\documentclass{tables}

\begin{document}

\sect{Combat}

\begin{set}
\begin{order*}{To derive to-hit value from AC and THAC0}
\item The basic to-hit is $H = \textrm{THAC0} - \textrm{AC}$. \\
\item If $H < 2$, add up to 4. \\
\item If $H > 20$, subtract up to 4. \\
\item If $H > 30$ still, subtract up to 4 again; etc. \\
\item Conversely, if $H < -10$, add up to 4, etc. \\
\item If $H$ is negative, use $2$ and add $-H$ bonus to damage. \\
\end{order*}
\rowgap
\begin{tabular}{\shade cccccMr} \hlx*{hv}
  \tt{Hit table} \\
  \multicolumn{4}{c}{\th{Class/level}} & \th{Monster} & \\
  \th{M-U} & \th{C/T} & \th{F} & \th{D-H} & \th{HD}   & \th{THAC0}\\\hlx{vhv}
  \multicolumn{4}{c}{Normal man}          &           & 20       \\ \hlx{+}
  1--5     & 1--4     & 1--3   &          &   Up to 1 & 19       \\ \hlx{+}
           &          &        &          &   1+ to 2 & 18       \\ \hlx{+}
  6--10    & 5--8     & 4--6   &          &   2+ to 3 & 17       \\ \hlx{+}
           &          &        &          &   3+ to 4 & 16       \\ \hlx{+}
  11--15   & 9--12    & 7--9   & A        &   4+ to 5 & 15       \\ \hlx{+}
           &          &        & B        &   5+ to 6 & 14       \\ \hlx{+}
  16--20   & 13--16   & 10--12 & C        &   6+ to 7 & 13       \\ \hlx{+}
           &          &        & D        &   7+ to 8 & 12       \\ \hlx{+}
  21--25   & 17--20   & 13--15 & E        &   8+ to 9 & 11       \\ \hlx{+}
           &          &        & F        &  9+ to 11 & 10       \\ \hlx{+}
  26--30   & 21--24   & 16--18 & G        & 11+ to 13 & 9        \\ \hlx{+}
           &          &        & H        & 13+ to 15 & 8        \\ \hlx{+}
  31--35   & 25--28   & 19--21 & I        & 15+ to 17 & 7        \\ \hlx{+}
           &          &        & J        & 17+ to 19 & 6        \\ \hlx{+}
  36       & 29--32   & 22--24 & K        & 19+ to 21 & 5        \\ \hlx{+}
           &          &        & L        & 21+ to 23 & 4        \\ \hlx{+}
           & 33--36   & 25--27 & M        & 23+ to 25 & 3        \\ \hlx{+}
           &          &        &          & 25+ to 27 & 2        \\ \hlx{+}
           &          & 28--30 &          & 27+ to 29 & 1        \\ \hlx{+}
           &          &        &          & 29+ to 31 & 0        \\ \hlx{+}
           &          & 31--33 &          & 31+ to 33 & -1       \\ \hlx{+}
           &          &        &          & 33+ to 35 & -2       \\ \hlx{+}
           &          & 34--36 &          & 35+ up    & -3       \\ \hlx{vh}
\end{tabular}
\line
\begin{order*}{Striking}
\item Attacker must be at least half size of defender. \\
\item Damage is $1 + \delta S$ (or $0$ if pulled). \\
\item Stunned if $t = \dice{1d20} - C' > 0$.  (Monster $C = 2\times
  \mathrm{HD}$.) \\
\item If stunned, SvDR $+4 - \delta S$ or knocked out for $t$ rounds. \\
\item \emph{Haymaker}: Lose initiative, $-5$ to hit: $-4$ on SvDR, and no
  size limit. \\
\end{order*}
\line
\begin{order*}{Wrestling}
\item Wrestling rating $w = \lceil L/2 \rceil + \delta S + \delta D +
  \textrm{basic AC}$. \\
\item Monster $w = 2 \times \mathrm{HD} + \textrm{basic AC}$. \\
\item Multiple wrestlers: $+1$/$+5$ for each with less/more than
  $\tfrac{1}{2}$ HD. \\
\item Compare $\dice{1d20} + w$; $\textrm{grab} \to \textrm{fall} \to
  \textrm{pin}$. \\
\item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more) \\
\end{order*}
\end{set}

\begin{set}
\begin{tabular}{\shade lMr} \hlx*{hv}
  \tt{Range adjustments} \\
  \th{Range} & \th{Adj} \\ \hlx{vhv}
  Short      & +1       \\ \hlx{+}
  Medium     &  0       \\ \hlx{+}
  Long       & -1       \\ \hlx*{vh}
\end{tabular}
\rowgap
\begin{tabular}{\shade lMrMr} \hlx*{hv}
  \tt{Cover adjustments} \\
  \th{Cover}      & \th{Soft} & \th{Hard} \\ \hlx{vhv}
  None            &    0      &     0     \\ \hlx{+}
  Quarter         &   -1      &    -2     \\ \hlx{+}
  Half            &   -2      &    -4     \\ \hlx{+}
  Three-quarters  &   -3      &    -6     \\ \hlx{+}
  Full            &   -4      & \hbox{---} \\ \hlx*{vh}
\end{tabular}
\end{set}

\end{document}

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