2 * Mac OS X / Cocoa front end to puzzles.
6 * - I'd like to be able to call up context help for a specific
9 * Mac interface issues that possibly could be done better:
11 * - is there a better approach to frontend_default_colour?
13 * - do we need any more options in the Window menu?
15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
63 * - User feedback dislikes nothing happening when you start the
64 * app; they suggest a finder-like window containing an icon for
65 * each puzzle type, enabling you to start one easily. Needs
68 * Grotty implementation details that could probably be improved:
70 * - I am _utterly_ unconvinced that NSImageView was the right way
71 * to go about having a window with a reliable backing store! It
72 * just doesn't feel right; NSImageView is a _control_. Is there
75 * - Resizing is currently very bad; rather than bother to work
76 * out how to resize the NSImageView, I just splatter and
80 #define COMBINED /* we put all the puzzles in one binary in this port */
85 #import <Cocoa/Cocoa.h>
88 /* ----------------------------------------------------------------------
93 * The `Type' menu. We frob this dynamically to allow the user to
94 * choose a preset set of settings from the current game.
101 extern const struct drawing_api osx_drawing;
104 * The NSApplication shared instance, which I'll want to refer to from
105 * a few places here and there.
109 /* ----------------------------------------------------------------------
110 * Miscellaneous support routines that aren't part of any object or
111 * clearly defined subsystem.
114 void fatal(char *fmt, ...)
121 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
124 alert = [NSAlert alloc];
126 * We may have come here because we ran out of memory, in which
127 * case it's entirely likely that that alloc will fail, so we
128 * should have a fallback of some sort.
131 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
133 alert = [[alert init] autorelease];
134 [alert addButtonWithTitle:@"Oh dear"];
135 [alert setInformativeText:[NSString stringWithUTF8String:errorbuf]];
141 void frontend_default_colour(frontend *fe, float *output)
143 /* FIXME: Is there a system default we can tap into for this? */
144 output[0] = output[1] = output[2] = 0.8F;
147 void get_random_seed(void **randseed, int *randseedsize)
149 time_t *tp = snew(time_t);
151 *randseed = (void *)tp;
152 *randseedsize = sizeof(time_t);
155 static void savefile_write(void *wctx, void *buf, int len)
157 FILE *fp = (FILE *)wctx;
158 fwrite(buf, 1, len, fp);
161 static int savefile_read(void *wctx, void *buf, int len)
163 FILE *fp = (FILE *)wctx;
166 ret = fread(buf, 1, len, fp);
171 * Since this front end does not support printing (yet), we need
172 * this stub to satisfy the reference in midend_print_puzzle().
174 void document_add_puzzle(document *doc, const game *game, game_params *par,
175 game_state *st, game_state *st2)
180 * setAppleMenu isn't listed in the NSApplication header, but an
181 * NSApp responds to it, so we're adding it here to silence
182 * warnings. (This was removed from the headers in 10.4, so we
183 * only need to include it for 10.4+.)
185 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1040
186 @interface NSApplication(NSAppleMenu)
187 - (void)setAppleMenu:(NSMenu *)menu;
191 /* ----------------------------------------------------------------------
192 * Tiny extension to NSMenuItem which carries a payload of a `void
193 * *', allowing several menu items to invoke the same message but
194 * pass different data through it.
196 @interface DataMenuItem : NSMenuItem
200 - (void)setPayload:(void *)d;
201 - (void *)getPayload;
203 @implementation DataMenuItem
204 - (void)setPayload:(void *)d
214 /* ----------------------------------------------------------------------
215 * Utility routines for constructing OS X menus.
218 NSMenu *newmenu(const char *title)
220 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
221 initWithTitle:[NSString stringWithUTF8String:title]]
225 NSMenu *newsubmenu(NSMenu *parent, const char *title)
230 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
231 initWithTitle:[NSString stringWithUTF8String:title]
235 child = newmenu(title);
236 [item setEnabled:YES];
237 [item setSubmenu:child];
238 [parent addItem:item];
242 id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
243 const char *key, id target, SEL action)
245 unsigned mask = NSCommandKeyMask;
247 if (key[strcspn(key, "-")]) {
248 while (*key && *key != '-') {
249 int c = tolower((unsigned char)*key);
251 mask |= NSShiftKeyMask;
252 } else if (c == 'o' || c == 'a') {
253 mask |= NSAlternateKeyMask;
261 item = [[item initWithTitle:[NSString stringWithUTF8String:title]
263 keyEquivalent:[NSString stringWithUTF8String:key]]
267 [item setKeyEquivalentModifierMask: mask];
269 [item setEnabled:YES];
270 [item setTarget:target];
271 [item setAction:action];
273 [parent addItem:item];
278 NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
279 id target, SEL action)
281 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
282 parent, title, key, target, action);
285 /* ----------------------------------------------------------------------
291 @interface AboutBox : NSWindow
297 @implementation AboutBox
305 NSFont *font1 = [NSFont systemFontOfSize:0];
306 NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1];
307 const int border = 24;
312 * Construct the controls that go in the About box.
