- game_mkhighlight(fe, ret, COL_BACKGROUND, COL_CURSOR, -1);
-
- ret[COL_FILLEDSQUARE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0];
- ret[COL_FILLEDSQUARE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1];
- ret[COL_FILLEDSQUARE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2];
+ game_mkhighlight(fe, ret, COL_BACKGROUND, COL_CURSOR, COL_FILLEDSQUARE);