%\PassOptionsToClass{landscape}{twocolumn}
\documentclass{tables}
\usepackage{multicol}
\def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}

\newcount\style
\style=2
\makeatletter

\newcolumntype{R}[1]{>{\raggedright}p{#1}}
\newcolumntype2[1][]{%
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}

\newcount\m@count
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\def\m@after{\kern\tw@\p@}
\def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
\def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
\def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
\def\m@colafter{\unskip\strut\tab@epar\m@after}
\let\m@span\relax
\def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
\def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
\def\m@hgap@do{\hrule\@width\thr@@\p@}
\def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
\def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
\def\m@start#1{%
  \m@titletrue%
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    \omit\m@head{Movement}&%
    \omit\m@head{Hit dice}&%
    \omit\m@head{Combat}&%
    \omit\m@head{Ecology}&%
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}
\def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
\def\m@span{\ifm@title\expandafter\m@span@\fi}
\def\m@span@{\span\omit}
\newif\ifm@title

\usepackage{mdwlist}

\def\h{\centering\itshape}

\ifcase\style

%%0
\def\monster#1#2{%
  \noindent%
  \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
  %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
  \\*%
  \small%
  \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
    \multicolumn{1}{|c|}{\th{Move}}&%
    \multicolumn{1}{c|}{\th{Hit dice}}&%
    \multicolumn{1}{c|}{\th{Combat}}&%
    \multicolumn{1}{c|}{\th{Ecology}}&%
    \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
    #2\\\hlx{vh}%
  \end{tabular}\par%
  \def\\{\unskip\quad}%
}
\def\endmonster{\medskip}

\or

%%1
\def\monster#1#2{%
  \hbox{\bfseries#1}%
  \penalty\@M\smallskip%
  \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
  \small%
  \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
    \m@vline\m@hgap%
    \omit\m@head{Movement}&%
    \omit\m@head{Hit dice}&%
    \omit\m@head{Combat}&%
    \omit\m@head{Ecology}&%
    \omit\m@head{Behaviour}\\%
    #2%
    \m@cr\m@hgap\m@vline\noalign{\quad}%
    \multispan{7}%
    \tab@bpar{1in}%
    \def\\{\par\smallskip}%
    \noindent\raggedright%
    \ignorespaces%
}
\def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}

\or

%%2
\newcommand\monster[3][1\m@titlefalse]{%
  \par\hbox{\bfseries#2}%
  \penalty\@M\prevdepth-\@m\p@\smallskip%
  \small\raggedright%
  \m@start{#1}#3\m@end%
  \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
  \def\\{\unskip\quad}%
  \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
  \item%
}
\def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
\def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}

\fi

\begin{document}

\twocolumn[\sect{Monsters}\bigskip]
%%\begin{multicols}{2}

%%% stats
%%% MV (moves, load, barding)
%%% HD (hd, sz, SA, XP)
%%% AT (AC, THAC0, at/dmg)
%%% EC (kind, env, freq, numbers)
%%% BH (intel, morale, align, treasure)

%%% codes:
%%% movement -- // flying
%%% hit dice -- Large/Medium/Small, Save
%%% combat: Thac0
%%% ecology --
%%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
%%%   Common/Rare/VeryRare/Unique
%%%   caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
%%%     Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
%%%	{Air,Earth,Fire,Water}
%%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any


\begin{monster}{Act\ae on (Elk Centaur)}{
    150 (3\,000\,cn) &
    11**(L), C11, XP2700 &
    AC3, T10;
    spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
    \emph{or} breath (special) &
    M, R(W); 0~(1) &
    I12, N, ML10; B}
  Perfect camouflage in woods: surprise 5 in 6. \\
  Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
  SvDB limits to 24\,hrs, otherwise permanent.  \\
  Once per day: summon 1d6 creatures (arrive in 1d4 turns):
  \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
    \th{1d6} & \th{Creature}     & \th{1d6} & \th{Creature}      \\ \hlx{vhv}
       1     & Boar              &    4     & Gryphon            \\ \hlx{+}
       2     & Bear              &    5     & Lizard (chameleon) \\ \hlx{+}
       3     & Centaur           &    6     & Treant             \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Adaptor}{
    120 &
    8*(M), F8, XP1200 &
    AC9${} - 2/4$, T8;
    sword ($2 \times (\d{2d8} + 8)$) &
    M, VR(any); 1d6~(1d12) &
    I13, A, ML10; V}
Natural polymorphs.  \\
Adapt to attacks -- resist magical attack forms once exposed (for 1--10
turns; with colour change).
\end{monster}

\begin{monster}{Aerial Servant* (Haoou)}{
    240 \flying 720 (5\,000\,cn) &
    16**(M), F16, XP4050 &
    AC0, T9; 4d8 &
    P/E, R(EA); 1~(1d4) &
    I12, C, ML9; nil}
  Surprise 7 in 8. \\
  Victim has $L$\% chance of breaking free from grip.
\end{monster}

\begin{monster}{Animal, herd}{
    240 &
    1--4(M--L) F1, XP10, 20, 35, 75 &
    AC7, T19--16;
    butt (1d4), bite (1d4), \emph{or} kick (1d8) &
    A, C(O,LW); 0~(3d10) &
    I2, N, ML5; nil}
  1 in 4 is male (HD $\d{1d6} + 2$). \\
  Herds of 16 or more may panic (4 in 10), running towards disturbance and
  trampling for 1d20\,hp.
\end{monster}

\begin{monster}{Ant, giant}{
    180 &
    4*(M), F2, XP125 &
    AC3, T16; bite (2d6) &
    L, R($\lnot$A); 2d4~(4d6) &
    I1, N, ML12; U}
  30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
\end{monster}

\begin{monster}{Ape, snow}{
    90 &
    $3 + 1$(M), F3, XP50 &
    AC6, T17;
    club (1d6), hug (2d6) &
    A, R(M); 0~(2d10) &
    I4, C, ML7; K}
  Camouflaged in snow (surprise 4 in 6). \\
  ML11 if cornered.
\end{monster}

\begin{monster}{Ape, white}{
    120 &
    4(M), F2, XP75 &
    AC6, T16;
    claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
    A, R(H,M,R,V); 1d6 (2d4) &
    I2, N, ML7; nil}
\end{monster}

\begin{monster}{Archon}{
    120 \flying 360 &
    $20^{7}$*(L), C20, XP13175 &
    AC$^-6$, T5 \newline
    \textbf{Male:} weapon ($\delta S = +3$) \newline
    \textbf{Female:} gore ($2 \times \d{3d10}$) &
    P, A(P); 1d2~(1d2) &
    I16, L, ML11; nil}
  Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
  head. \\
  Immune to fire, poison and 1th--4th level spells. \\
  Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
  victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
  damage per hit, lasts 3~turns).
\end{monster}

\begin{monster}{Athach}{
    180 &
    14*(L), F14, XP2500 &
    AC0, T8;
    bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
    G, R(H,M,W), 1d3~(1d6) &
    I8, C, ML7; I}
  18$'$ tall, three arms. \\
  Poison: SvPn ($-4$) or helpless for 1d6 turns.
\end{monster}

\begin{monster}{Baboon, rock}{
    120 &
    2(M), F2, XP20 &
    AC6, T18;
    club (1d6), bite (1d3) &
    A, C(H,M,O); 2d6~(3d6) &
    I2, N, ML8; U}
\end{monster}

\begin{monster}{Bandit}{
    90 &
    1(M), T1, XP10 &
    AC6, T19; weapon &
    H, C(any); 2d4~(3d10) &
    I11, C/N, ML8; (U), A}
\end{monster}

\begin{monster}{Basilisk}{
    60 &
    $6 + 1$**(L), F6, XP950 &
    AC6, T14;
    bite (1d20, petrification) &
    M, R(W, EE); 1d6~(1d6) &
    I2, N, ML9; F}
  Gaze causes petrification.
\end{monster}

\begin{monster}[2]{Bat}{
    \h Normal &
    9 \flying 120 &
    $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
    AC6, T19; \emph{confusion} &
    A, C(R,V); 1d\% (1d\%) &
    I2, N, ML6; nil \\
    \h Giant &
    30 \flying 180 &
    2(M), F1, XP20 &
    AC6, T18; bite (1d4) &
    GA, C(R,V); 1d10 (1d10) &
    I2, N, ML6; nil}
  Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
  concentrate. \\
  1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
  or be unconscious for 1d10 rounds.  If drained, SvS or become undead.
\end{monster}

\begin{monster}[4]{Bear}{
    \h Black &
    120 &
    4(L), F2, XP75 &
    AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
    A, C(H,M,W); 1d4~(1d4) &
    I2, N, ML7; U \\
    \h Grizzly &
    120 &
    5(L), F4, XP175 &
    AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
    A, C(H,M,W); 1~(1d4) &
    I2, N, ML10; U \\
    \h Polar &
    120 &
    6(L), F3, XP275 &
    AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
    A, R(A); 1~(1d2) &
    I2, N, ML8; U \\
    \h Grizzly &
    120 &
    7(L), F4, XP450 &
    AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
    PA, VR(L); 1~(1d4) &
    I2, N, ML9; U}
\end{monster}

\begin{monster}{Bee, giant}{
    \flying 150 &
    $\tfrac{1}{2}$*(S), F1, XP6 &
    AC7, T19; sting (1d3, poison) &
    L, R(H,P,M,W); 1d6~(5d6) &
    I0, N, ML9; honey}
  Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
  At least 10 bees with queen.  Four will have 1*HD (XP13); queen has 2*HD
  (XP35) and can sting repeatedly. \\
  Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
\end{monster}

\begin{monster}[3]{Beetle, giant}{
    \h Fire &
    \flying 120 &
    $1 + 2$(S), F1, XP15 &
    AC4, T18; bite (2d4) &
    L, C(C,P,R,W); 1d8~(2d6) &
    I0, N, ML7; nil \\
    \h Oil &
    \flying 120 &
    2*(M), F1, XP25 &
    AC4, T18; bite (1d6) \emph{or} squirt &
    L, C(C,P,R,W); 1d8~(2d6) &
    I0, N, ML8; nil \\
    \h Tiger &
    \flying 150 &
    $3 + 1$(M), F2, XP50 &
    AC3, T16; bite (2d6) &
    L, C(C,P,R,W); 1d6~(2d4) &
    I0, N, ML9; U}
  Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
  radius; glow for 1d6 days after removal. \\
  Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
  Lasts for a day; removed by \emph{cure light wounds}.
\end{monster}

\begin{monster}{Beholder}{
    \flying 30 &
    11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
    AC0/2/7, T10; bite (2d8), eyes &
    M, R(R,V); 1~(0) &
    I16, C, ML12; L, N, O}
  AC and hp are body/main-eye/small-eye. \\
  Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
  Four eyes can point horizontally; all above; none below.  Eyes regenerate
  1\,hp per day, regrow in 2d4 days. \\
  1 in 20 chance: found with 1d6 young
    (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
  \goodbreak
  \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
    \tt{Small eyes} \\
    \th{Eye} & \th{\upshape Effect}            & \th{Range (ft)} \\ \hlx{vhv}
        1    & charm person                    & 120 \\ \hlx{+}
        2    & charm monster                   & 120 \\ \hlx{+}
        3    & sleep                           & 240 \\ \hlx{+}
        4    & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
        5    & flesh to stone                  & 120 \\ \hlx{+}
        6    & disintegrate                    &  60 \\ \hlx{+}
        7    & cause fear                      & 120 \\ \hlx{+}
        8    & slow                            & 240 \\ \hlx{+}
        9    & cause serious wounds            &  60 \\ \hlx{+}
       10    & death spell                     & 240 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Beholder, undead**}{
    \flying 60 &
    20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
    AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
    UC, VR(R,V); 1~(0) &
    I16, C, ML12; $\textrm{L, N, O} \times 2$}
  AC and hp are body/main-eye/small-eye. \\
  Recognised by cleric if $L \ge 25$. \\
  Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
  death rays and poison. \\
  Body regenerates 3\,hp per round.  At 0\,hp, assumes gaseous form, rest
  1\,hr in darkness to begin regeneration. \\
  Gaseous form at will; only harmed by magic affecting air. \\
  Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
  or flee for 2d6 rounds. \\
  Four eyes can point horizontally; all above; none below.  Eyes regenerate
  in $\d{1d4} + 1$ hours.
  \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
    \tt{Small eyes} \\
    \th{Eye} & \th{\upshape Effect}            & \th{Range (ft)} \\ \hlx{vhv}
        1    & animate dead                    &  60 \\ \hlx{+}
        2    & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
        3    & continual darkness              & 120 \\ \hlx{+}
        4    & death spell                     & 120 \\ \hlx{+}
        5    & \upshape energy drain (1ED:Wt)  & 120 \\ \hlx{+}
        6    & \upshape energy drain (2ED:S)   & 120 \\ \hlx{+}
        7    & \upshape paralysis, as ghoul    & 240 \\ \hlx{+}
        8    & animate object                  &  60 \\ \hlx{+}
        9    & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
       10    & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Berserker}{
    120 &
    $1 + 1$*, F1, XP19 &
    AC7, T19; weapon &
    H, R(A); 1d6~(3d10) &
    I9, N, ML12; (P) B}
  $+2$ to hit humanoids.
\end{monster}

\begin{monster}{Black pudding*}{
    60 &
    10*(L), F5, XP1750 &
    AC6, T10; touch (3d8) &
    M, C(R,V); 1~(0) &
    I0, N, ML12; maybe gems}
  Dissolve wood, or corrode metal, in 1 turn. \\
  Only damaged by fire; weapons split it into smaller puddings (2HD,
  D\,1d8).
\end{monster}

\begin{monster}{Blackball}{
    30 &
    ---, XP7500 &
    AC9; touch (disintegration) &
    PM, VR(A); 1~(1) &
    I0, ---, ML12; nil}
\end{monster}

\begin{monster}{Blast spore}{
    30 &
    1*(M, 1\,hp), F1, XP13 &
    AC9; spores &
    L, R(R,V); 1d3~(1) &
    I0, N, ML9; nil}
  In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
  Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
  death in 24 hours; \emph{cure disease} cures. \\
  Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
\end{monster}