315 iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)];
316 [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]];
317 views[nviews++] = iv;
319 tf = [[NSTextField alloc]
320 initWithFrame:NSMakeRect(0,0,400,1)];
322 [tf setSelectable:NO];
324 [tf setDrawsBackground:NO];
326 [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"];
328 views[nviews++] = tf;
330 tf = [[NSTextField alloc]
331 initWithFrame:NSMakeRect(0,0,400,1)];
333 [tf setSelectable:NO];
335 [tf setDrawsBackground:NO];
337 [tf setStringValue:[NSString stringWithUTF8String:ver]];
339 views[nviews++] = tf;
342 * Lay the controls out.
344 totalrect = NSMakeRect(0,0,0,0);
345 for (i = 0; i < nviews; i++) {
346 NSRect r = [views[i] frame];
347 if (totalrect.size.width < r.size.width)
348 totalrect.size.width = r.size.width;
349 totalrect.size.height += border + r.size.height;
351 totalrect.size.width += 2 * border;
352 totalrect.size.height += border;
353 y = totalrect.size.height;
354 for (i = 0; i < nviews; i++) {
355 NSRect r = [views[i] frame];
356 r.origin.x = (totalrect.size.width - r.size.width) / 2;
357 y -= border + r.size.height;
359 [views[i] setFrame:r];
362 self = [super initWithContentRect:totalrect
363 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
364 NSClosableWindowMask)
365 backing:NSBackingStoreBuffered
368 for (i = 0; i < nviews; i++)
369 [[self contentView] addSubview:views[i]];
371 [self center]; /* :-) */
377 /* ----------------------------------------------------------------------
378 * The front end presented to midend.c.
380 * This is mostly a subclass of NSWindow. The actual `frontend'
381 * structure passed to the midend contains a variety of pointers,
382 * including that window object but also including the image we
383 * draw on, an ImageView to display it in the window, and so on.
399 @interface MyImageView : NSImageView
403 - (void)setWindow:(GameWindow *)win;
404 - (void)mouseEvent:(NSEvent *)ev button:(int)b;
405 - (void)mouseDown:(NSEvent *)ev;
406 - (void)mouseDragged:(NSEvent *)ev;
407 - (void)mouseUp:(NSEvent *)ev;
408 - (void)rightMouseDown:(NSEvent *)ev;
409 - (void)rightMouseDragged:(NSEvent *)ev;
410 - (void)rightMouseUp:(NSEvent *)ev;
411 - (void)otherMouseDown:(NSEvent *)ev;
412 - (void)otherMouseDragged:(NSEvent *)ev;
413 - (void)otherMouseUp:(NSEvent *)ev;
416 @interface GameWindow : NSWindow
421 struct timeval last_time;
426 NSView **cfg_controls;
430 - (id)initWithGame:(const game *)g;
432 - (void)processButton:(int)b x:(int)x y:(int)y;
433 - (void)processKey:(int)b;
434 - (void)keyDown:(NSEvent *)ev;
435 - (void)activateTimer;
436 - (void)deactivateTimer;
437 - (void)setStatusLine:(char *)text;
438 - (void)resizeForNewGameParams;
439 - (void)updateTypeMenuTick;
442 @implementation MyImageView
444 - (void)setWindow:(GameWindow *)win
449 - (void)mouseEvent:(NSEvent *)ev button:(int)b
451 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
452 [ourwin processButton:b x:point.x y:point.y];
455 - (void)mouseDown:(NSEvent *)ev
457 unsigned mod = [ev modifierFlags];
458 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
459 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
462 - (void)mouseDragged:(NSEvent *)ev
464 unsigned mod = [ev modifierFlags];
465 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
466 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
469 - (void)mouseUp:(NSEvent *)ev
471 unsigned mod = [ev modifierFlags];
472 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
473 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
476 - (void)rightMouseDown:(NSEvent *)ev
478 unsigned mod = [ev modifierFlags];
479 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
482 - (void)rightMouseDragged:(NSEvent *)ev
484 unsigned mod = [ev modifierFlags];
485 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
488 - (void)rightMouseUp:(NSEvent *)ev
490 unsigned mod = [ev modifierFlags];
491 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
494 - (void)otherMouseDown:(NSEvent *)ev
496 [self mouseEvent:ev button:MIDDLE_BUTTON];
498 - (void)otherMouseDragged:(NSEvent *)ev
500 [self mouseEvent:ev button:MIDDLE_DRAG];
502 - (void)otherMouseUp:(NSEvent *)ev
504 [self mouseEvent:ev button:MIDDLE_RELEASE];
508 @implementation GameWindow
509 - (void)setupContentView
515 frame = [status frame];
516 frame.origin.y = frame.size.height;
522 midend_size(me, &w, &h, FALSE);
523 frame.size.width = w;
524 frame.size.height = h;
528 fe.image = [[NSImage alloc] initWithSize:frame.size];
529 fe.view = [[MyImageView alloc] initWithFrame:frame];
530 [fe.view setImage:fe.image];
531 [fe.view setWindow:self];
535 [[self contentView] addSubview:fe.view];
537 - (id)initWithGame:(const game *)g
539 NSRect rect = { {0,0}, {0,0} }, rect2;
546 me = midend_new(&fe, ourgame, &osx_drawing, &fe);
548 * If we ever need to open a fresh window using a provided game
549 * ID, I think the right thing is to move most of this method
550 * into a new initWithGame:gameID: method, and have
551 * initWithGame: simply call that one and pass it NULL.
