+
+#ifdef STANDALONE_SOLVER
+
+int main(int argc, char **argv)
+{
+ game_params *p;
+ game_state *s;
+ char *id = NULL, *desc, *err;
+
+ while (--argc > 0) {
+ char *p = *++argv;
+ if (*p == '-') {
+ if (!strcmp(p, "-v")) {
+ verbose = TRUE;
+ } else {
+ fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
+ return 1;
+ }
+ } else {
+ id = p;
+ }
+ }
+
+ if (!id) {
+ fprintf(stderr, "usage: %s <game_id>\n", argv[0]);
+ return 1;
+ }
+
+ desc = strchr(id, ':');
+ if (!desc) {
+ fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]);
+ return 1;
+ }
+ *desc++ = '\0';
+
+ p = default_params();
+ decode_params(p, id);
+ err = validate_desc(p, desc);
+ if (err) {
+ fprintf(stderr, "%s: %s\n", argv[0], err);
+ return 1;
+ }
+ s = new_game(NULL, p, desc);
+
+ {
+ int w = p->w, h = p->h, i, j, max, cluewid = 0;
+ unsigned char *matrix, *workspace;
+ unsigned int *changed_h, *changed_w;
+ int *rowdata;
+
+ matrix = snewn(w*h, unsigned char);
+ max = max(w, h);
+ workspace = snewn(max*7, unsigned char);
+ changed_h = snewn(max+1, unsigned int);
+ changed_w = snewn(max+1, unsigned int);
+ rowdata = snewn(max+1, int);
+
+ if (verbose) {
+ int thiswid;
+ /*
+ * Work out the maximum text width of the clue numbers
+ * in a row or column, so we can print the solver's
+ * working in a nicely lined up way.
+ */
+ for (i = 0; i < (w+h); i++) {
+ char buf[80];
+ for (thiswid = -1, j = 0; j < s->common->rowlen[i]; j++)
+ thiswid += sprintf
+ (buf, " %d",
+ s->common->rowdata[s->common->rowsize*i+j]);
+ if (cluewid < thiswid)
+ cluewid = thiswid;
+ }
+ }
+
+ solve_puzzle(s, NULL, w, h, matrix, workspace,
+ changed_h, changed_w, rowdata, cluewid);
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ int c = (matrix[i*w+j] == UNKNOWN ? '?' :
+ matrix[i*w+j] == BLOCK ? '#' :
+ matrix[i*w+j] == DOT ? '.' :
+ '!');
+ putchar(c);
+ }
+ printf("\n");
+ }
+ }
+
+ return 0;
+}
+
+#endif
+
+#ifdef STANDALONE_PICTURE_GENERATOR
+
+/*
+ * Main program for the standalone picture generator. To use it,
+ * simply provide it with an XBM-format bitmap file (note XBM, not
+ * XPM) on standard input, and it will output a game ID in return.
+ * For example:
+ *
+ * $ ./patternpicture < calligraphic-A.xbm
+ * 15x15:2/4/2/2/2/3/3/3.1/3.1/3.1/11/14/12/6/1/2/2/3/4/5/1.3/2.3/1.3/2.3/1.4/9/1.1.3/2.2.3/5.4/3.2
+ *
+ * That looks easy, of course - all the program has done is to count
+ * up the clue numbers! But in fact, it's done more than that: it's
+ * also checked that the result is uniquely soluble from just the
+ * numbers. If it hadn't been, then it would have also left some
+ * filled squares in the playing area as extra clues.
+ *
+ * $ ./patternpicture < cube.xbm
+ * 15x15:10/2.1/1.1.1/1.1.1/1.1.1/1.1.1/1.1.1/1.1.1/1.1.1/1.10/1.1.1/1.1.1/1.1.1/2.1/10/10/1.2/1.1.1/1.1.1/1.1.1/10.1/1.1.1/1.1.1/1.1.1/1.1.1/1.1.1/1.1.1/1.1.1/1.2/10,TNINzzzzGNzw
+ *
+ * This enables a reasonably convenient design workflow for coming up
+ * with pictorial Pattern puzzles which _are_ uniquely soluble without
+ * those inelegant pre-filled squares. Fire up a bitmap editor (X11
+ * bitmap(1) is good enough), save a trial .xbm, and then test it by
+ * running a command along the lines of
+ *
+ * $ ./pattern $(./patternpicture < test.xbm)
+ *
+ * If the resulting window pops up with some pre-filled squares, then
+ * that tells you which parts of the image are giving rise to
+ * ambiguities, so try making tweaks in those areas, try the test
+ * command again, and see if it helps. Once you have a design for
+ * which the Pattern starting grid comes out empty, there's your game
+ * ID.