\begin{monster}{Blink dog}{
    120 &
    4*(S), F4, XP125 &
    AC5, T16; bite (1d6) &
    M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
    I9, L, ML6; C}
  `Blink' -- teleport up to 40$'$.
\end{monster}

\begin{monster}[2]{Boar}{
    \h Normal &
    90 (\,1500\,cn) &
    3*(M), F2, XP50 &
    AC7, T17; tusk (2d4) &
    A, C(W); 1d6~(1d6) &
    I2, N, ML9; nil \\
    \h Great &
    90 (3\,000\,cn, $\times 3$) &
    10*(L), F5, XP1750 &
    AC3, T10; tusk (2d8) &
    GA, C(L,W); 1d6~(1d6) &
    I2, N, ML9; nil}
  Charge 20\,yd for double damage.
\end{monster}

\begin{monster}{Bugbear}{
    90 &
    $3 + 1$(L), F3, XP50 &
    AC5, T16; weapon ($\delta S = +1$) &
    H(C6,M4), C(H,M,W); 2d8~(5d4) &
    I7, C, ML9; (P, Q) B}
  Surprise 3 in 6.
\end{monster}

\begin{monster}{C\ae cilia}{
    60 &
    6*(L), F3, XP500 &
    AC6, T14; bite (1d8) &
    L, R($\lnot$A); 1d3~(1d3) &
    I0, N, ML9; B}
  Swallows on 19 or 20: 1d8 damage per round.
\end{monster}

\begin{monster}{Camel}{
    150 (3000\,cn) &
    2(L), F1, XP20 &
    AC7, T18; bite (1), hoof (1d4) &
    A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
    I2, N, ML7; nil}
  Travel for 2 weeks without water.
\end{monster}

\begin{monster}{Carrion crawler}{
    120 &
    $3 + 1$*(L), F2, XP75 &
    AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
    L, C(R,V); 1d4~(0) &
    I0, N, ML9; B}
\end{monster}

\begin{monster}[3]{Cat, great}{
    \h Mountain lion &
    150 &
    $3 + 2$(M), F2, XP50 &
    AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
    A, C(M,HW,D); 1d4~(1d4) &
    I2, N, ML8; U \\
    \h Panther (leopard) &
    210 &
    4(M), F2, XP75 &
    AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
    A, C(O,W); 1d2~(1d6) &
    I2, N, ML8; U \\
    \h Lion &
    150 &
    5(L), F3, XP175 &
    AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
    A, C(warm); 1d4~(1d8) &
    I2, N, ML9; U
    \monsterbreak2
    \h Tiger &
    150 \swimming 90 &
    6(L), F3, XP275 &
    AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
    A, C(A,W); 1~(1d3) &
    I2, N, ML9; U \\
    \h Smilodon (sabre-tooth) &
    150 &
    8(L), F4, XP650 &
    AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
    PA, C(L); 1d4~(1d4) &
    I2, N, ML10; V}
  Tigers surprise 4 in 6 in woodlands.
\end{monster}

\begin{monster}{Centaur}{
    180 &
    4(L), F4, XP75 &
    AC5, T16; 2~hoof (1d6), weapon &
    M(D8, M8), C(H,O,W); 0~(2d10) &
    I10, N, ML8; A}
  Young are 2HD, D\,1d2.
\end{monster}

\begin{monster}{Centipede, giant}{
    60 &
    $\tfrac{1}{2}$*(S), NM; XP6 &
    AC9, T19; bite (poison) &
    L, C(R,V,W); 2d4~(1d8) &
    I0, N, ML7; nil}
  Poison (SvPn) causes illness for 10 days -- half speed movement and can't
  do much else.
\end{monster}

\begin{monster}{Chim\ae ra}{
    120 \flying 180 (4\,500\,cn, $\times 3$) &
    9**(L), F9, XP2300 &
    AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
      bite (3d4) or breath (3d6) &
    M, VR(H,M,R,V); 1d2~(1d4) &
    I6, C, ML9; F}
  Breath (fire) is cone $50' \times 10'$; three times per day.
\end{monster}

\begin{monster}[2]{Cockatrice}{
    \h Prime plane &
    90 \flying 180 &
    5**(S), F5, XP425 &
    AC6, T15; beak (1d6, petrification) &
    M, VR(any); 1d4~(2d4) &
    I2, N, ML7; D \\
    \h Plane of Earth &
    240 &
    $1 + 1$*(S), F1, XP19 &
    AC6, T18; beak (1, petrification) &
    PM, VR(EE); 1d20~(2d20) &
    I2, N, ML7; special}
\end{monster}

\begin{monster}[3]{Crocodile}{
    \h Normal &
    90 \swimming 90 &
    2(M), F1, XP20 &
    AC5, T18; bite (1d8) &
    A, C(R); 0~(1d8) &
    I2, N, ML7; nil \\
    \h Large &
    90 \swimming 90 &
    6(L), F3, XP275 &
    AC3, T14; bite (2d8) &
    A, C(R); 0~(1d4) &
    I2, N, ML7; nil \\
    \h Giant &
    90 \swimming 90 &
    15(L), F8, XP1350 &
    AC1, T8; bite (3d8) &
    A, R(P); 0~(1d3) &
    I2, N, ML7; nil}
\end{monster}

\begin{monster}{Crab, giant}{
    60 &
    3(L), F2, XP35 &
    AC2, T17; pincer ($2 \times \d{2d6}$) &
    L, R(C,R); 1d2~(1d6) &
    I0, N, ML7; nil}
  Can be found up to 6HD (D\,3d6).
\end{monster}

\begin{monster}{Cyclops}{
    90 &
    13*(L), F13, XP2300 &
    AC5, T11; club (3d10) &
    GH(C4,M2), R(H,M); 1~(1d4) &
    I9, C, ML9; E, 5000\,gp}
  Throws rocks (ranges 60/130/200, D\,3d6). \\
  1 in 20: \emph{curse} once a week.
\end{monster}

\begin{monster}[2]{Devilfish}{
    \h Normal &
    \swimming 120 &
    1--4(L), see table &
    AC6, see table; tail (1), bite (1) &
    M, R(C); 20~($\d{1d6} \times 20$) &
    I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
    \h Vampire\textdagger &
    \swimming 120 &
    5/6(L), see table &
    AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
    M, R(C); 20~($\d{1d6} \times 20$) &
    I9, C, ML8; $\textrm{A} \times 2$, F per 20}
  Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
  Turned as vampires. \\
  \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
    \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
    \\ \hlx{vhv}
    1       &       15      &        \01       &     19     &   10 \\ \hlx{+}
    $1+3$*  &      \00      &        \02       &     18     &   19 \\ \hlx{+}
    2*      &      \01      &        \03       &     18     &   25 \\ \hlx{+}
    $2+3$*  &      \00      &        \04       &     17     &   35 \\ \hlx{+}
    3*      &      \01      &        \05       &     17     &   50 \\ \hlx{+}
    $3+3$*  &      \00      &        \06       &     16     &  100 \\ \hlx{+}
    4**     &      \01      &        \07       &     16     &  175 \\ \hlx{+}
    $4+3$** &      \00      &        \08       &     15     &  275 \\ \hlx{+}
    5$^4$*  &      \01      &        \09       &     15     &  675 \\ \hlx{+}
    $5+3^5$*&      \00      &         10       &     14     & 1100 \\ \hlx{+}
    6$^5$*  &      \01      &       10--16     &     14     & 1400
    \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}[3]{Dinosaur, aquatic}{
    \h Small &
    0--30 \swimming 120--180 &
    2--8(S--L), F1--4 &
    AC7, T18--12; bite (1--2d4) &
    P, R(L); 1d2--2d8 &
    I1--3, N, ML3--6; nil \\
    \h Large &
    0--60 \swimming 150--240 &
    9--24*(L), F5--12 &
    AC7--5, T11--3; bite (2d4--4d8) &
    P, R(L); 1d2--1d4 &
    I1--3, N, ML6--11; nil \emph{or} U, V \\
    \h Armoured &
    10--60 \swimming 90--150 &
    6--9(L), F3--5 &
    AC4--2, T14--11; bite (1d4--2d8) &
    P, R(L); 1d2--1d6 &
    I1--3, N, ML7--9; nil}
  20HD and larger can swallow on hit roll of 20; may contain treasure.
\end{monster}

\begin{monster}[3]{Dinosaur, land carnivore}{
    \h Small &
    120--180 &
    1--5(S--L), F1--3 &
    AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
    P, R(L); 2d4--2d6 &
    I1--3, N, ML6--8; nil \\
    \h Large &
    120--210 &
    6--20*(L), F3--10 &
    AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
    P, R(L); 1d2--2d4 &
    I1--3, N, ML9--11; nil \emph{or} U, V \\
    \h Flying &
    \flying 150--210 &
    1--7(S--L), F1--4 &
    AC7--6, T19--13; bite (1d3--2d6) &
    P, R(L); 1d4--3d6 &
    I1--3, N, ML6--8; nil}
  10HD and larger can hold on with bites causing automatic damage. \\
  20HD can swallow on hit roll of 20; may contain treasure.
\end{monster}

\begin{monster}[4]{Dinosaur, land herbivore}{
    \h Small &
    90--180 &
    1--5(S--L), F1--3 &
    AC7, T19--15; tail/bite (1--2d4) &
    P, R(L); 2d6--3d10 &
    I1--3, N, ML4--6; nil \\
    \h Medium &
    60--120 &
    6--12(L), F3--6 &
    AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
    P, R(L); 1d6--2d8 &
    I1--3, N, ML5--7; nil \\
    \h Armoured &
    60--120 &
    6--12(L), F3--6 &
    AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
      \emph{or} trample (2d8--3d6) &
    P, R(L); 1d6--2d8 &
    I1--3, N, ML5--7; nil \\
    \h Large &
    30--90 &
    13--40(L), F7--20 &
    AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
    P, R(L); 1d4--2d8 &
    I1--3, N, ML6--8; nil}
  May behave randomly (attack with tail, flee, trample). \\
  Trampling: must SvDR or take damage (maybe twice for large creatures).
\end{monster}

\begin{monster}{Displacer beast}{
    150 &
    6*(L), F6 ($+2$), XP500 &
    AC2, T14; tentacle ($2 \times \d{2d4}$),
      bite (T12, D\,1d6, if $hp \le 6$) &
    M, R(H,J,W); 1d4~(1d4) &
    I3, N, ML8; D}
  Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
\end{monster}

\begin{monster}[2]{Djinni, lesser*}{
    \h Prime plane &
    90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
    $7 + 1$*(L), F14, XP1025 &
    AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
    PM, R(D, any); 1~(1) &
    I14, C, ML12; nil \\
    \h Plane of Air &
    240 &
    $7 + 1$*(L), F14, XP1025 &
    AC3, T13; strike (2d8) &
    PM, R(EA); 1d4~(1d\%) &
    I14, C, ML9; special}
  On home plane: immune to 1st-level spells and all water-based attacks;
  detects invisible 120$'$ range. \\
  Each three times per day: \emph{create food and drink} (as C7);
  \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
  round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
  become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
  create \emph{illusion} (visible and audible, until touched or dispelled, no
  concentration required). \\
  Change to whirlwind takes 5 rounds; whirlwind is $70' \times
  (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
  must SvDR or be swept aside. \\
  Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
  rest 1 turn afterwards.
\end{monster}

\begin{monster}{Djinni, greater (Pasha)**}{
    120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
    15***(L), M30, XP4800 &
    AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
    PM, VR(D, any); 1~(1) &
    I14, C, ML11; nil}
  Regenerate 3\,hp per round. \\
  As lesser Djinni powers, at will. \\
  Enter/leave Ethereal plane (1 round conc.). \\
  Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
    gas}; \emph{weather control}. \\
  Change to whirlwind takes 1 round; whirlwind is $120' \times
  (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
  must SvDR or be swept aside.
\end{monster}

\begin{monster}{Dolphin}{
    \swimming 180 &
    3*(L), D6, XP50 &
    AC5, T17; head~butt (2d4) &
    A(C10,M6), C(C), 0~(1d20) &
    I15, L, ML10; nil}
  Hold breath for 15 minutes. \\
  Telepathy with other dolphins within 50 miles. \\
  Underwater: \emph{detect magic}, range 360$'$.
\end{monster}

\begin{monster}{Doppelg\"anger}{
    90 &
    4*(M), F8, XP125 &
    AC5, T16; bite (1d12) &
    M(C6,M4), R(any); 1d6~(1d6) &
    I9, C, ML8; E}
  Immune to \emph{sleep} and \emph{charm}. \\
  Learns victim's knowledge (not spells) telepathically.
\end{monster}

\begin{monster}[3]{Dragon}{
    \h Small &
    90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
    $L$**(L), F$L$ &
    $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
    crush (1 human); \newline
    Swoop: claw, pick up on 20 &
    D(C10), R; 1d4~(1d4) &
    I9, H \\
    \h Large &
    120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
    $L$***(L), F$2L$ &
    $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
    Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
    D(C10), R; 1d3~(1d3) &
    I12, $\textrm{H} \times 2$, I \\
    \h Huge &
    90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
    $L$****(L), F36 &
    $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
      \times 2$, tail) \emph{or}
    Swoop: $\textrm{claw} \times 2$, bite, pick up on 16--20 &
    D(C10), R; 1d2~(1d2) &
    I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}

