#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
+const char *const game_name = "Cube";
+const int game_can_configure = TRUE;
+
#define MAXVERTICES 20
#define MAXFACES 20
#define MAXORDER 4
static const struct solid tetrahedron = {
4,
{
- 0.0, -0.57735026919, -0.20412414523,
- -0.5, 0.28867513459, -0.20412414523,
- 0.0, -0.0, 0.6123724357,
- 0.5, 0.28867513459, -0.20412414523,
+ 0.0F, -0.57735026919F, -0.20412414523F,
+ -0.5F, 0.28867513459F, -0.20412414523F,
+ 0.0F, -0.0F, 0.6123724357F,
+ 0.5F, 0.28867513459F, -0.20412414523F,
},
3, 4,
{
0,2,1, 3,1,2, 2,0,3, 1,3,0
},
{
- -0.816496580928, -0.471404520791, 0.333333333334,
- 0.0, 0.942809041583, 0.333333333333,
- 0.816496580928, -0.471404520791, 0.333333333334,
- 0.0, 0.0, -1.0,
+ -0.816496580928F, -0.471404520791F, 0.333333333334F,
+ 0.0F, 0.942809041583F, 0.333333333333F,
+ 0.816496580928F, -0.471404520791F, 0.333333333334F,
+ 0.0F, 0.0F, -1.0F,
},
- 0.0, 0.3
+ 0.0F, 0.3F
};
static const struct solid cube = {
8,
{
- -0.5,-0.5,-0.5, -0.5,-0.5,+0.5, -0.5,+0.5,-0.5, -0.5,+0.5,+0.5,
- +0.5,-0.5,-0.5, +0.5,-0.5,+0.5, +0.5,+0.5,-0.5, +0.5,+0.5,+0.5,
+ -0.5F,-0.5F,-0.5F, -0.5F,-0.5F,+0.5F,
+ -0.5F,+0.5F,-0.5F, -0.5F,+0.5F,+0.5F,
+ +0.5F,-0.5F,-0.5F, +0.5F,-0.5F,+0.5F,
+ +0.5F,+0.5F,-0.5F, +0.5F,+0.5F,+0.5F,
},
4, 6,
{
0,1,3,2, 1,5,7,3, 5,4,6,7, 4,0,2,6, 0,4,5,1, 3,7,6,2
},
{
- -1,0,0, 0,0,+1, +1,0,0, 0,0,-1, 0,-1,0, 0,+1,0
+ -1.0F,0.0F,0.0F, 0.0F,0.0F,+1.0F,
+ +1.0F,0.0F,0.0F, 0.0F,0.0F,-1.0F,
+ 0.0F,-1.0F,0.0F, 0.0F,+1.0F,0.0F
},
- 0.3, 0.5
+ 0.3F, 0.5F
};
static const struct solid octahedron = {
6,
{
- -0.5, -0.28867513459472505, 0.4082482904638664,
- 0.5, 0.28867513459472505, -0.4082482904638664,
- -0.5, 0.28867513459472505, -0.4082482904638664,
- 0.5, -0.28867513459472505, 0.4082482904638664,
- 0.0, -0.57735026918945009, -0.4082482904638664,
- 0.0, 0.57735026918945009, 0.4082482904638664,
+ -0.5F, -0.28867513459472505F, 0.4082482904638664F,
+ 0.5F, 0.28867513459472505F, -0.4082482904638664F,
+ -0.5F, 0.28867513459472505F, -0.4082482904638664F,
+ 0.5F, -0.28867513459472505F, 0.4082482904638664F,
+ 0.0F, -0.57735026918945009F, -0.4082482904638664F,
+ 0.0F, 0.57735026918945009F, 0.4082482904638664F,
},
3, 8,
{
4,0,2, 0,5,2, 0,4,3, 5,0,3, 1,4,2, 5,1,2, 4,1,3, 1,5,3
},
{
- -0.816496580928, -0.471404520791, -0.333333333334,
- -0.816496580928, 0.471404520791, 0.333333333334,
- 0.0, -0.942809041583, 0.333333333333,
- 0.0, 0.0, 1.0,
- 0.0, 0.0, -1.0,
- 0.0, 0.942809041583, -0.333333333333,
- 0.816496580928, -0.471404520791, -0.333333333334,
- 0.816496580928, 0.471404520791, 0.333333333334,
+ -0.816496580928F, -0.471404520791F, -0.333333333334F,
+ -0.816496580928F, 0.471404520791F, 0.333333333334F,
+ 0.0F, -0.942809041583F, 0.333333333333F,
+ 0.0F, 0.0F, 1.0F,
+ 0.0F, 0.0F, -1.0F,
+ 0.0F, 0.942809041583F, -0.333333333333F,
+ 0.816496580928F, -0.471404520791F, -0.333333333334F,
