2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47 #define IDM_GAMES 0x0300
49 #define IDM_KEYEMUL 0x0400
51 #define HELP_FILE_NAME "puzzles.hlp"
52 #define HELP_CNT_NAME "puzzles.cnt"
54 #define CHM_FILE_NAME "puzzles.chm"
55 #endif /* NO_HTMLHELP */
58 typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
59 static htmlhelp_t htmlhelp;
60 static HINSTANCE hh_dll;
61 #endif /* NO_HTMLHELP */
62 enum { NONE, HLP, CHM } help_type;
64 int help_has_contents;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
75 #define CLASSNAME "Puzzles"
77 #define CLASSNAME thegame.name
83 * Wrapper implementations of functions not supplied by the
87 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
91 int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
96 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
97 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
99 return MessageBoxW (hWnd, wText, wCaption, uType);
102 BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
106 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
107 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
110 LPCSTR getenv(LPCSTR buf)
115 BOOL GetKeyboardState(PBYTE pb)
120 static TCHAR wClassName[256], wGameName[256];
125 static FILE *debug_fp = NULL;
126 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
127 static int debug_got_console = 0;
129 void dputs(char *buf)
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
140 debug_fp = fopen("debug.log", "w");
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
147 fputs(buf, debug_fp);
150 OutputDebugString(buf);
153 void debug_printf(char *fmt, ...)
157 static int debugging = -1;
160 debugging = getenv("DEBUG_PUZZLES") ? 1 : 0;
164 _vsnprintf(buf, 4095, fmt, ap);
172 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
173 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
175 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
178 static void new_game_size(frontend *fe, float scale);
196 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
201 HWND hwnd, statusbar, cfgbox;
203 HWND numpad; /* window handle for the numeric pad */
206 HBITMAP bitmap, prevbm;
207 RECT bitmapPosition; /* game bitmap position within game window */
213 HMENU gamemenu, typemenu;
215 DWORD timer_last_tickcount;
217 game_params **presets;
219 int nfonts, fontsize;
221 struct cfg_aux *cfgaux;
222 int cfg_which, dlg_done;
227 enum { DRAWING, PRINTING, NOTHING } drawstatus;
229 int printcount, printw, printh, printsolns, printcurr, printcolour;
231 int printoffsetx, printoffsety;
232 float printpixelscale;
234 int linewidth, linedotted;
240 void frontend_free(frontend *fe)
253 static void update_type_menu_tick(frontend *fe);
254 static void update_copy_menu_greying(frontend *fe);
256 void fatal(char *fmt, ...)
262 vsprintf(buf, fmt, ap);
265 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
270 char *geterrstr(void)
273 DWORD dw = GetLastError();
277 FORMAT_MESSAGE_ALLOCATE_BUFFER |
278 FORMAT_MESSAGE_FROM_SYSTEM,
281 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
285 ret = dupstr(lpMsgBuf);
292 void get_random_seed(void **randseed, int *randseedsize)
294 SYSTEMTIME *st = snew(SYSTEMTIME);
298 *randseed = (void *)st;
299 *randseedsize = sizeof(SYSTEMTIME);
302 static void win_status_bar(void *handle, char *text)
307 frontend *fe = (frontend *)handle;
310 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
311 SendMessage(fe->statusbar, SB_SETTEXT,
312 (WPARAM) 255 | SBT_NOBORDERS,
315 SetWindowText(fe->statusbar, text);
319 static blitter *win_blitter_new(void *handle, int w, int h)
321 blitter *bl = snew(blitter);
323 memset(bl, 0, sizeof(blitter));
331 static void win_blitter_free(void *handle, blitter *bl)
333 if (bl->bitmap) DeleteObject(bl->bitmap);
337 static void blitter_mkbitmap(frontend *fe, blitter *bl)
339 HDC hdc = GetDC(fe->hwnd);
340 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
341 ReleaseDC(fe->hwnd, hdc);
344 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
346 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
348 frontend *fe = (frontend *)handle;
349 HDC hdc_win, hdc_blit;
352 assert(fe->drawstatus == DRAWING);
354 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
356 bl->x = x; bl->y = y;
358 hdc_win = GetDC(fe->hwnd);
359 hdc_blit = CreateCompatibleDC(hdc_win);
360 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
362 prev_blit = SelectObject(hdc_blit, bl->bitmap);
363 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
364 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
366 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
367 fe->hdc, x, y, SRCCOPY))
368 fatal("BitBlt failed: 0x%x", GetLastError());
370 SelectObject(hdc_blit, prev_blit);
372 ReleaseDC(fe->hwnd, hdc_win);
375 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
377 frontend *fe = (frontend *)handle;
378 HDC hdc_win, hdc_blit;
381 assert(fe->drawstatus == DRAWING);
383 assert(bl->bitmap); /* we should always have saved before loading */
385 if (x == BLITTER_FROMSAVED) x = bl->x;
386 if (y == BLITTER_FROMSAVED) y = bl->y;
388 hdc_win = GetDC(fe->hwnd);
389 hdc_blit = CreateCompatibleDC(hdc_win);
391 prev_blit = SelectObject(hdc_blit, bl->bitmap);
393 BitBlt(fe->hdc, x, y, bl->w, bl->h,
394 hdc_blit, 0, 0, SRCCOPY);
396 SelectObject(hdc_blit, prev_blit);
398 ReleaseDC(fe->hwnd, hdc_win);
401 void frontend_default_colour(frontend *fe, float *output)
403 DWORD c = GetSysColor(COLOR_MENU); /* ick */
405 output[0] = (float)(GetRValue(c) / 255.0);
406 output[1] = (float)(GetGValue(c) / 255.0);
407 output[2] = (float)(GetBValue(c) / 255.0);
410 static POINT win_transform_point(frontend *fe, int x, int y)
414 assert(fe->drawstatus != NOTHING);
416 if (fe->drawstatus == PRINTING) {
417 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
418 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
427 static void win_text_colour(frontend *fe, int colour)
429 assert(fe->drawstatus != NOTHING);
431 if (fe->drawstatus == PRINTING) {
434 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
437 * Displaying text in hatched colours is not permitted.
441 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
443 SetTextColor(fe->hdc, fe->colours[colour]);
447 static void win_set_brush(frontend *fe, int colour)
450 assert(fe->drawstatus != NOTHING);
452 if (fe->drawstatus == PRINTING) {
455 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
458 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
462 * This is only ever required during printing, and the
463 * PocketPC port doesn't support printing.
465 fatal("CreateHatchBrush not supported");
467 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
468 hatch == HATCH_SLASH ? HS_BDIAGONAL :
469 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
470 hatch == HATCH_VERT ? HS_VERTICAL :
471 hatch == HATCH_PLUS ? HS_CROSS :
472 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
477 br = fe->brushes[colour];
479 fe->oldbr = SelectObject(fe->hdc, br);
482 static void win_reset_brush(frontend *fe)
486 assert(fe->drawstatus != NOTHING);
488 br = SelectObject(fe->hdc, fe->oldbr);
489 if (fe->drawstatus == PRINTING)
493 static void win_set_pen(frontend *fe, int colour, int thin)
496 assert(fe->drawstatus != NOTHING);
498 if (fe->drawstatus == PRINTING) {
501 int width = thin ? 0 : fe->linewidth;
506 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
508 * Stroking in hatched colours is not permitted.
511 pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID,
512 width, RGB(r * 255, g * 255, b * 255));
514 pen = fe->pens[colour];
516 fe->oldpen = SelectObject(fe->hdc, pen);
519 static void win_reset_pen(frontend *fe)
523 assert(fe->drawstatus != NOTHING);
525 pen = SelectObject(fe->hdc, fe->oldpen);
526 if (fe->drawstatus == PRINTING)
530 static void win_clip(void *handle, int x, int y, int w, int h)
532 frontend *fe = (frontend *)handle;
535 if (fe->drawstatus == NOTHING)
538 p = win_transform_point(fe, x, y);
539 q = win_transform_point(fe, x+w, y+h);
540 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
543 static void win_unclip(void *handle)
545 frontend *fe = (frontend *)handle;
547 if (fe->drawstatus == NOTHING)
550 SelectClipRgn(fe->hdc, NULL);
553 static void win_draw_text(void *handle, int x, int y, int fonttype,
554 int fontsize, int align, int colour, char *text)
556 frontend *fe = (frontend *)handle;
561 if (fe->drawstatus == NOTHING)
564 if (fe->drawstatus == PRINTING)
565 fontsize = (int)(fontsize * fe->printpixelscale);
567 xy = win_transform_point(fe, x, y);
570 * Find or create the font.
