2 * nullfe.c: Null front-end code containing a bunch of boring stub
3 * functions. Used to ensure successful linking when building the
4 * various stand-alone solver binaries.
11 void frontend_default_colour(frontend *fe, float *output) {}
12 void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
13 int align, int colour, char *text) {}
14 void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
15 void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
16 void draw_thick_line(drawing *dr, float thickness,
17 float x1, float y1, float x2, float y2, int colour) {}
18 void draw_polygon(drawing *dr, int *coords, int npoints,
19 int fillcolour, int outlinecolour) {}
20 void draw_circle(drawing *dr, int cx, int cy, int radius,
21 int fillcolour, int outlinecolour) {}
22 char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
23 { return dupstr(strings[0]); }
24 void clip(drawing *dr, int x, int y, int w, int h) {}
25 void unclip(drawing *dr) {}
26 void start_draw(drawing *dr) {}
27 void draw_update(drawing *dr, int x, int y, int w, int h) {}
28 void end_draw(drawing *dr) {}
29 blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
30 void blitter_free(drawing *dr, blitter *bl) {}
31 void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
32 void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
33 int print_mono_colour(drawing *dr, int grey) { return 0; }
34 int print_grey_colour(drawing *dr, float grey) { return 0; }
35 int print_hatched_colour(drawing *dr, int hatch) { return 0; }
36 int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
38 int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
40 int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
42 void print_line_width(drawing *dr, int width) {}
43 void print_line_dotted(drawing *dr, int dotted) {}
44 void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
45 void status_bar(drawing *dr, char *text) {}
46 struct preset_menu *preset_menu_new(void) {return NULL;}
47 struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent,
48 char *title) {return NULL;}
49 void preset_menu_add_preset(struct preset_menu *parent,
50 char *title, game_params *params) {}
52 void fatal(char *fmt, ...)
56 fprintf(stderr, "fatal error: ");
59 vfprintf(stderr, fmt, ap);
62 fprintf(stderr, "\n");
67 void debug_printf(char *fmt, ...)
71 vfprintf(stdout, fmt, ap);