+ 0.816496580928F, 0.471404520791F, 0.333333333334F,
},
- 0.0, 0.5
+ 0.0F, 0.5F
};
static const struct solid icosahedron = {
12,
{
- 0.0, 0.57735026919, 0.75576131408,
- 0.0, -0.93417235896, 0.17841104489,
- 0.0, 0.93417235896, -0.17841104489,
- 0.0, -0.57735026919, -0.75576131408,
- -0.5, -0.28867513459, 0.75576131408,
- -0.5, 0.28867513459, -0.75576131408,
- 0.5, -0.28867513459, 0.75576131408,
- 0.5, 0.28867513459, -0.75576131408,
- -0.80901699437, 0.46708617948, 0.17841104489,
- 0.80901699437, 0.46708617948, 0.17841104489,
- -0.80901699437, -0.46708617948, -0.17841104489,
- 0.80901699437, -0.46708617948, -0.17841104489,
+ 0.0F, 0.57735026919F, 0.75576131408F,
+ 0.0F, -0.93417235896F, 0.17841104489F,
+ 0.0F, 0.93417235896F, -0.17841104489F,
+ 0.0F, -0.57735026919F, -0.75576131408F,
+ -0.5F, -0.28867513459F, 0.75576131408F,
+ -0.5F, 0.28867513459F, -0.75576131408F,
+ 0.5F, -0.28867513459F, 0.75576131408F,
+ 0.5F, 0.28867513459F, -0.75576131408F,
+ -0.80901699437F, 0.46708617948F, 0.17841104489F,
+ 0.80901699437F, 0.46708617948F, 0.17841104489F,
+ -0.80901699437F, -0.46708617948F, -0.17841104489F,
+ 0.80901699437F, -0.46708617948F, -0.17841104489F,
},
3, 20,
{
1,11,6, 8,2,5, 2,9,7, 3,10,5, 11,3,7,
},
{
- -0.356822089773, 0.87267799625, 0.333333333333,
- 0.356822089773, 0.87267799625, 0.333333333333,
- -0.356822089773, -0.87267799625, -0.333333333333,
- 0.356822089773, -0.87267799625, -0.333333333333,
- -0.0, 0.0, 1.0,
- 0.0, -0.666666666667, 0.745355992501,
- 0.0, 0.666666666667, -0.745355992501,
- 0.0, 0.0, -1.0,
- -0.934172358963, -0.12732200375, 0.333333333333,
- -0.934172358963, 0.12732200375, -0.333333333333,
- 0.934172358963, -0.12732200375, 0.333333333333,
- 0.934172358963, 0.12732200375, -0.333333333333,
- -0.57735026919, 0.333333333334, 0.745355992501,
- 0.57735026919, 0.333333333334, 0.745355992501,
- -0.57735026919, -0.745355992501, 0.333333333334,
- 0.57735026919, -0.745355992501, 0.333333333334,
- -0.57735026919, 0.745355992501, -0.333333333334,
- 0.57735026919, 0.745355992501, -0.333333333334,
- -0.57735026919, -0.333333333334, -0.745355992501,
- 0.57735026919, -0.333333333334, -0.745355992501,
+ -0.356822089773F, 0.87267799625F, 0.333333333333F,
+ 0.356822089773F, 0.87267799625F, 0.333333333333F,
+ -0.356822089773F, -0.87267799625F, -0.333333333333F,
+ 0.356822089773F, -0.87267799625F, -0.333333333333F,
+ -0.0F, 0.0F, 1.0F,
+ 0.0F, -0.666666666667F, 0.745355992501F,
+ 0.0F, 0.666666666667F, -0.745355992501F,
+ 0.0F, 0.0F, -1.0F,
+ -0.934172358963F, -0.12732200375F, 0.333333333333F,
+ -0.934172358963F, 0.12732200375F, -0.333333333333F,
+ 0.934172358963F, -0.12732200375F, 0.333333333333F,
+ 0.934172358963F, 0.12732200375F, -0.333333333333F,
+ -0.57735026919F, 0.333333333334F, 0.745355992501F,
+ 0.57735026919F, 0.333333333334F, 0.745355992501F,
+ -0.57735026919F, -0.745355992501F, 0.333333333334F,
+ 0.57735026919F, -0.745355992501F, 0.333333333334F,