572 for (i = fe->fontstart; i < fe->nfonts; i++)
573 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
576 if (i == fe->nfonts) {
577 if (fe->fontsize <= fe->nfonts) {
578 fe->fontsize = fe->nfonts + 10;
579 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
584 fe->fonts[i].type = fonttype;
585 fe->fonts[i].size = fontsize;
587 memset (&lf, 0, sizeof(LOGFONT));
588 lf.lfHeight = -fontsize;
589 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
590 lf.lfCharSet = DEFAULT_CHARSET;
591 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
592 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
593 lf.lfQuality = DEFAULT_QUALITY;
594 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
595 FIXED_PITCH | FF_DONTCARE :
596 VARIABLE_PITCH | FF_SWISS);
598 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
601 fe->fonts[i].font = CreateFontIndirect(&lf);
605 * Position and draw the text.
612 MultiByteToWideChar (CP_UTF8, 0, text, -1, wText, 256);
614 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
615 if (GetTextMetrics(fe->hdc, &tm)) {
616 if (align & ALIGN_VCENTRE)
617 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
621 if (GetTextExtentPoint32W(fe->hdc, wText, wcslen(wText), &size))
623 if (align & ALIGN_HCENTRE)
625 else if (align & ALIGN_HRIGHT)
628 SetBkMode(fe->hdc, TRANSPARENT);
629 win_text_colour(fe, colour);
630 ExtTextOutW(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
631 SelectObject(fe->hdc, oldfont);
635 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
637 frontend *fe = (frontend *)handle;
640 if (fe->drawstatus == NOTHING)
643 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
645 * Rectangle() appears to get uppity if asked to draw a 1x1
646 * rectangle, presumably on the grounds that that's beneath
647 * its dignity and you ought to be using SetPixel instead.
650 SetPixel(fe->hdc, x, y, fe->colours[colour]);
652 win_set_brush(fe, colour);
653 win_set_pen(fe, colour, TRUE);
654 p = win_transform_point(fe, x, y);
655 q = win_transform_point(fe, x+w, y+h);
656 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
662 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
664 frontend *fe = (frontend *)handle;
667 if (fe->drawstatus == NOTHING)
670 win_set_pen(fe, colour, FALSE);
671 pp[0] = win_transform_point(fe, x1, y1);
672 pp[1] = win_transform_point(fe, x2, y2);
673 Polyline(fe->hdc, pp, 2);
674 if (fe->drawstatus == DRAWING)
675 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
679 static void win_draw_circle(void *handle, int cx, int cy, int radius,
680 int fillcolour, int outlinecolour)
682 frontend *fe = (frontend *)handle;
685 assert(outlinecolour >= 0);
687 if (fe->drawstatus == NOTHING)
691 win_set_brush(fe, fillcolour);
693 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
695 win_set_pen(fe, outlinecolour, FALSE);
696 p = win_transform_point(fe, cx - radius, cy - radius);
697 q = win_transform_point(fe, cx + radius, cy + radius);
698 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
703 static void win_draw_polygon(void *handle, int *coords, int npoints,
704 int fillcolour, int outlinecolour)
706 frontend *fe = (frontend *)handle;
710 if (fe->drawstatus == NOTHING)
713 pts = snewn(npoints+1, POINT);
715 for (i = 0; i <= npoints; i++) {
716 int j = (i < npoints ? i : 0);
717 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
720 assert(outlinecolour >= 0);
722 if (fillcolour >= 0) {
723 win_set_brush(fe, fillcolour);
724 win_set_pen(fe, outlinecolour, FALSE);
725 Polygon(fe->hdc, pts, npoints);
729 win_set_pen(fe, outlinecolour, FALSE);
730 Polyline(fe->hdc, pts, npoints+1);
737 static void win_start_draw(void *handle)
739 frontend *fe = (frontend *)handle;
742 assert(fe->drawstatus == NOTHING);
744 hdc_win = GetDC(fe->hwnd);
745 fe->hdc = CreateCompatibleDC(hdc_win);
746 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
747 ReleaseDC(fe->hwnd, hdc_win);
750 SetMapMode(fe->hdc, MM_TEXT);
752 fe->drawstatus = DRAWING;
755 static void win_draw_update(void *handle, int x, int y, int w, int h)
757 frontend *fe = (frontend *)handle;
760 if (fe->drawstatus != DRAWING)
768 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
769 InvalidateRect(fe->hwnd, &r, FALSE);
772 static void win_end_draw(void *handle)
774 frontend *fe = (frontend *)handle;
775 assert(fe->drawstatus == DRAWING);
776 SelectObject(fe->hdc, fe->prevbm);
779 DeleteObject(fe->clip);
782 fe->drawstatus = NOTHING;
785 static void win_line_width(void *handle, float width)
787 frontend *fe = (frontend *)handle;
789 assert(fe->drawstatus != DRAWING);
790 if (fe->drawstatus == NOTHING)
793 fe->linewidth = (int)(width * fe->printpixelscale);
796 static void win_line_dotted(void *handle, int dotted)
798 frontend *fe = (frontend *)handle;
800 assert(fe->drawstatus != DRAWING);
801 if (fe->drawstatus == NOTHING)
804 fe->linedotted = dotted;
807 static void win_begin_doc(void *handle, int pages)
809 frontend *fe = (frontend *)handle;
811 assert(fe->drawstatus != DRAWING);
812 if (fe->drawstatus == NOTHING)
815 if (StartDoc(fe->hdc, &fe->di) <= 0) {
816 char *e = geterrstr();
817 MessageBox(fe->hwnd, e, "Error starting to print",
818 MB_ICONERROR | MB_OK);
820 fe->drawstatus = NOTHING;
824 * Push a marker on the font stack so that we won't use the
825 * same fonts for printing and drawing. (This is because
826 * drawing seems to look generally better in bold, but printing
827 * is better not in bold.)
829 fe->fontstart = fe->nfonts;
832 static void win_begin_page(void *handle, int number)
834 frontend *fe = (frontend *)handle;
836 assert(fe->drawstatus != DRAWING);
837 if (fe->drawstatus == NOTHING)
840 if (StartPage(fe->hdc) <= 0) {
841 char *e = geterrstr();
842 MessageBox(fe->hwnd, e, "Error starting a page",
843 MB_ICONERROR | MB_OK);
845 fe->drawstatus = NOTHING;
849 static void win_begin_puzzle(void *handle, float xm, float xc,
850 float ym, float yc, int pw, int ph, float wmm)
852 frontend *fe = (frontend *)handle;
853 int ppw, pph, pox, poy;
854 float mmpw, mmph, mmox, mmoy;
857 assert(fe->drawstatus != DRAWING);
858 if (fe->drawstatus == NOTHING)
861 ppw = GetDeviceCaps(fe->hdc, HORZRES);
862 pph = GetDeviceCaps(fe->hdc, VERTRES);
863 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
864 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
867 * Compute the puzzle's position on the logical page.
869 mmox = xm * mmpw + xc;
870 mmoy = ym * mmph + yc;
873 * Work out what that comes to in pixels.
875 pox = (int)(mmox * (float)ppw / mmpw);
876 poy = (int)(mmoy * (float)pph / mmph);
879 * And determine the scale.
881 * I need a scale such that the maximum puzzle-coordinate
882 * extent of the rectangle (pw * scale) is equal to the pixel
883 * equivalent of the puzzle's millimetre width (wmm * ppw /
886 scale = (wmm * ppw) / (mmpw * pw);
889 * Now store pox, poy and scale for use in the main drawing
892 fe->printoffsetx = pox;
893 fe->printoffsety = poy;
894 fe->printpixelscale = scale;
897 fe->linedotted = FALSE;
900 static void win_end_puzzle(void *handle)
902 /* Nothing needs to be done here. */
905 static void win_end_page(void *handle, int number)
907 frontend *fe = (frontend *)handle;
909 assert(fe->drawstatus != DRAWING);
911 if (fe->drawstatus == NOTHING)
914 if (EndPage(fe->hdc) <= 0) {
915 char *e = geterrstr();
916 MessageBox(fe->hwnd, e, "Error finishing a page",
917 MB_ICONERROR | MB_OK);
919 fe->drawstatus = NOTHING;
923 static void win_end_doc(void *handle)
925 frontend *fe = (frontend *)handle;
927 assert(fe->drawstatus != DRAWING);
930 * Free all the fonts created since we began printing.
932 while (fe->nfonts > fe->fontstart) {
934 DeleteObject(fe->fonts[fe->nfonts].font);
939 * The MSDN web site sample code doesn't bother to call EndDoc
940 * if an error occurs half way through printing. I expect doing
941 * so would cause the erroneous document to actually be
942 * printed, or something equally undesirable.
944 if (fe->drawstatus == NOTHING)
947 if (EndDoc(fe->hdc) <= 0) {
948 char *e = geterrstr();
949 MessageBox(fe->hwnd, e, "Error finishing printing",
950 MB_ICONERROR | MB_OK);
952 fe->drawstatus = NOTHING;
956 char *win_text_fallback(void *handle, const char *const *strings, int nstrings)
959 * We assume Windows can cope with any UTF-8 likely to be
960 * emitted by a puzzle.