555 midend_size(me, &w, &h, FALSE);
557 rect.size.height = h;
562 * Create the status bar, which will just be an NSTextField.
564 if (midend_wants_statusbar(me)) {
565 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
566 [status setEditable:NO];
567 [status setSelectable:NO];
568 [status setBordered:YES];
569 [status setBezeled:YES];
570 [status setBezelStyle:NSTextFieldSquareBezel];
571 [status setDrawsBackground:YES];
572 [[status cell] setTitle:@DEFAULT_STATUSBAR_TEXT];
574 rect2 = [status frame];
575 rect.size.height += rect2.size.height;
576 rect2.size.width = rect.size.width;
577 rect2.origin.x = rect2.origin.y = 0;
578 [status setFrame:rect2];
582 self = [super initWithContentRect:rect
583 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
584 NSClosableWindowMask)
585 backing:NSBackingStoreBuffered
587 [self setTitle:[NSString stringWithUTF8String:ourgame->name]];
593 colours = midend_colours(me, &ncolours);
594 fe.ncolours = ncolours;
595 fe.colours = snewn(ncolours, NSColor *);
597 for (i = 0; i < ncolours; i++) {
598 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
599 green:colours[i*3+1] blue:colours[i*3+2]
604 [self setupContentView];
606 [[self contentView] addSubview:status];
607 [self setIgnoresMouseEvents:NO];
609 [self center]; /* :-) */
617 for (i = 0; i < fe.ncolours; i++) {
618 [fe.colours[i] release];
625 - (void)processButton:(int)b x:(int)x y:(int)y
627 if (!midend_process_key(me, x, fe.h - 1 - y, b))
631 - (void)processKey:(int)b
633 if (!midend_process_key(me, -1, -1, b))
637 - (void)keyDown:(NSEvent *)ev
639 NSString *s = [ev characters];
640 int i, n = [s length];
642 for (i = 0; i < n; i++) {
643 int c = [s characterAtIndex:i];
646 * ASCII gets passed straight to midend_process_key.
647 * Anything above that has to be translated to our own
648 * function key codes.
653 case NSUpArrowFunctionKey:
657 case NSDownArrowFunctionKey:
661 case NSLeftArrowFunctionKey:
665 case NSRightArrowFunctionKey:
674 if ([ev modifierFlags] & NSShiftKeyMask)
676 if ([ev modifierFlags] & NSControlKeyMask)
681 if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
688 - (void)activateTimer
693 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
694 target:self selector:@selector(timerTick:)
695 userInfo:nil repeats:YES];
696 gettimeofday(&last_time, NULL);
699 - (void)deactivateTimer
708 - (void)timerTick:(id)sender
712 gettimeofday(&now, NULL);
713 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
714 (now.tv_sec - last_time.tv_sec));
715 midend_timer(me, elapsed);
719 - (void)showError:(char *)message
723 alert = [[[NSAlert alloc] init] autorelease];
724 [alert addButtonWithTitle:@"Bah"];
725 [alert setInformativeText:[NSString stringWithUTF8String:message]];
726 [alert beginSheetModalForWindow:self modalDelegate:nil
727 didEndSelector:NULL contextInfo:nil];
730 - (void)newGame:(id)sender
732 [self processKey:'n'];
734 - (void)restartGame:(id)sender
736 midend_restart_game(me);
738 - (void)saveGame:(id)sender
740 NSSavePanel *sp = [NSSavePanel savePanel];
742 if ([sp runModal] == NSFileHandlingPanelOKButton) {
743 const char *name = [[sp filename] UTF8String];
745 FILE *fp = fopen(name, "w");
748 [self showError:"Unable to open save file"];
752 midend_serialise(me, savefile_write, fp);
757 - (void)loadSavedGame:(id)sender
759 NSOpenPanel *op = [NSOpenPanel openPanel];
761 [op setAllowsMultipleSelection:NO];
763 if ([op runModalForTypes:nil] == NSOKButton) {
767 * [[[op filenames] objectAtIndex:0] cString]
769 * but the plain cString method became deprecated and Xcode 7
