- adds it as a Windows build target, with the optional resource
file
- adds auxiliary solver binaries if any
- - adds it to $(GAMES) in the GTK makefile, for `make install'
+ - adds it to $(GAMES) in both the automake and GTK makefiles, for
+ `make install'
- adds it to list.c for the OS X binary
- adds it to gamedesc.txt, with its Windows executable name, display
name, and slightly longer description.
Check in!
Put the puzzle on the web:
- - run puzzlesnap first
- - make sure the screenshot and Windows binary have arrived in the www
- directory, and that the .jar file and its accompanying web page has
- arrived in the java subdirectory
- - add an entry in the puzzles list in index.html
- - add the Windows executable name to the list further down
- index.html
- - adjust the copyright in index.html if the puzzle is by a new
+ - run puzzlesnap.sh
+ - adjust the copyright in index-mid.html if the puzzle is by a new
author
- - test that the binary link and the docs link work
- - test that the Java version works
+ - check that the new puzzle has appeared on the staging web page
+ - test both Windows binary links, the docs link, the Javascript
+ version and the Java version
- run webupdate
- - test again
- - check in the change to index.html
+ - test all those things once more on the live website