'/Drinking/Spades/Hearts/Treasure Drop/Poker/Distilling'+
'/Alchemistry/Shipwrightery/Blacksmithing/Foraging').split('/')
+core_duty_puzzles = [
+ 'Gunning',
+ ['Sailing','Rigging'],
+ 'Bilging',
+ 'Carpentry',
+ ]
+
+duty_puzzles = ([ 'Navigating', 'Battle Navigation' ] +
+ core_duty_puzzles +
+ [ 'Treasure Haul' ])
+
standingvals = ('Able/Distinguished/Respected/Master'+
'/Renowned/Grand-Master/Legendary/Ultimate').split('/')
+standing_limit = len(standingvals)
pirate_ref_re = regexp.compile('^/yoweb/pirate\\.wm')
skl.msg('puzzle "%s" no standing found' % puzzle)
continue
standing = sl[0]
- for i in range(0, len(standingvals)):
+ for i in range(0, standing_limit):
if standing == standingvals[i]:
self.standings[puzzle] = i
if not puzzle in self.standings:
def __init__(self, use_puzzles=None, col_width=6):
if use_puzzles is None:
if opts.ship_duty:
- use_puzzles=[
- 'Navigating','Battle Navigation',
- 'Gunning',
- ['Sailing','Rigging'],
- 'Bilging',
- 'Carpentry',
- 'Treasure Haul'
- ]
+ use_puzzles=duty_puzzles
else:
use_puzzles=puzzles
self._puzzles = use_puzzles
# sorted by pirate name
# you can pass this None and you'll get []
# or True for the current vessel (which is the default)
+ # the returned value is a fresh list of persistent
+ # PirateAboard objects
if vesselname is True: v = self._v
else: v = self._vl.get(vesselname.title())
if v is None: return []
kreader.stop()
print '\n'
+class KeyBasedSorter:
+ def compar_key_pa(self, pa):
+ return self.compar_key(pa.pirate_info())
+ def lsort_pa(self, l):
+ l.sort(key = self.compar_key_pa)
+
+class NameSorter(KeyBasedSorter):
+ def compar_key(self, pi): return pi.name
+
+class SkillSorter(NameSorter):
+ def __init__(self, relevant):
+ self._want = frozenset(relevant.split('/'))
+ self._avoid = set()
+ for p in core_duty_puzzles:
+ if isinstance(p,basestring): self._avoid.add(p)
+ else: self._avoid |= set(p)
+ self._avoid -= self._want
+
+ def compar_key(self, pi):
+ best_want = max([
+ pi.standings.get(puz,-1)
+ for puz in self._want
+ ])
+ best_avoid = [
+ -pi.standings.get(puz,standing_limit)
+ for puz in self._avoid
+ ]
+ best_avoid.sort()
+ def negate(x): return -x
+ debug('compar_key %s bw=%s ba=%s' % (pi.name, `best_want`,
+ `best_avoid`))
+ return (-best_want, map(negate, best_avoid), pi.name)
+
def ship_aid_core(myself, track, displayer, kreader):
def find_vessel():
rotate_nya = '/-\\'
+ sort = NameSorter()
+
while True:
track.catchup()
now = time.time()
aboard = track.aboard(vn)
+ sort.lsort_pa(aboard)
+
for pa in aboard:
pi = pa.pirate_info()
rotate_nya = rotate_nya[1:3] + rotate_nya[0]
continue
- if k == 'q':
- break
+ if k == 'q': break
+ elif k == 'g': sort = SkillSorter('Gunning')
+ elif k == 'c': sort = SkillSorter('Carpentry')
+ elif k == 's': sort = SkillSorter('Sailing/Rigging')
+ elif k == 'b': sort = SkillSorter('Bilging')
+ elif k == 'n': sort = SkillSorter('Navigating')
+ elif k == 'd': sort = SkillSorter('Battle Navigation')
+ elif k == 't': sort = SkillSorter('Treasure Haul')
+ elif k == 'a': sort = NameSorter()
+ else: pass # unknown key command
#---------- individual keystroke input ----------
display twirling batons while you wait for data, so that crew
on board info remains correct.
+ * Can sort pirates by their skills in the key duty puzzles. Press
+ a single keystroke to sort by:
+ s: sailing b: bilging
+ c: carpentry g: gunning
+ n: navigation (duty nav) t: treasure haul
+ d: driving (battle nav) a: sort by pirate name
+ It will prefer to list near the top pirates whose other skills
+ are weaker. This functionality is disabled if stdin is not a tty.
Things you need to know:
so that everyone else's yoweb-scrape knows which ship they're on
and thus which ship their /a commands refer to.
+ * For the ship duty puzzle display, and for sorting pirates by
+ skill, we take the best of Sailing and Rigging.
+
Other things to mention:
* There are some things which don't reliably appear in the chat log,