!name puzzles
-!makefile gtk Makefile
+!makefile gtk Makefile.gtk
+!makefile am Makefile.am
!makefile vc Makefile.vc
!makefile wce Makefile.wce
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
!makefile gnustep Makefile.gnustep
!makefile nestedvm Makefile.nestedvm
+!makefile emcc Makefile.emcc
!srcdir icons/
.PHONY: FORCE
!end
!specialobj gtk version
+# In the automake build, we have to do the whole job by supplying
+# extra CFLAGS, so we have to put the if statement inside one big
+# backtick expression. We also force rebuilding via a -D option that
+# makes version.o include empty.h, which we construct ourselves and
+# touch whenever any source file is updated.
+!cflags am version $(VER) -DINCLUDE_EMPTY_H `if test -z "$(VER)" && (cd $(srcdir) && test -f manifest && md5sum -c manifest >/dev/null 2>&1); then cat $(srcdir)/version.def; elif test -z "$(VER)" && test -d $(srcdir)/.svn && svnversion $(srcdir) >/dev/null 2>&1; then echo "-DREVISION=\`svnversion $(srcdir)\`"; else echo "$(VER)"; fi`
+!begin am
+BUILT_SOURCES = empty.h
+CLEANFILES = empty.h
+empty.h: $(allsources)
+ echo '/* Empty file touched by automake makefile to force rebuild of version.o */' >$@
+bin_PROGRAMS = $(GAMES)
+!end
+!begin am_begin
+GAMES =
+!end
+!begin >empty.h
+/* Empty file touched by automake makefile to force rebuild of version.o */
+!end
!begin nestedvm
version.o: version.c version2.def
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
!begin gtk
install:
for i in $(GAMES); do \
- $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
+ $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
|| exit 1; \
done
!end
org:
mkdir -p org/ibex/nestedvm/util
- cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
- cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
echo "Main-Class: PuzzleApplet" >applet.manifest
PuzzleApplet.class: PuzzleApplet.java org
echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
mv PuzzleEngine.class $<
!end
+
+# A benchmarking and testing target for the GTK puzzles.
+!begin gtk
+test: benchmark.html benchmark.txt
+
+benchmark.html: benchmark.txt benchmark.pl
+ ./benchmark.pl benchmark.txt > $@
+
+benchmark.txt: $(GAMES)
+ for i in $(GAMES); do \
+ for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
+ env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
+ || exit 1; \
+ done; \
+ done > $@
+!end