962 return dupstr(strings[0]);
965 const struct drawing_api win_drawing = {
992 void print(frontend *fe)
998 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
1003 * Create our document structure and fill it up with puzzles.
1005 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
1006 for (i = 0; i < fe->printcount; i++) {
1007 if (i == 0 && fe->printcurr) {
1008 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
1011 game_params *params;
1013 nme = midend_new(NULL, fe->game, NULL, NULL);
1016 * Set the non-interactive mid-end to have the same
1017 * parameters as the standard one.
1019 params = midend_get_params(fe->me);
1020 midend_set_params(nme, params);
1021 fe->game->free_params(params);
1024 midend_new_game(nme);
1025 err = midend_print_puzzle(nme, doc, fe->printsolns);
1034 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
1035 MB_ICONERROR | MB_OK);
1040 memset(&pd, 0, sizeof(pd));
1041 pd.lStructSize = sizeof(pd);
1042 pd.hwndOwner = fe->hwnd;
1044 pd.hDevNames = NULL;
1045 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1046 PD_NOPAGENUMS | PD_NOSELECTION;
1048 pd.nFromPage = pd.nToPage = 0xFFFF;
1049 pd.nMinPage = pd.nMaxPage = 1;
1051 if (!PrintDlg(&pd)) {
1057 * Now pd.hDC is a device context for the printer.
1061 * FIXME: IWBNI we put up an Abort box here.
1064 memset(&fe->di, 0, sizeof(fe->di));
1065 fe->di.cbSize = sizeof(fe->di);
1066 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1067 " Portable Puzzle Collection)", fe->game->name);
1068 fe->di.lpszDocName = doctitle;
1069 fe->di.lpszOutput = NULL;
1070 fe->di.lpszDatatype = NULL;
1073 fe->drawstatus = PRINTING;
1076 fe->dr = drawing_new(&win_drawing, NULL, fe);
1077 document_print(doc, fe->dr);
1078 drawing_free(fe->dr);
1081 fe->drawstatus = NOTHING;
1088 void deactivate_timer(frontend *fe)
1091 return; /* for non-interactive midend */
1092 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1096 void activate_timer(frontend *fe)
1099 return; /* for non-interactive midend */
1101 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1102 fe->timer_last_tickcount = GetTickCount();
1106 void write_clip(HWND hwnd, char *data)
1114 * Windows expects CRLF in the clipboard, so we must convert
1115 * any \n that has come out of the puzzle backend.
1118 for (i = 0; data[i]; i++) {
1119 if (data[i] == '\n')
1123 data2 = snewn(len+1, char);
1125 for (i = 0; data[i]; i++) {
1126 if (data[i] == '\n')
1128 data2[j++] = data[i];
1133 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1138 lock = GlobalLock(clipdata);
1140 GlobalFree(clipdata);
1144 memcpy(lock, data2, len);
1145 ((unsigned char *) lock)[len] = 0;
1146 GlobalUnlock(clipdata);
1148 if (OpenClipboard(hwnd)) {
1150 SetClipboardData(CF_TEXT, clipdata);
1153 GlobalFree(clipdata);
1159 * Set up Help and see if we can find a help file.
1161 static void init_help(void)
1164 char b[2048], *p, *q, *r;
1168 * Find the executable file path, so we can look alongside
1169 * it for help files. Trim the filename off the end.
1171 GetModuleFileName(NULL, b, sizeof(b) - 1);
1173 p = strrchr(b, '\\');
1174 if (p && p >= r) r = p+1;
1175 q = strrchr(b, ':');
1176 if (q && q >= r) r = q+1;
1180 * Try HTML Help first.
1182 strcpy(r, CHM_FILE_NAME);
1183 if ( (fp = fopen(b, "r")) != NULL) {
1187 * We have a .CHM. See if we can use it.
1189 hh_dll = LoadLibrary("hhctrl.ocx");
1191 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1193 FreeLibrary(hh_dll);
1196 help_path = dupstr(b);
1201 #endif /* NO_HTMLHELP */
1204 * Now try old-style .HLP.
1206 strcpy(r, HELP_FILE_NAME);
1207 if ( (fp = fopen(b, "r")) != NULL) {
1210 help_path = dupstr(b);
1214 * See if there's a .CNT file alongside it.
1216 strcpy(r, HELP_CNT_NAME);
1217 if ( (fp = fopen(b, "r")) != NULL) {
1219 help_has_contents = TRUE;
1221 help_has_contents = FALSE;
1226 help_type = NONE; /* didn't find any */
1235 static void start_help(frontend *fe, const char *topic)
1240 switch (help_type) {
1244 str = snewn(10+strlen(topic), char);
1245 sprintf(str, "JI(`',`%s')", topic);
1247 } else if (help_has_contents) {
1250 cmd = HELP_CONTENTS;
1252 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1253 fe->help_running = TRUE;
1260 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1261 sprintf(str, "%s::/%s.html>main", help_path, topic);
1263 str = dupstr(help_path);
1265 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1266 fe->help_running = TRUE;
1268 #endif /* NO_HTMLHELP */
1270 assert(!"This shouldn't happen");
1278 * Stop Help on window cleanup.
1280 static void stop_help(frontend *fe)
1282 if (fe->help_running) {
1283 switch (help_type) {
1285 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1290 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1292 #endif /* NO_HTMLHELP */
1294 assert(!"This shouldn't happen");
1297 fe->help_running = FALSE;
1304 * Terminate Help on process exit.
1306 static void cleanup_help(void)
1308 /* Nothing to do currently.
1309 * (If we were running HTML Help single-threaded, this is where we'd
1310 * call HH_UNINITIALIZE.) */
1313 static int get_statusbar_height(frontend *fe)
1316 if (fe->statusbar) {
1318 GetWindowRect(fe->statusbar, &sr);
1319 sy = sr.bottom - sr.top;
1326 static void adjust_statusbar(frontend *fe, RECT *r)
1330 if (!fe->statusbar) return;
1332 sy = get_statusbar_height(fe);
1334 SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
1339 static void get_menu_size(HWND wh, RECT *r)
1341 HMENU bar = GetMenu(wh);
1345 SetRect(r, 0, 0, 0, 0);
1346 for (i = 0; i < GetMenuItemCount(bar); i++) {
1347 GetMenuItemRect(wh, bar, i, &rect);
1348 UnionRect(r, r, &rect);
1353 * Given a proposed new puzzle size (cx,cy), work out the actual
1354 * puzzle size that would be (px,py) and the window size including
1355 * furniture (wx,wy).
1358 static int check_window_resize(frontend *fe, int cx, int cy,
1363 int x, y, sy = get_statusbar_height(fe), changed = 0;
1365 /* disallow making window thinner than menu bar */
1366 x = max(cx, fe->xmin);
1367 y = max(cy - sy, fe->ymin);
1370 * See if we actually got the window size we wanted, and adjust
1371 * the puzzle size if not.
1373 midend_size(fe->me, &x, &y, TRUE);
1374 if (x != cx || y != cy) {
1376 * Resize the window, now we know what size we _really_
1382 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1383 *wx = r.right - r.left;
1384 *wy = r.bottom - r.top;
1392 (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
1398 * Given the current window size, make sure it's sane for the
1399 * current puzzle and resize if necessary.
1402 static void check_window_size(frontend *fe, int *px, int *py)
1407 GetClientRect(fe->hwnd, &r);
1408 cx = r.right - r.left;
1409 cy = r.bottom - r.top;
1411 if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
1413 SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
1414 SWP_NOMOVE | SWP_NOZORDER);
1419 GetClientRect(fe->hwnd, &r);
1420 adjust_statusbar(fe, &r);
1423 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1427 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1428 *x = sr.right - sr.left;
1429 *y = sr.bottom - sr.top;
1434 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1435 *x -= r.right - r.left - 100;
1436 *y -= r.bottom - r.top - 100;
1441 if (fe->statusbar != NULL) {
1442 GetWindowRect(fe->statusbar, &sr);
1443 *y -= sr.bottom - sr.top;
1448 /* Toolbar buttons on the numeric pad */
1449 static TBBUTTON tbNumpadButtons[] =
1451 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1452 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1453 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1454 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1455 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1456 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1457 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1458 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1459 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1460 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1465 * Allocate a new frontend structure and create its main window.
