 && keycode <= 57) {
keyevent = keycode;
+ } else if (keycode == 32) { /* space / CURSOR_SELECT2 */
+ keyevent = keycode;
}
if (keyevent >= 0) {
static int npresets;
int have_presets_dropdown;
+void populate_js_preset_menu(int menuid, struct preset_menu *menu)
+{
+ int i;
+ for (i = 0; i < menu->n_entries; i++) {
+ struct preset_menu_entry *entry = &menu->entries[i];
+ if (entry->params) {
+ presets[entry->id] = entry->params;
+ js_add_preset(menuid, entry->title, entry->id);
+ } else {
+ int js_submenu = js_add_preset_submenu(menuid, entry->title);
+ populate_js_preset_menu(js_submenu, entry->submenu);
+ }
+ }
+}
+
void select_appropriate_preset(void)
{
if (have_presets_dropdown) {
midend_redraw(me);
update_undo_redo();
js_focus_canvas();
- select_appropriate_preset(); /* sort out Custom/Customise */
+ select_appropriate_preset();
}
}
break;
* Set up the game-type dropdown with presets and/or the Custom
* option.
*/
- npresets = midend_num_presets(me);
- if (npresets == 0) {
- /*
- * This puzzle doesn't have selectable game types at all.
- * Completely remove the drop-down list from the page.
- */
- js_remove_type_dropdown();
- have_presets_dropdown = FALSE;
- } else {
+ {
+ struct preset_menu *menu = midend_get_presets(me, &npresets);
presets = snewn(npresets, game_params *);
- for (i = 0; i < npresets; i++) {
- char *name;
- midend_fetch_preset(me, i, &name, &presets[i]);
- js_add_preset(name);
- }
+ for (i = 0; i < npresets; i++)
+ presets[i] = NULL;
+
+ populate_js_preset_menu(0, menu);
+
if (thegame.can_configure)
- js_add_preset(NULL); /* the 'Custom' entry in the dropdown */
+ js_add_preset(0, "Custom", -1);
have_presets_dropdown = TRUE;