}
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux, int interactive)
+ char **aux, int interactive)
{
struct grid_data data;
int i, j, k, m, area, facesperclass;
return desc;
}
-static void game_free_aux_info(game_aux_info *aux)
-{
- assert(!"Shouldn't happen");
-}
-
static void add_grid_square_callback(void *ctx, struct grid_square *sq)
{
game_state *state = (game_state *)ctx;
}
static char *solve_game(game_state *state, game_state *currstate,
- game_aux_info *aux, char **error)
+ char *aux, char **error)
{
return NULL;
}
TRUE, game_configure, custom_params,
validate_params,
new_game_desc,
- game_free_aux_info,
validate_desc,
new_game,
dup_game,