chiark / gitweb /
Giant const patch of doom: add a 'const' to every parameter in every
[sgt-puzzles.git] / bridges.c
index e0bd60940c07ff33fb0690248af5b811326e390c..e916c8b51b7a1eec5669456e847346cce4c0e2e3 100644 (file)
--- a/bridges.c
+++ b/bridges.c
@@ -210,12 +210,12 @@ static void fixup_islands_for_realloc(game_state *state)
     }
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     int x, y, len, nl;
     char *ret, *p;
@@ -679,7 +679,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -722,7 +722,7 @@ static void decode_params(game_params *params, char const *string)
     }
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char buf[80];
 
@@ -738,7 +738,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(buf);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret;
     char buf[80];
@@ -790,7 +790,7 @@ static config_item *game_configure(game_params *params)
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
@@ -805,7 +805,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static char *validate_params(const game_params *params, int full)
 {
     if (params->w < 3 || params->h < 3)
         return "Width and height must be at least 3";
@@ -862,7 +862,7 @@ static char *encode_game(game_state *state)
     return ret;
 }
 
-static char *game_state_diff(game_state *src, game_state *dest)
+static char *game_state_diff(const game_state *src, const game_state *dest)
 {
     int movesize = 256, movelen = 0;
     char *move = snewn(movesize, char), buf[80];
@@ -1464,7 +1464,7 @@ static int solve_island_stage2(struct island *is, int *didsth_r)
     return 1;
 }
 
-static int solve_island_subgroup(struct island *is, int direction, int n)
+static int solve_island_subgroup(struct island *is, int direction)
 {
     struct island *is_join;
     int nislands, *dsf = is->state->solver->dsf;
@@ -1473,7 +1473,7 @@ static int solve_island_subgroup(struct island *is, int direction, int n)
     debug(("..checking subgroups.\n"));
 
     /* if is isn't full, return 0. */
-    if (n < is->count) {
+    if (island_countbridges(is) < is->count) {
         debug(("...orig island (%d,%d) not full.\n", is->x, is->y));
         return 0;
     }
@@ -1499,7 +1499,7 @@ static int solve_island_subgroup(struct island *is, int direction, int n)
             /* we have a full subgroup that isn't the whole set.
              * This isn't allowed. */
             debug(("island at (%d,%d) makes full subgroup, disallowing.\n",
-                   is->x, is->y, n));
+                   is->x, is->y));
             return 1;
         } else {
             debug(("...has finished puzzle.\n"));
@@ -1538,10 +1538,6 @@ static int solve_island_stage3(struct island *is, int *didsth_r)
     if (missing <= 0) return 1;
 
     for (i = 0; i < is->adj.npoints; i++) {
-        /* We only do right- or down-pointing bridges. */
-        if (is->adj.points[i].dx == -1 ||
-            is->adj.points[i].dy == -1) continue;
-
         x = is->adj.points[i].x;
         y = is->adj.points[i].y;
         spc = island_adjspace(is, 1, missing, i);
@@ -1562,7 +1558,7 @@ static int solve_island_stage3(struct island *is, int *didsth_r)
             solve_join(is, i, n, 0);
             map_update_possibles(is->state);
 
-            if (solve_island_subgroup(is, i, n) ||
+            if (solve_island_subgroup(is, i) ||
                 solve_island_impossible(is->state)) {
                 maxb = n-1;
                 debug(("island at (%d,%d) d(%d,%d) new max of %d bridges:\n",
@@ -1652,7 +1648,7 @@ static int solve_island_stage3(struct island *is, int *didsth_r)
         }
         map_update_possibles(is->state);
 
-        if (solve_island_subgroup(is, -1, n))
+        if (solve_island_subgroup(is, -1))
             got = 1;
 
         for (j = 0; j < is->adj.npoints; j++)
@@ -1739,7 +1735,7 @@ static int solve_from_scratch(game_state *state, int difficulty)
 
 /* --- New game functions --- */
 
-static game_state *new_state(game_params *params)
+static game_state *new_state(const game_params *params)
 {
     game_state *ret = snew(game_state);
     int wh = params->w * params->h, i;
@@ -1785,7 +1781,7 @@ static game_state *new_state(game_params *params)
     return ret;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     game_state *ret = snew(game_state);
     int wh = state->w*state->h;
@@ -1849,7 +1845,7 @@ static void free_game(game_state *state)
 
 #define ORDER(a,b) do { if (a < b) { int tmp=a; int a=b; int b=tmp; } } while(0)
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     game_state *tobuild  = NULL;
@@ -2019,7 +2015,7 @@ generated:
     return ret;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static char *validate_desc(const game_params *params, const char *desc)
 {
     int i, wh = params->w * params->h;
 