  \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
    \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
           & S &           & Cone: $80' \times (2'$--$30')$     \\
           & L & Cold, \emph{crystalize}
                           & Cone: $80' \times (2'$--$40')$     \\
    White \nl Crystal \nl\nl
           & H &           & Cone: $80' \times (2'$--$40')$     \\ \hlx{+}
           & S &           & Line: $60' \times 5'$              \\
           & L & Acid, \emph{darkness}
                           & Line: $90' \times 5'$              \\
    Black \nl Onyx \nl\nl
           & H &           & Line: $120' \times 5'$             \\ \hlx{+}
           & S &           & Cloud: $50' \times 40' \times 30'$ \\
           & L & Gas, \emph{disease}
                           & Cloud: $50' \times 40' \times 30'$ \\
    Green \nl Jade \nl\nl
           & H &           & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
           & S &           & Line: $100' \times 5'$             \\
           & L & Lightning, \emph{vapourize}
                           & Line: $150' \times 5'$             \\
    Blue \nl Sapphire \nl\nl
           & H &           & Line: $200' \times 5'$             \\ \hlx{+}
           & S &           & Cone: $90' \times (2'$--$30')$     \\
           & L & Fire, \emph{melt}
                           & Cone: $135' \times (2'$--$30')$    \\
    Red \nl Ruby \nl\nl
           & H &           & Cone: $180' \times (2'$--$30')$    \\ \hlx{+}
           & S &           & Cone: $90' \times (2'$--$30')$ \nl
                             Cloud: $50' \times 40' \times 30'$ \\
    Gold \nl Amber
           & L & Fire, \emph{melt} \nl gas, \emph{disease}
                           & Cone: $135' \times (2'$--$30')$ \nl
                             Cloud: $50' \times 40' \times 30'$ \\
           & H &           & Cone: $180' \times (2'$--$30')$ \nl
                             Cloud: $50' \times 50' \times 30'$ \\
           \hlx*{vh}
  \end{tabular}

  \goodbreak

  \begin{description}
  \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
    when used -- cause minimum damage and destroyed; \emph{stone to flesh}
    reverses.
  \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
    through; dispelled by \emph{light} or \emph{dispel magic}.
  \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
    by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
    by \emph{cure disease}.
  \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
    move $60$; reversed by \emph{dispel magic}.
  \item[Melt] Paper destroyed immediately, leather in 1 round, other
    nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
    + \delta G$ rounds; magical items giving immunity to fire melt in
    double time; immersion in water prevents.
  \end{description}

  \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
    \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
    \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
    \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
           & S &  3 &   6 & 14 &\0F6 & \d{1d4}      & \d{2d8}      \\
           & L &  1 &   9 & 11 & F18 & \d{1d6} + 1  & \d{2d8} + 4  \\
    White \nl Crystal \nl\nl
           & H & -1 &  12 &\09 & F36 & \d{1d8} + 2  & \d{2d8} + 8  \\ \hlx{+}
           & S &  2 &   7 & 13 &\0F7 & \d{1d4} + 1  & \d{2d10}     \\
           & L &  0 &10+3 & 10 & F21 & \d{1d6} + 2  & \d{2d10} + 4 \\
    Black \nl Onyx \nl\nl
           & H & -2 &  14 &\08 & F36 & \d{1d8} + 3  & \d{2d10} + 8 \\ \hlx{+}
           & S &  1 &   8 & 12 &\0F8 & \d{1d6}      & \d{3d8}      \\
           & L & -1 &  12 &\09 & F24 & \d{1d8} + 1  & \d{3d8} + 4  \\
    Green \nl Jade \nl\nl
           & H & -3 &  16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8  \\ \hlx{+}
           & S &  0 &   9 & 11 &\0F9 & \d{1d6} + 1  & \d{3d10}     \\
           & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2  & \d{3d10} + 4 \\
    Blue \nl Sapphire \nl\nl
           & H & -4 &  18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
           & S & -1 &  10 & 10 & F10 & \d{1d8}      & \d{4d8}      \\
           & L & -3 &  15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4  \\
    Red \nl Ruby \nl\nl
           & H & -5 &  20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8  \\ \hlx{+}
           & S & -2 &  11 & 10 & F11 & \d{2d4}      & \d{6d6}      \\
           & L & -4 &16+3 &\07 & F33 & \d{3d4}      & \d{6d6} + 4  \\
    Gold \nl Amber \nl\nl
           & H & -6 &  22 &\04 & F36 & \d{4d4}      & \d{6d6} + 8  \\
           \hlx*{vh}
  \end{tabular}

  \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
    \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
    \\ \hlx{vhv}
    White       &     N   & Crystal       &    L    & Cold         \\ \hlx{+}
    Black       &     C   & Onyx          &    N    & Swamp, marsh \\ \hlx{+}
    Green       &     C   & Jade          &    N    & Jungle, woods\\ \hlx{+}
    Blue        &     N   & Sapphire      &    L    & Desert, open \\ \hlx{+}
    Red         &     C   & Ruby          &    L    & Hills, mountains
                                                         \\ \hlx{+}
    Gold        &     L   & Amber         &    C    & Any       \\ \hlx*{vh}
  \end{tabular}

  \begin{description}
  \item[Kick] SvPs or be knocked over; damage is penalty to save.
  \item[Tail] As for kick, but also disarmed.
  \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
  \item[Crush] SvDR or take damage; option to stay (and take damage) holding
    edged weapon: $+4$ to hit, double damage.
  \item[Hover] Use all six attacks; must land after hovering.
  \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
    victim may attack at $-2$, minimum damage; automatic damage each round;
    bite at $-2$ to hit to transfer from claw to mouth.
  \end{description}

  \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
    \multicolumn{2}{c}{} &
    \multicolumn{5}{c}{\th{Spells by level}} &
    \multicolumn{2}{c}{\th{Experience}} \\
    \th{Colour} & \c{\th{Size}} &
    \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
    \c{\th{Normal}} & \c{\th{Spells}}
    \\ \hlx{vhv}
           & S & 1 &---&---&---&--- &     725 &     950 \\
           & L & 4 & 2 &---&---&--- &  3\,000 &  3\,700 \\
    White \nl Crystal \nl\nl
           & H & 5 & 3 & 1 &---&--- &  4\,750 &  5\,625 \\ \hlx{+}
           & S & 4 &---&---&---&--- &  1\,250 &  1\,650 \\
           & L & 5 & 3 &---&---&--- &  3\,500 &  4\,300 \\
    Black \nl Onyx \nl\nl
           & H & 5 & 4 & 3 &---&--- &  5\,500 &  6\,500 \\ \hlx{+}
           & S & 3 & 3 &---&---&--- &  1\,750 &  2\,300 \\
           & L & 4 & 4 & 3 &---&--- &  3\,875 &  4\,750 \\
    Green \nl Jade \nl\nl
           & H & 5 & 5 & 4 & 3 &--- &  6\,250 &  7\,350 \\ \hlx{+}
           & S & 4 & 4 &---&---&--- &  2\,300 &  3\,000 \\
           & L & 5 & 5 & 3 &---&--- &  4\,500 &  5\,500 \\
    Blue \nl Sapphire \nl\nl
           & H & 5 & 5 & 5 & 4 &--- &  7\,525 &  8\,875 \\ \hlx{+}
           & S & 3 & 3 & 3 &---&--- &  2\,500 &  3\,250 \\
           & L & 5 & 4 & 3 & 2 &--- &  4\,800 &  5\,850 \\
    Red \nl Ruby \nl\nl
           & H & 5 & 5 & 4 & 3 & 2  &  9\,575 & 11\,375 \\ \hlx{+}
           & S & 4 & 4 & 4 &---&--- &  2\,700 &  3\,500 \\
           & L & 5 & 5 & 4 & 3 &--- &  5\,450 &  6\,600 \\
    Gold \nl Amber \nl\nl
           & H & 5 & 5 & 5 & 4 & 3  & 11\,750 & 14\,000 \\
           \hlx*{vh}
  \end{tabular}

\end{monster}

\begin{monster}{Dragon turtle*}{
    30 \swimming 90 &
    30*(L), F15, XP9000 &
    AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
    D, R(C); 0~(1) &
    I5, C, ML10; H}
  Steam breath weapon, $50' \times 40' \times 40'$.
\end{monster}

\begin{monster}[4]{Drake}{
    \h Mandrake &
    120 \flying 30 &
    3***(M), M6, XP80 &
    AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
    D, R(any); 1d4~(1d4) &
    I10, C, ML8; ($\textrm{V} \times 2$) E \\
    \h Wooddrake &
    120 \flying 30 &
    4***(M), M8, XP225 &
    AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
    D, R(any); 1d4~(1d4) &
    I10, C, ML8; ($\textrm{V} \times 2$) E \\
    \h Colddrake &
    120 \flying 30 &
    5***(M), M10, XP550 &
    AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
    D, R(any); 1d4~(1d4) &
    I10, C, ML8; ($\textrm{V} \times 2$) E \\
    \h Elemental* &
    120 \flying 30 &
    6$^4$*(M), M12, XP1175 &
    AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
    PM, VR(any); 1d4~(1d4) &
    I0, C, ML8; special}
  Abilities of T5 or better. \\
  Cannot pass \emph{protection from evil} effect. \\
  Mandrake change to human form. \\
  Wooddrake change to elf or human form. \\
  Colddrake change to dwarf or gnome form. \\
  Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
  shorter than usual); cannot throw rocks; 2d6 damage per hit.
\end{monster}

\begin{monster}{Drolem***}{
    120 \flying 240 (20\,000\,cn) &
    20$^5$*(L), F10, XP11375 &
    AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
    EC, VR(any); 1~(1) &
    I3, N, ML12; nil}
  Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
  fire, cold and gases, and 1st--4th level spells. \\
  See invisible, range 60$'$.
\end{monster}

\begin{monster}{Dryad}{
    120 &
    2*(M), E4, XP25 &
    AC5, T18; weapon &
    H(D10,M4), R(W); 0~(1d6) &
    I14, N, ML6; D}
  Can \emph{charm} at will, $-2$ to save. \\
  Dies if home tree killed, or if further than 240$'$ from it more than 1
  turn.
\end{monster}

\begin{monster}{Dwarf}{
    60 &
    1, D1, XP10 &
    AC4, T19; weapon &
    H, C(H,M); 1d6~(5d8) &
    I10, L/N, ML8/10; (Q, S) G}
  Infravision $60'$. \\
  For each 20 dwarves, 3--8 level leader -- raises morale to 10.
\end{monster}

\begin{monster}[2]{Efreeti, lesser*}{
    \h Prime plane &
    90 \flying 240 (5\,000\,cn) &
    10*(L), F15, XP1750 &
    AC5, T10; fist (2d8, 3d8 as pillar) &
    PM, R(D, any); 1~(1) &
    I14, C, ML12; nil \\
    \h Plane of Fire &
    240 &
    10*(L), F15, XP1750 &
    AC1, T10; strike (2d8) &
    PM, R(EF); 1d4~(1d\%) &
    I14, C, ML8; special}
  \goodbreak
  On home plane: immune to 1st-level spells and all earth-based attacks;
  detects invisible 120$'$ range. \\
  Each three times per day: \emph{create food and drink} (as C7);
  \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
  round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
  become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
  flame}; create \emph{illusion} (visible and audible, until touched or
  dispelled, no concentration required). \\
  The \emph{pillar of flame} ignites items within 5$'$; lasts for
  3~rounds. \\
  Serves for 101~days (summoned by \emph{create magical monsters}, bound by
  \emph{wish}).
\end{monster}

\begin{monster}{Efreeti, greater (Amir)**}{
    120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
    20***(L), M36, XP7775 &
    AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
    as pillar) &
    PM, VR(D, any); 1~(1) &
    I14, C, ML11; nil}
  Regenerate 2\,hp per round. \\
  As lesser Efreeti powers, at will. \\
  Enter/leave Ethereal plane (1 round conc.). \\
  Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
    cloud} (all as M20). \\
  The \emph{pillar of flame} ignites items within 15$'$; lasts
  indefinitely.
\end{monster}

\begin{monster}[4]{Elemental*}{
    \h Staff &
    By element &
    8(L), F8, XP650 &
    AC2, T12; (1d8) &
    PM, C(any); 1~(1) &
    I9, N, ML10; nil \\
    \h Device &
    By element &
    12(L), F12, XP1250 &
    AC0, T9; (2d8) &
    PM, C(any); 1~(1) &
    I9, N, ML10; nil \\
    \h Spell &
    By element &
    16(L), F16, XP1850 &
    AC$^-$2, T7; (3d8) &
    PM, C(any); 1~(1) &
    I9, N, ML10; nil \\
    \h Home plane &
    360 &
    $L$*(L), F$L$ &
    See table below &
    PM, C(E); 1d6~(1d\%) &
    I9, N, ML9; varies}
  \begin{description}
  \item[Prime plane] Cannot pass \emph{protection from evil} effect.  \\
    Double damage from dominant element (SvS for normal); minimal damage from
    dominated element.
  \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
    \emph{hold} and other mental attacks, \emph{illusions} and any
    instant-death effect. \\
    If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
    G$\% chance of being destroyed).
  \end{description}

  \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
    \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
    \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
    \\ \hlx{vhv}
    \01 &   5 & 19 &  1&2  &     10 & 17 &  -3 &  7 &  3&10 & 2\,000 \\ \hlx{+}
    \02 &   5 & 18 &  1&2  &     20 & 18 &  -3 &  6 &  3&10 & 2\,125 \\ \hlx{+}
    \03 &   4 & 17 &  1&4  &     30 & 19 &  -4 &  6 &  4&8  & 2\,250 \\ \hlx{+}
    \04 &   4 & 16 &  1&4  &     75 & 20 &  -4 &  5 &  4&8  & 2\,375 \\ \hlx{+}
    \05 &   3 & 15 &  1&6  &    175 & 21 &  -5 &  5 &  5&8  & 2\,500 \\ \hlx{+}
    \06 &   3 & 14 &  1&6  &    275 & 22 &  -5 &  4 &  5&8  & 2\,750 \\ \hlx{+}
    \07 &   2 & 13 &  1&8  &    450 & 23 &  -6 &  4 &  6&8  & 3\,000 \\ \hlx{+}
    \08 &   2 & 12 &  1&8  &    650 & 24 &  -6 &  3 &  6&8  & 3\,250 \\ \hlx{+}
    \09 &   1 & 11 &  2&6  &    900 & 25 &  -7 &  3 &  7&8  & 3\,500 \\ \hlx{+}
     10 &   1 & 10 &  2&6  & 1\,000 & 26 &  -7 &  2 &  7&8  & 3\,750 \\ \hlx{+}
     11 &   0 & 10 &  2&8  & 1\,100 & 27 &  -8 &  2 &  8&8  & 4\,000 \\ \hlx{+}
     12 &   0 &  9 &  2&8  & 1\,250 & 28 &  -8 &  1 &  8&8  & 4\,250 \\ \hlx{+}
     13 &  -1 &  9 &  2&10 & 1\,350 & 29 &  -9 &  1 &  9&8  & 4\,500 \\ \hlx{+}
     14 &  -1 &  8 &  2&10 & 1\,500 & 30 &  -9 &  0 &  9&8  & 4\,750 \\ \hlx{+}
     15 &  -2 &  8 &  3&8  & 1\,650 & 31 & -10 &  0 & 10&8  & 5\,000 \\ \hlx{+}
     16 &  -2 &  7 &  3&8  & 1\,850 & 32 & -10 & -1 & 10&8  & 5\,250 \\ \hlx*{vh}
  \end{tabular}

