2 * drawing.c: Intermediary between the drawing interface as
3 * presented to the back end, and that implemented by the front
6 * Mostly just looks up calls in a vtable and passes them through
7 * unchanged. However, on the printing side it tracks print colours
8 * so the front end API doesn't have to.
12 * - I'd _like_ to do automatic draw_updates, but it's a pain for
13 * draw_text in particular. I'd have to invent a front end API
14 * which retrieved the text bounds.
15 * + that might allow me to do the alignment centrally as well?
16 * * perhaps not, because PS can't return this information,
17 * so there would have to be a special case for it.
18 * + however, that at least doesn't stand in the way of using
19 * the text bounds for draw_update, because PS doesn't need
20 * draw_update since it's printing-only. Any _interactive_
21 * drawing API couldn't get away with refusing to tell you
22 * what parts of the screen a text draw had covered, because
23 * you would inevitably need to erase it later on.
36 int hatch_when; /* 0=never 1=only-in-b&w 2=always */
42 const drawing_api *api;
44 struct print_colour *colours;
45 int ncolours, coloursize;
47 /* `me' is only used in status_bar(), so print-oriented instances of
48 * this may set it to NULL. */
53 drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
55 drawing *dr = snew(drawing);
59 dr->ncolours = dr->coloursize = 0;
62 dr->laststatus = NULL;
66 void drawing_free(drawing *dr)
68 sfree(dr->laststatus);
73 void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
74 int align, int colour, char *text)
76 dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align,
80 void draw_rect(drawing *dr, int x, int y, int w, int h, int colour)
82 dr->api->draw_rect(dr->handle, x, y, w, h, colour);
85 void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
87 dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour);
90 void draw_thick_line(drawing *dr, float thickness,
91 float x1, float y1, float x2, float y2, int colour)
93 if (dr->api->draw_thick_line) {
94 dr->api->draw_thick_line(dr->handle, thickness,
95 x1, y1, x2, y2, colour);
97 /* We'll fake it up with a filled polygon. The tweak to the
98 * thickness empirically compensates for rounding errors, because
99 * polygon rendering uses integer coordinates.
101 float len = sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
102 float tvhatx = (x2 - x1)/len * (thickness/2 - 0.2);
103 float tvhaty = (y2 - y1)/len * (thickness/2 - 0.2);
114 dr->api->draw_polygon(dr->handle, p, 4, colour, colour);
118 void draw_polygon(drawing *dr, int *coords, int npoints,
119 int fillcolour, int outlinecolour)
121 dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour,
125 void draw_circle(drawing *dr, int cx, int cy, int radius,
126 int fillcolour, int outlinecolour)
128 dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour,
132 void draw_update(drawing *dr, int x, int y, int w, int h)
134 if (dr->api->draw_update)
135 dr->api->draw_update(dr->handle, x, y, w, h);
138 void clip(drawing *dr, int x, int y, int w, int h)
140 dr->api->clip(dr->handle, x, y, w, h);
143 void unclip(drawing *dr)
145 dr->api->unclip(dr->handle);
148 void start_draw(drawing *dr)
150 dr->api->start_draw(dr->handle);
153 void end_draw(drawing *dr)
155 dr->api->end_draw(dr->handle);
158 char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
163 * If the drawing implementation provides one of these, use it.
165 if (dr && dr->api->text_fallback)
166 return dr->api->text_fallback(dr->handle, strings, nstrings);
169 * Otherwise, do the simple thing and just pick the first string
170 * that fits in plain ASCII. It will then need no translation
173 for (i = 0; i < nstrings; i++) {
176 for (p = strings[i]; *p; p++)
180 return dupstr(strings[i]);
184 * The caller was responsible for making sure _some_ string in
185 * the list was in plain ASCII.
187 assert(!"Should never get here");
188 return NULL; /* placate optimiser */
191 void status_bar(drawing *dr, char *text)
195 if (!dr->api->status_bar)
200 rewritten = midend_rewrite_statusbar(dr->me, text);
201 if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
202 dr->api->status_bar(dr->handle, rewritten);
203 sfree(dr->laststatus);
204 dr->laststatus = rewritten;
210 blitter *blitter_new(drawing *dr, int w, int h)
212 return dr->api->blitter_new(dr->handle, w, h);
215 void blitter_free(drawing *dr, blitter *bl)
217 dr->api->blitter_free(dr->handle, bl);
220 void blitter_save(drawing *dr, blitter *bl, int x, int y)
222 dr->api->blitter_save(dr->handle, bl, x, y);
225 void blitter_load(drawing *dr, blitter *bl, int x, int y)
227 dr->api->blitter_load(dr->handle, bl, x, y);
230 void print_begin_doc(drawing *dr, int pages)
232 dr->api->begin_doc(dr->handle, pages);
235 void print_begin_page(drawing *dr, int number)
237 dr->api->begin_page(dr->handle, number);
240 void print_begin_puzzle(drawing *dr, float xm, float xc,
241 float ym, float yc, int pw, int ph, float wmm,
246 dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm);
249 void print_end_puzzle(drawing *dr)
251 dr->api->end_puzzle(dr->handle);
255 void print_end_page(drawing *dr, int number)
257 dr->api->end_page(dr->handle, number);
260 void print_end_doc(drawing *dr)
262 dr->api->end_doc(dr->handle);
265 void print_get_colour(drawing *dr, int colour, int printing_in_colour,
266 int *hatch, float *r, float *g, float *b)
268 assert(colour >= 0 && colour < dr->ncolours);
269 if (dr->colours[colour].hatch_when == 2 ||
270 (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) {
271 *hatch = dr->colours[colour].hatch;
274 if (printing_in_colour) {
275 *r = dr->colours[colour].r;
276 *g = dr->colours[colour].g;
277 *b = dr->colours[colour].b;
279 *r = *g = *b = dr->colours[colour].grey;
284 static int print_generic_colour(drawing *dr, float r, float g, float b,
285 float grey, int hatch, int hatch_when)
287 if (dr->ncolours >= dr->coloursize) {
288 dr->coloursize = dr->ncolours + 16;
289 dr->colours = sresize(dr->colours, dr->coloursize,
290 struct print_colour);
292 dr->colours[dr->ncolours].hatch = hatch;
293 dr->colours[dr->ncolours].hatch_when = hatch_when;
294 dr->colours[dr->ncolours].r = r;
295 dr->colours[dr->ncolours].g = g;
296 dr->colours[dr->ncolours].b = b;
297 dr->colours[dr->ncolours].grey = grey;
298 return dr->ncolours++;
301 int print_mono_colour(drawing *dr, int grey)
303 return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
306 int print_grey_colour(drawing *dr, float grey)
308 return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
311 int print_hatched_colour(drawing *dr, int hatch)
313 return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2);
316 int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
318 return print_generic_colour(dr, r, g, b, grey, -1, 0);
321 int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
323 return print_generic_colour(dr, r, g, b, grey, -1, 0);
326 int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
328 return print_generic_colour(dr, r, g, b, 0, hatch, 1);
331 void print_line_width(drawing *dr, int width)
334 * I don't think it's entirely sensible to have line widths be
335 * entirely relative to the puzzle size; there is a point
336 * beyond which lines are just _stupidly_ thick. On the other
337 * hand, absolute line widths aren't particularly nice either
338 * because they start to feel a bit feeble at really large
341 * My experimental answer is to scale line widths as the
342 * _square root_ of the main puzzle scale. Double the puzzle
343 * size, and the line width multiplies by 1.4.
345 dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
348 void print_line_dotted(drawing *dr, int dotted)
350 dr->api->line_dotted(dr->handle, dotted);