+ -0.57735026919F, 0.745355992501F, -0.333333333334F,
+ 0.57735026919F, 0.745355992501F, -0.333333333334F,
+ -0.57735026919F, -0.333333333334F, -0.745355992501F,
+ 0.57735026919F, -0.333333333334F, -0.745355992501F,
},
- 0.0, 0.8
+ 0.0F, 0.8F
};
enum {
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
-#define GRID_SCALE 48
-#define ROLLTIME 0.1
+#define GRID_SCALE 48.0F
+#define ROLLTIME 0.13F
#define SQ(x) ( (x) * (x) )
case 1:
str = "Tetrahedron";
ret->solid = TETRAHEDRON;
- ret->d1 = 2;
- ret->d2 = 1;
+ ret->d1 = 1;
+ ret->d2 = 2;
break;
case 2:
str = "Octahedron";
return ret;
}
+game_params *decode_params(char const *string)
+{
+ game_params *ret = default_params();
+
+ switch (*string) {
+ case 't': ret->solid = TETRAHEDRON; string++; break;
+ case 'c': ret->solid = CUBE; string++; break;
+ case 'o': ret->solid = OCTAHEDRON; string++; break;
+ case 'i': ret->solid = ICOSAHEDRON; string++; break;
+ default: break;
+ }
+ ret->d1 = ret->d2 = atoi(string);
+ while (*string && isdigit(*string)) string++;
+ if (*string == 'x') {
+ string++;
+ ret->d2 = atoi(string);
+ }
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ char data[256];
+
+ assert(params->solid >= 0 && params->solid < 4);
+ sprintf(data, "%c%dx%d", "tcoi"[params->solid], params->d1, params->d2);
+
+ return dupstr(data);
+}
+
static void enum_grid_squares(game_params *params,
void (*callback)(void *, struct grid_square *),
void *ctx)
if (solid->order == 4) {
int x, y;
- for (x = 0; x < params->d1; x++)
- for (y = 0; y < params->d2; y++) {
+ for (y = 0; y < params->d2; y++)
+ for (x = 0; x < params->d1; x++) {
struct grid_square sq;
- sq.x = x;
- sq.y = y;
- sq.points[0] = x - 0.5;
- sq.points[1] = y - 0.5;
- sq.points[2] = x - 0.5;
- sq.points[3] = y + 0.5;
- sq.points[4] = x + 0.5;
- sq.points[5] = y + 0.5;
- sq.points[6] = x + 0.5;
- sq.points[7] = y - 0.5;
+ sq.x = (float)x;
+ sq.y = (float)y;
+ sq.points[0] = x - 0.5F;
+ sq.points[1] = y - 0.5F;
+ sq.points[2] = x - 0.5F;
+ sq.points[3] = y + 0.5F;
+ sq.points[4] = x + 0.5F;
+ sq.points[5] = y + 0.5F;
+ sq.points[6] = x + 0.5F;
+ sq.points[7] = y - 0.5F;
sq.npoints = 4;
sq.directions[LEFT] = 0x03; /* 0,1 */
}
} else {
int row, rowlen, other, i, firstix = -1;
- float theight = sqrt(3) / 2.0;
+ float theight = (float)(sqrt(3) / 2.0);
for (row = 0; row < params->d1 + params->d2; row++) {
- if (row < params->d1) {
+ if (row < params->d2) {
other = +1;
- rowlen = row + params->d2;
+ rowlen = row + params->d1;
} else {
other = -1;
- rowlen = 2*params->d1 + params->d2 - row;
+ rowlen = 2*params->d2 + params->d1 - row;
}
/*
float x, y;
ix = (2 * i - (rowlen-1));
- x = ix * 0.5;
+ x = ix * 0.5F;
y = theight * row;
sq.x = x;
sq.y = y + theight / 3;
- sq.points[0] = x - 0.5;
+ sq.points[0] = x - 0.5F;
sq.points[1] = y;
sq.points[2] = x;
sq.points[3] = y + theight;
- sq.points[4] = x + 0.5;