770 * started complaining about it. Since OS X 10.9 we can
771 * apparently use the more modern API
773 * [[[op URLs] objectAtIndex:0] fileSystemRepresentation]
775 * but the alternative below still compiles with Xcode 7 and
776 * is a bit more backwards compatible, so I'll try it for the
779 const char *name = [[[op filenames] objectAtIndex:0]
780 cStringUsingEncoding:
781 [NSString defaultCStringEncoding]];
784 FILE *fp = fopen(name, "r");
787 [self showError:"Unable to open saved game file"];
791 err = midend_deserialise(me, savefile_read, fp);
796 [self showError:err];
800 [self resizeForNewGameParams];
801 [self updateTypeMenuTick];
804 - (void)undoMove:(id)sender
806 [self processKey:'u'];
808 - (void)redoMove:(id)sender
810 [self processKey:'r'&0x1F];
813 - (void)copy:(id)sender
817 if ((text = midend_text_format(me)) != NULL) {
818 NSPasteboard *pb = [NSPasteboard generalPasteboard];
819 NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
820 [pb declareTypes:a owner:nil];
821 [pb setString:[NSString stringWithUTF8String:text]
822 forType:NSStringPboardType];
827 - (void)solveGame:(id)sender
831 msg = midend_solve(me);
834 [self showError:msg];
837 - (BOOL)validateMenuItem:(NSMenuItem *)item
839 if ([item action] == @selector(copy:))
840 return (ourgame->can_format_as_text_ever &&
841 midend_can_format_as_text_now(me) ? YES : NO);
842 else if ([item action] == @selector(solveGame:))
843 return (ourgame->can_solve ? YES : NO);
845 return [super validateMenuItem:item];
848 - (void)clearTypeMenu
850 while ([typemenu numberOfItems] > 1)
851 [typemenu removeItemAtIndex:0];
852 [[typemenu itemAtIndex:0] setState:NSOffState];
855 - (void)updateTypeMenuTick
859 total = [typemenu numberOfItems];
860 n = midend_which_preset(me);
862 n = total - 1; /* that's always where "Custom" lives */
863 for (i = 0; i < total; i++)
864 [[typemenu itemAtIndex:i] setState:(i == n ? NSOnState : NSOffState)];
867 - (void)becomeKeyWindow
871 [self clearTypeMenu];
873 [super becomeKeyWindow];
875 n = midend_num_presets(me);
878 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
884 midend_fetch_preset(me, n, &name, ¶ms);
886 item = [[[DataMenuItem alloc]
887 initWithTitle:[NSString stringWithUTF8String:name]
888 action:NULL keyEquivalent:@""]
891 [item setEnabled:YES];
892 [item setTarget:self];
893 [item setAction:@selector(presetGame:)];
894 [item setPayload:params];
896 [typemenu insertItem:item atIndex:0];
900 [self updateTypeMenuTick];
903 - (void)resignKeyWindow
905 [self clearTypeMenu];
906 [super resignKeyWindow];
911 [self clearTypeMenu];
915 - (void)resizeForNewGameParams
921 midend_size(me, &w, &h, FALSE);
928 NSRect frame = [status frame];
929 size.height += frame.size.height;
930 frame.size.width = size.width;
931 [status setFrame:frame];
935 NSDisableScreenUpdates();
937 [self setContentSize:size];
938 [self setupContentView];
940 NSEnableScreenUpdates();
944 - (void)presetGame:(id)sender
946 game_params *params = [sender getPayload];
948 midend_set_params(me, params);
951 [self resizeForNewGameParams];
952 [self updateTypeMenuTick];
955 - (void)startConfigureSheet:(int)which
957 NSButton *ok, *cancel;
958 int actw, acth, leftw, rightw, totalw, h, thish, y;
960 NSRect rect, tmprect;
961 const int SPACING = 16;
969 assert(sheet == NULL);
972 * Every control we create here is going to have this size
973 * until we tell it to calculate a better one.
975 tmprect = NSMakeRect(0, 0, 100, 50);
978 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
979 * to be fond of generic OK and Cancel wording, so I'm going to
980 * rename them to something nicer.)