1467 static frontend *frontend_new(HINSTANCE inst)
1470 const char *nogame = "Puzzles (no game selected)";
1472 fe = snew(frontend);
1482 fe->help_running = FALSE;
1484 fe->drawstatus = NOTHING;
1489 fe->nfonts = fe->fontsize = 0;
1495 fe->puzz_scale = 1.0;
1498 MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
1499 fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
1501 CW_USEDEFAULT, CW_USEDEFAULT,
1502 CW_USEDEFAULT, CW_USEDEFAULT,
1503 NULL, NULL, inst, NULL);
1507 RECT rc, rcBar, rcTB, rcClient;
1509 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1510 mbi.cbSize = sizeof(SHMENUBARINFO);
1511 mbi.hwndParent = fe->hwnd;
1512 mbi.nToolBarId = IDR_MENUBAR1;
1513 mbi.hInstRes = inst;
1515 SHCreateMenuBar(&mbi);
1517 GetWindowRect(fe->hwnd, &rc);
1518 GetWindowRect(mbi.hwndMB, &rcBar);
1519 rc.bottom -= rcBar.bottom - rcBar.top;
1520 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1525 fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
1526 WS_OVERLAPPEDWINDOW &~
1528 CW_USEDEFAULT, CW_USEDEFAULT,
1529 CW_USEDEFAULT, CW_USEDEFAULT,
1530 NULL, NULL, inst, NULL);
1532 DWORD lerr = GetLastError();
1533 printf("no window: 0x%x\n", lerr);
1537 fe->gamemenu = NULL;
1540 fe->statusbar = NULL;
1543 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1548 static void savefile_write(void *wctx, void *buf, int len)
1550 FILE *fp = (FILE *)wctx;
1551 fwrite(buf, 1, len, fp);
1554 static int savefile_read(void *wctx, void *buf, int len)
1556 FILE *fp = (FILE *)wctx;
1559 ret = fread(buf, 1, len, fp);
1560 return (ret == len);
1564 * Create an appropriate midend structure to go in a puzzle window,
1565 * given a game type and/or a command-line argument.
1567 * 'arg' can be either a game ID string (descriptive, random, or a
1568 * plain set of parameters) or the filename of a save file. The two
1569 * boolean flag arguments indicate which possibilities are
1572 static midend *midend_for_new_game(frontend *fe, const game *cgame,
1573 char *arg, int maybe_game_id,
1574 int maybe_save_file, char **error)
1579 if (me) midend_free(me);
1580 me = midend_new(fe, cgame, &win_drawing, fe);
1581 midend_new_game(me);
1584 char *err_param, *err_load;
1587 * See if arg is a valid filename of a save game file.
1590 if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) {
1591 const game *loadgame;
1595 * Find out what kind of game is stored in the save
1596 * file; if we're going to end up loading that, it
1597 * will have to override our caller's judgment as to
1598 * what game to initialise our midend with.
1601 err_load = identify_game(&id_name, savefile_read, fp);
1604 for (i = 0; i < gamecount; i++)
1605 if (!strcmp(id_name, gamelist[i]->name))
1607 if (i == gamecount) {
1608 err_load = "Save file is for a game not supported by"
1611 loadgame = gamelist[i];
1612 rewind(fp); /* go back to the start for actual load */
1619 if (me) midend_free(me);
1620 me = midend_new(fe, loadgame, &win_drawing, fe);
1621 err_load = midend_deserialise(me, savefile_read, fp);
1624 err_load = "Unable to open file";
1627 if (maybe_game_id && (!maybe_save_file || err_load)) {
1629 * See if arg is a game description.
1631 if (me) midend_free(me);
1632 me = midend_new(fe, cgame, &win_drawing, fe);
1633 err_param = midend_game_id(me, arg);
1635 midend_new_game(me);
1637 if (maybe_save_file) {
1638 *error = snewn(256 + strlen(arg) + strlen(err_param) +
1639 strlen(err_load), char);
1640 sprintf(*error, "Supplied argument \"%s\" is neither a"
1641 " game ID (%s) nor a save file (%s)",
1642 arg, err_param, err_load);
1644 *error = dupstr(err_param);
1650 } else if (err_load) {
1651 *error = dupstr(err_load);
1662 * Populate a frontend structure with a new midend structure, and
1663 * create any window furniture that it needs.
1665 * Previously-allocated memory and window furniture will be freed by
1669 static int fe_set_midend(frontend *fe, midend *me)
1674 if (fe->me) midend_free(fe->me);
1676 fe->game = midend_which_game(fe->me);
1682 colours = midend_colours(fe->me, &ncolours);
1684 if (fe->colours) sfree(fe->colours);
1685 if (fe->brushes) sfree(fe->brushes);
1686 if (fe->pens) sfree(fe->pens);
1688 fe->colours = snewn(ncolours, COLORREF);
1689 fe->brushes = snewn(ncolours, HBRUSH);
1690 fe->pens = snewn(ncolours, HPEN);
1692 for (i = 0; i < ncolours; i++) {
1693 fe->colours[i] = RGB(255 * colours[i*3+0],
1694 255 * colours[i*3+1],
1695 255 * colours[i*3+2]);
1696 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1697 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1703 DestroyWindow(fe->statusbar);
1704 if (midend_wants_statusbar(fe->me)) {
1705 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1706 WS_CHILD | WS_VISIBLE,
1707 0, 0, 0, 0, /* status bar does these */
1708 NULL, NULL, fe->inst, NULL);
1710 fe->statusbar = NULL;
1712 get_max_puzzle_size(fe, &x, &y);
1713 midend_size(fe->me, &x, &y, FALSE);
1718 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1722 DestroyWindow(fe->numpad);
1723 if (fe->game->flags & REQUIRE_NUMPAD)
1725 fe->numpad = CreateToolbarEx (fe->hwnd,
1726 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1727 0, 10, fe->inst, IDR_PADTOOLBAR,
1728 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1729 0, 0, 14, 15, sizeof (TBBUTTON));
1730 GetWindowRect(fe->numpad, &rcTB);
1731 GetClientRect(fe->hwnd, &rcClient);
1732 MoveWindow(fe->numpad,
1734 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1736 rcTB.bottom - rcTB.top,
1738 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1743 MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
1744 SetWindowText(fe->hwnd, wGameName);
1746 SetWindowText(fe->hwnd, fe->game->name);
1750 DestroyWindow(fe->statusbar);
1751 if (midend_wants_statusbar(fe->me)) {
1753 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1754 WS_CHILD | WS_VISIBLE,
1755 0, 0, 0, 0, /* status bar does these */
1756 fe->hwnd, NULL, fe->inst, NULL);
1758 /* Flat status bar looks better on the Pocket PC */
1759 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1760 SendMessage(fe->statusbar, SB_SETTEXT,
1761 (WPARAM) 255 | SBT_NOBORDERS,
1766 * Now resize the window to take account of the status bar.
1768 GetWindowRect(fe->statusbar, &sr);
1769 GetWindowRect(fe->hwnd, &r);
1771 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1772 r.bottom - r.top + sr.bottom - sr.top,
1773 SWP_NOMOVE | SWP_NOZORDER);
1776 fe->statusbar = NULL;
1780 HMENU oldmenu = GetMenu(fe->hwnd);
1783 HMENU bar = CreateMenu();
1784 HMENU menu = CreateMenu();
1787 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
1789 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1790 DeleteMenu(menu, 0, MF_BYPOSITION);
1792 fe->gamemenu = menu;
1793 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
1794 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
1796 /* ...here I run out of sensible accelerator characters. */
1797 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
1798 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
1803 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1804 fe->game->can_configure) {
1807 HMENU sub = CreateMenu();
1809 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
1811 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1812 DeleteMenu(sub, 0, MF_BYPOSITION);
1814 fe->presets = snewn(fe->npresets, game_params *);
1816 for (i = 0; i < fe->npresets; i++) {
1822 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1825 * FIXME: we ought to go through and do something
1826 * with ampersands here.
1830 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1832 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1833 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1836 if (fe->game->can_configure) {
1837 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
1842 fe->typemenu = INVALID_HANDLE_VALUE;
1848 #error Windows CE does not support COMBINED build.
1851 HMENU games = CreateMenu();
1854 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1855 AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
1856 for (i = 0; i < gamecount; i++) {
1857 if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
1858 /* only include those games that aren't the same as the
1859 * game we're currently playing. */
1860 AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
1866 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1868 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
1869 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
1870 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1871 if (fe->game->can_print) {
1872 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
1873 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1876 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1877 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1879 if (fe->game->can_format_as_text_ever) {
1880 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1881 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
1884 if (fe->game->can_solve) {
1885 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1886 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
1888 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1890 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
1891 menu = CreateMenu();
1892 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
1894 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
1896 if (help_type != NONE) {
1898 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1899 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
1900 assert(fe->game->name);
1901 item = snewn(10+strlen(fe->game->name), char); /*ick*/
1902 sprintf(item, "&Help on %s", fe->game->name);
1903 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1906 DestroyMenu(oldmenu);
1907 SetMenu(fe->hwnd, bar);
1908 get_menu_size(fe->hwnd, &menusize);
1909 fe->xmin = (menusize.right - menusize.left) + 25;
1913 if (fe->bitmap) DeleteObject(fe->bitmap);
1915 new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
1920 static void show_window(frontend *fe)
1922 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1923 SetForegroundWindow(fe->hwnd);
1925 update_type_menu_tick(fe);
1926 update_copy_menu_greying(fe);
1928 midend_redraw(fe->me);
1932 static HFONT dialog_title_font()
1934 static HFONT hf = NULL;
1940 memset (&lf, 0, sizeof(LOGFONT));
1941 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1942 lf.lfWeight = FW_BOLD;
1943 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1945 return hf = CreateFontIndirect(&lf);
1948 static void make_dialog_full_screen(HWND hwnd)
1950 SHINITDLGINFO shidi;
1952 /* Make dialog full screen */
1953 shidi.dwMask = SHIDIM_FLAGS;
1954 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1957 SHInitDialog(&shidi);
1961 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1962 WPARAM wParam, LPARAM lParam)
1964 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1972 make_dialog_full_screen(hwnd);
1974 sprintf(title, "About %.250s", fe->game->name);
1975 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1977 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1978 (WPARAM) dialog_title_font(), 0);
1980 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
1981 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1987 if (LOWORD(wParam) == IDOK)
2008 * Wrappers on midend_{get,set}_config, which extend the CFG_*
2009 * enumeration to add CFG_PRINT.
