/* -*-c-*-
- *
- * $Id: darray.c,v 1.2 1999/10/28 22:05:28 mdw Exp $
*
* Dynamically growing dense arrays
*
* (c) 1999 Straylight/Edgeware
*/
-/*----- Licensing notice --------------------------------------------------*
+/*----- Licensing notice --------------------------------------------------*
*
* This file is part of the mLib utilities library.
*
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
- *
+ *
* mLib is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Library General Public
* License along with mLib; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
-/*----- Revision history --------------------------------------------------*
- *
- * $Log: darray.c,v $
- * Revision 1.2 1999/10/28 22:05:28 mdw
- * Modify and debug allocation routines.
- *
- * Revision 1.1 1999/10/22 22:37:26 mdw
- * New dynamic array implementation replaces `dynarray.h'.
- *
- */
-
/*----- Header files ------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include "alloc.h"
+#include "arena.h"
#include "darray.h"
/*----- Magic numbers -----------------------------------------------------*/
/* --- Maybe just shunt data around a bit --- *
*
* If the vector is large enough, then theoretically we could cope by
- * moving the objects about in their existing storage.
+ * moving the objects about in their existing storage. It's not worth
+ * bothering if there's not actually double the amount of space I need.
*/
- if (rq < b->sz + b->off) {
+ if (rq * 2 < b->sz + b->off) {
q = p - (b->off - slots) * sz;
memmove(q, p, b->len * sz);
b->sz += b->off - slots;
return (q);
}
- /* --- Reallocate the array --- */
+ /* --- Decide on a new size --- *
+ *
+ * There's a minimum possible size for the array which is used if it's
+ * currently completely empty. Otherwise I choose the smallest power of
+ * two which is big enough, starting at double the current size.
+ */
nsz = v ? b->sz + b->off : (DA_INITSZ >> 1);
do nsz <<= 1; while (nsz < rq);
- q = xmalloc(nsz * sz);
- q += slots * sz;
- memcpy(q, p, b->len * sz);
- if (p)
- free(p - b->off * sz);
+
+ /* --- Reallocate the block --- *
+ *
+ * If I'm not changing the base offset then it's worth using @realloc@;
+ * otherwise there'll probably be two calls to @memcpy@ to shunt the data
+ * around so it's not worth bothering.
+ */
+
+ if (p && slots == b->off) {
+ q = x_realloc(b->a, p - b->off * sz, nsz * sz, b->sz + b->off);
+ q += slots * sz;
+ } else {
+ q = x_alloc(b->a, nsz * sz);
+ q += slots * sz;
+ if (p) {
+ memcpy(q, p, b->len * sz);
+ x_free(b->a, p - b->off * sz);
+ }
+ }
+
+ /* --- Fill in the other parts of the base structure --- */
+
b->off = slots;
b->sz = nsz - slots;
b->unshift = b->push = 0;
/* --- Maybe just shunt data around a bit --- *
*
* If the vector is large enough, then theoretically we could cope by
- * moving the objects about in their existing storage.
+ * moving the objects about in their existing storage. Again, if there's
+ * not actually twice the space needed, reallocate the array.
*/
- if (rq < b->sz + b->off) {
+ if (rq * 2 < b->sz + b->off) {
q = p + (b->sz - slots) * sz;
memmove(q, p, b->len * sz);
b->off += b->sz - slots;
return (q);
}
- /* --- Reallocate the array --- */
+ /* --- Reallocate the array --- *
+ *
+ * The neat @realloc@ code doesn't need to be here: the offset changes
+ * almost all the time -- that's the whole point of this routine!
+ */
+
+ /* --- Decide on a new size --- *
+ *
+ * There's a minimum possible size for the array which is used if it's
+ * currently completely empty. Otherwise I choose the smallest power of
+ * two which is big enough, starting at double the current size.
+ */
nsz = v ? b->sz + b->off : (DA_INITSZ >> 1);
do nsz <<= 1; while (nsz < rq);
- q = xmalloc(nsz * sz);
+
+ /* --- Reallocate the block --- *
+ *
+ * The neat @realloc@ code doesn't need to be here: the offset changes
+ * almost all the time -- that's the whole point of this routine!
+ */
+
+ q = x_alloc(b->a, nsz * sz);
q += (nsz - slots) * sz;
- memcpy(q, p, b->len * sz);
- if (p)
- free(p - b->off * sz);
+ if (p) {
+ memcpy(q, p, b->len * sz);
+ x_free(b->a, p - b->off * sz);
+ }
+
+ /* --- Fill in the other parts of the base structure --- */
+
b->off = nsz - slots;
b->sz = slots;
b->unshift = b->push = 0;
return (p);
if (!b->len) {
- free(p - b->off * sz);
+ xfree(p - b->off * sz);
return (0);
}
- q = xmalloc(b->len * sz);
+ q = x_alloc(b->a, b->len * sz);
memcpy(q, p, b->len * sz);
- free(p - b->off * sz);
+ x_free(b->a, p - b->off * sz);
b->sz = b->len;
b->off = 0;
return (q);