+ */
+
+#include <time.h>
+
+int main(int argc, char **argv)
+{
+ game_params *par;
+ char *params, *desc;
+ random_state *rs;
+ time_t seed = time(NULL);
+ char buf[4096];
+ int i;
+ int x, y;
+
+ par = default_params();
+ if (argc > 1)
+ decode_params(par, argv[1]); /* get difficulty */
+ par->w = par->h = -1;
+
+ /*
+ * Now read an XBM file from standard input. This is simple and
+ * hacky and will do very little error detection, so don't feed
+ * it bogus data.
+ */
+ picture = NULL;
+ x = y = 0;
+ while (fgets(buf, sizeof(buf), stdin)) {
+ buf[strcspn(buf, "\r\n")] = '\0';
+ if (!strncmp(buf, "#define", 7)) {
+ /*
+ * Lines starting `#define' give the width and height.
+ */
+ char *num = buf + strlen(buf);
+ char *symend;
+
+ while (num > buf && isdigit((unsigned char)num[-1]))
+ num--;
+ symend = num;
+ while (symend > buf && isspace((unsigned char)symend[-1]))
+ symend--;
+
+ if (symend-5 >= buf && !strncmp(symend-5, "width", 5))
+ par->w = atoi(num);
+ else if (symend-6 >= buf && !strncmp(symend-6, "height", 6))
+ par->h = atoi(num);
+ } else {
+ /*
+ * Otherwise, break the string up into words and take
+ * any word of the form `0x' plus hex digits to be a
+ * byte.
+ */
+ char *p, *wordstart;
+
+ if (!picture) {
+ if (par->w < 0 || par->h < 0) {
+ printf("failed to read width and height\n");
+ return 1;
+ }
+ picture = snewn(par->w * par->h, unsigned char);
+ for (i = 0; i < par->w * par->h; i++)
+ picture[i] = GRID_UNKNOWN;
+ }
+
+ p = buf;
+ while (*p) {
+ while (*p && (*p == ',' || isspace((unsigned char)*p)))
+ p++;
+ wordstart = p;
+ while (*p && !(*p == ',' || *p == '}' ||
+ isspace((unsigned char)*p)))
+ p++;
+ if (*p)
+ *p++ = '\0';
+
+ if (wordstart[0] == '0' &&
+ (wordstart[1] == 'x' || wordstart[1] == 'X') &&
+ !wordstart[2 + strspn(wordstart+2,
+ "0123456789abcdefABCDEF")]) {
+ unsigned long byte = strtoul(wordstart+2, NULL, 16);
+ for (i = 0; i < 8; i++) {
+ int bit = (byte >> i) & 1;
+ if (y < par->h && x < par->w)
+ picture[y * par->w + x] =
+ bit ? GRID_FULL : GRID_EMPTY;
+ x++;
+ }
+
+ if (x >= par->w) {
+ x = 0;
+ y++;
+ }
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < par->w * par->h; i++)
+ if (picture[i] == GRID_UNKNOWN) {
+ fprintf(stderr, "failed to read enough bitmap data\n");
+ return 1;
+ }
+
+ rs = random_new((void*)&seed, sizeof(time_t));
+
+ desc = new_game_desc(par, rs, NULL, FALSE);
+ params = encode_params(par, FALSE);
+ printf("%s:%s\n", params, desc);
+
+ sfree(desc);
+ sfree(params);
+ free_params(par);
+ random_free(rs);
+
+ return 0;
+}
+
+#endif
+
+/* vim: set shiftwidth=4 tabstop=8: */