  \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
    \th{Element} & \th{Movement} & \th{Size}
    & \th{Extra damage (1d8)} \\ \hlx{vhv}
    Air
    & \flying 360 ($L \times 500$\,cn)
    & $2L' \times L/2'\phi$
    & Flying opponents \\ \hlx{+}
    Earth
    & 60 ($L \times 500$\,cn)
    & $L' \times L'\phi$
    & Opponents ground \\ \hlx{+}
    Fire
    & 120 ($L \times 500$\,cn)
    & $L' \times L'\phi$
    & Opponents with cold-based attacks \\ \hlx{+}
    Water
    & 60 \swimming 180 ($L \times 500$\,cn)
    & $L/2' \times 2L'\phi$
    & Opponents in water \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Elemental ruler****}{
    120 &
    $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
    T$^-$3; see table below &
    PM, VR(E); 1d6~(1d6) &
    I15, L/N, ML11; varies}
  \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
    \th{HD} & \th{AC} & \th{Damage}        \\ \hlx{vhv}
    41--48  & -11     & 2 \times \d{8d12}  \\ \hlx{+}
    49--56  & -12     & 2 \times \d{9d12}  \\ \hlx{+}
    41--64  & -13     & 2 \times \d{10d12} \\ \hlx{+}
    41--72  & -14     & 2 \times \d{11d12} \\ \hlx{+}
    41--80  & -15     & 2 \times \d{12d12} \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}[2]{Elephant}{
    \h Normal &
    120 (9\,000\,cn, $\times 3$) &
    9*(L), F5, XP1600 &
    AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
    A, R(O,W); 0~(1d20) &
    I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
    \h Mastodon &
    120 (7\,500\,cn, $\times 3$) &
    15(L), F8, XP1650 &
    AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
    A, VR(L); 0~(2d8) &
    I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
  Initial charge causes double tusk damage.
\end{monster}

\begin{monster}{Elf}{
    120 &
    1d6*(M), E1, XP6 &
    AC5, T19; weapon &
    H, R(C,W); 1d4~(2d24) &
    I13, L/N, ML8/10; (S, T) E}
  Immune to ghoul paralysis. \\
  Infravision $60'$. \\
  One first-level magic-user spell each. \\
  For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
  to 10.
\end{monster}

\begin{monster}{F\ae rie}{
    120 \flying 240 &
    $1 + 1$*(S), E1, XP19 &
    AC5, T18; weapon &
    H, R(any); 1d6~($\d{5d8} + 20$) &
    I13, any, ML9; nil}
  Always invisible; see invisible easily. \\
  At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
  \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
  candles, open flames flicker, flying movement increases to 360).
\end{monster}

\begin{monster}{Ferret, giant}{
    150 &
    $1 + 1$(S), F1, XP15 &
    AC5, T18; bite (1d8) &
    GA, C(V,W); 1d8~(1d12) &
    I2, N, ML8; nil}
\end{monster}

\begin{monster}[3]{Fish, giant}{
    \h Bass &
    \swimming 120 &
    2(L), F1, XP20 &
    AC7, T18; bite (1d6) &
    GA, C(C,R); 0~(2d4) &
    I1, N, ML8; nil \\
    \h Rockfish &
    \swimming 180 &
    $5 + 5$*(L), F3, XP400 &
    AC7, T18; spine ($4 \times ($1d4, poison$)$) &
    GA, C(C,R); 0~(2d4) &
    I1, N, ML8; nil \\
    \h Sturgeon &
    \swimming 180 &
    $10 + 2$*(L), F5, XP1900 &
    AC7, T10; bite (2d10) &
    GA, C(C,R); 0~(2d4) &
    I1, N, ML8; nil}
  Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
  paralyzed.
\end{monster}

\begin{monster}[4]{Gargantua}{
    \h Carrion crawler &
    240 &
    25*(L), F13; XP6500 &
    AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
    GL, VR(R,V); 1~(1) &
    I0, N, ML11; $\textrm{B} \times 4$ \\
    \h Gargoyle* &
    180 \flying 300 (16\,000\,cn) &
    32**(L), F32; XP10000 &
    AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
    GC, VR(R,V); 1~(1) &
    I5, C, ML11; $\textrm{C} \times 4$ \\
    \h Troll &
    240 &
    51**(L), F36; XP29000 &
    AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
    GM, VR(V,any); 1~(1) &
    I6, C, ML11; $\textrm{D} \times 4$ \\
    \h Any &
    $\times 2$ ($\textrm{load} \times 8$) &
    $8L$, F$8L$ or F$4L$ &
    AC; $4 \times \textrm{dmg}$ &
    VR; 1~(1) &
    ML11; $4 \times \textrm{treasure}$}
  Regeneration is four times normal rate.
\end{monster}

\begin{monster}{Gargoyle*}{
    90 \flying 150 (2\,000\,cn) &
    4**(L), F8; XP175 &
    AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
    C, VR(R,V); 1d6~(1d4) &
    I5, C, ML11; C}
\end{monster}

\begin{monster}{Gelatinous cube}{
    60 &
    4*(L), F2; XP125 &
    AC8, T16; (2d4, paralysis) &
    M, C(R,V); 1~(1d4) &
    I0, N, ML12; (V)}
  Immune to cold and lightning. \\
  Paralysis lasts for 2d4 turns.
\end{monster}

\begin{monster}{Ghoul}{
    90 &
    2*(M), F2, XP25 &
    AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
    U, C(R,V); 1d6~(2d8) &
    I3, C, ML9; B}
  Paralysis lasts for 2d4 turns.
\end{monster}

\begin{monster}[4]{Giant}{
    \h Hill &
    120 &
    8(L), F8, XP650 &
    AC4, T12; weapon (2d8) &
    GH(C8,M6), C(H,M); 1d4~(1d4) &
    I7, C, ML8; E, 5000\,gp \\
    \h Stone &
    120 &
    9(L), F9, XP900 &
    AC4, T11; weapon (3d6) &
    GH(C8,M6), C(V); 1d2~(1d6) &
    I10, N, ML9; E, 5000\,gp \\
    \h Frost &
    120 &
    $10 + 1$*(L), F10, XP1900 &
    AC4, T10; weapon (4d6) &
    GH(C8,M6), C(A); 1d2~(1d4) &
    I14, C, ML9; E, 5000\,gp \\
    \h Fire &
    120 &
    $11 + 2$*(L), F8, XP2125 &
    AC4, T9; weapon (5d6) &
    GH(C8,M6), C(M); 1d2~(1d3) &
    I13, C, ML9; E, 5000\,gp
    \monsterbreak{4}
    \h Cloud &
    120 &
    13*(L), F13, XP2300 &
    AC4, T9; weapon (6d6) &
    GH (C10,M10), C(M,cloud); 1d2~(1d3) &
    I16, N, ML10; E, 5000\,gp \\
    \h Storm &
    150 &
    15**(L), F15, XP3750 &
    AC2, T8; weapon (8d6) &
    GH (C10,M10), C(C,M); 1~(1d3) &
    I18, L, ML10; E, 5000\,gp \\
    \h Mountain &
    150 &
    12*--20*(L), F$L$ &
    AC0, T9--5; weapon (5d10) &
    GH, C(M); 1d4~(1d20) &
    I11(C8,M6), N, ML9; E, 5000\,gp \\
    \h Sea &
    120 &
    9*--15*(L), F$L$ &
    AC0, T11--8; weapon (4d10) &
    GH(C8,M6), C(C); 1d2~(1d20) &
    I12, N, ML10; E, 5000\,gp}

  \begin{description}
  \item[Stone] 50\% chance of 1d4 cave bears as guards.
  \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
  \item[Fire] Immune to fire attacks. \\
    1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
  \item[Cloud] Surprised only 1 in 6. \\
    1d6 small rocs or 6d6 dire wolves as guards.
  \item[Storm] Immune to lightning. \\
    Create thunderstorms in 1 turn, then throw one lightning
    bolt every 5 rounds; damage is remaining hp, SvS for half. \\
    2d4 gryphons or 3d6 giant crabs as guards.
  \item[Sea] Breathe water; hold breath for 1 turn on land. \\
    Create current (underwater cone $50' \times 30'$; surface wave $120'
    \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
    1d6 rounds; 2d6 hull points of damage to ships.
  \end{description}

  \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
    \th{Type}    & \th{Height} & \th{Rock range} & \th{Damage}   \\ \hlx{vhv}
    Hill         &    12'      &    30/60/100    &    3d6        \\ \hlx{+}
    Stone        &    14'      &   100/200/300   &    3d6        \\ \hlx{+}
    Frost        &    18'      &    60/130/200   &    3d6        \\ \hlx{+}
    Fire         &    16'      &    60/130/200   &    3d6        \\ \hlx{+}
    Cloud        &    20'      &    60/130/200   &    3d6        \\ \hlx{+}
    Storm        &    22'      &   150/300/450   &    3d6        \\ \hlx{+}
    Mountain     &    L'       &   100/200/400   &    4d6        \\ \hlx{+}
    Sea          &    L + 6'   &        ---      &    ---        \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Gnoll}{
    90 &
    2(L), F2, XP20 &
    AC5, T18; weapon ($\delta S = +1$) &
    H(C6,M4), C(H,M); 1d6~(3d6) &
    I7, C, ML8; (P) D}
  For each 20, one leader (3HD, 16\,hp).
\end{monster}

\begin{monster}{Gnome}{
    60 &
    1(S), D1, XP20 &
    AC5, T19; weapon &
    H(C12,M12), C(V,O); 1d8~(5d8) &
    I11, L/N, ML8/10; (P) C}
  Infravision $90'$ range. \\
  For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
  Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
  $\d{1d4} + 9$\,hp, T17, XP30).
\end{monster}

\begin{monster}{Goblin}{
    90 &
    $1 - 1$(S), NM, XP5 &
    AC6, T19; weapon &
    H(C8,M6), C(H,M,V,W); 2d8~(6d10) &
    I9, C, ML7/9; (R) C}
  Infravision $90'$ range. \\
  In daylight, $-1$ to hit. \\
  20\% chance: 1 in 4 rides a dire wolf. \\
  King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
  2d6\,hp, T18, XP20); no penalty in daylight.
\end{monster}

\begin{monster}[3]{Golem*}{
    \h Wood &
    120 (1\,000\,cn) &
    $2 + 2$(S), F1, XP35 &
    AC7, T17; fist (1d8) &
    C, R(any); 1~(1) &
    I4, N, ML12; nil \\
    \h Bone &
    120 (3\,000\,cn) &
    6*(M), F4, XP500 &
    AC2, T14; weapon (4 attacks) &
    C, R(any); 1~(1) &
    I4, N, ML12; nil \\
    \h Obsidian &
    120 (3\,000\,cn) &
    6*(L), F3, XP500 &
    AC3, T17; weapon \emph{or} fist (2d4) &
    C, R(any); 1~(1) &
    I4, N, ML12; nil
    \monsterbreak{3}
    \h Mud &
    90 (4\,000\,cn) &
    8*(M), F1, XP35 &
    AC9, T12; hug (2d6) &
    C, R(any); 1~(1) &
    I4, N, ML12; nil \\
    \h Amber &
    120 (5\,000\,cn) &
    10*(L), F5, XP1750 &
    AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
    C, R(any); 1~(1) &
    I4, N, ML12; nil \\
    \h Bronze &
    240 (10\,000\,cn) &
    20**(L), F10, XP5975 &
    AC0, T5; fist (4d10) &
    C, R(any); 1~(1) &
    I4, N, ML12; nil}
  \begin{description}
  \item[Wood] Immune to cold, and all missiles. \\
    $-1$ on initiative. \\
    $-2$ on save, $+1$ damage per die, against fire.
  \item[Bone] Immune to fire, cold and electricity.
  \item[Mud] Holds on when it hits, causing automatic damage in
    subsequent rounds.
  \item[Amber] Resemble giant cat.  Excellent tracking; detect
    invisible within $60'$.
  \item[Bronze] $16'$ tall. \\
    Only 3d10 damage against fire-resistant opponents. \\
    When hit with edged weapon, opponent SvDR or takes 2d6 damage from
    spurting molten bronze.
  \end{description}
\end{monster}

\begin{monster}[2]{Gorgon}{
    \h Prime plane &
    120 &
    8*(L), F8, XP1200 &
    AC2, T12; horn (2d6) \emph{or} breath (petrification) &
    M, VR(H,O); 1d2~(1d4) &
    I1, C, ML8; E \\
    \h Plane of Earth &
    120 &
    4*(L), F4, XP125 &
    AC2, T16; horn (1d4) \emph{or} breath (petrification) &
    PM, VR(EE); 1d8~(3d12) &
    I1, N, ML5; nil}
  Immune to petrification. \\
  Breath is cloud $60' \times 10' \times 10'$.
\end{monster}

\begin{monster}{Grab grass}{
    --- &
    1 per $5'$ square (M), NM, XP10 &
    AC9, T19; grab &
    L, C(H,J,O); --- &
    I0, N, ML12; nil}
  Chance to break free is $\max(S - 11, 1)$ in 12.
\end{monster}

\begin{monster}{Grey ooze}{
    10 &
    3*(L), F2, XP50 &
    AC8, T17; acid (2d8) &
    L, C(R,V); 1d4~(1d4) &
    I0, N, ML12; nil}
  Immune to cold and fire. \\
  Acid dissolves normal weapons and armour in 1 round, magical items in 1
  turn. \\
  Continuous damage after first hit.
\end{monster}

