\documentclass{tables}

\newcolumntype{P}{>{\small\raggedright}p{0.3\hsize}}

\begin{document}

\sect{Advancement and abilities}

\begingroup \tabcolsep = 1.1em
\begin{tabular}[C]{\shade r@{ }crrrrrrr@{\kern1.5em}} \hlx*{hv}
  \tt{Level advancement (XP in 000s)} \\
\multicolumn{2}{c}{\th{Level}} &
      \th{C}&\th{F/My}& \th{M} & \th{T} & \th{D} & \th{E} & \th{H} \\
      \hlx{vhv}
 1& &   0    &   0    &   0    &   0    &   0    &   0    &   0    \\ \hlx{+}
 2& & 1.5    &   2    & 2.5    & 1.2    & 2.2    &   4    &   2    \\ \hlx{+}
 3& &   3    &   4\s w&   5    & 2.4    & 4.4\s w&   8    &   4\s w\\ \hlx{+}
 4& &   6\s w&   8    &  10    &   5\s w& 8.8    &  16\s w&   8    \\ \hlx{+}
 5& &  12    &  16    &  20\s w&  10    &  17    &  32    &  16    \\ \hlx{+}
 6& &  25    &  32\s w&  40    &  20    &  35\s w&  64    &  32\s w\\ \hlx{+}
 7& &  50    &  64    &  80    &  40    &  70    & 120    &  64    \\ \hlx{+}
 8&A& 100\s w& 120    & 150    &  80\s w& 140    & 250\s w& 128    \\ \hlx{+}
 9& & 200    & 240\s w& 300    & 160    & 270\s w& 400    &        \\ \hlx{+}
10&B& 300    & 360    & 450\s w& 280    & 400    & 600    & 300    \\ \hlx{+}
11& & 400    & 480    & 600    & 400    & 530    &        &        \\ \hlx{+}
12&C& 500\s w&600\s{2,w}&750   & 520\s w&660\s{2,w}&      & 600    \\ \hlx{+}
13& & 600    & 720    & 900    & 640    &        &        &        \\ \hlx{+}
14&D& 700    & 840    &1050    & 760    & 800    &850\s2  & 900\s2 \\ \hlx{+}
15& & 800    & 960\s w&1200\s w& 880    &        &        &        \\ \hlx{+}
16&E& 900\s w&1080    &1350    &1000\s w&1000    &1100    &1200    \\ \hlx{+}
17& &1000    &1200    &1500    &1120    &        &        &        \\ \hlx{+}
18&F&1100    &1320\s w&1650    &1240    &1200    &1350    &1500    \\ \hlx{+}
19& &1200    &1440    &1800    &1360    &        &        &        \\ \hlx{+}
20&G&1300\s w&1560    &1950\s w&1480\s w&1400\s s&1600\s b&1800    \\ \hlx{+}
21& &1400    &1680\s w&2100    &1600    &        &        &        \\ \hlx{+}
22&H&1500    &1800    &2250    &1720    &1600   &1850    &2100\s b \\ \hlx{+}
23& &1600    &1920    &2400    &1840    &        &        &        \\ \hlx{+}
24&I&1700\s w&2040\s3 &2550    &1960\s w&1800    &2100    &2400    \\ \hlx{+}
25& &1800    &2160    &2700\s w&2080    &        &        &        \\ \hlx{+}
26&J&1900    &2280    &2850    &2200    &2000    &2350    &2700    \\ \hlx{+}
27& &2000    &2400\s w&3000    &2320    &        &        &        \\ \hlx{+}
28&K&2100\s w&2520    &3150 &2440\s w   &2200\s3 &2600\s3&3000\s{3,s}\\\hlx{+}
29& &2200    &2640    &3300    &2560    &        &        &        \\ \hlx{+}
30&L&2300    &2760\s w&3450\s w&2680    &2400    &2850    &        \\ \hlx{+}
31& &2400    &2880    &3600    &2800    &        &        &        \\ \hlx{+}
32&M&2500\s w&3000    &3750    &2920\s w&2600    &3100    &        \\ \hlx{+}
33& &2600    &3120\s w&3900    &3040    &        &        &        \\ \hlx{+}
34& &2700    &3240    &4050    &3160    &        &        &        \\ \hlx{+}
35& &2800    &3360    &4200\s w&3280    &        &        &        \\ \hlx{+}
36& &2900\s w&3480\s{4,w}&4350 &3400\s w&        &        &        \\
\hlx*{vh+v}
\multicolumn{9}{l}{\vbox{
    \small\itshape
    \hbox{\s2\quad Two attacks per round}
    \hbox{\s3\quad Three attacks per round}
    \hbox{\s4\quad Four attacks per round}
    \hbox{\s b\quad Half damage from Dragon breath}
    \hbox{\s s\quad Half damage from spell effects}
    \hbox{\s w\quad Additional weapon mastery slot; mastery slot for
    every 200\,000\,XP above max level}
  }}
\end{tabular}
\endgroup

