!name puzzles
-!makefile gtk Makefile
+!makefile gtk Makefile.gtk
+!makefile am Makefile.am
!makefile vc Makefile.vc
+!makefile wce Makefile.wce
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
+!makefile gnustep Makefile.gnustep
+!makefile nestedvm Makefile.nestedvm
+!makefile emcc Makefile.emcc
-WINDOWS = windows user32.lib gdi32.lib comctl32.lib
-COMMON = midend misc malloc random version
-NET = net tree234
-NETSLIDE = netslide tree234
-
-ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
-
-net : [X] gtk COMMON NET
-netslide : [X] gtk COMMON NETSLIDE
-cube : [X] gtk COMMON cube
-fifteen : [X] gtk COMMON fifteen
-sixteen : [X] gtk COMMON sixteen
-rect : [X] gtk COMMON rect
-pattern : [X] gtk COMMON pattern
-solo : [X] gtk COMMON solo
-twiddle : [X] gtk COMMON twiddle
-
-# The Windows Net shouldn't be called `net.exe' since Windows
-# already has a reasonably important utility program by that name!
-netgame : [G] WINDOWS COMMON NET
-netslide : [G] WINDOWS COMMON NETSLIDE
-cube : [G] WINDOWS COMMON cube
-fifteen : [G] WINDOWS COMMON fifteen
-sixteen : [G] WINDOWS COMMON sixteen
-rect : [G] WINDOWS COMMON rect
-pattern : [G] WINDOWS COMMON pattern
-solo : [G] WINDOWS COMMON solo
-twiddle : [G] WINDOWS COMMON twiddle
+!srcdir icons/
+
+WINDOWS_COMMON = printing
+ + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
+WINDOWS = windows WINDOWS_COMMON
+COMMON = midend drawing misc malloc random version
+GTK = gtk printing ps
+# Objects needed for auxiliary command-line programs.
+STANDALONE = nullfe random misc malloc
+
+ALL = list
+
+# First half of list.c.
+!begin >list.c
+/*
+ * list.c: List of pointers to puzzle structures, for monolithic
+ * platforms.
+ *
+ * This file is automatically generated by mkfiles.pl. Do not edit
+ * it directly, or the changes will be lost next time mkfiles.pl runs.
+ * Instead, edit Recipe and/or its *.R subfiles.
+ */
+#include "puzzles.h"
+#define GAMELIST(A) \
+!end
+
+# Now each .R file adds part of the macro definition of GAMELIST to list.c.
+!include *.R
+
+# Then we finish up list.c as follows:
+!begin >list.c
+
+#define DECL(x) extern const game x;
+#define REF(x) &x,
+GAMELIST(DECL)
+const game *gamelist[] = { GAMELIST(REF) };
+const int gamecount = lenof(gamelist);
+!end
+
+# Unix standalone application for special-purpose obfuscation.
+obfusc : [U] obfusc STANDALONE
+
+puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
-CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
rm -f raw.dmg devicename
!end
-# The `nullgame' source file is a largely blank one, which contains
-# all the correct function definitions to compile and link, but
-# which defines the null game in which nothing is ever drawn and
-# there are no valid moves. Its main purpose is to act as a
-# template for writing new game definition source files. I include
-# it in the Makefile because it will be worse than useless if it
-# ever fails to compile, so it's important that it should actually
-# be built on a regular basis.
-nullgame : [X] gtk COMMON nullgame
-nullgame : [G] WINDOWS COMMON nullgame
-
-# Version management.
-!begin vc
-version.obj: *.c *.h
- cl $(VER) $(CFLAGS) /c version.c
+!begin am
+bin_PROGRAMS = $(GAMES)
!end
-!specialobj vc version
-!begin cygwin
-version.o: FORCE
-FORCE:
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
+!begin am_begin
+GAMES =
!end
-!specialobj cygwin version
-# For Unix, we also need the gross MD5 hack that causes automatic
-# version number selection in release source archives.
+
+# make install for Unix.
!begin gtk
-version.o: FORCE;
-FORCE:
- if test -z "$(VER)" && md5sum -c manifest; then \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
- else \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
- fi
+install:
+ for i in $(GAMES); do \
+ $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
+ || exit 1; \
+ done
!end
-!specialobj gtk version
-# For OS X, this is made more fiddly by the fact that we don't have
-# md5sum readily available. We do, however, have `md5 -r' which
-# generates _nearly_ the same output, but it has no check function.
-!begin osx
-version.o: FORCE;
-FORCE:
- if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
- else \
- $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
- fi
+!begin nestedvm
+.PRECIOUS: %.class
+%.class: %.mips
+ java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
+ org.ibex.nestedvm.Compiler -outformat class -d . \
+ PuzzleEngine $<
+ mv PuzzleEngine.class $@
+
+org:
+ mkdir -p org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
+ cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
+ echo "Main-Class: PuzzleApplet" >applet.manifest
+
+PuzzleApplet.class: PuzzleApplet.java org
+ javac -source 1.3 -target 1.3 PuzzleApplet.java
+
+%.jar: %.class PuzzleApplet.class org
+ mv $< PuzzleEngine.class
+ jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
+ echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
+ mv PuzzleEngine.class $<
+!end
+
+# A benchmarking and testing target for the GTK puzzles.
+!begin gtk
+test: benchmark.html benchmark.txt
+
+benchmark.html: benchmark.txt benchmark.pl
+ ./benchmark.pl benchmark.txt > $@
+
+benchmark.txt: benchmark.sh $(GAMES)
+ ./benchmark.sh > $@
+
+!end
+!begin am
+test: benchmark.html benchmark.txt
+
+benchmark.html: benchmark.txt benchmark.pl
+ ./benchmark.pl benchmark.txt > $@
+
+benchmark.txt: benchmark.sh $(GAMES)
+ ./benchmark.sh > $@
!end
-!specialobj osx version