\begin{monster}{Green slime}{
    3 &
    2**(L), F1, XP30 &
    Always hit, T18; slime &
    L, C(R,V); 1~(0) &
    I0, N, ML7; (P, S) B}
  Only harmed by fire and cold. \\
  Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
  Turns flesh to green slime; must be burnt off, or removed with \emph{cure
    disease}.  If not removed, victim transforms completely after $\d{1d4} +
  6$ rounds.  Burning does half damage to the slime and half to the victim.
\end{monster}

\begin{monster}{Gremlin}{
    120 &
    1**(S), E1, XP16 &
    AC7; chaotic aura $20'$ radius &
    M, R(any); 1d6~(1d6) &
    I9, C, ML12; nil}
  Missed attack must roll for attacking self; caster of spells must SvS or
  spell affects caster.
\end{monster}

\begin{monster}{Gryphon}{
    120 \flying 360 (3\,500\,cn, $\times 5$) &
    7(L), F4, XP450 &
    AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
    M, R(M); 1~(2d8) &
    I2, N, ML8; E}
  Within $120'$ of a horse, make ML check or attack it.
\end{monster}

\begin{monster}[2]{Hag}{
    \h Black &
    150 \swimming 50 &
    11$^5$*--20$^6$*(M), C$L$ &
    AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
    M, VR(W); 1~(1) &
    I12, C, ML10; C \\
    \h Sea\textdagger &
    120 \swimming 150 &
    8***(M), F8, XP2300 &
    AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
    M, VR(W); 1~(1) &
    I12, C, ML10; C}
  Control undead as if $\textrm{HD} = 2L$. \\
  Black hags cast spells as C$L$. \\
  Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
  rounds.
\end{monster}

\begin{monster}{Halfling}{
    90 &
    $1 - 1$(S), H1, XP5 &
    AC7, T19; weapon &
    H, C(H,O); 3d6~(5d8) &
    I11, L, ML8/10; (P, S) B}
  $+1$ to hit with missiles. \\
  $+2$ AC bonus against size-L opponents. \\
  90\% hiding in woods. \\
  For each 10, leader (2HD). \\
  Shire: sherriff (2--7HD), 5d4 guards (2HD).
\end{monster}

\begin{monster}{Harpy}{
    60 \flying 150 &
    3*(M), F6, XP50 &
    AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
    M(C6,M4), R(H,M); 1d6~(2d4) &
    I7, C, ML7; C}
  Singing: hearers SvS or are \emph{charmed}.
\end{monster}

\begin{monster}[3]{Haunt**}{
    \h Banshee &
    \flying 60 &
    13$^4$*(M), ---, XP5150 &
    AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) &
    U, VR(R); 1~(1) &
    I12, C, ML9; E, N, O \\
    \h Ghost &
    \flying 90 &
    14$^4$*(M), ---, XP5500 &
    AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
    U, VR(R); 1~(1) &
    I14, any, ML10; E, N, O \\
    \h Poltergeist &
    \flying 60 &
    12$^4$*(M), ---, XP4750 &
    AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
    U, VR(R); 1d4~(0) &
    I13, C, ML11; E, N, O}
  Immune to all spells except those affecting evil. \\
  Avoid sunlight and magical light. \\
  Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
  within must SvS or be pulled into the Ethereal plane, where they are
  helpless. \\
  Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
  rounds. \\
  Turning: haunt SvS to avoid destruction (only Turned instead).
    %% change from official rules, which are nonsensical
  \begin{description}
  \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
    morale at $-4$.
  \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
  \item[Poltergeist] Invisible.
  \end{description}
\end{monster}

\begin{monster}{Headsman (and thug)}{
    120 &
    1**--12$^6$(M), T$L$, XP see table &
    AC4 or better, T as thief; weapon &
    H, R(settled); 1d6~(2d12) &
    I12, N, ML7+; (U, V), F}
  90\% undetectable in disguise at $L \ge 6$.
  \emph{Thugs:} As thief of same level. \\
  Preparations for surprise allows surprise 3 in 6 and assassination
  $(10 + L - \max(L', 9))$ in 20.
  \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
    \th{HD} & \th{*} & \th{XP} &
    \th{HD} & \th{*} & \th{XP} &
    \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
    \01 & 2 &     16   & \05 & 2 &    425 & \09 & 4 & 3\,700 \\ \hlx{+}
    \02 & 2 &     30   & \06 & 3 &    950 &  10 & 5 & 4\,750 \\ \hlx{+}
    \03 & 2 &     65   & \07 & 3 & 1\,650 &  11 & 5 & 5\,100 \\ \hlx{+}
    \04 & 2 &    175   & \08 & 4 & 2\,850 &  12 & 6 & 6\,500 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Helion*}{
    90 \flying 240 &
    9*(L), F9, XP1600 &
    AC1, T11; grasp (2d8 per round) &
    PM, VR(EF), 1d4~(2d20) &
    I14, L, ML9; special}
  Immune to poison, 1st--2nd level spells and attacks based on earth. \\
  At will: \emph{detect invisible}. \\
  Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
    of fire}, \emph{earth to fire}. \\
  Complete control over fire.
\end{monster}

\begin{monster}{Hellhound}{
    120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
    3**--7**(M), F$L$, XP65/175/425/725/1250 &
    AC4, T17--13; bite (1d6) or breath ($L$d6) &
    M, R(M,V); 2d4~(2d4) &
    I12, C, ML9; C}
  Immune to normal fire. \\
  Detect invisible (75\% chance, $60'$ range). \\
  Breath: SvDB for half damage.
\end{monster}

\begin{monster}{Hippogriff}{
    180 \flying 360 (3\,000\,cn) &
    $3 + 1$(L), F2, XP50 &
    AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
    M, R(M); 0~(2d8) &
    I3, N, ML8; nil}
  Morale check when sighting pegasi, or attack.
\end{monster}

\begin{monster}{Hobgoblin}{
    90 &
    $1 + 1$(M), F1, XP15 &
    AC6, T18; weapon &
    H(C8,M6), C(H,M,W); 1d6~(4d6) &
    I10, C, ML8/10; (Q) D}
  Infravision $60'$ range. \\
  King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
  3d6\,hp, XP75).
\end{monster}

\begin{monster}{Horde}{
    150 &
    3*--21*(S--L), fails saves, XP see table &
    AC3; bite, see table &
    PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
    I13, L, ML12; special}
  \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
  \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
    \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
    \th{HD} & \th{T} & \th{Dmg} & \th{XP}
    \\ \hlx{vhv}
    \03* & 17 & 1d6  &     50 & 13* &\09 & 3d6  & 2\,300 \\ \hlx{+}
    \04* & 16 & 1d6  &    125 & 14* &\08 & 3d6  & 2\,500 \\ \hlx{+}
    \05* & 15 & 1d8  &    300 & 15* &\08 & 3d6  & 2\,700 \\ \hlx{+}
    \06* & 14 & 1d8  &    500 & 16* &\07 & 3d6  & 2\,950 \\ \hlx{+}
    \07* & 13 & 1d10 &    850 & 17* &\07 & 4d6  & 3\,150 \\ \hlx{+}
    \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6  & 3\,475 \\ \hlx{+}
    \09* & 11 & 2d6  & 1\,600 & 19* &\06 & 4d6  & 3\,800 \\ \hlx{+}
     10* & 10 & 2d6  & 1\,750 & 20* &\05 & 4d6  & 4\,175 \\ \hlx{+}
     11* & 10 & 2d8  & 1\,900 & 21* &\05 & 1d6  & 4\,500 \\ \hlx{+}
     12* &\09 & 2d8  & 2\,125 &     &\0  &      &        \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}[4]{Horse}{
    \h Riding &
    240 (3\,000\,cn) &
    2(L), F1, XP20 &
    AC7, T18; hoof ($2 \times \d{1d4}$) &
    A, C(O); 0~($\d{1d10} \times 10$) &
    I2, N, ML7; nil \\
    \h War &
    120 (4\,000\,cn) &
    3(L), F2, XP35 &
    AC7, T17; hoof ($2 \times \d{1d6}$) &
    A; 0 &
    I2, N, ML9; nil \\
    \h Draught &
    90 (4\,500\,cn) &
    2(L), F1, XP20 &
    AC7, T17; bite (1d3) &
    A; 0 &
    I2, N, ML6; nil \\
    \h Pony &
    210 (2\,000\,cn) &
    2(L), F1, XP20 &
    AC7, T18; hoof ($2 \times \d{1d4}$) &
    A, C(O); 0~($\d{1d10} \times 5$) &
    I2, N, ML7; nil}
\end{monster}

\begin{monster}{Hsiao (Guardian owl)}{
    90 \flying 210 ($L \times 250$\,cn) &
    4**--15$^4$*(L), C$L$, XP see table &
    AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
    M, R(W); 1d4~(1d20) &
    I10, L, ML9; O}
  Act as clerics, C$L$.
  \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
    \th{HD} & \th{*} & \th{T} & \th{XP} &
    \th{HD} & \th{*} & \th{T} & \th{XP} &
    \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
     \04 & 2 &  16 &    175 &
     \08 & 3 &  12 & 2\,300 &
      12 & 4 & \09 & 4\,750 \\ \hlx{+}
     \05 & 2 &  15 &    425 &
     \09 & 3 &  11 & 3\,000 &
      13 & 4 & \09 & 5\,150 \\ \hlx{+}
     \06 & 3 &  14 &    950 &
      10 & 4 &  10 & 4\,000 &
      14 & 4 & \08 & 5\,500 \\ \hlx{+}
     \07 & 3 &  13 & 1\,650 &
      11 & 4 &  10 & 4\,300 &
      15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Hydra}{
    120 (\swimming 90 \flying 180) &
    5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
    AC5, T see table; bite ($L \times \d{1d10}$) &
    M, R(swamp,C,M); 1~(1) &
    I2, N, ML11; B}
  May regenerate 3\,hp per round except fire damage. \\
  If flying, swoop with up to three heads.
  \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
    \multicolumn{2}{c}{} &
    \multicolumn{2}{c|}{\th{XP}} &
    \multicolumn{2}{c}{} &
    \multicolumn{2}{c}{\th{XP}} \\
    \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
    \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
      \05 &  15 &    175 &    300 & \09 &  11 &    900 & 1\,600 \\ \hlx{+}
      \06 &  14 &    275 &    500 &  10 &  10 & 1\,000 & 1\,750 \\ \hlx{+}
      \07 &  13 &    450 &    850 &  11 &  10 & 1\,100 & 1\,900 \\ \hlx{+}
      \08 &  12 &    650 & 1\,200 &  12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Hydrax*}{
    60 \swimming 180 &
    5**--12**(L), F$2L$; XP see table &
    AC2, T see table; claw ($2 \times \d{1d10}$) &
    PM, VR(EW); 1~(1) &
    I9, L, ML9; special}
  Immune to 1st, 2nd level spells and fire. \\
  At will: \emph{detect invisible}. \\
  Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
    magic}, \emph{ice storm/wall}, \emph{water to ice}.
  \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
      \05 &  15 &    425 & \09 &  11 & 2\,300 \\ \hlx{+}
      \06 &  14 &    725 &  10 &  10 & 2\,500 \\ \hlx{+}
      \07 &  13 & 1\,250 &  11 &  10 & 2\,700 \\ \hlx{+}
      \08 &  12 & 1\,750 &  12 & \09 & 3\,000 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Insect swarm}{
    30 \flying 60 &
    2*--4*(S), NM, XP25/50/125 &
    AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
    round, otherwise 4\,hp per round &
    L, R($\lnot$A); 1~(1d3) swarms &
    I0, N, ML11; nil}
  Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
  Pursues attackers; can escape by vanishing from sight or diving under
  water.
\end{monster}

\begin{monster}{Invisible stalker (Sshai)}{
    120 (360 on home plane) &
    8*(M), F8, XP1200 &
    AC7(3), T12; blow (4d4) &
    PM, R(EA); 1~(1) &
    I11, N, ML12; nil}
  Naturally invisible; surprises 5 in 6. \\
  Excellent tracker.
\end{monster}

\begin{monster}{Kobold}{
    90 &
    $\tfrac{1}{2}$(S), NM, XP5 &
    AC7, T19; weapon ($\delta S = -1$) &
    H(C6,M4), C(H,M,W); 4d4~($\d{1d6} \times 10$) &
    I9, C, ML6/8; (P) J}
  Infravision $90'$ range. \\
  Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
  1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
\end{monster}

\begin{monster}{Kryst*}{
    240 &
    9*(M), E9, XP1600 &
    AC2, T11; spike ($3 \times 1d12$) &
    PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
    I10, L, ML9; special}
  Immune to poison, 1st and 2nd level spells, attacks based on air. \\
  At will: \emph{detect invisible}. \\
  Three times per day (as M9): \emph{detect magic}, \emph{haste},
  \emph{dispel magic}, \emph{air to earth}. \\
  Communicate with telepathy ($120'$r) or written messages.
\end{monster}

\begin{monster}{Lava ooze}{
    90 &
    9(L), F9, XP900 &
    AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
    L, VR(volcanic); 1d3~(2d4) &
    I0, C, ML12; nil}
  Sense vibrations within $60'$. \\
  Attacks at $15'$ range.
\end{monster}

\begin{monster}{Leech, giant}{
    90 &
    6(L), F3, XP275 &
    AC7, T14; bite (1d6, automatic damage) &
    L, C(swamp); 0~(1d4) &
    I0, N, ML10; nil}
\end{monster}

\begin{monster}{Lich*}{
  90 &
  As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
  AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
  U, VR(R); 1~(1) &
  I18+, C, ML10; H (special)}
\end{monster}

\begin{monster}[4]{Lizard, giant}{
    \h Gecko &
    120 (1\,500\,cn, $\times 3$) &
    $3 + 1$(M), F2, XP50 &
    AC5, T16; bite (1d8) &
    GA, C(D,V,W); 1d6~(1d10) &
    I2, N, ML7; U \\
    \h Draco &
    120 \flying 150 (2\,000\,cn, $\times 3$) &
    $4 + 2$(M), F3, XP125 &
    AC5, T15; bite (1d10) &
    GA, C(D,V,W); 1d4~(1d8) &
    I2, N, ML7; U \\
    \h Horned chameleon &
    120 (2\,500\,cn, $\times 3$) &
    5*(L), F3, XP300 &
    AC5, T15; bite (2d4), horn (1d6) &
    GA, C(D,V,W); 1d3~(1d6) &
    I2, N, ML7; U \\
    \h Tuatara &
    90 (3\,000\,cn, $\times 3$) &
    6(M), F2, XP275 &
    AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
    GA, C(D,V,W); 1d2~(1d4) &
    I2, N, ML6; V}
  Draco can glide, not truly fly. \\
  Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
  bitten.  Chameleon may use tail to knock attackers down (if hit, cannot
  attack). \\
  Tuatara has $90'$ infravision.
\end{monster}