+ sq.points[4] = x + 0.5F;
sq.points[5] = y;
sq.npoints = 3;
float x, y;
ix = (2 * i - (rowlen+other-1));
- x = ix * 0.5;
+ x = ix * 0.5F;
y = theight * row;
sq.x = x;
sq.y = y + 2*theight / 3;
- sq.points[0] = x + 0.5;
+ sq.points[0] = x + 0.5F;
sq.points[1] = y + theight;
sq.points[2] = x;
sq.points[3] = y;
- sq.points[4] = x - 0.5;
+ sq.points[4] = x - 0.5F;
sq.points[5] = y + theight;
sq.npoints = 3;
sq.flip = FALSE;
if (firstix < 0)
- firstix = ix;
+ firstix = (ix - 1) & 3;
ix -= firstix;
sq.tetra_class = ((row+(ix&1)) & 2) ^ (ix & 3);
return d1*d1 + d2*d2 + 4*d1*d2;
}
+config_item *game_configure(game_params *params)
+{
+ config_item *ret = snewn(4, config_item);
+ char buf[80];
+
+ ret[0].name = "Type of solid";
+ ret[0].type = C_CHOICES;
+ ret[0].sval = ":Tetrahedron:Cube:Octahedron:Icosahedron";
+ ret[0].ival = params->solid;
+
+ ret[1].name = "Width / top";
+ ret[1].type = C_STRING;
+ sprintf(buf, "%d", params->d1);
+ ret[1].sval = dupstr(buf);
+ ret[1].ival = 0;
+
+ ret[2].name = "Height / bottom";
+ ret[2].type = C_STRING;
+ sprintf(buf, "%d", params->d2);
+ ret[2].sval = dupstr(buf);
+ ret[2].ival = 0;
+
+ ret[3].name = NULL;
+ ret[3].type = C_END;
+ ret[3].sval = NULL;
+ ret[3].ival = 0;
+
+ return ret;
+}
+
+game_params *custom_params(config_item *cfg)
+{
+ game_params *ret = snew(game_params);
+
+ ret->solid = cfg[0].ival;
+ ret->d1 = atoi(cfg[1].sval);
+ ret->d2 = atoi(cfg[2].sval);
+
+ return ret;
+}
+
+static void count_grid_square_callback(void *ctx, struct grid_square *sq)
+{
+ int *classes = (int *)ctx;
+ int thisclass;
+
+ if (classes[4] == 4)
+ thisclass = sq->tetra_class;
+ else if (classes[4] == 2)
+ thisclass = sq->flip;
+ else
+ thisclass = 0;
+
+ classes[thisclass]++;
+}
+
+char *validate_params(game_params *params)
+{
+ int classes[5];
+ int i;
+
+ if (params->solid < 0 || params->solid >= lenof(solids))
+ return "Unrecognised solid type";
+
+ if (solids[params->solid]->order == 4) {
+ if (params->d1 <= 0 || params->d2 <= 0)
+ return "Both grid dimensions must be greater than zero";
+ } else {
+ if (params->d1 <= 0 && params->d2 <= 0)
+ return "At least one grid dimension must be greater than zero";
+ }
+
+ for (i = 0; i < 4; i++)
+ classes[i] = 0;
+ if (params->solid == TETRAHEDRON)
+ classes[4] = 4;
+ else if (params->solid == OCTAHEDRON)
+ classes[4] = 2;
+ else
+ classes[4] = 1;
+ enum_grid_squares(params, count_grid_square_callback, classes);
+
+ for (i = 0; i < classes[4]; i++)
+ if (classes[i] < solids[params->solid]->nfaces / classes[4])
+ return "Not enough grid space to place all blue faces";
+
+ if (grid_area(params->d1, params->d2, solids[params->solid]->order) <
+ solids[params->solid]->nfaces + 1)
+ return "Not enough space to place the solid on an empty square";
+
+ return NULL;
+}
+
struct grid_data {
int *gridptrs[4];
int nsquares[4];
data->squareindex++;
}
-char *new_game_seed(game_params *params)