2011 static config_item *frontend_get_config(frontend *fe, int which,
2014 if (which < CFG_FRONTEND_SPECIFIC) {
2015 return midend_get_config(fe->me, which, wintitle);
2016 } else if (which == CFG_PRINT) {
2020 *wintitle = snewn(40 + strlen(fe->game->name), char);
2021 sprintf(*wintitle, "%s print setup", fe->game->name);
2023 ret = snewn(8, config_item);
2027 ret[i].name = "Number of puzzles to print";
2028 ret[i].type = C_STRING;
2029 ret[i].sval = dupstr("1");
2033 ret[i].name = "Number of puzzles across the page";
2034 ret[i].type = C_STRING;
2035 ret[i].sval = dupstr("1");
2039 ret[i].name = "Number of puzzles down the page";
2040 ret[i].type = C_STRING;
2041 ret[i].sval = dupstr("1");
2045 ret[i].name = "Percentage of standard size";
2046 ret[i].type = C_STRING;
2047 ret[i].sval = dupstr("100.0");
2051 ret[i].name = "Include currently shown puzzle";
2052 ret[i].type = C_BOOLEAN;
2057 ret[i].name = "Print solutions";
2058 ret[i].type = C_BOOLEAN;
2060 ret[i].ival = FALSE;
2063 if (fe->game->can_print_in_colour) {
2064 ret[i].name = "Print in colour";
2065 ret[i].type = C_BOOLEAN;
2067 ret[i].ival = FALSE;
2072 ret[i].type = C_END;
2079 assert(!"We should never get here");
2084 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
2086 if (which < CFG_FRONTEND_SPECIFIC) {
2087 return midend_set_config(fe->me, which, cfg);
2088 } else if (which == CFG_PRINT) {
2089 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
2090 return "Number of puzzles to print should be at least one";
2091 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
2092 return "Number of puzzles across the page should be at least one";
2093 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
2094 return "Number of puzzles down the page should be at least one";
2095 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
2096 return "Print size should be positive";
2097 fe->printcurr = cfg[4].ival;
2098 fe->printsolns = cfg[5].ival;
2099 fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
2102 assert(!"We should never get here");
2103 return "Internal error";
2108 /* Separate version of mkctrl function for the Pocket PC. */
2109 /* Control coordinates should be specified in dialog units. */
2110 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2111 LPCTSTR wclass, int wstyle,
2112 int exstyle, const char *wtext, int wid)
2117 /* Convert dialog units into pixels */
2118 rc.left = x1; rc.right = x2;
2119 rc.top = y1; rc.bottom = y2;
2120 MapDialogRect(fe->cfgbox, &rc);
2122 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
2124 return CreateWindowEx(exstyle, wclass, wwtext,
2125 wstyle | WS_CHILD | WS_VISIBLE,
2127 rc.right - rc.left, rc.bottom - rc.top,
2128 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2131 static void create_config_controls(frontend * fe)
2134 int col1l, col1r, col2l, col2r, y;
2139 /* Control placement done in dialog units */
2140 col1l = 4; col1r = 96; /* Label column */
2141 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
2144 * Count the controls so we can allocate cfgaux.
2146 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2148 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2151 y = 22; /* Leave some room for the dialog title */
2152 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2156 * Edit box with a label beside it.
2158 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2159 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2160 mkctrl(fe, col2l, col2r, y, y + 12,
2161 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
2162 0, "", (j->ctlid = id++));
2163 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
2170 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
2171 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2172 0, i->name, (j->ctlid = id++));
2173 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2178 * Drop-down list with a label beside it.
2180 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2181 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2182 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
2183 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
2184 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2185 0, "", (j->ctlid = id++));
2187 char c, *p, *q, *str;
2193 while (*q && *q != c) q++;
2194 str = snewn(q-p+1, char);
2195 strncpy(str, p, q-p);
2199 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
2200 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
2208 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2218 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
2219 WPARAM wParam, LPARAM lParam)
2221 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2231 fe = (frontend *) lParam;
2232 SetWindowLong(hwnd, GWL_USERDATA, lParam);
2235 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
2237 make_dialog_full_screen(hwnd);
2239 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
2240 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
2241 (WPARAM) dialog_title_font(), 0);
2243 create_config_controls(fe);
2250 * OK and Cancel are special cases.
2252 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
2253 if (LOWORD(wParam) == IDOK) {
2254 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
2257 MessageBox(hwnd, err, "Validation error",
2258 MB_ICONERROR | MB_OK);
2277 * First find the control whose id this is.
2279 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2280 if (j->ctlid == LOWORD(wParam))
2283 if (i->type == C_END)
2284 return 0; /* not our problem */
2286 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
2289 TCHAR wBuffer[4096];
2290 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
2291 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
2293 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
2295 buffer[lenof(buffer)-1] = '\0';
2297 i->sval = dupstr(buffer);
2298 } else if (i->type == C_BOOLEAN &&
2299 (HIWORD(wParam) == BN_CLICKED ||
2300 HIWORD(wParam) == BN_DBLCLK)) {
2301 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
2302 } else if (i->type == C_CHOICES &&
2303 HIWORD(wParam) == CBN_SELCHANGE) {
2304 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
2305 CB_GETCURSEL, 0, 0);
2319 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2320 char *wclass, int wstyle,
2321 int exstyle, const char *wtext, int wid)
2324 ret = CreateWindowEx(exstyle, wclass, wtext,
2325 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2326 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2327 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2332 static void about(frontend *fe)
2335 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2345 int winwidth, winheight, y;
2346 int height, width, maxwid;
2347 const char *strings[16];
2352 sprintf(titlebuf, "About %.250s", fe->game->name);
2354 strings[nstrings++] = fe->game->name;
2355 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2356 strings[nstrings++] = ver;
2358 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2359 wc.lpfnWndProc = DefDlgProc;
2361 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2362 wc.hInstance = fe->inst;
2364 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2365 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2366 wc.lpszMenuName = NULL;
2367 wc.lpszClassName = "GameAboutBox";
2370 hdc = GetDC(fe->hwnd);
2371 SetMapMode(hdc, MM_TEXT);
2373 fe->dlg_done = FALSE;
2375 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2377 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2378 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2383 oldfont = SelectObject(hdc, fe->cfgfont);
2384 if (GetTextMetrics(hdc, &tm)) {
2385 height = tm.tmAscent + tm.tmDescent;
2386 width = tm.tmAveCharWidth;
2388 height = width = 30;
2392 * Figure out the layout of the About box by measuring the
2393 * length of each piece of text.
2396 winheight = height/2;
2398 for (i = 0; i < nstrings; i++) {
2399 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2400 lengths[i] = size.cx;
2402 lengths[i] = 0; /* *shrug* */
2403 if (maxwid < lengths[i])
2404 maxwid = lengths[i];
2405 winheight += height * 3 / 2 + (height / 2);
2408 winheight += height + height * 7 / 4; /* OK button */
2409 winwidth = maxwid + 4*width;
2411 SelectObject(hdc, oldfont);
2412 ReleaseDC(fe->hwnd, hdc);
2415 * Create the dialog, now that we know its size.
2422 r.bottom = winheight;
2424 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2425 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2426 WS_CAPTION | WS_SYSMENU*/) &~
2427 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2431 * Centre the dialog on its parent window.
