2 # Build script to build Puzzles.
6 set Version $(!builddate).$(vcsid)
8 # Start by substituting the right version number in configure.ac.
9 in puzzles do perl -i~ -pe 's/6.66/$(Version)/' configure.ac
10 in puzzles do rm configure.ac~
12 # And put it into the documentation as a versionid.
13 # use perl to avoid inconsistent behaviour of echo '\v'
14 in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> puzzles.but
15 in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> devel.but
17 # Write out a version.h that contains the real version number.
18 in puzzles do echo '/* Generated by automated build script */' > version.h
19 in puzzles do echo '$#define VER "Version $(Version)"' >> version.h
21 # And do the same substitution in the OS X metadata. (This is a bit
22 # icky in principle because it presumes that my version numbers don't
23 # need XML escaping, but frankly, if they ever do then I should fix
25 in puzzles do perl -i -pe 's/Unidentified build/$(Version)/' osx-info.plist
27 # First build some local binaries, to run the icon build.
28 in puzzles do perl mkfiles.pl -U
31 # Now build the screenshots and icons.
32 in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
34 # Destroy the local binaries and autoconf detritus, mostly to avoid
35 # wasting network bandwidth by transferring them to the delegate
37 in puzzles do make distclean
39 # Re-run mkfiles.pl now that it knows the icons are there.
40 in puzzles do perl mkfiles.pl
42 # Rebuild the configure script.
43 in puzzles do ./mkauto.sh
45 # Build the OS X .dmg archive.
47 in puzzles do make -f Makefile.osx clean
48 in puzzles do make -f Makefile.osx release VER=-DVER=$(Version)
49 return puzzles/Puzzles.dmg
52 # Build the Windows binaries and installer, and the CHM file.
53 in puzzles do make -f Makefile.doc clean
54 in puzzles do make -f Makefile.doc chm
55 in puzzles do make -f Makefile.doc # build help file for installer
56 in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs
57 in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss
59 # Ignore the poorly controlled return value from HHC, and instead
60 # just test that the output file was generated.
61 in puzzles with htmlhelp do/win hhc puzzles.hhp & type puzzles.chm >nul
62 # FIXME: Cygwin alternative?
63 in puzzles with visualstudio do/win nmake -f Makefile.vc clean
64 in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version)
65 # Code-sign the binaries, if the local bob config provides a script
66 # to do so. We assume here that the script accepts an -i option to
67 # provide a 'more info' URL, and an optional -n option to provide a
68 # program name, and that it can take multiple .exe filename
69 # arguments and sign them all in place.
70 ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe
72 in puzzles with wix do/win candle puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj
73 in puzzles with innosetup do/win iscc puzzles.iss
74 ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi Output/setup.exe
75 return puzzles/puzzles.chm
77 return puzzles/Output/setup.exe
78 return puzzles/puzzles.msi
80 in puzzles do chmod +x *.exe
82 # Build the Pocket PC binaries and CAB.
84 # NOTE: This part of the build script requires the Windows delegate
85 # server to have the cabwiz program on its PATH. This will
88 # C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
90 # but it might not be if you've installed it somewhere else, or
91 # have a different version.
93 # NOTE ALSO: This part of the build is commented out, for the
94 # moment, because cabwiz does unhelpful things when run from within
95 # a bob delegate process (or, more generally, when run from any
96 # terminal-based remote login to a Windows machine, including
97 # Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
98 # just beeps and sits there. Until I figure out how to build the
99 # .cab from an automated process (and I'm willing to consider silly
100 # approaches such as a third-party CAB generator), I don't think I
101 # can sensibly enable this build.
103 #in puzzles do perl wceinf.pl gamedesc.txt > puzzles.inf
105 # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
106 # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DVER=$(Version)'
107 # # Nasty piece of sh here which saves the return code from cabwiz,
108 # # outputs its errors and/or warnings, and then propagates the
109 # # return code back to bob. If only cabwiz could output to
110 # # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
111 # # WORLD, I wouldn't have to do this.
112 # in puzzles do cat puzzles.inf
113 # in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
114 # return puzzles/puzzles.armv4.cab
117 # Build the help file and the HTML docs.
118 in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
119 in puzzles do make -f Makefile.doc # and rebuild help file...
120 in puzzles do mkdir doc
121 in puzzles do mkdir devel
122 in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
123 in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
125 # Move the deliver-worthy Windows binaries (those specified in
126 # gamedesc.txt, which is generated by mkfiles.pl and helpfully
127 # excludes the command-line auxiliary utilities such as solosolver,
128 # and nullgame.exe) into a subdirectory for easy access.
129 in puzzles do mkdir winbin
130 in puzzles do mv `cut -f2 -d: gamedesc.txt` winbin
132 # Make a zip file of the Windows binaries and help files.
133 in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
135 # Create the source archive. (That writes the archive into the
136 # _parent_ directory, so be careful when we deliver it.)
137 in puzzles do ./makedist.sh $(Version)
139 # Build the autogenerated pieces of the main web page.
140 in puzzles do perl webpage.pl
142 ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
143 ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
144 ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
146 # Build the Java applets.
148 in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version)
152 # Build the Javascript applets. Since my master build machine doesn't
153 # have the right dependencies installed for Emscripten, I do this by a
155 in puzzles do mkdir js # so we can tell output .js files from emcc*.js
157 in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
158 in puzzles do make -f Makefile.emcc OUTPREFIX=js/
159 return puzzles/js/*.js
162 # Set up .htaccess containing a redirect for the archive filename.
163 in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
164 in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
165 in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
166 in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
167 in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.msi '$$1'puzzles-$(Version)-installer.msi >> .htaccess
168 in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-$(Version)-installer.exe >> .htaccess
170 # Phew, we're done. Deliver everything!
171 deliver puzzles/icons/*-web.png $@
172 deliver puzzles/winbin/*.exe $@
173 deliver puzzles/.htaccess $@
174 deliver puzzles/doc/*.html doc/$@
175 deliver puzzles/devel/*.html devel/$@
176 deliver puzzles/Puzzles.dmg $@
177 deliver puzzles/puzzles.chm $@
178 deliver puzzles/puzzles.hlp $@
179 deliver puzzles/puzzles.cnt $@
180 deliver puzzles/puzzles.zip $@
181 deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi
182 deliver puzzles/Output/setup.exe puzzles-$(Version)-installer.exe
183 deliver puzzles/*.jar java/$@
184 deliver puzzles/js/*.js js/$@
185 deliver puzzles/html/*.html html/$@
186 deliver puzzles/html/*.pl html/$@
187 deliver puzzles/wwwspans.html $@
188 deliver puzzles/wwwlinks.html $@
190 # deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
192 # This one isn't in the puzzles subdir, because makedist.sh left it
194 deliver puzzles*.tar.gz $@