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+[[!template id=character name="Alexios Constantine Commenes Kaloethes" house="Ex Miscellanea" job="Lecturer" rank="Magus" appage=32 born=1165/03/21 updated=1216/10/13 covenant="Schola Pythagoranis" parens="Georgios Ex Miscellanea Orbus Verditius" origin="Constantinople" ethnicity="Graeco-Roman" religion="Orthodox" age=51 image=""" [[!img Alexios.png size="200x" alt="Alexios.png"]] """]]
+## Alexios Constantine Commenes Kaloethes
+
+----
+[[Main|AlexiosKaloethes]] / [[Magic|AlexiosKaloethes/Magic]] / [[Skills|AlexiosKaloethes/Skills]] / [[Stats|AlexiosKaloethes/Stats]]/ [[Additional Detail|AlexiosKaloethes/AdditionalDetail]]
+
+----
+
+###Created Spells
+
+>*Evasive Shout*
+>>ReCo 25
+>>R: Voice, D: Mom, T: Indiv
+>>Transports the target instantly to anyplace the magus can see that is within 50 paces of the target’s current location. The wizard makes an Intelligence + Finesse roll (ease factor 9) to choose the exact location and orientation of the target’s arrival.
+>>This spell can be used offensively to transport the target straight up. If used in this way, the spell can be resisted but does normal falling damage of +1 per two feet of falling (so +25 if used to its maximum potential).
+>>(Base 15, +2 voice)
+
+>*Transfer the Essence of Magic*
+>>ReVi 20
+>>This spell allows the wizard to move vis. It can move 1 or more pawns of vis from any single and individual item to another individual item which touches both the wizard and the original container of the vis. So the spell could transfer some or all of the vis from the corpse of a manticore to a ring owned by the wizard. This spell cannot add the vis to an item that already contains vis.
+>>In Alexios’ version of the spell, the item containing the vis is marked with greek lettering. stating the type and amount of vis contained (or, if Unknown, it states as much).
+>>(Base 10, +1 touch, +1 part)
+
+>*Heat the Wizard's Kettle*
+>>Rego Aquam 5
+>>R: Voice, D: Momentary, T: Individual,
+>>Bring the water in a vessel (up to individual size) or less to the boil. A finesse roll (ease factor 6) is needed to avoid the water being turned into steam instead.
+>>(Base 3 + 2 Voice + 0 Individual + 0 Momentary = 5)
+
+>*Nose of the Herbalist's Hound*
+>>Intellego Herbam 25
+>>R: Arcane Connection, D: Concentration, T: Smell
+>>This spell allows the wizard to smell a herbam related object that he has an arcane connection and use this to track its location.
+>>(Base 2 + 4 Arcane Connection + 1 Concentration + 2 Smell)