\begin{monster}{Lizard man}{
    60 \swimming 120 &
    $2 + 1$(M), F2, XP25 &
    AC5, T17; weapon ($\delta S = +1$) &
    H(C6,M4), C(R,swamp); 2d4~(6d6) &
    I6, N, ML12; D}
\end{monster}

\begin{monster}{Locust, giant}{
    60 \flying 180 &
    2**(S), F2, XP30 &
    AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
      SvPn or helpless for 1 turn due to smell) &
    L, C(V); 2d10~(0) &
    I0, N, ML5; nil}
  Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
  towards party.  \\
  When frightened, locust shrieks: 2 in 10 chance per round of attracting
  wandering monster.
\end{monster}

\begin{monster}[3]{Lycanthrope\textdagger}{
    \h Wererat &
    120 &
    3*(M), F3, XP50 &
    AC7/9, T17; bite (1d4) \emph{or} weapon &
    M, C(any); 1d8~(2d8) &
    I10, C, ML8; C \\
    \h Werewolf &
    180 &
    4*(M), F4, XP125 &
    AC5/9, T16; bite (2d4) &
    M, C(any); 1d6~(2d6) &
    I10, C, ML8; C \\
    \h Wereboar &
    150 &
    $4 + 1$*(M), F4, XP200 &
    AC4/9, T15; tusk (2d6) &
    M, C(any); 1d4~(2d4) &
    I10, N, ML9; C
    \monsterbreak{3}
    \h Weretiger &
    150 \swimming 90&
    5*(L), F5, XP300 &
    AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
    M, C(any); 1d4~(1d4) &
    I10, N, ML9; C \\
    \h Werebear &
    120 &
    6*(L), F6, XP500 &
    AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
    M, C(any); 1d4~(1d4) &
    I10, N, ML10; C \\
    \h Werebat &
    60 \flying 180 &
    $3 + 3$*(M), F3, XP75 &
    AC4/9, T16; bite (1d4) &
    M, R(any); 2d6~(1d8) &
    I10, C, ML7; C
    \monsterbreak{4}
    \h Werefox &
    180 \swimming 90 &
    $3 + 2$*(M), F3, XP75 &
    AC6/9, T16; bite (1d6) \emph{or} weapon &
    M, R(any); 1d6~(2d6) &
    I11, N, ML8; C \\
    \h Wereshark &
    \swimming 180 &
    4*(M), F4, XP125 &
    AC4/9, T16; bite (2d6) &
    M, R(any); 0~(2d6) &
    I9, N, ML7; C \\
    \h Wereseal &
    60 \swimming 180 &
    $5 + 2$*(M), F5, XP400 &
    AC5/9, T14; bite (2d6) &
    M, R(any); 0~(2d10) &
    I10, C, ML9; C \\
    \h Devil swine &
    180 &
    9*(M), F9, XP1600 &
    AC3/9, T11; gore (2d6) \emph{or} weapon &
    M, R(any); 1d3~(1d4) &
    I11, C, ML10; C}
  Sensed by some animals (including horses). \\
  Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
  If hit by wolfsbane, SvPn or flee in fear. \\
  \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
  become a lycanthrope of the same kind in 2d12 days, showing signs in half
  the time.  Curable by C11.
  \begin{description}
  \item[Wererat] Set ambushes: surprise 4 in 6.
  \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
    $\d{2d4} + 2$ damage, ML12).
  \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
  \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
  \item[Werebear] If both paws hit, hug for 2d8 damage.
  \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
  \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
    May often be magic-user. \\
    Moves easily through dense undergrowth.
  \item[Devil swine] Must keep one shape in daylight. \\
    3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
    control.
  \end{description}
\end{monster}

\begin{monster}{Malfera*}{
    60 &
    9**(L), F13, XP2300 &
    AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
    PM, VR(any); 1~(1d2) &
    I10, C, ML11; E}
  If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
  damage per round. \\
  Always \emph{detect invisible} and \emph{knock}.
\end{monster}

\begin{monster}{Manscorpion}{
    240 &
    8**(L) or more, F$L$, XP see below &
    AC1, T see below; pole arm (3d6), tail (1d10, poison) &
    M(M6), R(D,M,V); 1d8~(2d10) &
    I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
  If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
  1 in 20 are clerics.
  \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
    \th{HD} & \th{*} & \th{T} & \th{XP} &
    \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
    \08 & 2 &  12 & 1\,750 &  11 & 4 &  10 & 4\,300 \\ \hlx{+}
    \08 & 3 &  12 & 2\,300 &  12 & 5 & \09 & 5\,625 \\ \hlx{+}
    \09 & 3 &  11 & 3\,000 &  13 & 5 & \09 & 6\,500 \\ \hlx{+}
     10 & 4 &  10 & 3\,700 &     &   &     &        \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}[2]{Manta ray}{
    \h Normal &
    120 &
    4*(L), F2, XP125 &
    AC6, T16; tail (1d8, paralysis) &
    A, C(C); 0~(1d3) &
    I2, N, ML7; nil \\
    \h Giant &
    180 &
    10*(L), F5, XP1750 &
    AC6, T10; buffet (3d4), tail (2d10, paralysis) &
    GA, R(C); 0~(1) &
    I2, N, ML7; nil}
  SvPn to avoid paralysis.
\end{monster}

\begin{monster}{Manticore}{
    120 \flying 180 (3\,000\,cn, $\times 2$) &
    $6 + 1$*(L), F6, XP650 &
    AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
      spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
    M, R(M); 1d2~(1d4) &
    I3, C, ML9; D}
  Regrows two spikes per day.
\end{monster}

\begin{monster}{Medusa}{
    90 &
    4**(M), $\textrm{F4} + 2$, XP175 &
    AC8, T16; snakebite (1d6, poison) &
    M(C8,M8), R(R,V); 1d3~(1d4) &
    I9, C, ML8; (V) F}
  Gaze petrifies (SvTtS); mirror is safe. \\
  If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
\end{monster}

\begin{monster}{Mek}{
    90 &
    11**--16**(L), F36, XP see table &
    AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
      breath ($10'$ radius, SvDB or paralysed) &
    C, VR(any); 1~(1) &
    I?, L/C, nil}
  Cold-based attacks slow to half-speed.  Immune to all other spells, except
  \emph{disintegrate}.
  \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
    11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
    12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}{Merman}{
    \swimming 120 &
    1(M), F1, XP10 &
    AC6, T19; weapon &
    H(C8,M8), C(C); 1d20~($\d{1d3} \times 100$) &
    I12, N, ML8; A}
  For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
  T16, XP75).
\end{monster}

\begin{monster}{Metamorph}{
    120 &
    $3 + 1$**(M), M11, XP100 &
    AC5, T16; weapon &
    H, R(O,M,W); 1d6~(1d20) &
    I14, any, ML8/10; variable}
  Shapeshift into each kind of form once per day: worm, leech, spider,
  centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
  all special attacks. \\
  For each 10, leader ($5 + 2$HD, F5, T14, XP575).
\end{monster}

\begin{monster}{Minotaur}{
    120 &
    6(L), F6, XP275 &
    AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
    M(C4,M2), C(R,V); 1d6~(1d8) &
    I5, C, ML12; C}
\end{monster}

\begin{monster}{Mujina}{
    120 &
    8*(M), F8, XP1200 &
    AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
    M, VR(any); 1d4~(1d4) &
    I10, C, ML9; E}
  Can wield two-handed weapons one-handed. \\
  Proficient in use of one weapon in each hand. \\
  Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
\end{monster}

\begin{monster}{Mule}{
    120 (3\,000\,cn) &
    2(L), NM, XP20 &
    AC7, T18, kick (1d4) \emph{or} bite (1d3) &
    A, C(any); 1d2~(2d12) &
    I2, N, ML8; nil}
\end{monster}

\begin{monster}{Mummy*}{
    60 &
    $5 + 1$**(M), F5, XP575 &
    AC3, T14; touch (1d12, disease) &
    U, R(R); 1d4~(1d12) &
    I6, C, ML12; D}
  Half damage from spells, fire, magical weapons; immune to everything
  else. \\
  On sight: SvPs or paralysed with fear until mummy leaves. \\
  Disease (no save): prevents magical healing, slows normal healing to
  $\tfrac{1}{10}$, until magically cured.
\end{monster}

\begin{monster}[2]{Neanderthal (caveman)}{
    \h Normal &
    120 &
    2(M), F2, XP20 &
    AC8, T18; weapon ($\delta S = +1$) &
    H(C4,M2), R(L,H,M); 1d10~($\d{1d4} \times 10$) &
    I7, L, ML7; C \\
    \h Leader &
    120 &
    6(M), F6, XP20 &
    AC8, T14; weapon ($\delta S = +3$) &
    H(C4,M2), R(L,H,M); 0--1~(2) &
    I8, L, ML9; C}
\end{monster}

\begin{monster}{Nekrozon (catoblepas)}{
    60 &
    7**(L), F4, XP1250 &
    AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
    4, $60'$ range death ray) &
    M, VR(S); 0~(1d3) &
    I2, N, ML8; C}
\end{monster}

\begin{monster}[3]{Nightshade***}{
    \h Nightcrawler &
    120 &
    25$^5$*--30$^5$*(L), F$L$, XP see table &
    AC$^-$4, T see table; bite (2d10, poison $+2$),
      stinger (2d4, poison, 1 in 8 instant death) &
    U, VR(any); 1~(1) &
    I19, C, ML12; any \\
    \h Nightwalker &
    150 \flying 60 &
    21$^5$*--26$^5$*(L), F$L$, XP see table &
    AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
    U, VR(any); 1~(1) &
    I19, C, ML12; any \\
    \h Nightwing &
    30 \flying 240 &
    17$^5$*--20$^5$*(L), F$L$, XP see table &
    AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
    U, VR(any); 1~(1) &
    I19, C, ML12; any}
  Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
  \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
  damage from dragon breath. \\
  At will, as M21/C21: \emph{charm person}, \emph{invisibility},
  \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
  \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
    of death}, become Ethereal. \\
  Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
  Chills air within $120'$; cannot surprise if encountered before, spoils
  consumable items (food, water, holy water, magic potions). \\
  May SvS against Turning, and again against `D' result. \\
  $-4$ to hit in daylight. \\
  Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
  ghost, 6 hand druj).
  \begin{description}
  \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
    \emph{protection from evil}. \\
    Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
    then $+4$ to attack.
  \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
    armour. \\
    Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
    removable by \emph{dispel evil} or \emph{remove curse} by C25.
  \item[Nightwing] Swoop surprises 9 in 10.  \\
    Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
    \emph{charm}. \\
    Attack weapons or other items, $+4$ to hit, drains a `plus' from item
    until \emph{dispel evil} or \emph{remove curse} by C25.
  \end{description}
\end{monster}

\begin{monster}{Nixie}{
    120 &
    1*(S), E1, XP13 &
    AC7, T19; dagger or small trident (1d4) &
    H(D6,M4), R(river); 0~(2d20) &
    I13, N, ML6; B}
  Ten together (spellcasters count as 5 each) can \emph{charm}: SvS or
  enslaved for a year. \\
  Bestows \emph{water breathing} daily on slave. \\
  Summon giant bass for aid.
\end{monster}

\begin{monster}{Nuckalavee}{
    120 \swimming 360 (3\,000\,cn) &
    11***(L), F11, XP3500 &
    AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
    M, R(lake, C, R); 0~(1) &
    I9, C, ML10; nil}
  Presence kills insects and other small creatures with 2\,hp or less within
  $120'$. \\
  Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
  rounds.
\end{monster}

\begin{monster}{Ochre jelly}{
    30 &
    5*(L), F3, XP300 &
    AC8, T15; touch (2d6) &
    L, C(R,V); 1~(0) &
    I0, N, ML12; nil}
  Harmed only by fire or cold. \\
  Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
  Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
  (2HD, T18, D\,1d6, XP25).
\end{monster}

\begin{monster}{Ogre}{
    90 &
    $4 + 1$(L), F4, XP125 &
    AC5, T16; weapon ($\delta S = +2$) &
    H(C4,M12), C(V,wilderness); 1d6~(2d6) &
    I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
\end{monster}

\begin{monster}{Orc}{
    120 &
    1(M), F1, XP10 &
    AC6, T19; weapon &
    H(C6,M4), C(wilderness); 2d4 ($\d{1d6} \times 10$) &
    I7, C, ML6/8; (P) D}
  In daylight $-1$ to hit. \\
  Leader of band has 8\,hp and $\delta S = +1$. \\
  Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
  For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
\end{monster}

\begin{monster}{Owl bear}{
    120 &
    5(L), F3, Xp175 &
    AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
    M, C(V,W); 1d4~(1d4) &
    I2, N, ML9; C}
  If both paws hit, hug for 2d8 damage.
\end{monster}

\begin{monster}{Pegasus}{
    240 \flying 480 (3\,000\,cn) &
    $2 + 2$(L), F2, XP25 &
    AC6, T17; hoof ($2 \times \d{1d6}$) &
    M, R(M,O); 0~(1d12) &
    I4, L, ML8; nil}
\end{monster}

