return dupstr(data);
}
+typedef void (*egc_callback)(void *, struct grid_square *);
-static void enum_grid_squares(game_params *params,
- void (*callback)(void *, struct grid_square *),
- void *ctx)
+static void enum_grid_squares(game_params *params, egc_callback callback, void *ctx)
{
const struct solid *solid = solids[params->solid];
static void free_game(game_state *state)
{
+ sfree(state->squares);
+ sfree(state->facecolours);
sfree(state);
}
{
}
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
+{
+}
+
struct game_drawstate {
int ox, oy; /* pixel position of float origin */
};
success = align_poly(poly, &from->squares[ret->current], all_pkey);
if (!success) {
+ sfree(poly);
angle = -angle;
poly = transform_poly(from->solid,
from->squares[from->current].flip,
}
sfree(poly);
- draw_update(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
- (int)((bb.d-bb.u+2.0F) * GRID_SCALE));
+ game_size(&state->params, &i, &j);
+ draw_update(fe, 0, 0, i, j);
/*
* Update the status bar.
FALSE, game_text_format,
new_ui,
free_ui,
+ game_changed_state,
make_move,
game_size,
game_colours,
game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};