+char *new_game_seed(game_params *params, random_state *rs)
{
struct grid_data data;
int i, j, k, m, area, facesperclass;
for (i = 0; i < data.nclasses; i++) {
for (j = 0; j < facesperclass; j++) {
- unsigned long divisor = RAND_MAX / data.nsquares[i];
- unsigned long max = divisor * data.nsquares[i];
- int n;
-
- do {
- n = rand();
- } while (n >= max);
-
- n /= divisor;
+ int n = random_upto(rs, data.nsquares[i]);
assert(!flags[data.gridptrs[i][n]]);
flags[data.gridptrs[i][n]] = TRUE;
/*
* Choose a non-blue square for the polyhedron.
*/
- {
- unsigned long divisor = RAND_MAX / m;
- unsigned long max = divisor * m;
- int n;
-
- do {
- n = rand();
- } while (n >= max);
-
- n /= divisor;
-
- sprintf(p, ":%d", data.gridptrs[0][n]);
- }
+ sprintf(p, ",%d", data.gridptrs[0][random_upto(rs, m)]);
sfree(data.gridptrs[0]);
sfree(flags);
vmatrix[1] = -vy; vmatrix[4] = vx; vmatrix[7] = 0;
vmatrix[2] = 0; vmatrix[5] = 0; vmatrix[8] = 1;
- ax = cos(angle);
- ay = sin(angle);
+ ax = (float)cos(angle);
+ ay = (float)sin(angle);
amatrix[0] = 1; amatrix[3] = 0; amatrix[6] = 0;
amatrix[1] = 0; amatrix[4] = ax; amatrix[7] = ay;
return ret;
}
+char *validate_seed(game_params *params, char *seed)
+{
+ int area = grid_area(params->d1, params->d2, solids[params->solid]->order);
+ int i, j;
+
+ i = (area + 3) / 4;
+ for (j = 0; j < i; j++) {
+ int c = seed[j];
+ if (c >= '0' && c <= '9') continue;
+ if (c >= 'A' && c <= 'F') continue;
+ if (c >= 'a' && c <= 'f') continue;
+ return "Not enough hex digits at start of string";
+ /* NB if seed[j]=='\0' that will also be caught here, so we're safe */
+ }
+
+ if (seed[i] != ',')
+ return "Expected ',' after hex digits";
+
+ i++;
+ do {
+ if (seed[i] < '0' || seed[i] > '9')
+ return "Expected decimal integer after ','";
+ i++;
+ } while (seed[i]);
+
+ return NULL;
+}
+
game_state *new_game(game_params *params, char *seed)
{
game_state *state = snew(game_state);
j = 8;
}
- if (*p == ':')
+ if (*p == ',')
p++;
state->current = atoi(p);
state->previous = state->current;
state->angle = 0.0;
- state->completed = FALSE;
+ state->completed = 0;
state->movecount = 0;
return state;
sfree(state);
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int direction;
int pkey[2], skey[2], dkey[2];
for (i = 0; i < 3; i++)
dp += (from->solid->normals[f[0]*3+i] *
from->solid->normals[f[1]*3+i]);
- angle = acos(dp);
+ angle = (float)acos(dp);
}
/*
ret->facecolours = newcolours;
}
+ ret->movecount++;
+
/*
* And finally, swap the colour between the bottom face of the
* polyhedron and the face we've just landed on.
if (ret->facecolours[i])
j++;
if (j == ret->solid->nfaces)
- ret->completed = TRUE;
+ ret->completed = ret->movecount;
}
sfree(poly);
ret->sgkey[1] = skey[1];
ret->previous = from->current;
ret->angle = angle;
- ret->movecount++;
return ret;
}
* These should be hugely more than the real bounding box will
* be.
