!name puzzles
-!makefile gtk Makefile
-#!makefile vc Makefile.vc
+!makefile gtk Makefile.gtk
+!makefile am Makefile.am
+!makefile vc Makefile.vc
+!makefile wce Makefile.wce
+!makefile cygwin Makefile.cyg
+!makefile osx Makefile.osx
+!makefile gnustep Makefile.gnustep
+!makefile nestedvm Makefile.nestedvm
+!makefile emcc Makefile.emcc
-COMMON = midend malloc
-NET = net random tree234
+!srcdir icons/
-net : [X] gtk COMMON NET
-#cube : [X] gtk COMMON CUBE
+WINDOWS_COMMON = printing
+ + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
+WINDOWS = windows WINDOWS_COMMON
+COMMON = midend drawing misc malloc random version
+GTK = gtk printing ps
+# Objects needed for auxiliary command-line programs.
+STANDALONE = nullfe random misc malloc
-#net : [G] windows COMMON NET
-#cube : [G] windows COMMON CUBE
+ALL = list
+
+# First half of list.c.
+!begin >list.c
+/*
+ * list.c: List of pointers to puzzle structures, for monolithic
+ * platforms.
+ *
+ * This file is automatically generated by mkfiles.pl. Do not edit
+ * it directly, or the changes will be lost next time mkfiles.pl runs.
+ * Instead, edit Recipe and/or its *.R subfiles.
+ */
+#include "puzzles.h"
+#define GAMELIST(A) \
+!end
+
+# Now each .R file adds part of the macro definition of GAMELIST to list.c.
+!include *.R
+
+# Then we finish up list.c as follows:
+!begin >list.c
+
+#define DECL(x) extern const game x;
+#define REF(x) &x,
+GAMELIST(DECL)
+const game *gamelist[] = { GAMELIST(REF) };
+const int gamecount = lenof(gamelist);
+!end
+
+# Unix standalone application for special-purpose obfuscation.
+obfusc : [U] obfusc STANDALONE
+
+puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
+
+# Mac OS X unified application containing all the puzzles.
+Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
+# For OS X, we must create the online help and include it in the
+# application bundle.) Also we add -DCOMBINED to the compiler flags
+# so as to inform the code that we're building a single binary for
+# all the puzzles. Then I've also got some code in here to build a
+# distributable .dmg disk image.
+!begin osx
+Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
+Puzzles.app/Contents/Resources/Help/index.html: \
+ Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
+ cd Puzzles.app/Contents/Resources/Help; \
+ halibut --html ../../../../osx-help.but ../../../../puzzles.but
+Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
+ mkdir -p Puzzles.app/Contents/Resources/Help
+
+release: Puzzles.dmg
+Puzzles.dmg: Puzzles
+ rm -f raw.dmg
+ hdiutil create -megabytes 5 -layout NONE raw.dmg
+ hdid -nomount raw.dmg > devicename
+ newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
+ hdiutil eject `cat devicename`
+ hdid raw.dmg | cut -f1 -d' ' > devicename
+ cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
+ hdiutil eject `cat devicename`
+ rm -f Puzzles.dmg
+ hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
+ rm -f raw.dmg devicename
+!end
+
+!begin am
+bin_PROGRAMS = $(GAMES)
+!end
+!begin am_begin
+GAMES =
+!end
+
+# make install for Unix.
+!begin gtk
+install:
+ for i in $(GAMES); do \
+ $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
+ || exit 1; \
+ done
+!end
+!begin nestedvm
+.PRECIOUS: %.class
+%.class: %.mips
+ java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
+ org.ibex.nestedvm.Compiler -outformat class -d . \
+ PuzzleEngine $<
+ mv PuzzleEngine.class $@
+
+org:
+ mkdir -p org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
+ echo "Main-Class: PuzzleApplet" >applet.manifest
+
+PuzzleApplet.class: PuzzleApplet.java org
+ javac -source 1.3 -target 1.3 PuzzleApplet.java
+
+%.jar: %.class PuzzleApplet.class org
+ mv $< PuzzleEngine.class
+ jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
+ echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
+ mv PuzzleEngine.class $<
+!end
+
+# A benchmarking and testing target for the GTK puzzles.
+!begin gtk
+test: benchmark.html benchmark.txt
+
+benchmark.html: benchmark.txt benchmark.pl
+ ./benchmark.pl benchmark.txt > $@
+
+benchmark.txt: benchmark.sh $(GAMES)
+ ./benchmark.sh > $@
+
+!end
+!begin am
+test: benchmark.html benchmark.txt
+
+benchmark.html: benchmark.txt benchmark.pl
+ ./benchmark.pl benchmark.txt > $@
+
+benchmark.txt: benchmark.sh $(GAMES)
+ ./benchmark.sh > $@
+!end