984 cancel = [[NSButton alloc] initWithFrame:tmprect];
985 [cancel setBezelStyle:NSRoundedBezelStyle];
986 [cancel setTitle:@"Abandon"];
987 [cancel setTarget:self];
988 [cancel setKeyEquivalent:@"\033"];
989 [cancel setAction:@selector(sheetCancelButton:)];
991 rect = [cancel frame];
992 if (actw < rect.size.width) actw = rect.size.width;
993 if (acth < rect.size.height) acth = rect.size.height;
995 ok = [[NSButton alloc] initWithFrame:tmprect];
996 [ok setBezelStyle:NSRoundedBezelStyle];
997 [ok setTitle:@"Accept"];
999 [ok setKeyEquivalent:@"\r"];
1000 [ok setAction:@selector(sheetOKButton:)];
1003 if (actw < rect.size.width) actw = rect.size.width;
1004 if (acth < rect.size.height) acth = rect.size.height;
1006 totalw = SPACING + 2 * actw;
1007 h = 2 * SPACING + acth;
1010 * Now fetch the midend config data and go through it creating
1013 cfg = midend_get_config(me, which, &title);
1014 sfree(title); /* FIXME: should we use this somehow? */
1017 cfg_ncontrols = cfg_controlsize = 0;
1018 cfg_controls = NULL;
1020 for (i = cfg; i->type != C_END; i++) {
1021 if (cfg_controlsize < cfg_ncontrols + 5) {
1022 cfg_controlsize = cfg_ncontrols + 32;
1023 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
1031 * Two NSTextFields, one being a label and the other
1032 * being an edit box.
1035 tf = [[NSTextField alloc] initWithFrame:tmprect];
1036 [tf setEditable:NO];
1037 [tf setSelectable:NO];
1038 [tf setBordered:NO];
1039 [tf setDrawsBackground:NO];
1040 [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
1043 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1044 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1045 cfg_controls[cfg_ncontrols++] = tf;
1047 tf = [[NSTextField alloc] initWithFrame:tmprect];
1048 [tf setEditable:YES];
1049 [tf setSelectable:YES];
1050 [tf setBordered:YES];
1051 [[tf cell] setTitle:[NSString stringWithUTF8String:i->sval]];
1055 * We impose a minimum and maximum width on editable
1056 * NSTextFields. If we allow them to size themselves to
1057 * the contents of the text within them, then they will
1058 * look very silly if that text is only one or two
1059 * characters, and equally silly if it's an absolutely
1060 * enormous Rectangles or Pattern game ID!
1062 if (rect.size.width < 75) rect.size.width = 75;
1063 if (rect.size.width > 400) rect.size.width = 400;
1065 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1066 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1067 cfg_controls[cfg_ncontrols++] = tf;
1072 * A checkbox is an NSButton with a type of
1075 b = [[NSButton alloc] initWithFrame:tmprect];
1076 [b setBezelStyle:NSRoundedBezelStyle];
1077 [b setButtonType:NSSwitchButton];
1078 [b setTitle:[NSString stringWithUTF8String:i->name]];
1080 [b setState:(i->ival ? NSOnState : NSOffState)];
1082 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
1083 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1084 cfg_controls[cfg_ncontrols++] = b;
1089 * A pop-up menu control is an NSPopUpButton, which
1090 * takes an embedded NSMenu. We also need an
1091 * NSTextField to act as a label.
1094 tf = [[NSTextField alloc] initWithFrame:tmprect];
1095 [tf setEditable:NO];
1096 [tf setSelectable:NO];
1097 [tf setBordered:NO];
1098 [tf setDrawsBackground:NO];
1099 [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
1102 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1103 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1104 cfg_controls[cfg_ncontrols++] = tf;
1106 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
1107 [pb setBezelStyle:NSRoundedBezelStyle];
1117 while (*p && *p != c) p++;
1119 copy = snewn((p-q) + 1, char);
1120 memcpy(copy, q, p-q);
1122 [pb addItemWithTitle:[NSString stringWithUTF8String:copy]];
1128 [pb selectItemAtIndex:i->ival];
1132 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1133 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1134 cfg_controls[cfg_ncontrols++] = pb;
1138 h += SPACING + thish;
1141 if (totalw < leftw + SPACING + rightw)
1142 totalw = leftw + SPACING + rightw;
1143 if (totalw > leftw + SPACING + rightw) {
1144 int excess = totalw - (leftw + SPACING + rightw);
1145 int leftexcess = leftw * excess / (leftw + rightw);
1146 int rightexcess = excess - leftexcess;
1147 leftw += leftexcess;
1148 rightw += rightexcess;
1152 * Now go through the list again, setting the final position
1157 for (i = cfg; i->type != C_END; i++) {
1164 * These two are treated identically, since both expect
1165 * a control on the left and another on the right.
