module puzzles
+set Version $(!builddate).$(vcsid)
+
+# Start by substituting the right version number in configure.ac.
+in puzzles do perl -i~ -pe 's/6.66/$(Version)/' configure.ac
+in puzzles do rm configure.ac~
+
+# And put it into the documentation as a versionid.
+# use perl to avoid inconsistent behaviour of echo '\v'
+in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> puzzles.but
+in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> devel.but
+
+# Write out a version.h that contains the real version number.
+in puzzles do echo '/* Generated by automated build script */' > version.h
+in puzzles do echo '$#define VER "Version $(Version)"' >> version.h
+
+# And do the same substitution in the OS X metadata. (This is a bit
+# icky in principle because it presumes that my version numbers don't
+# need XML escaping, but frankly, if they ever do then I should fix
+# them!)
+in puzzles do perl -i -pe 's/Unidentified build/$(Version)/' osx-info.plist
+
# First build some local binaries, to run the icon build.
-in puzzles do perl mkfiles.pl
+in puzzles do perl mkfiles.pl -U
in puzzles do make
# Now build the screenshots and icons.
in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
+# Destroy the local binaries and autoconf detritus, mostly to avoid
+# wasting network bandwidth by transferring them to the delegate
+# servers.
+in puzzles do make distclean
+
# Re-run mkfiles.pl now that it knows the icons are there.
in puzzles do perl mkfiles.pl
-# Destroy the local binaries, mostly to avoid wasting network
-# bandwidth by transferring them to the delegate servers.
-in puzzles do make clean
+# Rebuild the configure script.
+in puzzles do ./mkauto.sh
# Build the OS X .dmg archive.
-# 2012-04-03: commented out because my Mac is dead.
-#delegate osx
-# in puzzles do make -f Makefile.osx clean
-# in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
-# return puzzles/Puzzles.dmg
-#enddelegate
+delegate osx
+ in puzzles do make -f Makefile.osx clean
+ in puzzles do make -f Makefile.osx release VER=-DVER=$(Version)
+ return puzzles/Puzzles.dmg
+enddelegate
# Build the Windows binaries and installer, and the CHM file.
in puzzles do make -f Makefile.doc clean
-in puzzles do make -f Makefile.doc chm
-in puzzles do make -f Makefile.doc # build help file for installer
-in puzzles do perl winiss.pl $(revision) gamedesc.txt > puzzles.iss
-delegate windows
- # Ignore the poorly controlled return value from HHC, and instead
- # just test that the output file was generated.
- in puzzles do hhc puzzles.hhp; test -f puzzles.chm
- # FIXME: Cygwin alternative?
- in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
- in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
- # Build installer.
- in puzzles do iscc puzzles.iss
- return puzzles/puzzles.chm
- return puzzles/*.exe
- return puzzles/Output/setup.exe
-enddelegate
+in puzzles do make -f Makefile.doc # build help files for installer
+in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs
+in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss
+ifneq "$(VISUAL_STUDIO)" "yes" then
+ in puzzles with clangcl64 do Platform=x64 make -f Makefile.clangcl clean
+ in puzzles with clangcl64 do Platform=x64 make -f Makefile.clangcl VER=-DVER=$(Version)
+ # Code-sign the binaries, if the local bob config provides a script
+ # to do so. We assume here that the script accepts an -i option to
+ # provide a 'more info' URL, and an optional -n option to provide a
+ # program name, and that it can take multiple .exe filename
+ # arguments and sign them all in place.
+ ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe
+ # Build installers.
+ in puzzles with wixonlinux do candle -arch x64 puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj
+ ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi
+else
+ delegate windows
+ in puzzles with visualstudio do/win nmake -f Makefile.vc clean
+ in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version)
+ ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe
+ # Build installers.
+ in puzzles with wix do/win candle puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj
+ in puzzles with innosetup do/win iscc puzzles.iss
+ return puzzles/*.exe
+ return puzzles/puzzles.msi
+ enddelegate
+endif
in puzzles do chmod +x *.exe
# Build the Pocket PC binaries and CAB.
#in puzzles do perl wceinf.pl gamedesc.txt > puzzles.inf
#delegate windows
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
-# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
+# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DVER=$(Version)'
# # Nasty piece of sh here which saves the return code from cabwiz,
# # outputs its errors and/or warnings, and then propagates the
# # return code back to bob. If only cabwiz could output to
# return puzzles/puzzles.armv4.cab
#enddelegate
-# Build the help file and the HTML docs.
-in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
-in puzzles do make -f Makefile.doc # and rebuild help file...
+# Build the HTML docs.
in puzzles do mkdir doc
in puzzles do mkdir devel
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
# Create the source archive. (That writes the archive into the
# _parent_ directory, so be careful when we deliver it.)
-in puzzles do ./makedist.sh $(revision)
+in puzzles do ./makedist.sh $(Version)
+
+# Build the autogenerated pieces of the main web page.
+in puzzles do perl webpage.pl
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
# Build the Java applets.
delegate nestedvm
- in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DREVISION=$(revision)
+ in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version)
return puzzles/*.jar
enddelegate
return puzzles/js/*.js
enddelegate
+# Build a set of wrapping HTML pages for easy testing of the
+# Javascript puzzles. These aren't quite the same as the versions that
+# will go on my live website, because those ones will substitute in a
+# different footer, and not have to link to the .js files with the
+# ../js/ prefix. But these ones should be good enough to just open
+# using a file:// URL in a browser after running a build, and make
+# sure the main functionality works.
+in puzzles do mkdir jstest
+in puzzles/jstest do ../html/jspage.pl --jspath=../js/ /dev/null ../html/*.html
+
# Set up .htaccess containing a redirect for the archive filename.
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
-in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
+in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.msi '$$1'puzzles-$(Version)-installer.msi >> .htaccess
# Phew, we're done. Deliver everything!
deliver puzzles/icons/*-web.png $@
deliver puzzles/.htaccess $@
deliver puzzles/doc/*.html doc/$@
deliver puzzles/devel/*.html devel/$@
-#deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above
+deliver puzzles/Puzzles.dmg $@
deliver puzzles/puzzles.chm $@
deliver puzzles/puzzles.hlp $@
deliver puzzles/puzzles.cnt $@
deliver puzzles/puzzles.zip $@
-deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
+deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi
deliver puzzles/*.jar java/$@
deliver puzzles/js/*.js js/$@
+deliver puzzles/jstest/*.html jstest/$@
deliver puzzles/html/*.html html/$@
deliver puzzles/html/*.pl html/$@
+deliver puzzles/wwwspans.html $@
+deliver puzzles/wwwlinks.html $@
# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)