!name puzzles
-!makefile gtk Makefile
+!makefile gtk Makefile.gtk
+!makefile am Makefile.am
!makefile vc Makefile.vc
+!makefile wce Makefile.wce
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
+!makefile gnustep Makefile.gnustep
+!makefile nestedvm Makefile.nestedvm
+!makefile emcc Makefile.emcc
!srcdir icons/
-WINDOWS = windows printing
+WINDOWS_COMMON = printing
+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
+WINDOWS = windows WINDOWS_COMMON
COMMON = midend drawing misc malloc random version
GTK = gtk printing ps
# Objects needed for auxiliary command-line programs.
const int gamecount = lenof(gamelist);
!end
+# Unix standalone application for special-purpose obfuscation.
+obfusc : [U] obfusc STANDALONE
+
+puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
+
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
-CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
cl $(VER) $(CFLAGS) /c version.c
!end
!specialobj vc version
+!begin wce
+version.obj: *.c *.h
+ $(CC) $(VER) $(CFLAGS) /c version.c
+!end
+!specialobj wce version
!begin cygwin
version.o: FORCE;
FORCE:
# For Unix, we also need the gross MD5 hack that causes automatic
# version number selection in release source archives.
!begin gtk
-version.o: FORCE;
-FORCE:
+version.o: version.c version2.def
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
+version2.def: FORCE
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
+ cat version.def > version2.def.new; \
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
+ echo "-DREVISION=`svnversion .`" >version2.def.new; \
else \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
+ echo "$(VER)" >version2.def.new; \
+ fi && \
+ if diff -q version2.def.new version2.def; then \
+ rm version2.def.new; \
+ else \
+ mv version2.def.new version2.def; \
fi
+.PHONY: FORCE
!end
!specialobj gtk version
+# In the automake build, we have to do the whole job by supplying
+# extra CFLAGS, so we have to put the if statement inside one big
+# backtick expression. We also force rebuilding via a -D option that
+# makes version.o include empty.h, which we construct ourselves and
+# touch whenever any source file is updated.
+!cflags am version $(VER) -DINCLUDE_EMPTY_H `if test -z "$(VER)" && (cd $(srcdir) && test -f manifest && md5sum -c manifest >/dev/null 2>&1); then cat $(srcdir)/version.def; elif test -z "$(VER)" && test -d $(srcdir)/.svn && svnversion $(srcdir) >/dev/null 2>&1; then echo "-DREVISION=\`svnversion $(srcdir)\`"; else echo "$(VER)"; fi`
+!begin am
+BUILT_SOURCES = empty.h
+CLEANFILES = empty.h
+empty.h: $(allsources)
+ echo '/* Empty file touched by automake makefile to force rebuild of version.o */' >$@
+bin_PROGRAMS = $(GAMES)
+!end
+!begin am_begin
+GAMES =
+!end
+!begin >empty.h
+/* Empty file touched by automake makefile to force rebuild of version.o */
+!end
+!begin nestedvm
+version.o: version.c version2.def
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
+version2.def: FORCE
+ if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
+ cat version.def > version2.def.new; \
+ elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
+ echo "-DREVISION=`svnversion .`" >version2.def.new; \
+ else \
+ echo "$(VER)" >version2.def.new; \
+ fi && \
+ if diff -q version2.def.new version2.def; then \
+ rm version2.def.new; \
+ else \
+ mv version2.def.new version2.def; \
+ fi
+.PHONY: FORCE
+!end
+!specialobj nestedvm version
# For OS X, this is made more fiddly by the fact that we don't have
# md5sum readily available. We do, however, have `md5 -r' which
# generates _nearly_ the same output, but it has no check function.
!begin osx
-version.o: FORCE;
-FORCE:
+version.ppc.o: version.c version2.def
+ $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
+version.i386.o: version.c version2.def
+ $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
+version2.def: FORCE
if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
+ cat version.def > version2.def.new; \
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
+ echo "-DREVISION=`svnversion .`" >version2.def.new; \
+ else \
+ echo "$(VER)" >version2.def.new; \
+ fi && \
+ if diff -q version2.def.new version2.def; then \
+ rm version2.def.new; \
else \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
+ mv version2.def.new version2.def; \
fi
+.PHONY: FORCE
!end
!specialobj osx version
!begin gtk
install:
for i in $(GAMES); do \
- $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
+ $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
|| exit 1; \
done
!end
+!begin nestedvm
+.PRECIOUS: %.class
+%.class: %.mips
+ java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
+ org.ibex.nestedvm.Compiler -outformat class -d . \
+ PuzzleEngine $<
+ mv PuzzleEngine.class $@
+
+org:
+ mkdir -p org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
+ echo "Main-Class: PuzzleApplet" >applet.manifest
+
+PuzzleApplet.class: PuzzleApplet.java org
+ javac -source 1.3 -target 1.3 PuzzleApplet.java
+
+%.jar: %.class PuzzleApplet.class org
+ mv $< PuzzleEngine.class
+ jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
+ echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
+ mv PuzzleEngine.class $<
+!end
+
+# A benchmarking and testing target for the GTK puzzles.
+!begin gtk
+test: benchmark.html benchmark.txt
+
+benchmark.html: benchmark.txt benchmark.pl
+ ./benchmark.pl benchmark.txt > $@
+
+benchmark.txt: $(GAMES)
+ for i in $(GAMES); do \
+ for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
+ env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
+ || exit 1; \
+ done; \
+ done > $@
+!end