+static const game_params loopy_presets_top[] = {
+#ifdef SMALL_SCREEN
+ { 7, 7, DIFF_EASY, LOOPY_GRID_SQUARE },
+ { 7, 7, DIFF_NORMAL, LOOPY_GRID_SQUARE },
+ { 7, 7, DIFF_HARD, LOOPY_GRID_SQUARE },
+ { 7, 7, DIFF_HARD, LOOPY_GRID_TRIANGULAR },
+ { 5, 5, DIFF_HARD, LOOPY_GRID_SNUBSQUARE },
+ { 7, 7, DIFF_HARD, LOOPY_GRID_CAIRO },
+ { 5, 5, DIFF_HARD, LOOPY_GRID_KITE },
+ { 6, 6, DIFF_HARD, LOOPY_GRID_PENROSE_P2 },
+ { 6, 6, DIFF_HARD, LOOPY_GRID_PENROSE_P3 },
+#else
+ { 7, 7, DIFF_EASY, LOOPY_GRID_SQUARE },
+ { 10, 10, DIFF_EASY, LOOPY_GRID_SQUARE },
+ { 7, 7, DIFF_NORMAL, LOOPY_GRID_SQUARE },
+ { 10, 10, DIFF_NORMAL, LOOPY_GRID_SQUARE },
+ { 7, 7, DIFF_HARD, LOOPY_GRID_SQUARE },
+ { 10, 10, DIFF_HARD, LOOPY_GRID_SQUARE },
+ { 12, 10, DIFF_HARD, LOOPY_GRID_TRIANGULAR },
+ { 7, 7, DIFF_HARD, LOOPY_GRID_SNUBSQUARE },
+ { 9, 9, DIFF_HARD, LOOPY_GRID_CAIRO },
+ { 5, 5, DIFF_HARD, LOOPY_GRID_KITE },
+ { 10, 10, DIFF_HARD, LOOPY_GRID_PENROSE_P2 },
+ { 10, 10, DIFF_HARD, LOOPY_GRID_PENROSE_P3 },
+#endif
+};
+
+static const game_params loopy_presets_more[] = {