Write the source file for the new puzzle (duhh).
Create a .R file for it which:
- - defines a Recipe symbol for it if it requires auxiliary object
- files
+ - defines a <puzzle>_EXTRA symbol for it if it requires auxiliary
+ object files (make sure that symbol doesn't contain the icon)
- adds it to the `ALL' definition, to ensure it is compiled into
the OS X binary
- - adds it as a GTK build target
- - adds it as a Windows build target
+ - adds it as a GTK build target, with the optional GTK icon
+ - adds it as a Windows build target, with the optional resource
+ file
- adds auxiliary solver binaries if any
- - adds it to $(GAMES) in the GTK makefile, for `make install'
- - adds it to list.c for the OS X binary.
+ - adds it to $(GAMES) in both the automake and GTK makefiles, for
+ `make install'
+ - adds it to list.c for the OS X binary
+ - adds it to gamedesc.txt, with its Windows executable name, display
+ name, and slightly longer description.
If the puzzle is by a new author, modify the copyright notice in
LICENCE and in puzzles.but. (Also in index.html, but that's listed
and that it's referenced by the help topic field in the game
structure in the source file.
-Add the new Unix binary name to the svn:ignore property.
+Check that REQUIRE_RBUTTON and/or REQUIRE_NUMPAD are set as
+appropriate.
+
+Add the new Unix binary name, and the names of any auxiliary solver
+binaries, to .gitignore.
+
+Write an instructions fragment for the webified puzzle pages, as
+html/<puzzlename>.html .
Make a screenshot:
- create an appropriate save file in `icons'
- add the puzzle name to icons/Makefile
- - set up a REDO property in icons/Makefile if desired
+ - set up a REDO property in icons/Makefile if the screenshot wants
+ to display a move halfway through an animation
+ - set up a CROP property in icons/Makefile if the icon wants to be
+ a sub-rectangle of the whole screenshot
+
+Don't forget to `git add' the new source file, the new .R file and the
+save file in `icons', the new .html file, and any other new files that
+might have been involved.
-Don't forget to `svn add' the new source file, the new .R file and
-the save file in `icons', before checkin!
+Check in!
Put the puzzle on the web:
- - make sure the screenshot is actually in the www directory
- - add an entry in the puzzles list in index.html
- - adjust the copyright in index.html if the puzzle is by a new
+ - run puzzlesnap.sh
+ - adjust the copyright in index-mid.html if the puzzle is by a new
author
- - add a link to the Windows binary
- - make sure the Windows binary link points at the right binary, not
- the wrong one!
- - run puzzlesnap
- - test that the binary link and the docs link work
+ - check that the new puzzle has appeared on the staging web page
+ - test both Windows binary links, the docs link, the Javascript
+ version and the Java version
- run webupdate
- - test again
- - `svn add' the binary symlink and the screenshot
- - check in the website changes (screenshot, symlink, index.html)
+ - test all those things once more on the live website