\begin{tabular}[C]{P|P|P} \hlx*{hs}
  \tt{Special abilities by class}
  \\ \hlx{shv}
  \centerline{\bfseries Cleric} \medskip
  \begin{itemize}
  \item Prime requisite: $W$
  \item $L \le 36$
  \item HP: $n\dice{d6} + n'$; $n \le 9$.
  \item No edged weapons
  \item Turning Undead
  \item Cast Cleric spells
  \end{itemize}
  \medskip
  \textbf{Druids:}
  \begin{itemize}
  \item Neutral alignment
  \item Must use natural weapons\discretionary{/}{}{/}armour (wood, leather,
    etc.)
  \item Can't turn Undead
  \item Cast cleric spells not concerned with good/evil
  \item Cast Druid spells
  \end{itemize}
  &
  \centerline{\bfseries Thief} \medskip
  \begin{itemize}
  \item Prime requisite: $D$
  \item $L \le 36$
  \item HP: $n\dice{d4} + 2 n'$; $n \le 9$
  \item Open locks
  \item Find traps
  \item Remove traps
  \item Pick pockets
  \item Move silently
  \item Climb walls
  \item Hide in shadows
  \item Hear noise
  \item \emph{Backstabbing}: $+4$ to hit, $\textrm{damage} \times (\lfloor
    L/12 \rfloor + 2)$
  \item $L \ge 4$: Read any language or writing (80\% chance)
  \item $L \ge 10$: Read magic-user scrolls (10\% chance of backfire)
  \end{itemize}
  &
  \centerline{\bfseries Magic-user} \medskip
  \begin{itemize}
  \item Prime requisite: $I$
  \item $L \le 36$
  \item HP: $n\dice{d4} + n'$; $n \le 9$.
  \item No shield or armour
  \item Dagger and staff
  \item Spell casting
  \end{itemize}
  \\ \hlx{vhv}
  \centerline{\bfseries Dwarf} \medskip
  \begin{itemize}
  \item Prime requisite: $S$
  \item $C \ge 9$, $L \le 12$
  \item HP: $n\dice{d8} + 3 n'$; $n \le 9$
  \item Infravision 60$'$
  \item Languages: dwarf, gnome, goblin, kobold
  \item Detect large traps, sliding walls, sloping corridors, new
    constructions: $\tfrac{1}{3}$ chance
  \item $L \ge 10$: fighter combat options
  \end{itemize}
  &
  \centerline{\bfseries Elf} \medskip
  \begin{itemize}
  \item Prime requisite: $S$, $I$
  \item $I \ge 9$, $L \le 10$
  \item HP: $n\dice{d6} + 2 n'$, $n \le 9$
  \item Infravision 60$'$
  \item Languages: elf, gnoll, hobgoblin, orc
  \item Detect hidden and secret doors: $\tfrac{1}{3}$ chance
  \item Immune to ghoul paralysis
  \item Spell casting
  \item $L \ge \mathrm{D}$: fighter combat options
  \end{itemize}
  &
  \centerline{\bfseries Halfling} \medskip
  \begin{itemize}
  \item Prime requisite: $S$, $D$
  \item $D, C \ge 9$, $L \le 8$
  \item HP: $L\dice{d6}$
  \item $-2$ AC bonus when attacked by large creatures
  \item $+1$ to hit roll for any missile
  \item $+1$ to initiative
  \item Hiding in wilderness: 90\% chance
  \item Hiding indoors: $\tfrac{1}{3}$ chance
  \item $L \ge \mathrm{D}$: fighter combat options
  \end{itemize}
  \\ \hlx{vhv}
  \centerline{\bfseries Fighter} \medskip
  \begin{itemize}
  \item Prime requisite: $S$
  \item $L \le 36$
  \item HP: $n\dice{d8} + 2 n'$
  \item Combat options (paladin, knight, avenger, landowner):
    \begin{itemize}
    \item Multiple attacks: if can hit enemy with 2, can make 2, 3, 4 attacks
      per round at $L \ge 12, 24, 36$.
    \item Smash: lose initiative, $-5$ to hit: add $S$ to damage.
    \item Parry: $-4$ AC bonus except against device-hurled missiles.
    \item Disarm: on hit, target is disarmed if $\mathrm{1d20} + \delta D' -
      \delta D > D'$; must change weapon or \emph{retreat} to retrieve.
    \end{itemize}
  \end{itemize}
  &
  \centerline{\bfseries Paladin/avenger} \medskip
  \begin{itemize}
  \item All as for fighter
  \item Detect evil, 120$'$r, by concentrating
  \item $W \ge 13$: cast spells as cleric $L' = \lfloor L/3 \rfloor$
  \item Turn Undead as cleric $L' = \lfloor L/3 \rfloor$; avenger can
    \emph{control} on `T' or `D'
  \end{itemize}
  &
  \centerline{\bfseries Mystic} \medskip
  \begin{itemize}
  \item Prime requisite: $S$, $D$
  \item $L \le 16$
  \item HP: $n\dice{d6} + 2 n'$, $n \le 9$
  \item No armour or protective magic
  \item Find traps, remove traps, move silently, climb walls, hide in
    shadows, as thief
  \item Acrobatics ($-20\%$ XP): jumps, leaps, tumbles, flips, dodges,
    catches, swings, balancing: succeed if $\dice{d\%} \le 3D + 2L$
  \item $+4$ to hit other mystics
  \item $L \ge 2$: surprised only $\tfrac{1}{6}$
  \item $L \ge 4$: heal $L$\,hp once per day (conc.\ 1 round)
  \item $L \ge 6$: speak with animals
  \item $L \ge 8$: half damage from spells/breath
  \item $L \ge 9$: fighter combat options with weapons (not multiple attacks)
  \item $L \ge 10$: speak with anyone
  \item $L \ge 12$: immune to ESP, hold, slow, charm, quest, geas
  \item $L \ge 14$: \emph{blankout}: conc.\ 1 round, perfect invisibility for
    $L$ rounds/until attack
  \item $L = 16$: \emph{gentle touch}: affect creature with $\mathrm{HD} \le
    L$, no save: charm, cureall, death, quest, paralysis, 24\,hr
  \end{itemize}
  \\ \hlx*{vh}
\end{tabular}

\end{document}

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