1167 rect = [cfg_controls[k] frame];
1168 if (thish < rect.size.height + 1)
1169 thish = rect.size.height + 1;
1170 rect = [cfg_controls[k+1] frame];
1171 if (thish < rect.size.height + 1)
1172 thish = rect.size.height + 1;
1173 rect = [cfg_controls[k] frame];
1174 rect.origin.y = y - thish/2 - rect.size.height/2;
1175 rect.origin.x = SPACING;
1176 rect.size.width = leftw;
1177 [cfg_controls[k] setFrame:rect];
1178 rect = [cfg_controls[k+1] frame];
1179 rect.origin.y = y - thish/2 - rect.size.height/2;
1180 rect.origin.x = 2 * SPACING + leftw;
1181 rect.size.width = rightw;
1182 [cfg_controls[k+1] setFrame:rect];
1187 rect = [cfg_controls[k] frame];
1188 if (thish < rect.size.height + 1)
1189 thish = rect.size.height + 1;
1190 rect.origin.y = y - thish/2 - rect.size.height/2;
1191 rect.origin.x = SPACING;
1192 rect.size.width = totalw;
1193 [cfg_controls[k] setFrame:rect];
1200 assert(k == cfg_ncontrols);
1202 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
1203 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
1205 sheet = [[NSWindow alloc]
1206 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
1207 styleMask:NSTitledWindowMask | NSClosableWindowMask
1208 backing:NSBackingStoreBuffered
1211 [[sheet contentView] addSubview:cancel];
1212 [[sheet contentView] addSubview:ok];
1214 for (k = 0; k < cfg_ncontrols; k++)
1215 [[sheet contentView] addSubview:cfg_controls[k]];
1217 [app beginSheet:sheet modalForWindow:self
1218 modalDelegate:nil didEndSelector:NULL contextInfo:nil];
1221 - (void)specificGame:(id)sender
1223 [self startConfigureSheet:CFG_DESC];
1226 - (void)specificRandomGame:(id)sender
1228 [self startConfigureSheet:CFG_SEED];
1231 - (void)customGameType:(id)sender
1233 [self startConfigureSheet:CFG_SETTINGS];
1236 - (void)sheetEndWithStatus:(BOOL)update
1238 assert(sheet != NULL);
1239 [app endSheet:sheet];
1240 [sheet orderOut:self];
1248 for (i = cfg; i->type != C_END; i++) {
1252 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
1253 title] UTF8String]);
1257 i->ival = [(id)cfg_controls[k] state] == NSOnState;
1261 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
1267 error = midend_set_config(me, cfg_which, cfg);
1269 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
1270 [alert addButtonWithTitle:@"Bah"];
1271 [alert setInformativeText:[NSString stringWithUTF8String:error]];
1272 [alert beginSheetModalForWindow:self modalDelegate:nil
1273 didEndSelector:NULL contextInfo:nil];
1275 midend_new_game(me);
1276 [self resizeForNewGameParams];
1277 [self updateTypeMenuTick];
1280 sfree(cfg_controls);
1281 cfg_controls = NULL;
1283 - (void)sheetOKButton:(id)sender
1285 [self sheetEndWithStatus:YES];
1287 - (void)sheetCancelButton:(id)sender
1289 [self sheetEndWithStatus:NO];
1292 - (void)setStatusLine:(char *)text
1294 [[status cell] setTitle:[NSString stringWithUTF8String:text]];
1300 * Drawing routines called by the midend.
1302 static void osx_draw_polygon(void *handle, int *coords, int npoints,
1303 int fillcolour, int outlinecolour)
1305 frontend *fe = (frontend *)handle;
1306 NSBezierPath *path = [NSBezierPath bezierPath];
1309 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1311 for (i = 0; i < npoints; i++) {
1312 NSPoint p = { coords[i*2] + 0.5, fe->h - coords[i*2+1] - 0.5 };
1314 [path moveToPoint:p];
1316 [path lineToPoint:p];
1321 if (fillcolour >= 0) {
1322 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1323 [fe->colours[fillcolour] set];
1327 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1328 [fe->colours[outlinecolour] set];
1331 static void osx_draw_circle(void *handle, int cx, int cy, int radius,
1332 int fillcolour, int outlinecolour)
1334 frontend *fe = (frontend *)handle;
1335 NSBezierPath *path = [NSBezierPath bezierPath];
1337 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1339 [path appendBezierPathWithArcWithCenter:NSMakePoint(cx+0.5, fe->h-cy-0.5)
1340 radius:radius startAngle:0.0 endAngle:360.0];
1344 if (fillcolour >= 0) {
1345 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1346 [fe->colours[fillcolour] set];
1350 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1351 [fe->colours[outlinecolour] set];
1354 static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
1356 frontend *fe = (frontend *)handle;
1357 NSBezierPath *path = [NSBezierPath bezierPath];
1358 NSPoint p1 = { x1 + 0.5, fe->h - y1 - 0.5 };
1359 NSPoint p2 = { x2 + 0.5, fe->h - y2 - 0.5 };
1361 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1363 assert(colour >= 0 && colour < fe->ncolours);
1364 [fe->colours[colour] set];
1366 [path moveToPoint:p1];
1367 [path lineToPoint:p2];
1369 NSRectFill(NSMakeRect(x1, fe->h-y1-1, 1, 1));
1370 NSRectFill(NSMakeRect(x2, fe->h-y2-1, 1, 1));
1373 static void osx_draw_thick_line(