@@ -2047,7 +2043,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game_sub(game_params *params, char *desc)
+static game_state *new_game_sub(const game_params *params, const char *desc)
 {
     game_state *state = new_state(params);
     int x, y, run = 0;
@@ -2099,7 +2095,8 @@ static game_state *new_game_sub(game_params *params, char *desc)
     return state;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     return new_game_sub(params, desc);
 }
@@ -2122,7 +2119,7 @@ static char *ui_cancel_drag(game_ui *ui)
     return "";
 }
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
     ui_cancel_drag(ui);
@@ -2138,17 +2135,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
 }
 
@@ -2161,8 +2158,8 @@ struct game_drawstate {
     int show_hints;
 };
 
-static char *update_drag_dst(game_state *state, game_ui *ui, game_drawstate *ds,
-                            int nx, int ny)
+static char *update_drag_dst(const game_state *state, game_ui *ui,
+                             const game_drawstate *ds, int nx, int ny)
 {
     int ox, oy, dx, dy, i, currl, maxb;
     struct island *is;
@@ -2233,7 +2230,7 @@ static char *update_drag_dst(game_state *state, game_ui *ui, game_drawstate *ds,
     return "";
 }
 
-static char *finish_drag(game_state *state, game_ui *ui)
+static char *finish_drag(const game_state *state, game_ui *ui)
 {
     char buf[80];
 
@@ -2257,8 +2254,9 @@ static char *finish_drag(game_state *state, game_ui *ui)
     return dupstr(buf);
 }
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int gx = FROMCOORD(x), gy = FROMCOORD(y);
     char buf[80], *ret;
@@ -2395,7 +2393,7 @@ found:
     return NULL;
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     game_state *ret = dup_game(state);
     int x1, y1, x2, y2, nl, n;
@@ -2462,8 +2460,8 @@ badmove:
     return NULL;
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, char **error)
 {
     char *ret;
     game_state *solved;
@@ -2494,8 +2492,8 @@ static char *solve_game(game_state *state, game_state *currstate,
  * Drawing routines.
  */
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     struct { int tilesize; } ads, *ds = &ads;
@@ -2506,7 +2504,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 }
@@ -2541,7 +2539,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
     int wh = state->w*state->h;
@@ -2608,7 +2606,8 @@ static void line_cross(drawing *dr, game_drawstate *ds,
     draw_line(dr, ox+off, oy, ox,     oy+off, col);
 }
 
-static int between_island(game_state *state, int sx, int sy, int dx, int dy)
+static int between_island(const game_state *state, int sx, int sy,
+                          int dx, int dy)
 {
     int x = sx - dx, y = sy - dy;
 
@@ -2626,8 +2625,8 @@ found:
     return 0;
 }
 
-static void lines_lvlh(game_state *state, game_ui *ui, int x, int y, grid_type v,
-                       int *lv_r, int *lh_r)
+static void lines_lvlh(const game_state *state, const game_ui *ui,
+                       int x, int y, grid_type v, int *lv_r, int *lh_r)
 {
     int lh = 0, lv = 0;
 
@@ -2643,7 +2642,7 @@ static void lines_lvlh(game_state *state, game_ui *ui, int x, int y, grid_type v
 }
 
 static void dsf_debug_draw(drawing *dr,
-                           game_state *state, game_drawstate *ds,
+                           const game_state *state, game_drawstate *ds,
                            int x, int y)
 {
 #ifdef DRAW_DSF
@@ -2657,8 +2656,8 @@ static void dsf_debug_draw(drawing *dr,
 #endif
 }
 
-static void lines_redraw(drawing *dr,
-                         game_state *state, game_drawstate *ds, game_ui *ui,
+static void lines_redraw(drawing *dr, const game_state *state,
+                         game_drawstate *ds, const game_ui *ui,
                          int x, int y, grid_type v, int lv, int lh)
 {
     int ox = COORD(x), oy = COORD(y);
@@ -2711,7 +2710,7 @@ static void lines_redraw(drawing *dr,
     (((is)->count < 10) ? (TILE_SIZE*7)/10 : (TILE_SIZE*5)/10)
 
 static void island_redraw(drawing *dr,
-                          game_state *state, game_drawstate *ds,
+                          const game_state *state, game_drawstate *ds,
                           struct island *is, grid_type v)
 {
     /* These overlap the edges of their squares, which is why they're drawn later.
@@ -2745,9 +2744,10 @@ static void island_redraw(drawing *dr,
     draw_update(dr, ox - orad, oy - orad, updatesz, updatesz);
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int x, y, force = 0, i, j, redraw, lv, lh;
     grid_type v, dsv, flash = 0;
@@ -2854,14 +2854,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     }
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
         !oldstate->solved && !newstate->solved)
@@ -2870,17 +2870,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_status(game_state *state)
+static int game_status(const game_state *state)
 {
     return state->completed ? +1 : 0;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
     int pw, ph;
 
@@ -2890,7 +2890,7 @@ static void game_print_size(game_params *params, float *x, float *y)
     *y = ph / 100.0F;
 }
 
-static void game_print(drawing *dr, game_state *state, int ts)
+static void game_print(drawing *dr, const game_state *state, int ts)
 {
     int ink = print_mono_colour(dr, 0);
     int paper = print_mono_colour(dr, 1);