4 Things to remember when adding a new puzzle
5 -------------------------------------------
7 Write the source file for the new puzzle (duhh).
9 Create a .R file for it which:
10 - defines a <puzzle>_EXTRA symbol for it if it requires auxiliary
11 object files (make sure that symbol doesn't contain the icon)
12 - adds it to the `ALL' definition, to ensure it is compiled into
14 - adds it as a GTK build target, with the optional GTK icon
15 - adds it as a Windows build target, with the optional resource
17 - adds auxiliary solver binaries if any
18 - adds it to $(GAMES) in the GTK makefile, for `make install'
19 - adds it to list.c for the OS X binary
20 - adds it to wingames.lst along with a textual name, for the build
21 system and Windows installer.
23 If the puzzle is by a new author, modify the copyright notice in
24 LICENCE and in puzzles.but. (Also in index.html, but that's listed
25 below under website changes.)
27 Double-check that the game structure name in the source file has
28 been renamed from `nullgame', so that it'll work on OS X. Actually
29 compiling it on OS X would be a good way to check this, if
32 Add a documentation section in puzzles.but.
34 Make sure there's a Windows help topic name defined in puzzles.but,
35 and that it's referenced by the help topic field in the game
36 structure in the source file.
38 Check that REQUIRE_RBUTTON and/or REQUIRE_NUMPAD are set as
41 Add the new Unix binary name, and the names of any auxiliary solver
42 binaries, to the svn:ignore property.
45 - create an appropriate save file in `icons'
46 - add the puzzle name to icons/Makefile
47 - set up a REDO property in icons/Makefile if the screenshot wants
48 to display a move halfway through an animation
49 - set up a CROP property in icons/Makefile if the icon wants to be
50 a sub-rectangle of the whole screenshot
52 Don't forget to `svn add' the new source file, the new .R file and
53 the save file in `icons', and any other new files that might have
58 Put the puzzle on the web:
59 - run puzzlesnap first
60 - make sure the screenshot and Windows binary have arrived in the
61 www directory, and the .jar file in the java subdirectory
62 - add an entry in the puzzles list in index.html
63 - add the Windows executable name to the list further down
65 - add a web page in the java subdirectory
66 - adjust the copyright in index.html if the puzzle is by a new
68 - test that the binary link and the docs link work
69 - test that the Java version works
72 - `svn add' the new Java applet web page
73 - check in the change to index.html and the new web page