1374 void *handle, float thickness,
1379 frontend *fe = (frontend *)handle;
1380 NSBezierPath *path = [NSBezierPath bezierPath];
1382 assert(colour >= 0 && colour < fe->ncolours);
1383 [fe->colours[colour] set];
1384 [[NSGraphicsContext currentContext] setShouldAntialias: YES];
1385 [path setLineWidth: thickness];
1386 [path setLineCapStyle: NSButtLineCapStyle];
1387 [path moveToPoint: NSMakePoint(x1, fe->h-y1)];
1388 [path lineToPoint: NSMakePoint(x2, fe->h-y2)];
1392 static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
1394 frontend *fe = (frontend *)handle;
1395 NSRect r = { {x, fe->h - y - h}, {w,h} };
1397 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1399 assert(colour >= 0 && colour < fe->ncolours);
1400 [fe->colours[colour] set];
1404 static void osx_draw_text(void *handle, int x, int y, int fonttype,
1405 int fontsize, int align, int colour, char *text)
1407 frontend *fe = (frontend *)handle;
1408 NSString *string = [NSString stringWithUTF8String:text];
1414 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1416 assert(colour >= 0 && colour < fe->ncolours);
1418 if (fonttype == FONT_FIXED)
1419 font = [NSFont userFixedPitchFontOfSize:fontsize];
1421 font = [NSFont userFontOfSize:fontsize];
1423 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1424 fe->colours[colour], NSForegroundColorAttributeName,
1425 font, NSFontAttributeName, nil];
1428 point.y = fe->h - y;
1430 size = [string sizeWithAttributes:attr];
1431 if (align & ALIGN_HRIGHT)
1432 point.x -= size.width;
1433 else if (align & ALIGN_HCENTRE)
1434 point.x -= size.width / 2;
1435 if (align & ALIGN_VCENTRE)
1436 point.y -= size.height / 2;
1438 [string drawAtPoint:point withAttributes:attr];
1440 static char *osx_text_fallback(void *handle, const char *const *strings,
1444 * We assume OS X can cope with any UTF-8 likely to be emitted
1447 return dupstr(strings[0]);
1454 static blitter *osx_blitter_new(void *handle, int w, int h)
1456 blitter *bl = snew(blitter);
1460 bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
1463 static void osx_blitter_free(void *handle, blitter *bl)
1468 static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
1470 frontend *fe = (frontend *)handle;
1471 int sx, sy, sX, sY, dx, dy, dX, dY;
1472 [fe->image unlockFocus];
1473 [bl->img lockFocus];
1476 * Find the intersection of the source and destination rectangles,
1477 * so as to avoid trying to copy from outside the source image,
1478 * which GNUstep dislikes.
1480 * Lower-case x,y coordinates are bottom left box corners;
1481 * upper-case X,Y are the top right.
1483 sx = x; sy = fe->h - y - bl->h;
1484 sX = sx + bl->w; sY = sy + bl->h;
1486 dX = bl->w; dY = bl->h;
1504 [fe->image drawInRect:NSMakeRect(dx, dy, dX-dx, dY-dy)
1505 fromRect:NSMakeRect(sx, sy, sX-sx, sY-sy)
1506 operation:NSCompositeCopy fraction:1.0];
1507 [bl->img unlockFocus];
1508 [fe->image lockFocus];
1512 static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
1514 frontend *fe = (frontend *)handle;
1515 if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
1519 [bl->img drawInRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h)
1520 fromRect:NSMakeRect(0, 0, bl->w, bl->h)
1521 operation:NSCompositeCopy fraction:1.0];
1523 static void osx_draw_update(void *handle, int x, int y, int w, int h)
1525 frontend *fe = (frontend *)handle;
1526 [fe->view setNeedsDisplayInRect:NSMakeRect(x, fe->h - y - h, w, h)];
1528 static void osx_clip(void *handle, int x, int y, int w, int h)
1530 frontend *fe = (frontend *)handle;
1531 NSRect r = { {x, fe->h - y - h}, {w, h} };
1534 [[NSGraphicsContext currentContext] saveGraphicsState];
1535 [NSBezierPath clipRect:r];
1538 static void osx_unclip(void *handle)
1540 frontend *fe = (frontend *)handle;
1542 [[NSGraphicsContext currentContext] restoreGraphicsState];
1543 fe->clipped = FALSE;
1545 static void osx_start_draw(void *handle)
1547 frontend *fe = (frontend *)handle;
1548 [fe->image lockFocus];
1549 fe->clipped = FALSE;
1551 static void osx_end_draw(void *handle)
1553 frontend *fe = (frontend *)handle;
1554 [fe->image unlockFocus];
1556 static void osx_status_bar(void *handle, char *text)
1558 frontend *fe = (frontend *)handle;
1559 [fe->window setStatusLine:text];
1562 const struct drawing_api osx_drawing = {
1578 NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
1579 NULL, NULL, /* line_width, line_dotted */
1581 osx_draw_thick_line,
1584 void deactivate_timer(frontend *fe)
1586 [fe->window deactivateTimer];
1588 void activate_timer(frontend *fe)
1590 [fe->window activateTimer];
1593 /* ----------------------------------------------------------------------
1594 * AppController: the object which receives the messages from all
1595 * menu selections that aren't standard OS X functions.