2435 GetWindowRect(fe->hwnd, &r2);
2436 r.left = (r2.left + r2.right - r.right) / 2;
2437 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2441 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2442 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2443 WS_CAPTION | WS_SYSMENU,
2445 r.right-r.left, r.bottom-r.top,
2446 fe->hwnd, NULL, fe->inst, NULL);
2449 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2451 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2452 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2456 for (i = 0; i < nstrings; i++) {
2457 int border = width*2 + (maxwid - lengths[i]) / 2;
2458 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2459 "Static", 0, 0, strings[i], id++);
2462 assert(y < winheight);
2466 y += height/2; /* extra space before OK */
2467 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2468 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2471 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2473 EnableWindow(fe->hwnd, FALSE);
2474 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2475 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2476 if (!IsDialogMessage(fe->cfgbox, &msg))
2477 DispatchMessage(&msg);
2481 EnableWindow(fe->hwnd, TRUE);
2482 SetForegroundWindow(fe->hwnd);
2483 DestroyWindow(fe->cfgbox);
2484 DeleteObject(fe->cfgfont);
2488 static int get_config(frontend *fe, int which)
2491 fe->cfg_which = which;
2493 return DialogBoxParam(fe->inst,
2494 MAKEINTRESOURCE(IDD_CONFIG),
2495 fe->hwnd, ConfigDlgProc,
2509 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2510 int height, width, maxlabel, maxcheckbox;
2512 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2513 wc.lpfnWndProc = DefDlgProc;
2515 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2516 wc.hInstance = fe->inst;
2518 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2519 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2520 wc.lpszMenuName = NULL;
2521 wc.lpszClassName = "GameConfigBox";
2524 hdc = GetDC(fe->hwnd);
2525 SetMapMode(hdc, MM_TEXT);
2527 fe->dlg_done = FALSE;
2529 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2531 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2532 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2537 oldfont = SelectObject(hdc, fe->cfgfont);
2538 if (GetTextMetrics(hdc, &tm)) {
2539 height = tm.tmAscent + tm.tmDescent;
2540 width = tm.tmAveCharWidth;
2542 height = width = 30;
2545 fe->cfg = frontend_get_config(fe, which, &title);
2546 fe->cfg_which = which;
2549 * Figure out the layout of the config box by measuring the
2550 * length of each piece of text.
2552 maxlabel = maxcheckbox = 0;
2553 winheight = height/2;
2555 for (i = fe->cfg; i->type != C_END; i++) {
2560 * Both these control types have a label filling only
2561 * the left-hand column of the box.
2563 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2566 winheight += height * 3 / 2 + (height / 2);
2571 * Checkboxes take up the whole of the box width.
2573 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2574 maxcheckbox < size.cx)
2575 maxcheckbox = size.cx;
2576 winheight += height + (height / 2);
2581 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2584 col1r = col1l + maxlabel;
2585 col2l = col1r + 2*width;
2586 col2r = col2l + 30*width;
2587 if (col2r < col1l+2*height+maxcheckbox)
2588 col2r = col1l+2*height+maxcheckbox;
2589 winwidth = col2r + 2*width;
2591 SelectObject(hdc, oldfont);
2592 ReleaseDC(fe->hwnd, hdc);
2595 * Create the dialog, now that we know its size.
2602 r.bottom = winheight;
2604 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2605 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2606 WS_CAPTION | WS_SYSMENU*/) &~
2607 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2611 * Centre the dialog on its parent window.
2615 GetWindowRect(fe->hwnd, &r2);
2616 r.left = (r2.left + r2.right - r.right) / 2;
2617 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2621 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2622 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2623 WS_CAPTION | WS_SYSMENU,
2625 r.right-r.left, r.bottom-r.top,
2626 fe->hwnd, NULL, fe->inst, NULL);
2630 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2632 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2633 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2636 * Count the controls so we can allocate cfgaux.
2638 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2640 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2644 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2648 * Edit box with a label beside it.
2650 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2651 "Static", 0, 0, i->name, id++);
2652 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2653 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2654 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2655 SetWindowText(ctl, i->sval);
2663 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2664 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2665 0, i->name, (j->ctlid = id++));
2666 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2672 * Drop-down list with a label beside it.
2674 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2675 "STATIC", 0, 0, i->name, id++);
2676 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2677 "COMBOBOX", WS_TABSTOP |
2678 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2679 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2681 char c, *p, *q, *str;
2683 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2688 while (*q && *q != c) q++;
2689 str = snewn(q-p+1, char);
2690 strncpy(str, p, q-p);
2692 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2699 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2705 assert(y < winheight);
2709 y += height/2; /* extra space before OK and Cancel */
2710 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2711 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2713 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2714 BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2716 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2718 EnableWindow(fe->hwnd, FALSE);
2719 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2720 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2721 if (!IsDialogMessage(fe->cfgbox, &msg))
2722 DispatchMessage(&msg);
2726 EnableWindow(fe->hwnd, TRUE);
2727 SetForegroundWindow(fe->hwnd);
2728 DestroyWindow(fe->cfgbox);
2729 DeleteObject(fe->cfgfont);
2734 return (fe->dlg_done == 2);
2739 static void calculate_bitmap_position(frontend *fe, int x, int y)
2741 /* Pocket PC - center the game in the full screen window */
2745 GetClientRect(fe->hwnd, &rcClient);
2746 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2747 yMargin = rcClient.bottom - y;
2749 if (fe->numpad != NULL) {
2751 GetWindowRect(fe->numpad, &rcPad);
2752 yMargin -= rcPad.bottom - rcPad.top;
2755 if (fe->statusbar != NULL) {
2757 GetWindowRect(fe->statusbar, &rcStatus);
2758 yMargin -= rcStatus.bottom - rcStatus.top;
2761 fe->bitmapPosition.top = yMargin / 2;
2763 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2764 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2767 static void calculate_bitmap_position(frontend *fe, int x, int y)
2769 /* Plain Windows - position the game in the upper-left corner */
2770 fe->bitmapPosition.left = 0;
2771 fe->bitmapPosition.top = 0;
2772 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2773 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2777 static void new_bitmap(frontend *fe, int x, int y)
2781 if (fe->bitmap) DeleteObject(fe->bitmap);
2783 hdc = GetDC(fe->hwnd);
2784 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2785 calculate_bitmap_position(fe, x, y);
2786 ReleaseDC(fe->hwnd, hdc);
2789 static void new_game_size(frontend *fe, float scale)
2794 get_max_puzzle_size(fe, &x, &y);
2795 midend_size(fe->me, &x, &y, FALSE);
2798 x = (int)((float)x * fe->puzz_scale);
2799 y = (int)((float)y * fe->puzz_scale);
2800 midend_size(fe->me, &x, &y, TRUE);
2802 fe->ymin = (fe->xmin * y) / x;
2807 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2809 if (fe->statusbar != NULL) {
2810 GetWindowRect(fe->statusbar, &sr);
2812 sr.left = sr.right = sr.top = sr.bottom = 0;
2815 SetWindowPos(fe->hwnd, NULL, 0, 0,
2817 r.bottom - r.top + sr.bottom - sr.top,
2818 SWP_NOMOVE | SWP_NOZORDER);
2821 check_window_size(fe, &x, &y);
2824 if (fe->statusbar != NULL)
2825 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2826 sr.bottom - sr.top, SWP_NOZORDER);
2829 new_bitmap(fe, x, y);
2832 InvalidateRect(fe->hwnd, NULL, TRUE);
2834 midend_redraw(fe->me);
2838 * Given a proposed new window rect, work out the resulting
2839 * difference in client size (from current), and use to try
2840 * and resize the puzzle, returning (wx,wy) as the actual
2844 static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
2845 int *wx_r, int *wy_r)
2848 int nx, ny, xdiff, ydiff, wx, wy;
2850 /* Work out the current window sizing, and thus the
2851 * difference in size we're asking for. */
2852 GetClientRect(fe->hwnd, &cr);
2854 AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
2856 xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
2857 ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
2860 /* These next four lines work around the fact that midend_size
2861 * is happy to shrink _but not grow_ if you change one dimension
2862 * but not the other. */
2863 if (xdiff > 0 && ydiff == 0)
2864 ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
2865 if (xdiff == 0 && ydiff > 0)
2866 xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
2869 if (check_window_resize(fe,
2870 (cr.right - cr.left) + xdiff,
2871 (cr.bottom - cr.top) + ydiff,
2872 &nx, &ny, &wx, &wy)) {
2873 new_bitmap(fe, nx, ny);
2874 midend_force_redraw(fe->me);
2876 /* reset size to current window size */
2877 wx = wr.right - wr.left;
2878 wy = wr.bottom - wr.top;
2880 /* Re-fetch rectangle; size limits mean we might not have
2881 * taken it quite to the mouse drag positions. */
2882 GetClientRect(fe->hwnd, &cr);
2883 adjust_statusbar(fe, &cr);
2885 *wx_r = wx; *wy_r = wy;
2888 static void update_type_menu_tick(frontend *fe)
2892 if (fe->typemenu == INVALID_HANDLE_VALUE)
2895 total = GetMenuItemCount(fe->typemenu);
2896 n = midend_which_preset(fe->me);
2898 n = total - 1; /* "Custom" item */
2900 for (i = 0; i < total; i++) {
2901 int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
2902 CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
2905 DrawMenuBar(fe->hwnd);
2908 static void update_copy_menu_greying(frontend *fe)