\begin{monster}[3]{Phantom*}{
    \h Apparition &
    180 &
    10***(M), M10, XP3250 &
    AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
    U, R(R); 1~(1) &
    I11, C, ML10; (L) N, O \\
    \h Shade &
    120 &
    11***(M), T11, XP3500 &
    AC0, T10; dagger (2d4) &
    U, R(R); 1~(0) &
    I10, C, ML9; (L, N, V) \\
    \h Vision &
    0 (individuals move at 120)&
    12***(M), C12, XP3875 &
    AC0, T9; sword (2--$8 \times \d{1d8}$) &
    U, R(R); 1~(1) &
    I9, C, ML12; L, N, O}
  Initially Ethereal; can be Turned but not otherwise harmed. \\
  Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
  Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
  or paralysed for 2d6 rounds).
  \begin{description}
  \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
    must SvS each round or be entranced; lasts for 12 rounds.  \\
    Entranced victims are $+4$ to hit. \\
    Characters killed by apparition become one in one week; to avoid,
    \emph{dispel evil} and then \emph{raise dead}.
  \item[Shade] Surprise 9 in 10, moving through wall or door. \\
    Choose initial target, threaten with dagger: SvDR or die.
  \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
    Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
    despair (weep for $\d{1d10} + 10$ rounds). \\
    If Turned, disappears for 1d6 hours.
  \end{description}
\end{monster}

\begin{monster}[2]{Phoenix***}{
    \h Normal &
    90 \flying 360 &
    9$^5$*(M), F10, XP4400 &
    AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
    Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
    PM, VR(EF); 0~(1d2) &
    I6, N, ML9; V \\
    \h Greater &
    150 \flying 450 &
    18$^5$*(L), F20, XP8875 &
    AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
    Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
    PM, VR(EF); 0~(1d2) &
    I6, N, ML9; $\textrm{V} \times 2$}
  Immune to all fire, \emph{charm}, \emph{hold}. \\
  All opponents within range take fire damage every round, regardless of
  protection. \\
  When killed, $20'$r explosion causing damage (SvDR for half damage);
  phoenix rises from ashes in one round. \\
  Phoenix feathers can be used to make \emph{potion of phoenix fire
    resistance} -- complete immunity to normal and magical fire, as for
  standard potion against phoenix fire.  Requires 3 normal feathers
  (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
  recoverable per phoenix.
\end{monster}

\begin{monster}{Pixie}{
    90 \flying 180 &
    1***(S), E1, XP19 &
    AC3, T19; dagger (1d4) &
    H(D6,M4), R(W); 2d4~($\d{1d4} \times 10$) &
    I14, N, ML7; R, S}
  Naturally invisible: cannot be attacked in first round; $-4$ to hit
  thereafter. \\
  Must rest one turn after flying for three.
\end{monster}

\begin{monster}[2]{Plasm*}{
    \h Normal &
    120 &
    6*(M), F6, XP500 &
    AC0, T14; claw ($2 \times \d{2d6}$) &
    PM, R(ethereal); 0~(1d10) &
    I8, C, ML9; special \\
    \h Giant &
    120 &
    12*(L), F12, XP2125 &
    AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
    PM, R(ethereal); 0~(1d4) &
    I8, C, ML11; special}
  Immune to poison, normal weapons; magical weapons cause only $\delta G$
  damage. \\
  Loses 1HD per round except in Ethereal plane. \\
  Feeds on its element, regenerates 1\,hp per round when feeding. \\
  Magical attack based on element causes HD gain. \\
  Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
  (SvDB for 10\,hp), lasts 1d6 rounds.
\end{monster}

\begin{monster}{Plesiosaurus}{
    \swimming 150 &
    16(L), F8, XP1850 &
    AC7, T7; bite (4d6) &
    A, R(C); 0~(1d3) &
    I2, N, ML9; nil}
\end{monster}

\begin{monster}[3]{Pterosaur}{
    \h Small (pterodactyl) &
    30 \flying 180 &
    1(S), F1, XP10 &
    AC7, T19; beak (1d3) &
    A, VR(L); 2d4~(2d4) &
    I2, N, ML7; nil \\
    \h Medium (pteranodon) &
    30 \flying 240 (2\,000\,cn, $\times 1$) &
    5(M), F3, XP175 &
    AC6, T15; beak (1d12) &
    A, VR(L); 0~(1d4) &
    I2, N, ML8; nil \\
    \h Large &
    30 \flying 180 (4\,000\,cn, $\times 1$) &
    10(L), F5, XP1000 &
    AC5, T10; beak (3d6) &
    A, VR(L); 0~(1d2) &
    I2, N, ML9; nil}
  Large pterosaurs can swoop for double damage.
\end{monster}

\begin{monster}{Purple worm}{
    60 &
    15*(L), F8, XP2700 &
    AC6, T8; bite (2d8), sting (1d8, poison) &
    L, VR(R,swamp,DW,V); 1d2~(1d4) &
    I0, N, ML10; D}
  Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
  3d6 damage per round.
\end{monster}

\begin{monster}[2]{Rat}{
    \h Normal &
    60 \swimming 30 &
    1\,hp(S), NM, XP2 &
    AC9, T19; bite (1d6 per pack, disease) &
    A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
    I2, N, ML5; L \\
    \h Giant &
    120 \swimming 60 &
    $\tfrac{1}{2}$(S), NM, XP5 &
    AC7, T19; bite (1d6, disease) &
    GA, C(R,V); 3d6~(3d10) &
    I2, N, ML8; L}
  Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
  1 month (SvPn to avoid). \\
  Normal rats attack in `packs' of 5--10 rats each.
\end{monster}

\begin{monster}{Revener}{
    180 &
    10*(M), F10, XP1750 &
    AC$^-$4, T10; touch (loss of sense) &
    M, R(R); 1d3~(0) &
    I10, C, ML11; nil}
  If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
  \emph{restored}. \\
  \emph{Taste} -- cannot identify tastes. \\
  \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
  \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
  \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
  \emph{Sight} -- blinded; $-4$ on hit rolls. \\
  \emph{Sixth} -- cannot use \emph{ESP} etc.
\end{monster}

\begin{monster}{Rhagodessa}{
    150 &
    $4 + 2$(L), F2, XP125 &
    AC5, T15; leg (suckers), bite (2d8) &
    L, R(H,M,R,V); 1d4~(1d6) &
    I0, N, ML9; U}
  Victim hit by leg is stuck, and bitten next round.
\end{monster}

\begin{monster}{Robber fly}{
    90 \flying 180 &
    2(S), F1, XP20 &
    AC6, T18; bite (1d8) &
    L, R(O,R,W); 1d6~(2d6) &
    I0, N, ML8; U}
\end{monster}

\begin{monster}[3]{Roc}{
    \h Small &
    60 \flying 480 (6\,000\,cn, $\times 3$) &
    6(L), F3, XP275 &
    AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
    M, R(M); 0~(1d12) &
    I2,  L, ML8; I \\
    \h Large &
    60 \flying 480 (12\,000\,cn, $\times 5$) &
    12(L), F6, XP1250 &
    AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
    M, R(M); 0~(1d8) &
    I2,  L, ML9; I \\
    \h Giant &
    60 \flying 480 (36\,000\,cn, $\times 10$) &
    36(L), F18, XP6250 &
    AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
    M, R(M); 0~(1) &
    I2,  L, ML10; I}
  Swoop attack. \\
  Nest may contain 1d6 eggs or young.  ML12 in lair.
\end{monster}

\begin{monster}{Rust monster}{
    120 &
    5*(L), F3, XP300 &
    AC2, T15; touch (rust) &
    M, R(R,V); 1d4~(1d4) &
    I2, N, ML7; nil}
  Magical items resist $\delta G$ in 10; lose one `plus' on failure.
\end{monster}

\begin{monster}[2]{Salamander*}{
    \h Flame &
    120 &
    8*(L), F8, XP1200 &
    AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
    PM, VR(EF); $\d{1d4} + 1$~(2d4) &
    I1, N, ML8; F \\
    \h Frost &
    120 &
    12*(L), F12, XP2125 &
    AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
    PM, VR(EA); 1d3~(1d3) &
    I1, C, ML9; E}
  Creatures within $20'$ take 1d8 fire/cold damage per round.
\end{monster}

\begin{monster}{Sasquatch}{
    150 &
    5*(L), F5, XP300 &
    AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
    H, R(M,W); 0~(1d10) &
    I6, N, ML6 (11 in lair); nil}
\end{monster}

\begin{monster}{Scorpion, giant}{
    150 &
    4*(L), F2, XP125 &
    AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
    L, R(D,R); 1d6~(1d6) &
    I0, N, ML11; V}
  If either claw hits, stinger has $+2$ to hit.
\end{monster}

\begin{monster}{Shadow*}{
    90 &
    $2 + 2$*(M), F2, XP35 &
    AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
    M, R(R,W); 1d8~(1d12) &
    I4, C, ML12; F}
  \goodbreak
  Immune to \emph{sleep} and \emph{charm}. \\
  Surprise 5 in 6. \\
  Characters drained of strength become shadows immediately.
\end{monster}

\begin{monster}[3]{Shark}{
    \h Bull &
    \swimming 180 &
    2*(M), F1, XP25 &
    AC4, T18; bite (2d4) &
    A, C(C); 0~(3d6) &
    I2, N, ML7; nil \\
    \h Mako &
    \swimming 180 &
    4(M), F2, XP75 &
    AC4, T16; bite (2d6) &
    A, C(C); 0~(2d6) &
    I2, N, ML7; nil \\
    \h Great white &
    \swimming 180 &
    8(L), F4, XP25 &
    AC4, T18; bite (2d10) &
    A, R(C); 0~(1d4) &
    I2, N, ML7; nil}
  Blood within $300'$ causes frenzy (no morale checks). \\
  Bull sharks ram prey (SvPs or stunned for 3 rounds).
\end{monster}

\begin{monster}{Shrew, giant}{
    180 &
    1*(S), F1, XP13 &
    AC4, T19; bite ($2 \times \d{1d6}$) &
    GA, R(O,R,W); 1d8~(1d4) &
    I2, N, ML10; nil}
  Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
  rolls. \\
  Fast: initiative on first attack, $+1$ in future rounds. \\
  Ferocious attack: $L' \le 3$ must SvDR or flee.
\end{monster}

\begin{monster}{Shrieker}{
    9 &
    3(M), F2, XP35 &
    AC7; none &
    L, C(R,V); 1d8~(0) &
    I0, N, ML12; nil}
  Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
  attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
\end{monster}

\begin{monster}{Skeleton}{
    60 &
    1(M), F1, XP10 &
    AC7, T19; weapon &
    U, C(R); 3d4~(3d10) &
    I1, C, ML12; nil}
\end{monster}

\begin{monster}[2]{Slug/snail, giant}{
    \h Slug &
    60 (burrowing 30) &
    9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
    AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
    range $5L$) &
    L, R(R,V); 1~(1) &
    I2, N, ML8; nil \\
    \h Snail &
    60 &
    9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
    AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
    range $5L$) &
    L, R(W); 1~(1) &
    I1, N, ML8; nil}
  First acid spit misses. \\
  Slug can squeeze through $5' \times 5'$ gaps. \\
  No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
  Snail shell can be used to make shields resistant to acid ($+4$ on saving
  throws).
  \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
    \09 &  11 & 2\,300 &  13 & \09 & 3\,250 &  17 & \07 & 4\,300 \\ \hlx{+}
     10 &  10 & 2\,500 &  14 & \08 & 3\,500 &  18 & \06 & 4\,825 \\ \hlx{+}
     11 &  10 & 2\,700 &  15 & \08 & 3\,750 &  19 & \06 & 5\,350 \\ \hlx{+}
     12 & \09 & 3\,000 &  16 & \07 & 4\,050 &  20 & \05 & 5\,975 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}[3]{Snake}{
    \h Spitting cobra &
    90 &
    1*(S), F1, XP13 &
    AC7, T19; bite (1d3, poison) \emph{or}
      spit (SvPn or blinded, range $6'$) &
    A, C($\lnot$A); 1d6~(1d6) &
    I2, N, ML7; nil \\
    \h Giant racer &
    120 &
    2(M), F1, XP20 &
    AC5, T18; bite (1d6) &
    A, C($\lnot$A); 1d6~(1d8) &
    I2, N, ML7; nil \\
    \h Pit viper &
    90 &
    2*(M), F1, XP25 &
    AC6, T18; bite (1d4, poison) &
    A, C($\lnot$A); 1d8~(1d8) &
    I2, N, ML7; nil
    \monsterbreak{3}
    \h Sea snake &
    90 \swimming 90 &
    3*(M), F2, XP60 &
    AC6, T17; bite (1, poison) &
    A, C(C); 0~(1d8) &
    I2, N, ML7; nil \\
    \h Giant rattlesnake &
    120 &
    4*(M), F2, XP125 &
    AC5, T16; bite (1d4, poison) &
    A, C($\lnot$A); 1d4~(1d4) &
    I2, N, ML8; U \\
    \h Rock python &
    90 &
    5*(L), F3, 300 &
    AC6, T15; bite (1d4, squeeze for 2d4 per round) &
    A, C($\lnot$A); 1d3~(1d3) &
    I2, N, ML7; U}
  \begin{description}
  \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
  \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
    Aggressive: attacks humans.
  \item[Giant rattlesnake] Poison acts in 1d6 turns.
  \end{description}
\end{monster}

\begin{monster}{Spectral hound\textdagger}{
    150 &
    5**(M), F5, XP425 &
    AC$^-2$, T15; bite (2d6, SvS or fade) &
    PM, VR(any); 1d6~(1d6) &
    I3, C, ML12; nil}
  Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
  people; \emph{dimension door} to restore.
\end{monster}

\begin{monster}{Spectre*}{
    150 \flying 300 &
    6**(M), F6, XP725 &
    AC2, T14; touch (1d8, 2ED:S) &
    U, R(R); 1d4~(1d8) &
    I8, C, ML11; E}
\end{monster}

\begin{monster}{Sphinx}{
    180 \flying 360 (6\,000\,cn, $\times 3$) &
    12$^5$*(L), F24, XP5625 &
    AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
    M, R(D,any); 1d2~(1d4) &
    I13, any, ML10; E}
  Immune to 1st--3rd level spells. \\
  Males are M12; females are C12; saves versus their spells at $-4$ \\
  Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
  flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
  rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
\end{monster}