1597 @interface AppController : NSObject <NSApplicationDelegate>
1600 - (void)newGameWindow:(id)sender;
1601 - (void)about:(id)sender;
1604 @implementation AppController
1606 - (void)newGameWindow:(id)sender
1608 const game *g = [sender getPayload];
1611 win = [[GameWindow alloc] initWithGame:g];
1612 [win makeKeyAndOrderFront:self];
1615 - (void)about:(id)sender
1619 win = [[AboutBox alloc] init];
1620 [win makeKeyAndOrderFront:self];
1623 - (NSMenu *)applicationDockMenu:(NSApplication *)sender
1625 NSMenu *menu = newmenu("Dock Menu");
1629 for (i = 0; i < gamecount; i++) {
1631 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1632 menu, gamelist[i]->name, "", self,
1633 @selector(newGameWindow:));
1634 [item setPayload:(void *)gamelist[i]];
1642 /* ----------------------------------------------------------------------
1643 * Main program. Constructs the menus and runs the application.
1645 int main(int argc, char **argv)
1647 NSAutoreleasePool *pool;
1649 AppController *controller;
1652 pool = [[NSAutoreleasePool alloc] init];
1654 icon = [NSImage imageNamed:@"NSApplicationIcon"];
1655 app = [NSApplication sharedApplication];
1656 [app setApplicationIconImage:icon];
1658 controller = [[[AppController alloc] init] autorelease];
1659 [app setDelegate:controller];
1661 [app setMainMenu: newmenu("Main Menu")];
1663 menu = newsubmenu([app mainMenu], "Apple Menu");
1664 newitem(menu, "About Puzzles", "", NULL, @selector(about:));
1665 [menu addItem:[NSMenuItem separatorItem]];
1666 [app setServicesMenu:newsubmenu(menu, "Services")];
1667 [menu addItem:[NSMenuItem separatorItem]];
1668 newitem(menu, "Hide Puzzles", "h", app, @selector(hide:));
1669 newitem(menu, "Hide Others", "o-h", app, @selector(hideOtherApplications:));
1670 newitem(menu, "Show All", "", app, @selector(unhideAllApplications:));
1671 [menu addItem:[NSMenuItem separatorItem]];
1672 newitem(menu, "Quit", "q", app, @selector(terminate:));
1673 [app setAppleMenu: menu];
1675 menu = newsubmenu([app mainMenu], "File");
1676 newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
1677 newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
1678 newitem(menu, "New Game", "n", NULL, @selector(newGame:));
1679 newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
1680 newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
1681 newitem(menu, "Specific Random Seed", "", NULL,
1682 @selector(specificRandomGame:));
1683 [menu addItem:[NSMenuItem separatorItem]];
1685 NSMenu *submenu = newsubmenu(menu, "New Window");
1688 for (i = 0; i < gamecount; i++) {
1690 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1691 submenu, gamelist[i]->name, "", controller,
1692 @selector(newGameWindow:));
1693 [item setPayload:(void *)gamelist[i]];
1696 [menu addItem:[NSMenuItem separatorItem]];
1697 newitem(menu, "Close", "w", NULL, @selector(performClose:));
1699 menu = newsubmenu([app mainMenu], "Edit");
1700 newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1701 newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1702 [menu addItem:[NSMenuItem separatorItem]];
1703 newitem(menu, "Cut", "x", NULL, @selector(cut:));
1704 newitem(menu, "Copy", "c", NULL, @selector(copy:));
1705 newitem(menu, "Paste", "v", NULL, @selector(paste:));
1706 [menu addItem:[NSMenuItem separatorItem]];
1707 newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
1709 menu = newsubmenu([app mainMenu], "Type");
1711 newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1713 menu = newsubmenu([app mainMenu], "Window");
1714 [app setWindowsMenu: menu];
1715 newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
1717 menu = newsubmenu([app mainMenu], "Help");
1718 newitem(menu, "Puzzles Help", "?", app, @selector(showHelp:));