2910 UINT enable = (midend_can_format_as_text_now(fe->me) ?
2911 MF_ENABLED : MF_GRAYED);
2912 EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable);
2915 static void new_game_type(frontend *fe)
2917 midend_new_game(fe->me);
2918 new_game_size(fe, 1.0);
2919 update_type_menu_tick(fe);
2920 update_copy_menu_greying(fe);
2923 static int is_alt_pressed(void)
2926 int r = GetKeyboardState(keystate);
2929 if (keystate[VK_MENU] & 0x80)
2931 if (keystate[VK_RMENU] & 0x80)
2936 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2937 WPARAM wParam, LPARAM lParam)
2939 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2944 DestroyWindow(hwnd);
2948 /* Numeric pad sends WM_COMMAND messages */
2949 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2951 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2954 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2957 if (!midend_process_key(fe->me, 0, 0, 'n'))
2961 midend_restart_game(fe->me);
2964 if (!midend_process_key(fe->me, 0, 0, 'u'))
2968 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2973 char *text = midend_text_format(fe->me);
2975 write_clip(hwnd, text);
2977 MessageBeep(MB_ICONWARNING);
2983 char *msg = midend_solve(fe->me);
2985 MessageBox(hwnd, msg, "Unable to solve",
2986 MB_ICONERROR | MB_OK);
2990 if (!midend_process_key(fe->me, 0, 0, 'q'))
2994 if (get_config(fe, CFG_SETTINGS))
2998 if (get_config(fe, CFG_SEED))
3002 if (get_config(fe, CFG_DESC))
3006 if (get_config(fe, CFG_PRINT))
3016 char filename[FILENAME_MAX];
3019 memset(&of, 0, sizeof(of));
3020 of.hwndOwner = hwnd;
3021 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
3022 of.lpstrCustomFilter = NULL;
3023 of.nFilterIndex = 1;
3024 of.lpstrFile = filename;
3026 of.nMaxFile = lenof(filename);
3027 of.lpstrFileTitle = NULL;
3028 of.lpstrTitle = (cmd == IDM_SAVE ?
3029 "Enter name of game file to save" :
3030 "Enter name of saved game file to load");
3032 #ifdef OPENFILENAME_SIZE_VERSION_400
3033 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
3035 of.lStructSize = sizeof(of);
3037 of.lpstrInitialDir = NULL;
3039 if (cmd == IDM_SAVE)
3040 ret = GetSaveFileName(&of);
3042 ret = GetOpenFileName(&of);
3045 if (cmd == IDM_SAVE) {
3048 if ((fp = fopen(filename, "r")) != NULL) {
3049 char buf[256 + FILENAME_MAX];
3053 sprintf(buf, "Are you sure you want to overwrite"
3054 " the file \"%.*s\"?",
3055 FILENAME_MAX, filename);
3056 if (MessageBox(hwnd, buf, "Question",
3057 MB_YESNO | MB_ICONQUESTION)
3062 fp = fopen(filename, "w");
3065 MessageBox(hwnd, "Unable to open save file",
3066 "Error", MB_ICONERROR | MB_OK);
3070 midend_serialise(fe->me, savefile_write, fp);
3074 FILE *fp = fopen(filename, "r");
3076 midend *me = fe->me;
3082 MessageBox(hwnd, "Unable to open saved game file",
3083 "Error", MB_ICONERROR | MB_OK);
3089 * This save file might be from a different
3092 err = identify_game(&id_name, savefile_read, fp);
3095 for (i = 0; i < gamecount; i++)
3096 if (!strcmp(id_name, gamelist[i]->name))
3098 if (i == gamecount) {
3099 err = "Save file is for a game not "
3100 "supported by this program";
3102 me = midend_for_new_game(fe, gamelist[i], NULL,
3103 FALSE, FALSE, &err);
3104 rewind(fp); /* for the actual load */
3110 err = midend_deserialise(me, savefile_read, fp);
3115 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
3120 fe_set_midend(fe, me);
3121 new_game_size(fe, 1.0);
3129 start_help(fe, NULL);
3132 assert(help_type != NONE);
3133 start_help(fe, help_type == CHM ?
3134 fe->game->htmlhelp_topic : fe->game->winhelp_topic);
3139 if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
3140 int p = wParam - IDM_GAMES;
3142 fe_set_midend(fe, midend_for_new_game(fe, gamelist[p], NULL,
3143 FALSE, FALSE, &error));
3148 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
3150 if (p >= 0 && p < fe->npresets) {
3151 midend_set_params(fe->me, fe->presets[p]);
3172 hdc = BeginPaint(hwnd, &p);
3173 hdc2 = CreateCompatibleDC(hdc);
3174 prevbm = SelectObject(hdc2, fe->bitmap);
3176 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
3178 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
3180 rcDest.left, rcDest.top,
3181 rcDest.right - rcDest.left,
3182 rcDest.bottom - rcDest.top,
3184 rcDest.left - fe->bitmapPosition.left,
3185 rcDest.top - fe->bitmapPosition.top,
3187 SelectObject(hdc2, prevbm);
3196 int r = GetKeyboardState(keystate);
3197 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
3198 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
3202 if (!(lParam & 0x01000000))
3203 key = MOD_NUM_KEYPAD | '4';
3205 key = shift | ctrl | CURSOR_LEFT;
3208 if (!(lParam & 0x01000000))
3209 key = MOD_NUM_KEYPAD | '6';
3211 key = shift | ctrl | CURSOR_RIGHT;
3214 if (!(lParam & 0x01000000))
3215 key = MOD_NUM_KEYPAD | '8';
3217 key = shift | ctrl | CURSOR_UP;
3220 if (!(lParam & 0x01000000))
3221 key = MOD_NUM_KEYPAD | '2';
3223 key = shift | ctrl | CURSOR_DOWN;
3226 * Diagonal keys on the numeric keypad.
3229 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
3232 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
3235 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
3238 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
3241 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
3244 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
3247 * Numeric keypad keys with Num Lock on.
3249 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
3250 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
3251 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
3252 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
3253 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
3254 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
3255 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
3256 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
3257 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
3258 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
3262 if (!midend_process_key(fe->me, 0, 0, key))
3267 m.message = WM_KEYDOWN;
3269 m.lParam = lParam & 0xdfff;
3270 TranslateMessage(&m);
3274 case WM_LBUTTONDOWN:
3275 case WM_RBUTTONDOWN:
3276 case WM_MBUTTONDOWN:
3281 * Shift-clicks count as middle-clicks, since otherwise
3282 * two-button Windows users won't have any kind of
3283 * middle click to use.
3285 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
3286 button = MIDDLE_BUTTON;
3287 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
3288 button = RIGHT_BUTTON;
3291 button = LEFT_BUTTON;
3293 if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
3294 button = LEFT_BUTTON;
3299 shrgi.cbSize = sizeof(SHRGINFO);
3300 shrgi.hwndClient = hwnd;
3301 shrgi.ptDown.x = (signed short)LOWORD(lParam);
3302 shrgi.ptDown.y = (signed short)HIWORD(lParam);
3303 shrgi.dwFlags = SHRG_RETURNCMD;
3305 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
3306 button = RIGHT_BUTTON;
3308 button = LEFT_BUTTON;
3312 if (!midend_process_key(fe->me,
3313 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3314 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3328 * Shift-clicks count as middle-clicks, since otherwise
3329 * two-button Windows users won't have any kind of
3330 * middle click to use.
3332 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
3333 button = MIDDLE_RELEASE;
3334 else if (message == WM_RBUTTONUP || is_alt_pressed())
3335 button = RIGHT_RELEASE;
3337 button = LEFT_RELEASE;
3339 if (!midend_process_key(fe->me,
3340 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3341 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3352 if (wParam & (MK_MBUTTON | MK_SHIFT))
3353 button = MIDDLE_DRAG;
3354 else if (wParam & MK_RBUTTON || is_alt_pressed())
3355 button = RIGHT_DRAG;
3359 if (!midend_process_key(fe->me,
3360 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3361 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3367 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
3372 DWORD now = GetTickCount();
3373 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
3374 midend_timer(fe->me, elapsed);
3375 fe->timer_last_tickcount = now;
3381 RECT *sr = (RECT *)lParam;
3382 int wx, wy, isedge = 0;
3384 if (wParam == WMSZ_TOP ||
3385 wParam == WMSZ_RIGHT ||
3386 wParam == WMSZ_BOTTOM ||
3387 wParam == WMSZ_LEFT) isedge = 1;
3388 adjust_game_size(fe, sr, isedge, &wx, &wy);
3390 /* Given the window size the puzzles constrain
3391 * us to, work out which edge we should be moving. */
3392 if (wParam == WMSZ_TOP ||
3393 wParam == WMSZ_TOPLEFT ||
3394 wParam == WMSZ_TOPRIGHT) {
3395 sr->top = sr->bottom - wy;
3397 sr->bottom = sr->top + wy;
3399 if (wParam == WMSZ_LEFT ||
3400 wParam == WMSZ_TOPLEFT ||
3401 wParam == WMSZ_BOTTOMLEFT) {
3402 sr->left = sr->right - wx;
3404 sr->right = sr->left + wx;
3412 return DefWindowProc(hwnd, message, wParam, lParam);
3416 static int FindPreviousInstance()
3418 /* Check if application is running. If it's running then focus on the window */
3419 HWND hOtherWnd = NULL;
3421 hOtherWnd = FindWindow (wGameName, wGameName);
3424 SetForegroundWindow (hOtherWnd);
3433 * Split a complete command line into argc/argv, attempting to do it
3434 * exactly the same way the Visual Studio C library would do it (so
3435 * that our console utilities, which receive argc and argv already
3436 * broken apart by the C library, will have their command lines
3437 * processed in the same way as the GUI utilities which get a whole
3438 * command line and must call this function).