\begin{monster}[3]{Spider, giant}{
    \h Crab spider &
    120 &
    2*(M), F1, XP25 &
    AC7, T18; bite (1d8, poison $-2$) &
    L, R(R,V); 1d4~(1d4) &
    I0, N, ML7; U \\
    \h Black widow &
    60 (120 in web) &
    3*(M), F2, XP50 &
    AC6, T17; bite (2d6, poison) &
    L, R(R,W); 1d3~(1d3) &
    I0, N, ML8; U \\
    \h Tarantella &
    120 &
    4*(L), F2, XP125 &
    AC5, T16; bite (1d8, poison) &
    L, R(R,W); 1d3~(1d3) &
    I0, N, ML8; U}
  \begin{description}
  \item[Crab spider] Chameleon-like blending: surprise 4 in 6.  \\
    Poison acts in 1d4 turns.
  \item[Black widow] Web as for magic-user spell; may be burned. \\
    Poison acts in 1 turn.
  \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
    dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
    helpless after 5 turns; \emph{dispel magic} stops dancing.
  \end{description}
\end{monster}

\begin{monster}{Spider, planar}{
    180 &
    5**--10**(M), F$L$, XP see table &
    AC6, T see table; bite (2d6, poison $+4$) &
    PM, VR(any); 2d6~(3d6) &
    I12, any, ML9; magical or unusual items}
  Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
  strike, unless \emph{hasted}.
  \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} &
    \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
    \05 &  15 &    425 & \07 &  13 & 1\,250 & \09 &  11 & 2\,300 \\ \hlx{+}
    \06 &  14 &    725 & \08 &  12 & 1\,750 &  10 &  10 & 2\,500 \\ \hlx*{vh}
  \end{tabular}
\end{monster}

\begin{monster}[3]{Spirit**}{
    \h Eye druj &
    90 &
    14$^4$*(M), F14, XP5500 &
    AC$^-4$, T8;
      touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
    U, VR(any); 1~(1) &
    I14, C, ML11; I, O, V \\
    \h Hand druj &
    90 &
    14$^4$*(M), F14, XP5500 &
    AC$^-4$, T8;
      grab (1d4, poison,
        automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
    U, VR(any); 1~(1) &
    I14, C, ML11; I, O, V \\
    \h Eye druj &
    90 &
    14$^4$*(M), F14, XP5500 &
    AC$^-4$, T8;
      bite (2d4, poison; SvS or be hit automatically on first attack) &
    U, VR(any); 1~(1) &
    I14, C, ML11; I, O, V
    \monsterbreak{2}
    \h Odic &
    0 &
    16$^4$*(M), F16, XP6250 &
    AC$^-4$, T7;
      vine (1d12, poison, 10--30$'$ range) &
    U, VR(any); 0~(1) &
    I12, C, ML12; I, O, V \\
    \h Revenant &
    120 &
    18$^4$*(M), F18, XP5500 &
    AC$^-3$, T7;
      claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
    U, VR(any); 1~(1) &
    I13, C, ML10; I, O, V}
  Immune to 1st--3rd level spells. \\
  Invisible and powerless during daylight (move up to 24 miles). \\
  Presence spoils consumable items within $30'$; insects and plants
  paralysed, dying if spirit remains for an hour. \\
  Always \emph{detect invisible}. \\
  At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
    disease}, \emph{animate dead}, \emph{finger of death}.
  \begin{description}
    \item[Druj] Once per night: split into 4 forms (only one can use spell
      effects). \\
      Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
    \item[Odic] Radiates purple glow over $20'$ radius (visible from
      300\,yds): those within glow must SvS or 1ED:W. \\
      Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
      charmed victim has $-4$ on save against ED. \\
      Possess plant-like monsters.
    \item[Revenant] Surprises 3 in 6. \\
      Leaps $60'$ once per turn. \\
      When leaping on surprised victim, all attacks hit. \\
      Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
      rounds). \\
      May SvS against `D' result of Turning; Turned only for 1d4 turns.
  \end{description}
\end{monster}

\begin{monster}{Sporacle}{
    \flying 180 &
    7***(M), special, XP1650 &
    AC0 (tentacles AC4), T13;
      tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
    M, VR(V); 1d4~(2d4) &
    I2, C, ML10; }
  Immune to blunt weapons, non-damaging spells and magic items, sound-based
  effects, poison, paralysis, \emph{charm}. \\
  Damage-causing spells destroy one tentacle per die (no effect if no
  tentacles remaining). \\
  Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
  sporacle in 1 hour. \\
  Paralysis is delayed 1 round, lasts 1 turn. \\
  Body spins, falls apart and sends remaining tentacles in various directions
  at death.
\end{monster}

\begin{monster}{Sprite}{
    60 \flying 180 &
    $\tfrac{1}{2}$*(S), E1, XP6 &
    AC5; \emph{curse} &
    H(D6,M4), C(W); 3d6~(5d8) &
    I14, N, ML7; S}
  Five sprites can inflict a \emph{curse} (a magical practical joke). \\
  Never use deadly force.
\end{monster}

\begin{monster}[3]{Statue, living}{
    \h Crystal &
    90 (1\,500\,cn) &
    3(M), F3, XP35 &
    AC4, T17; fist ($2 \times \d{1d6}$) &
    C, C(R,any); 1d6~(1d6) &
    I7, L, ML11; nil \\
    \h Iron &
    30 (2\,000\,cn) &
    4*(M), F4, XP125 &
    AC2, T16; fist ($2 \times \d{1d8}$) &
    C, C(R,any); 1d4~(1d4) &
    I7, N, ML11; nil \\
    \h Rock &
    60 (2\,500\,cn) &
    5*(M), F5, XP300 &
    AC4, T15; magma ($2 \times \d{2d6}$) &
    C, C(R,any); 1d3~(1d3) &
    I7, C, ML11; nil}
  Immune to \emph{sleep}. \\
  When hitting iron statues with nonmagical metal weapons, SvS or weapon
  becomes stuck and absorbed eventually.
\end{monster}

\begin{monster}{Stirge}{
    30 \flying 180 &
    1*(S), F2, XP13 &
    AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
    M, C(R,V,W); 1d10~(3d12) &
    I1, N, ML9; L}
  Initial attack $+2$ to hit.
\end{monster}

\begin{monster}[3]{Termite, water}{
    \h Swamp &
    \swimming 90 &
    $1 + 1$(S), F1, XP15 &
    AC4, T18; bite (1d3) \emph{or} spray &
    L, C(swamp); 0~(1d4) &
    I0, N, ML10; nil \\
    \h Freshwater &
    \swimming 120 &
    $2 + 1$(S), F2, XP25 &
    AC6, T17; bite (1d4) \emph{or} spray &
    L, C(lake); 0~(1d3) &
    I0, N, ML8; nil \\
    \h Saltwater &
    \swimming 180 &
    4(S), F3, XP75 &
    AC5, T16; bite (1d6) \emph{or} spray &
    L, C(lake); 0~($\d{1d6} + 1$) &
    I0, N, ML11; nil}
  Spray: above water, SvPn or paralysed for 1 turn; below water, merely
  opaque. \\
  Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
\end{monster}

\begin{monster}{Thoul}{
    120 &
    3**(M), F3, XP65 &
    AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
    M, VR(V,barren); 1d6~(1d10) &
    I6, C, ML19; C}
  Regenerates 1\,hp per round.
\end{monster}

\begin{monster}[2]{Toad}{
    \h Giant &
    90 &
    $2 + 2$(M), F1, XP25 &
    AC7, T17; bite ($\d{1d4} + 1$) &
    GA, C(V,W); 1d4~(1d6) &
    I2, N, ML6; nil \\
    \h Rock (`cave') &
    60 &
    $3 + 1$*(M), F3, XP75 &
    AC2, T16; bite (1d6) &
    GA, C(D,M,V); 1d4~(1d4) &
    I2, N, ML7; V}
  \begin{description}
  \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
    Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
    Swallows small prey on 20 (1d6 damage per round).
  \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
    Eyes glow $5'$ even 1d3 hours after death (but no special effect).
  \end{description}
\end{monster}

\begin{monster}{Treant}{
    60 &
    8*(L), F8, XP1200 &
    AC2, T12; branch ($2 \times \d{2d6}$) &
    M(D10), R(W); 0~(1d8) &
    I11, L, ML9; C}
  Surprise 3 in 6. \\
  Blunt weapons do only $1 + \delta G$ damage. \\
  Animate two (four if druid) trees within $60'$ to move at 30 and fight as
  treants; which trees are animated may change each round.
\end{monster}

\begin{monster}{Triceratops}{
    90 &
    20*(L), F10, XP4175 &
    AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
    PA, VR(L); 0~(1d6) &
    I2, N, ML9; nil}
  Charges 20\,yds for double damage.
\end{monster}

\begin{monster}{Troglodyte}{
    120 &
    2*(L), F2, XP25 &
    AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
    H(C4,M2), R(R,V); 1d8~(5d8) &
    I10, C, ML9; A}
  Change colour to blend into surroundings: surprises 4 in 6. \\
  Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
\end{monster}

\begin{monster}{Troll}{
    120 &
    $6 + 3$*(L), F6, XP650 &
    AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
    GH(C4,M2), R(V,wilderness); 1d8~(1d8) &
    I6, C, ML10; D}
  Regenerates 3\,hp per round (except fire and acid). \\
  Morale is 8 if attacked with fire or acid.
\end{monster}

\begin{monster}{Tyrannosaurus Rex}{
    120 &
    20(L), F10, XP2375 &
    AC3, T5; bite (6d6) &
    PA, VR(L); 0~(1d2) &
    I2, N, ML11; $\textrm{V} \times 3$}
  Swallows on hit roll of 19--20 (2d4 damage per round).
\end{monster}

\begin{monster}{Undine*}{
    90 \swimming 240 (480 for 10 rounds, once per turn) &
    8***(L), F16, XP2300 &
    AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
    PM, VR(EW); 1~(1) &
    I10, C, ML9; nil}
  Immune to poison, 1st--2nd level spells, fire. \\
  Always \emph{detect invisible}. \\
  Each three times per day (as M9): \emph{detect magic}, \emph{web},
  \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
  Invisible and regenerates 1\,hp per round in water; out of water, loses
  1\,hp per round.
\end{monster}

\begin{monster}{Unicorn}{
    240 (2\,000\,cn, $\times 1$) &
    4*(L), F8, XP125 &
    AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
    M, R(W); 1d2~(1d8) &
    I4, L, ML7 (9 with rider); nil}
\end{monster}

\begin{monster}{Vampire*}{
    120 \flying 180 &
    7**--9**(M), F$L$, XP1250/1750/2300 &
    AC2, T13--11; touch (1d10, 2ED:V) &
    U, R(R); 1d4~(1d6) &
    I11, C, ML11; F}
  At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
  HD, ML, save unchanged by form). \\
  Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
  coffin \\
  Gaze \emph{charms} $+2$. \\
  Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
  $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
  wolves. \\
  Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
  come within $10'$ of garlic; cannot cross running water. \\
  Lose 2d6\,hp if not resting in coffin during the day. \\
  In direct sunlight, SvDR or disintegrate.
\end{monster}

\begin{monster}{Weasel, giant}{
    150 &
    $4 + 4$(L), F3, XP125 &
    AC7, T15; bite (2d4, holds on for automatic damage) &
    GA, C(R,V,W); 1d4~(1d6) &
    I2, N, ML8; V}
  Infravision $30'$ range.
\end{monster}

\begin{monster}{Wight\textdagger}{
    90 &
    3*(M), F3, XP50 &
    AC5, T17, touch (1ED:Wt) &
    U, C(R); 1d6~(1d8) &
    I5, C, ML12; B}
\end{monster}

\begin{monster}[3]{Whale}{
    \h Killer &
    \swimming 240 &
    6(L), F3, XP275 &
    AC6, T14; bite (2d10) &
    A, C(C); 0~(1d6) &
    I2, N, ML10; nil \\
    \h Great &
    \swimming 180 &
    36*(L), F18, XP12000 &
    AC6, T$^-$3; bite (3d20) &
    GA, VR(C); 0~(1d3) &
    I2, N, ML10; nil \\
    \h Narwhal &
    \swimming 180 &
    12(L), F12, XP1250 &
    AC7, T9; horn (2d6) &
    M, R(C); 0~(1d4) &
    I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
  \begin{description}
  \item[Killer] Swallows halfings on 20 (1d6 damage per round).
  \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
    round). \\
    Rams ships for 6d6 hull damage.
  \end{description}
\end{monster}

\begin{monster}[2]{Wolf}{
    \h Normal &
    180 (500\,cn, $\times \tfrac{1}{2}$) &
    $2 + 2$(M), F1, XP25 &
    AC7, T17; bite (1d6) &
    A, C(W); 2d6~(3d6) &
    I2, N, ML8; nil \\
    \h Dire &
    150 (1,000\,cn, $\times \tfrac{1}{2}$) &
    $4 + 1$(M), F2, XP125 &
    AC6, T16; bite (2d4) &
    GA, C(W); 1d4~(2d4) &
    I4, N, ML8; nil}
  Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
\end{monster}

\begin{monster}{Wraith\textdagger\textdagger}{
    120 &
    4**(M), F4, XP175 &
    AC3, T16, touch (1d6, 1ED:Wh) &
    U, C(R,barren); 1d4~(1d6) &
    I7, C, ML11; E}
  Silvered weapons do half damage.
\end{monster}

\begin{monster}{Wyvern}{
    90 \flying 240 (3\,500\,cn, $\times 3$) &
    7*(L), F4, XP850 &
    AC3, T13; bite (2d8), sting (1d6, poison) &
    D, R(M,W); 1d2~(1d6) &
    I3, C, ML9; E}
\end{monster}

\begin{monster}{Yellow mould}{
    0 &
    2*(L), F2, XP25 &
    always hit; spores (1d6, choking) &
    L, C(R,V); 1d8~(1d4) &
    I0, N, ML12; nil}
  A $10' \times 10'$ area counts as a creature. \\
  Only damaged by fire; torch does 1d4\,hp per round. \\
  Eats through wood and leather; cannot harm metal or stone. \\
  If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
  sporesl SvPn or choke to death within 6 rounds.
\end{monster}

\begin{monster}{Zombie}{
    90 &
    2(M), F1, XP20 &
    AC8, T18; claw (1d8) \emph{or} weapon &
    U, C(R); 2d4~(4d6) &
    I1, C, ML12; nil}
  Always lose initiative.
\end{monster}

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