*/
- bb.l = 2 * (params->d1 + params->d2);
- bb.r = -2 * (params->d1 + params->d2);
- bb.u = 2 * (params->d1 + params->d2);
- bb.d = -2 * (params->d1 + params->d2);
+ bb.l = 2.0F * (params->d1 + params->d2);
+ bb.r = -2.0F * (params->d1 + params->d2);
+ bb.u = 2.0F * (params->d1 + params->d2);
+ bb.d = -2.0F * (params->d1 + params->d2);
enum_grid_squares(params, find_bbox_callback, &bb);
return bb;
void game_size(game_params *params, int *x, int *y)
{
struct bbox bb = find_bbox(params);
- *x = (bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE;
- *y = (bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE;
+ *x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE);
+ *y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE);
}
float *game_colours(frontend *fe, game_state *state, int *ncolours)
struct game_drawstate *ds = snew(struct game_drawstate);
struct bbox bb = find_bbox(&state->params);
- ds->ox = -(bb.l - state->solid->border) * GRID_SCALE;
- ds->oy = -(bb.u - state->solid->border) * GRID_SCALE;
+ ds->ox = (int)(-(bb.l - state->solid->border) * GRID_SCALE);
+ ds->oy = (int)(-(bb.u - state->solid->border) * GRID_SCALE);
return ds;
}
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
int i, j;
struct bbox bb = find_bbox(&state->params);
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, (bb.r-bb.l+2) * GRID_SCALE,
- (bb.d-bb.u+2) * GRID_SCALE, COL_BACKGROUND);
+ draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
+ (int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND);
if (oldstate && oldstate->movecount > state->movecount) {
game_state *t;
int coords[8];
for (j = 0; j < state->squares[i].npoints; j++) {
- coords[2*j] = state->squares[i].points[2*j]
- * GRID_SCALE + ds->ox;
- coords[2*j+1] = state->squares[i].points[2*j+1]
- * GRID_SCALE + ds->oy;
+ coords[2*j] = ((int)(state->squares[i].points[2*j] * GRID_SCALE)
+ + ds->ox);
+ coords[2*j+1] = ((int)(state->squares[i].points[2*j+1]*GRID_SCALE)
+ + ds->oy);
}
draw_polygon(fe, coords, state->squares[i].npoints, TRUE,
}
for (j = 0; j < poly->order; j++) {
- coords[j*2] = points[j*2] * GRID_SCALE + ds->ox;
- coords[j*2+1] = points[j*2+1] * GRID_SCALE + ds->oy;
+ coords[j*2] = (int)floor(points[j*2] * GRID_SCALE) + ds->ox;
+ coords[j*2+1] = (int)floor(points[j*2+1] * GRID_SCALE) + ds->oy;
}
/*
}
sfree(poly);
- draw_update(fe, 0, 0, (bb.r-bb.l+2) * GRID_SCALE,
- (bb.d-bb.u+2) * GRID_SCALE);
+ draw_update(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE),
+ (int)((bb.d-bb.u+2.0F) * GRID_SCALE));
+
+ /*
+ * Update the status bar.
+ */
+ {
+ char statusbuf[256];
+
+ sprintf(statusbuf, "%sMoves: %d",
+ (state->completed ? "COMPLETED! " : ""),
+ (state->completed ? state->completed : state->movecount));
+
+ status_bar(fe, statusbuf);
+ }
}
float game_anim_length(game_state *oldstate, game_state *newstate)
{
return ROLLTIME;
}
+
+float game_flash_length(game_state *oldstate, game_state *newstate)
+{
+ return 0.0F;
+}
+
+int game_wants_statusbar(void)
+{
+ return TRUE;
+}