3440 * Does not modify the input command line.
3442 * The final parameter (argstart) is used to return a second array
3443 * of char * pointers, the same length as argv, each one pointing
3444 * at the start of the corresponding element of argv in the
3445 * original command line. So if you get half way through processing
3446 * your command line in argc/argv form and then decide you want to
3447 * treat the rest as a raw string, you can. If you don't want to,
3448 * `argstart' can be safely left NULL.
3450 void split_into_argv(char *cmdline, int *argc, char ***argv,
3454 char *outputline, *q;
3455 char **outputargv, **outputargstart;
3459 * These argument-breaking rules apply to Visual Studio 7, which
3460 * is currently the compiler expected to be used for the Windows
3461 * port of my puzzles. Visual Studio 10 has different rules,
3462 * lacking the curious mod 3 behaviour of consecutive quotes
3463 * described below; I presume they fixed a bug. As and when we
3464 * migrate to a newer compiler, we'll have to adjust this to
3465 * match; however, for the moment we faithfully imitate in our GUI
3466 * utilities what our CLI utilities can't be prevented from doing.
3468 * When I investigated this, at first glance the rules appeared to
3471 * - Single quotes are not special characters.
3473 * - Double quotes are removed, but within them spaces cease
3476 * - Backslashes are _only_ special when a sequence of them
3477 * appear just before a double quote. In this situation,
3478 * they are treated like C backslashes: so \" just gives a
3479 * literal quote, \\" gives a literal backslash and then
3480 * opens or closes a double-quoted segment, \\\" gives a
3481 * literal backslash and then a literal quote, \\\\" gives
3482 * two literal backslashes and then opens/closes a
3483 * double-quoted segment, and so forth. Note that this
3484 * behaviour is identical inside and outside double quotes.
3486 * - Two successive double quotes become one literal double
3487 * quote, but only _inside_ a double-quoted segment.
3488 * Outside, they just form an empty double-quoted segment
3489 * (which may cause an empty argument word).
3491 * - That only leaves the interesting question of what happens
3492 * when one or more backslashes precedes two or more double
3493 * quotes, starting inside a double-quoted string. And the
3494 * answer to that appears somewhat bizarre. Here I tabulate
3495 * number of backslashes (across the top) against number of
3496 * quotes (down the left), and indicate how many backslashes
3497 * are output, how many quotes are output, and whether a
3498 * quoted segment is open at the end of the sequence:
3504 * 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y
3505 * --------+-----------------------------
3506 * 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n
3507 * q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n
3508 * u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y
3509 * o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n
3510 * t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n
3511 * e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y
3512 * s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n
3513 * 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n
3514 * 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y
3515 * 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n
3516 * 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n
3519 * [Test fragment was of the form "a\\\"""b c" d.]
3521 * There is very weird mod-3 behaviour going on here in the
3522 * number of quotes, and it even applies when there aren't any
3523 * backslashes! How ghastly.
3525 * With a bit of thought, this extremely odd diagram suddenly
3526 * coalesced itself into a coherent, if still ghastly, model of
3529 * - As before, backslashes are only special when one or more
3530 * of them appear contiguously before at least one double
3531 * quote. In this situation the backslashes do exactly what
3532 * you'd expect: each one quotes the next thing in front of
3533 * it, so you end up with n/2 literal backslashes (if n is
3534 * even) or (n-1)/2 literal backslashes and a literal quote
3535 * (if n is odd). In the latter case the double quote
3536 * character right after the backslashes is used up.
3538 * - After that, any remaining double quotes are processed. A
3539 * string of contiguous unescaped double quotes has a mod-3
3542 * * inside a quoted segment, a quote ends the segment.
3543 * * _immediately_ after ending a quoted segment, a quote
3544 * simply produces a literal quote.
3545 * * otherwise, outside a quoted segment, a quote begins a
3548 * So, for example, if we started inside a quoted segment
3549 * then two contiguous quotes would close the segment and
3550 * produce a literal quote; three would close the segment,
3551 * produce a literal quote, and open a new segment. If we
3552 * started outside a quoted segment, then two contiguous
3553 * quotes would open and then close a segment, producing no
3554 * output (but potentially creating a zero-length argument);
3555 * but three quotes would open and close a segment and then
3556 * produce a literal quote.
3560 * First deal with the simplest of all special cases: if there
3561 * aren't any arguments, return 0,NULL,NULL.
3563 while (*cmdline && isspace(*cmdline)) cmdline++;
3565 if (argc) *argc = 0;
3566 if (argv) *argv = NULL;
3567 if (argstart) *argstart = NULL;
3572 * This will guaranteeably be big enough; we can realloc it
3575 outputline = snewn(1+strlen(cmdline), char);
3576 outputargv = snewn(strlen(cmdline)+1 / 2, char *);
3577 outputargstart = snewn(strlen(cmdline)+1 / 2, char *);
3579 p = cmdline; q = outputline; outputargc = 0;
3584 /* Skip whitespace searching for start of argument. */
3585 while (*p && isspace(*p)) p++;
3588 /* We have an argument; start it. */
3589 outputargv[outputargc] = q;
3590 outputargstart[outputargc] = p;
3594 /* Copy data into the argument until it's finished. */
3596 if (!quote && isspace(*p))
3597 break; /* argument is finished */
3599 if (*p == '"' || *p == '\\') {
3601 * We have a sequence of zero or more backslashes
3602 * followed by a sequence of zero or more quotes.
3603 * Count up how many of each, and then deal with
3604 * them as appropriate.
3606 int i, slashes = 0, quotes = 0;
3607 while (*p == '\\') slashes++, p++;
3608 while (*p == '"') quotes++, p++;
3612 * Special case: if there are no quotes,
3613 * slashes are not special at all, so just copy
3614 * n slashes to the output string.
3616 while (slashes--) *q++ = '\\';
3618 /* Slashes annihilate in pairs. */
3619 while (slashes >= 2) slashes -= 2, *q++ = '\\';
3621 /* One remaining slash takes out the first quote. */
3622 if (slashes) quotes--, *q++ = '"';
3625 /* Outside a quote segment, a quote starts one. */
3626 if (!quote) quotes--, quote = 1;
3628 /* Now we produce (n+1)/3 literal quotes... */
3629 for (i = 3; i <= quotes+1; i += 3) *q++ = '"';
3631 /* ... and end in a quote segment iff 3 divides n. */
3632 quote = (quotes % 3 == 0);
3640 /* At the end of an argument, just append a trailing NUL. */
3644 outputargv = sresize(outputargv, outputargc, char *);
3645 outputargstart = sresize(outputargstart, outputargc, char *);
3647 if (argc) *argc = outputargc;
3648 if (argv) *argv = outputargv; else sfree(outputargv);
3649 if (argstart) *argstart = outputargstart; else sfree(outputargstart);
3652 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
3662 split_into_argv(cmdline, &argc, &argv, NULL);
3665 MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
3666 if (FindPreviousInstance ())
3670 InitCommonControls();
3676 wndclass.lpfnWndProc = WndProc;
3677 wndclass.cbClsExtra = 0;
3678 wndclass.cbWndExtra = 0;
3679 wndclass.hInstance = inst;
3680 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
3682 if (!wndclass.hIcon) /* in case resource file is absent */
3683 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
3685 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3686 wndclass.hbrBackground = NULL;
3687 wndclass.lpszMenuName = NULL;
3689 wndclass.lpszClassName = wClassName;
3691 wndclass.lpszClassName = CLASSNAME;
3694 RegisterClass(&wndclass);
3697 while (*cmdline && isspace((unsigned char)*cmdline))
3706 for (i = 0; i < gamecount; i++) {
3707 const char *p = gamelist[i]->name;
3710 if (isspace((unsigned char)*p)) {
3711 while (*q && isspace((unsigned char)*q))
3714 if (tolower((unsigned char)*p) !=
3715 tolower((unsigned char)*q))
3733 fe = frontend_new(inst);
3734 me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL,
3735 TRUE, TRUE, &error);
3739 sprintf(buf, "Puzzles Error");
3741 sprintf(buf, "%.100s Error", gg->name);
3743 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3747 fe_set_midend(fe, me);
3750 while (GetMessage(&msg, NULL, 0, 0)) {
3751 DispatchMessage(&msg);
3754 DestroyWindow(fe->hwnd);
3759 /* vim: set shiftwidth=4 tabstop=8: */